• Title/Summary/Keyword: 데이타 분산

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Video Retrieval System supporting Adaptive Streaming Service (적응형 스트리밍 서비스를 지원하는 비디오 검색 시스템)

  • 이윤채;전형수;장옥배
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.1-12
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    • 2003
  • Recently, many researches into distributed processing on Internet, and multimedia data processing have been performed. Rapid and convenient multimedia services supplied with high quality and high speed are to be needed. In this paper, we design and implement clip-based video retrieval system on the Web enviroment in real-time. Our system consists of the content-based indexing system supporting convenient services for video content providers, and the Web-based retrieval system in order to make it easy and various information retrieval for users in the Web. Three important methods are used in the content-based indexing system, key frame extracting method by dividing video data, clip file creation method by clustering related information, and video database construction method by using clip unit. In Web-based retrieval system, retrieval method ny using a key word, two dimension browsing method of key frame, and real-time display method of the clip are used. In this paper, we design and implement the system that supports real-time display method of the clip are used. In this paper, we design and implement the system that supports real-time retrieval for video clips on Web environment and provides the multimedia service in stability. The proposed methods show a usefulness of video content providing, and provide an easy method for serching intented video content.

SQR-Tree : A Hybrid Index Structure for Efficient Spatial Query Processing (SQR-Tree : 효율적인 공간 질의 처리를 위한 하이브리드 인덱스 구조)

  • Kang, Hong-Koo;Shin, In-Su;Kim, Joung-Joon;Han, Ki-Joon
    • Spatial Information Research
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    • v.19 no.2
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    • pp.47-56
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    • 2011
  • Typical tree-based spatial index structures are divided into a data-partitioning index structure such as R-Tree and a space-partitioning index structure such as KD-Tree. In recent years, researches on hybrid index structures combining advantages of these index structures have been performed extensively. However, because the split boundary extension of the node to which a new spatial object is inserted may extend split boundaries of other neighbor nodes in existing researches, overlaps between nodes are increased and the query processing cost is raised. In this paper, we propose a hybrid index structure, called SQR-Tree that can support efficient processing of spatial queries to solve these problems. SQR-Tree is a combination of SQ-Tree(Spatial Quad- Tree) which is an extended Quad-Tree to process non-size spatial objects and R-Tree which actually stores spatial objects associated with each leaf node of SQ-Tree. Because each SQR-Tree node has an MBR containing sub-nodes, the split boundary of a node will be extended independently and overlaps between nodes can be reduced. In addition, a spatial object is inserted into R-Tree in each split data space and SQ-Tree is used to identify each split data space. Since only R-Trees of SQR-Tree in the query area are accessed to process a spatial query, query processing cost can be reduced. Finally, we proved superiority of SQR-Tree through experiments.

Hierarchical QoS Architecture for Virtual Dancing Environment (분산 가상현실을 위한 계층적 QoS 지원 기법)

  • 김진용;원유집;김범은;박종일;박용진
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.675-690
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    • 2003
  • In this paper, we present the virtual dancing studio for distributed virtual environment. In this system, geographically distributed user shares the virtual dancing hall and interacts with each other. The participating object can be a graphical avatar or a live video stream. It allows the coexistence of graphic objects and real images in the shared virtual space. One of the main technical challenges in developing the distributed virtual environment is to handle excessive network traffic. In an effort to effectively reduce the network traffic, we propose a scheme to adjust the QoS of each object with respect to the distance from the observer in the virtual space. The server maintains the QoS vector for each client's shared space and controls the packet traffic to individual clients based on its QoS vectors. We develop a proto-type virtual dancing environment. Java based development enables the client to be platform independent. The result of experiment shows that the adoption of hierarchical QoS management significantly reduces the overall network traffic.

