• Title/Summary/Keyword: 대화형 이러닝

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Training Avatars Animated with Human Motion Data (인간 동작 데이타로 애니메이션되는 아바타의 학습)

  • Lee, Kang-Hoon;Lee, Je-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.4
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    • pp.231-241
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    • 2006
  • Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploited for increased realism in avatar animation and control. Large motion sets have the advantage of accommodating a broad variety of natural human motion. However, when a motion set is large, the time required to identify an appropriate sequence of motions is the bottleneck for achieving interactive avatar control. In this paper, we present a novel method for training avatar behaviors from unlabelled motion data in order to animate and control avatars at minimal runtime cost. Based on machine learning technique, called Q-teaming, our training method allows the avatar to learn how to act in any given situation through trial-and-error interactions with a dynamic environment. We demonstrate the effectiveness of our approach through examples that include avatars interacting with each other and with the user.

Cognitive characteristics of artificial intelligence techniques for searching and interpreting disaster information (재난 정보 검색 및 해석을 위한 인공지능 기법의 인지 특성)

  • SeokHwan Hwang;Jeongha Lee;Byoung-Hwa Oh
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.450-450
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    • 2023
  • 인공지능 기법의 급격한 발달에 따라 다양한 분야에서 인공지능 기법을 활용하기 위한 노력이 이루어지고 있다. 재난은 발생하기 전에 다양한 전조 현상을 나타내나 수많은 정보 속에서 전조 증상을 정확히 인지하는 것은 매우 어렵다. 따라서 인공지능은 방대한 사전 정보의 해석을 통해 재난 발생의 전조를 신속 정확하게 감지하는데 최적의 기술이다. 최근 OpenAI의 딥러닝 기반의 언어모델인 GPT(Generative Pre-trained Transformer)의 성능이 기대 이상을 나타내면서 많은 분야에서 GPT에 대한 관심과 실험이 시작되고 있다. 본 실험에서는 GPT를 이용하여 재난 검색 및 해석의 특징을 검토하여 보았다. 정확한 재난 기록은 정확한 재난 예측을 위해 반드시 필요한 자료이나 부정확한 재난 기록은 그 기록이 비록 방대하더라도 오히려 예측의 신뢰도를 크게 떨어뜨린 수 있다. 따라서 비지도학습 기반의 대화형 인공지능을 재난 검색에 활용하기 위해서는 인공지능 기법의 인지 특성을 반드시 가늠해 봐야 한다. 향후 보다 많은 연구자가 이에 관심을 가진다면 보다 정확한 인공지능 기반의 재난 탐지 기술의 개발이 가능할 것으로 기대된다.

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A Korean menu-ordering sentence text-to-speech system using conformer-based FastSpeech2 (콘포머 기반 FastSpeech2를 이용한 한국어 음식 주문 문장 음성합성기)

  • Choi, Yerin;Jang, JaeHoo;Koo, Myoung-Wan
    • The Journal of the Acoustical Society of Korea
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    • v.41 no.3
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    • pp.359-366
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    • 2022
  • In this paper, we present the Korean menu-ordering Sentence Text-to-Speech (TTS) system using conformer-based FastSpeech2. Conformer is the convolution-augmented transformer, which was originally proposed in Speech Recognition. Combining two different structures, the Conformer extracts better local and global features. It comprises two half Feed Forward module at the front and the end, sandwiching the Multi-Head Self-Attention module and Convolution module. We introduce the Conformer in Korean TTS, as we know it works well in Korean Speech Recognition. For comparison between transformer-based TTS model and Conformer-based one, we train FastSpeech2 and Conformer-based FastSpeech2. We collected a phoneme-balanced data set and used this for training our models. This corpus comprises not only general conversation, but also menu-ordering conversation consisting mainly of loanwords. This data set is the solution to the current Korean TTS model's degradation in loanwords. As a result of generating a synthesized sound using ParallelWave Gan, the Conformer-based FastSpeech2 achieved superior performance of MOS 4.04. We confirm that the model performance improved when the same structure was changed from transformer to Conformer in the Korean TTS.

