• Title/Summary/Keyword: 대화 이해

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Interactive genetic algorithm for cartooning parameter tuning (만화화 파라미터 튜닝을 위한 대화형 유전자 알고리즘)

  • Lee, Sun-Young;Yoo, Min-Joon;Yoon, Jong-Chul;Lee, In-Kwon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.443-448
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    • 2009
  • We introduce an interactive image cartooning system based on personal subjectivity. To effectively tune various parameters needed to adjust image style, our system uses interactive genetic algorithm. By selecting several pre-stylized image samples using simple user interface, the user can easily achieve the desired result without having any signal-processing knowledge. Our system reduces the parameter tuning time drastically compared to the conventional system, which involves manual parameter setting.

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Question Similarity Analysis in dialogs with Automatic Feature Extraction (자동 추출 자질을 이용한 대화 속 질의 문장 유사성 분석)

  • Oh, KyoJoong;Lee, DongKun;Lim, Chae-Gyun;Choi, Ho-Jin
    • Annual Conference on Human and Language Technology
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    • 2018.10a
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    • pp.347-351
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    • 2018
  • 이 논문은 대화 시스템에서 질의를 이해하기 위해 딥 러닝 모델을 통해 추출된 자동 추출 자질을 이용하여 문장의 유사성을 분석하는 방법에 대해 기술한다. 문장 간 유사성을 분석하기 위한 자동 추출 자질로써, 문장 내 표현 순차적 정보를 반영하기 위한 RNN을 이용하여 생성한 문장 벡터와, 어순에 관계 없이 언어 모델을 학습하기 위한 CNN을 이용하여 생성한 문장 벡터를 사용한다. 이렇게 자동으로 추출된 문장 임베딩 자질은 금융서비스 대화에서 입력 문장을 분류하거나 문장 간 유사성을 분석하는데 이용된다. 유사성 분석 결과는 질의 문장과 관련된 FAQ 문장을 찾거나 답변 지식을 찾는데 활용된다.

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Anaphora Resolution for Dialogue System (대화 시스템에서의 조응어 해석)

  • Jo, Eun-Kyoung;Seo, Jung-Yun
    • Annual Conference on Human and Language Technology
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    • 2004.10d
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    • pp.283-289
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    • 2004
  • 조응어 해석(Anaphora Resolution)은 여러 응용 분야에 적절히 적용됨으로써 자연어 이해에서의 양적. 질적 향상을 가져 올 수 있다. 구어에서 조응어(anaphor)는 화자와 청자간에 공유된 정보를 간략하게 나타내는 형태이다. 특히, 구어를 주된 사용 언어로 하는 대화 시스템에서의 조응어의 양상을 살피고 해석하는 문제는 인간과 기계간의 의사소통(man-machine communication)을 온전히 하는 과제이다. 이 논문에서는 인간과 기계간의 대화 시스템(man-machine dialogue system)에서 흔히 쓰일 수 있는 조응 표현에 중점을 두어 그 유형을 살피고 해석의 방식을 제시하도록 한다.

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Vocabulary Improvement in EFL Writing through Narrative and Expository Texts (외국어교육 상황에서 텍스트 유형별 읽기에 따른 어휘력향상 연구)

  • Shin, Kyu-Cheol
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.201-209
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    • 2020
  • The purpose of this study is to investigate the effect of narrative and expository texts on incidental vocabulary learning of Korean university EFL learners while reading. The experimental groups were divided into 3 groups. The first experimental group were exposed to narrative texts and second group received expository texts. And the third group were administered narrative and expository texts alternately. The vocabulary tests were conducted after the last session to assess the incidental vocabulary gains of the learners. The results indicated the superiority of the expository texts over narratives in terms of enhancing learners' incidental acquisition of unknown words. Moreover, the results showed that the blended reading group of expository and narrative texts did better on the vocabulary gains than those of narrative reading group and expository reading group. However, in the essay writing assessment, the expository group committed the most vocabulary errors in writing.

Survey on Out-Of-Domain Detection for Dialog Systems (대화시스템 미지원 도메인 검출에 관한 조사)

  • Jeong, Young-Seob;Kim, Young-Min
    • Journal of Convergence for Information Technology
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    • v.9 no.9
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    • pp.1-12
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    • 2019
  • A dialog system becomes a new way of communication between human and computer. The dialog system takes human voice as an input, and gives a proper response in voice or perform an action. Although there are several well-known products of dialog system (e.g., Amazon Echo, Naver Wave), they commonly suffer from a problem of out-of-domain utterances. If it poorly detects out-of-domain utterances, then it will significantly harm the user satisfactory. There have been some studies aimed at solving this problem, but it is still necessary to study about this intensively. In this paper, we give an overview of the previous studies of out-of-domain detection in terms of three point of view: dataset, feature, and method. As there were relatively smaller studies of this topic due to the lack of datasets, we believe that the most important next research step is to construct and share a large dataset for dialog system, and thereafter try state-of-the-art techniques upon the dataset.

Effect of Career Experiential Learning and Parental Support on Career Maturity of High School Students (고등학생의 진로체험 유형과 부모지지가 진로성숙도에 미치는 영향)

  • Jung, Joowon
    • Journal of Korean Home Economics Education Association
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    • v.28 no.4
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    • pp.139-158
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    • 2016
  • The purpose of this study was to explore the effects of career experiential learning and parental support on career maturity of high school students. The number of subjects for this study was 290 high school students. The results are as follows. First, the effects of attitude in career maturity were higher for students with communication, field trip and visiting, and field experience in career experiential learning. However, career planning did not have any correlation with field experience types of attitude in career maturity. The effect of competency in career maturity was positively correlated with student experience with theory, communication, and field trip and visiting in career experiential learning. Second, parental support showed a significant positive correlation with all factors of career maturity. Third, results identify career maturity impacts on career experiential learning. The types of communication as well as field trip and visiting significantly affected all components of career maturity. The type of theory was a factor affecting competency. In addition, the results reveal the impact of parental support on the career maturity. Emotional support had a significant influence on all factors for career maturity, except for career exploration. Informative support was found to have a significant influence on career planning, career independency and career exploration. Financial support had a significant influence on occupational attitude, career independency and career exploration.