A Study on a Conceptual Model for Distributed Problem Solving (분산 문제 해결을 위한 개념적 모델에 관한 연구)

  • Kim, Eun-Gyeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.107-117
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    • 1996
  • This paper proposes a conceptual model for distributed problem solving(DPS), where cooperation and communication among agents are based on virtual shared memory (VSM) In this model, all agents in a DPS system view all the memory in a distributed computer system as a single shared memory in which data, tasks, and results can in a distributed computer system as a single shared memory, in which data, tasks, and results can / be accessed by any of the agents. Several agents cooperatively solve a complex problem, as agents write data, intermediate results of execution, and tasks requested to other agents to VSM and other agents read or execute them. Also, in order to develop DPS systems based on the proposed conceptual model, this paper designs a DPS system development environment(DPS-VSM)using Network Linda. Thi spaper shows utility ofthe proposed model by presenting an example of simulation a VSM-based DPS system, and analyzes the model by comparing the features of DPS- VSM with some other DAI programming shells.

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A Protocol of TTP/C(timed token protocol with concession) for Real-Time Messages in Distributed Computing Environment (분산 컴퓨팅 환경에서 실시간 메시지 통신을 위한 TTP/C 프로토콜)

  • Oh, Sung-Heun;Choi, Joong-Sup;Yang, Seung-Min
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.5
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    • pp.518-528
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    • 2000
  • Messages in distributed real-time systems are categorized into two groups: synchronous messages and asynchronous messages. Synchronous messages, such as sampled audio and image data,are generated periodically with delivery time constraints. Protocols should guarantee the end-to-enddeadlines for such messages. Asynchronous messages are non-periodic and may arrive in a randomway with no strict time constraints.In this paper, we propose TTP/C(timed token protocol with concession), an extension of TTPprotocol, to achieve higher timeliness guarantee for synchronous messages in distributed real-timesystems. In TTP/C, a node concedes the allocated bandwidth to other nodes with urgent synchronousmessages to be sent provided that the node has no urgent messages, TTP/C works very well evenif the synchronous messages are generated with some jittering by nodes. The simulation results showthe improved performance of TTP/C protocol for guaranteeing synchronous messages deadlinescomeared to the existing TTP protocols.

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Location Management Scheme by using Jumping Pointer in Distributed HLR Environment (분산 HLR 환경에서 분기포인터를 이용한 위치 관리 기법)

  • Lee, Bo-Kyung;Hwang, Chong-Sun
    • Journal of KIISE:Information Networking
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    • v.27 no.1
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    • pp.30-38
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    • 2000
  • In distributed HLR environment, the pointer forwarding with distributed HLR(Pointer Forwarding Scheme) has been proposed for eliminating the cost of updating multiple HLRs. In Pointer Forwarding Scheme, the find cost can be changed according to from which HLR a call originates. If a user changes PCS registration areas frequently, but receives calls relatively infrequently, and call for such a user originates from any other HLRs than the recently updated HLR, many VLRs should be traversed in order to find that user. In this paper, location tracking with jumping pointer in distributed HLR(Jumping Pointer Scheme) is proposed. The jumping pointer can be connected between the recently updated VLR and the VLR in which the mobile host currently resides. In case of call delivery, the mobile host can be found sooner by using the jumping pointer. In terms of 'find' cost, Jumping Pointer scheme improves about 17% over Forwarding Pointer scheme. Otherwise, Jumping Pointer scheme takes additional update charge in order to manage the jumping pointer. However the total costs of 'find' cost and 'update' cost for Jumping Pointer scheme are cheaper than them for Forwarding Pointer scheme when call-to-mobility ratio is smaller.