A Case Study of Spatial CAD Education in Blended Learning Environment (혼합형 학습(Blended Learning) 환경에서의 공간디자인 CAD 수업 사례연구)

  • Hwang, Ji Hyoun;Lim, Haewon
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.115-126
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    • 2021
  • The purpose of this study is to closely analyze the case of blended-learning in order to provide a diverse and flexible learning environment while maintaining the nature of face-to-face classes, and to identify the learning environment that supports blended-learning in each class step and the educational experience of students. The experience and satisfaction of blended learning were investigated in various ways: course evaluation, LMS activity evaluation, and questionnaire before and after the class. As a result, the blended-learning is better than the traditional face-to-face classes, in providing real-time feedback, opportunities for various interactions, and textual conversations, anytime and anywhere. In addition, as a result of the preliminary survey, as a measure to solve the opinion that concentration was reduced due to problems such as networks and felt uncomfortable in the communication part, the theory and lectures of the design practice class were conducted non-face-to-face. The individual Q&A and feedback were conducted face-to-face and non-face-to-face. As a result of the follow-up survey, it was found that concentration and efficiency could be improved. This opens up possibilities for active use of the online environment in design practice classes.

A Study on the Learning of Polite Expressions Using M-learning (M-러닝을 활용한 공손 영어 표현 학습에 대한 연구)

  • Kim, Hye Jeong
    • Cross-Cultural Studies
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    • v.42
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    • pp.261-283
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    • 2016
  • The aim of this study is to consider the possibility of learning polite expressions of English using the mobile application Naver Band. To improve communicative competence, students need to develop sociolinguistic competence as well as grammatical and discourse competence. To be accordant to social context, the roles of the participants, and the purpose of the interaction, students have to make an appropriate utterance. When a hearer has a higher social status and is older than a speaker, or have low levels of familiarity, Korean native speaker tends to use polite expressions. Students need to learn polite expressions of English because English has a different honorific system from Korean. To realize the characteristics and function of polite language is one thing, but to learn it in a real classroom is another. This study attempts to apply the use of a mobile application, which is considered a user-friendly tool for students, into learning polite language using the UK historical drama, Downton Abbey. Two tests were administered to an experimental group that used the mobile application and a control group that used group work. The results of the two tests show that the use of the mobile application has a positive effect on learning polite expressions and is effective as an after-school activity. In an open-ended questionnaire, students tend to identify polite expressions as superior or high-level language forms and separate these forms from practical expressions. It should be noted as well that teachers need to consider instructing in modern English when using a historical drama in the teaching and learning of polite expressions.

Development of An Intelligent G-Learning Virtual Learning Platform Based on Real Video (실 화상 기반의 지능형 G-러닝 가상 학습 플랫폼 개발)

  • Jae-Yeon Park;Sung-Jun Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.79-86
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    • 2024
  • In this paper, we propose a virtual learning platform based on various interactions that occur during real class activities, rather than the existing content delivery-oriented learning metaverse platform. In this study, we provide a learning environment that combines AI and a virtual environment to solve problems by talking to real-time AI. Also, we applied G-learning techinques to improve class immersion. The Virtual Edu platform developed through this study provides an effective learning experience combining self-directed learning, simulation of interest through games, and PBL teaching method. And we propose a new educational method that improves student participation learning effectiveness. Experiment, we test performance on learninng activity based on real-time video classroom. As a result, it was found that the class progressing stably.

Implementation and Performance Measuring of Erasure Coding of Distributed File System (분산 파일시스템의 소거 코딩 구현 및 성능 비교)

  • Kim, Cheiyol;Kim, Youngchul;Kim, Dongoh;Kim, Hongyeon;Kim, Youngkyun;Seo, Daewha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1515-1527
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    • 2016
  • With the growth of big data, machine learning, and cloud computing, the importance of storage that can store large amounts of unstructured data is growing recently. So the commodity hardware based distributed file systems such as MAHA-FS, GlusterFS, and Ceph file system have received a lot of attention because of their scale-out and low-cost property. For the data fault tolerance, most of these file systems uses replication in the beginning. But as storage size is growing to tens or hundreds of petabytes, the low space efficiency of the replication has been considered as a problem. This paper applied erasure coding data fault tolerance policy to MAHA-FS for high space efficiency and introduces VDelta technique to solve data consistency problem. In this paper, we compares the performance of two file systems, MAHA-FS and GlusterFS. They have different IO processing architecture, the former is server centric and the latter is client centric architecture. We found the erasure coding performance of MAHA-FS is better than GlusterFS.