The Characteristics of Parent-Child Dyadic Discourses in an Informal Learning Setting: Focusing on the ZPD System (비형식 교육환경에서 일어나는 부도와 아동의 대화: ZPD 체계를 중심으로)

  • Kim, Ki-Sang;Heo, Jun-Young;Lee, Sun-Kyung;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.27 no.9
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    • pp.832-847
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    • 2007
  • The purpose of the study was to analyze and interpret parent-child dyadic discourses in depth with emphases on the ZPD system in a museum, an informal learning setting. Second graders and their parents from Seoul and its environs were voluntarily participated in the study. Data were collected from the museum documents, the photos of exhibits, and the video recordings of dyadic discourses at and between exhibits. The documents and the photos were analyzed to investigate what the topics, medium and goals of the exhibits were. The video recordings were all transcribed and analyzed to understand what and how they talked to each other through the lens of the ZPD system; situation definition, intersubjectivity, and semiotic mediation, The results of the study consisted of two parts. First, it showed that parent-child dyadic discourses were categorized in four: (1) within the actual developmental level; (2) in the zone of proximal development; (3) toward the potential developmental level; and (4) out of developmental level. The most common categories were the dyadic discourses within the actual developmental level and in the zone of proxima I development. Second, the representative cases in each categories were described and interpreted to understand the nature of parent-child dyadic discourses. It can be concluded that we gained some important understandings of an intrinsic attribute of parent-child discourses in a museum, an informal learning setting. Based on the results of the study, it can be suggested that museums make efforts to cultivate the affordance of exhibit environment to promote visitor's learning.

Meta Information Retrieval using Sentence Analysis of Korean Dialogue Style (한국어 대화체 문장 분석을 이용한 메타 정보검색)

  • 박인철
    • Journal of the Korea Computer Industry Society
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    • v.4 no.10
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    • pp.703-712
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    • 2003
  • Today, documents existing on internet by the development of communication network increase in number. And it is required the information retrieval system that can efficiently acquire the necessary information. Most information retrieval systems retrieve documents using a simple keyword or a boolean query of keywords. But, the method is not fit for novice users to use and has many difficulties than user's dialogue query from the viewpoint of convenience and precise understanding for query. So, this paper has an aim to suggest the method that will cope with above problems and to design and implement a meta query processing system for information retrieval using Korean dialogue sentences. The system implemented in this paper can generates a new boolean query for a given Korean dialogue sentence and resolve lexical ambiguities through morphological analysis, syntactic analysis and extension of query using thesaurus.

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Ontology-based Dialog Generate System in Game (온톨로지 기반 게임 대화 생성 시스템)

  • Park, Kyo-Hyeon;Kim, Kun-Soo;Kim, Dong-Moon;Yoon, Tae-Bok;Lee, Jee-Hyong
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10c
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    • pp.301-304
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    • 2007
  • Role-Playing Game (RPG)에서는 플레이어가 조종하는 캐릭터 외에도 컴퓨터가 조종하는 Non-Player Character(NPC)가 등장한다. 플레이어는 NPC와 이러한 상호 작용들을 통해 점점 게임의 세계관을 이해하면서 게임에 몰입할 수 있게 된다. 이를 위해서 일반적으로 시나리오나 세계관에 따라 필요한 NPC를 생성, 배치하고 적당한 대사와 퀘스트를 부여한다. 그러나 이러한 구조에서는 NPC는 항상 정해진 정적인 대사만을 할 수 있다. 그 결과, 플레이어들은 NPC와 플레이 시간이 길어질수록 반복되는 대사에 흥미를 잃고 점점 대사를 읽지 않고 진행에 필요한 부분만을 얻어내려 하게 된다. 또한 이러한 구조는 게임 콘텐츠를 추가하고자 할 때, 새로 생성하는 NPC의 대사를 전부 새로 작성해야 하는 단점도 존재한다. 본 논문에서는 이러한 동적인 게임 환경 구축을 위한 방법으로 온톨로지 기반의 대화 생성 시스템을 제안한다. 제안하는 시스템은 플레이어가 NPC와 대화하고 싶은 내용과 관련된 키워드를 제시하면 온톨로지를 이용하여 제시한 키워드와 관련이 있고, 현재 상황과 조건이 맞는 대화나 퀘스트를 제공한다. 그 결과, 유저와의 상호 작용이 중요해지므로 플레이어의 게임 몰입도를 더욱 높일 수 있다. 또한 시스템 구축 과정에서 생성되는 온톨로지를 이용하여 다른 다양한 기능들을 추론할 수 있는 장점이 있다.

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Discourse Analysis for Robust Spoken Dialogue System (강건한 음성 대화 시스템을 위한 담화분석 기술)

  • Lee, Chung-Hee;Jang, Myung-Gil;Oh, Hyo-Jung;Seo, Young-Hoon
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.10
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    • pp.1005-1009
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    • 2010
  • Elliptical and anaphoric utterances occur frequently during spoken dialogue. Because discourse analysis rests on the basic premise that linguistic items cannot be understood without reference to the context, ellipsis and anaphora resolution plays an important role in discourse analysis. In this paper, we present a spoken dialogue system improving the robustness at dialogue level based on discourse analysis, such as anaphora and ellipsis resolution. The applicability and effectiveness of the proposed method is evaluated in the TV domain.