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A Scalable Distributed Worm Detection and Prevention Model using Lightweight Agent (경량화 에이전트를 이용한 확장성 있는 분산 웜 탐지 및 방지 모델)

  • Park, Yeon-Hee;Kim, Jong-Uk;Lee, Seong-Uck;Kim, Chol-Min;Tariq, Usman;Hong, Man-Pyo
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.5
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    • pp.517-521
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    • 2008
  • A worm is a malware that propagates quickly from host to host without any human intervention. Need of early worm detection has changed research paradigm from signature based worm detection to the behavioral based detection. To increase effectiveness of proposed solution, in this paper we present mechanism of detection and prevention of worm in distributed fashion. Furthermore, to minimize the worm destruction; upon worm detection we propagate the possible attack aleγt to neighboring nodes in secure and organized manner. Considering worm behavior, our proposed mechanism detects worm cycles and infection chains to detect the sudden change in network performance. And our model neither needs to maintain a huge database of signatures nor needs to have too much computing power, that is why it is very light and simple. So, our proposed scheme is suitable for the ubiquitous environment. Simulation results illustrate better detection and prevention which leads to the reduction of infection rate.

A Self-Learning based Adaptive Clustering in a Wireless Internet Proxy Server Environment (무선 인터넷 프록시 서버 환경에서 자체 학습 기반의 적응적 클러스터렁)

  • Kwak Hu-Keun;Chung Kyu-Sik
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.7
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    • pp.399-412
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    • 2006
  • A clustering based wireless internet proxy server with cooperative caching has a problem of minimizing overall performance because some servers become overloaded if client request pattern is Hot-Spot or uneven. We propose a self-learning based adaptive clustering scheme to solve the poor performance problems of the existing clustering in case of Hot-Spot or uneven client request pattern. In the proposed scheme, requests are dynamically redistributed to the other servers if some servers supposed to handle the requests become overloaded. This is done by a self-learning based method based dynamic weight adjustment algorithm so that it can be applied to a situation with even various request pattern or a cluster of hosts with different performance. We performed experiments in a clustering environment with 16 PCs and a load balancer. Experimental results show the 54.62% performance improvement of the proposed schemes compared to the existing schemes.

Security Model and Application of Persistent Object using Type Information in Integrated Environment of Distributed System (통합 분산환경에서 타입 정보를 이용한 지속성 객체의 보안 모델 및 응용)

  • 김영수;최흥식
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.661-669
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    • 2004
  • As a large number of distributed systems becoming more popular, interoperability, portability and security are becoming major concerns of modern computing. CORBA and object-oriented database which provide transparency of network and database are increasingly being used as the basis for distributed system to solve these problems. The two methods can help accomplish assurance of security by using a method-based access control technique or an attribute-based access control technique. These methods also enhance the unavailability or inefficiency caused by the delay of access process and bottleneck of the network due to the complex instance-based access control. We propose a security model on the type information based access control system that can enhance both security and availability by separating the functions delivered from CORBA and object-oriented databases. We apply the access control model specifically to enhancement of security system and also perform a test to verify the security and availability of our model.

Implementation of GALIS SLDS prototype for managing large volumes of location data (대용량 위치 데이타 관리를 위한 GALIS의 SLDS 프로토타입 구현)

  • 이운주;이준우;나연묵
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.46-48
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    • 2004
  • 최근의 위치 측위 기술과 무선 통신 기술의 발전에 따라 위치 기반 서비스에 대한 관심이 크게 증가하고 있다. 기존 연구의 단일 노드 기반 시스템으로는 휴대폰 사용자와 같은 대용량의 객체를 처리하는데 어려움이 있다. 본 논문에서는 대용량 이동 객체의 시공간 정보를 관리하기 위해 클러스터 기반 분산 컴퓨팅 구조로 제안된 GALIS(Gracefully Aging Location Information System)의 아키텍쳐 중 객체의 현재 위치 정보를 관리하는 SLDS(Short-term Location Data Subsystem)의 프로토 타입을 개발하였다. 본 논문에서 구현한 시스템은 메인 메모리 데이터 베이스를 사용하여 디스크 접근 시간이 없고 현재 정보와 과거 정보를 분리하여 빠른 검색이 가능하기 때문에 대용량 이동 객체를 관리하며 빠른 응답을 필요로 하는 상황에 효과적으로 대응할 수 있는 이점이 있다.

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