• Title/Summary/Keyword: 대체 역사

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Nationalism and Globalization Tendency in Sport Emotion of Korean : Focusing on 2016 Brazil Olympic Games (한국인의 스포츠 감정에 내재된 민족주의와 세계화 성향 : 2016년 브라질 하계 올림픽을 중심으로)

  • Lee, Jong-Kil;Lee, Kong-Joo;Yang, Jae-Sik
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.341-349
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    • 2018
  • This study aimed to investigate the tendency of nationalism and globalization of Korean by analyzing their emotions in sport phase. The SNS comments of newspaper articles on 2016 Brazil Olympics were selected and used to analyze types of nationalism with its emotional texts. The results were as followings; First, the words which showed nationalistic tendency represented each sport phase. Second, Korean showed strong resistant nationalism when their historical background was stimulated by the situation. Third, the most dominant type of Korean's nationalism in sport emotion was the closed. This study could be valued with the empirical approach on the sport emotion and nationalism tendency of Korean.

Foreign Area Research of Korean Geographers -Retrospects and Prospects- (한국지리학자들의 해외지역 연구 -회고와 전망-)

  • Hyong, Kie-Joo
    • Journal of the Korean Geographical Society
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    • v.32 no.4
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    • pp.561-572
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    • 1997
  • This paper attempts to analyze the changes of the contents in foreign area research carried out by Korean geographers, and discuss the task of the new regional geography in a global-local context. As compared with domestic area research, only a scant of foreign area research has been carried out. In the 1990's, the research interests are paid to how an open economy affects the regional economy, especialy the production technique, division of labor, industrial mix, market strategy, industrial location and organization, and so on. Unfortunately, however, the boundaries between economic geography and regional economy are gradully disappearing.

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Bibliographical Research on Yeogkwa Bo (역과보(譯科譜)에 대한 서지적 연구)

  • Han Mi-Kyung
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.2
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    • pp.125-150
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    • 2006
  • Yeogkwa Bo is a biographical source that was re-edited based on the primary sources such as Yeogkwa Bangmok which is the list of the successful applicants in Yeogkwa. 7 Kinds of the existing Yeogkwa Bo was studied and analyzed in bibliographical way. This study proves that the period of available record(of successful applicants' names) ranges from 1807 to 1891, although it has been mentioned before that the period of record covers as far as 1882. As a result of comparison of mentioned family names, family origins, total number of the successful applicants in Yeogkwa, and content of record, Yeog Bo of Dangrih University's shows the most extensive and substantial work, and Yeogkwa Bo of Jangseo Kag's is quite superior to other archives present at home. But both of them show problems such as errors or omission of some records, confusion in spelling and so on. Therefore, the above study implies that there should be process of checking through study of Yeogkwa Bangmok when making reference to Yeogkwa Bo which provides biographical information on family trees and origins as well as information on the individual successful applicants in Yeogkwa.

Exploring Social Impact of AI (인공지능과 사회의 변화)

  • Baek, Seung-Ik;Lim, Gyoo-Gun;Yu, Deng-Sheng
    • Informatization Policy
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    • v.23 no.4
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    • pp.3-23
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    • 2016
  • Since Turing (1950) proposed the development of a machine or system that could think and communicate with humans, many engineers and scientists have made endless efforts to create machines and systems that can replace humans. This effort made the field of artificial intelligence. Recently, as many people have been interested in the 4th Industrial Revolution, research on artificial intelligence technology has been actively carried out not only in the university laboratories but also in the companies as the core technology for realizing the 4th Industrial Revolution. As the artificial intelligence technology has been penetrated deeply into our lives, it is true that our lives have become much easier and more comfortable than in the past, but on the other hand, we have begun to have various negative effects. In this study, we review the social changes caused by artificial intelligence in terms of intelligent products and services. By analyzing positive effects and dysfunctions in various cases of daily life and work environment, we try to identify main policy issues.

A Study on the Macro Analysis of Knowledge Structure of the Domestic Korean Studies for Identifying the Research Fields (국내 한국학 분야의 연구 영역 식별을 위한 거시적 지식구조 분석 연구)

  • Song, Min-Sun;Ko, Young Man
    • Journal of the Korean Society for information Management
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    • v.32 no.3
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    • pp.221-236
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    • 2015
  • The purpose of this study is to analyze the research fields constituting the knowledge structure of the Korean Studies by applying hierarchical clustering method to domestic journal papers in Korean Studies. We analyzed 3,800 papers containing Korean author keyword that were listed in 14 kinds of Korean Studies journals published in 2004-2013, which have average impact factor more than 0.5 in 2011-2013. The results of the analysis show that the central research fields are the subjects related to political & social problems based on Confucian ideas focusing on Neo-Confucianism (Seonglihak) and Realist School of Confucianism (Silhak), to the political situation associated with territorial division of the Korean peninsula, and to the history from the period of japanese colonialism to modern and contemporary. It has been also found that the temporal backgrounds of researches in domestic Korean Studies were related to the modern times and the Joseon Dynasty periods, rather than the time of the ancient and contemporary.

The intersection of online/offline spaces and the remediation of the city : a case study of a workshop on locality education (온라인/오프라인 공간의 교차와 도시의 재매개 - 지역 교육 연수를 사례로 -)

  • Lee, Heesang
    • Journal of the Korean association of regional geographers
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    • v.19 no.2
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    • pp.362-374
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    • 2013
  • ICTs(Information and Communication Technologies) have changed the ways of social activities and communications, and in the process, online and offline spaces have been thought of as binary spaces in which online spaces substitute and erode offline spaces. The aim of this study is to explore how urban space where local social activities and communications are performed is constructed in terms of timespace through the intersection of online and offline communications and how the urban space is 'remediated' through online spaces. For this, the study looks at the case of a workshop on 'locality education' held at the Yeungnam University Museum in January 2013. Criticizing the dichotomist viewpoint that increasing in communications through online spaces results in the expansion of 'absent presence' or 'placelessness' in offline spaces, the study argues that online spaces remediating offline spaces are spaces not transcending the timespace constraints of the offline spaces but rather reflecting the spatial, temporal, material, social, cultural environments of urban space and place.

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A Study on User's Awareness of Subway Environment Shape Objects in Metropolitan Cities (광역시 지하철 환경조형물에 대한 이용자 의식분석 연구)

  • Choi, Chol-Heyong;Park, Sun-Woo;Kim, Chang-Hyun;Cho, Han-Jin
    • Journal of the Korean Society for Railway
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    • v.12 no.6
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    • pp.927-935
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    • 2009
  • Environmental shape objects not only play a part as various cultural facilities but also symbolize local unique culture beyond the limit of functional role. Therefore subway environmental shape objects should be approached in terms of public installations and art and should be designed to accommodate and meet the needs of subway users appropriately. In order to find out what subway users think about environment shape objects in subway stations, the factors that can evaluate awareness and preference for environment shape objects and visual image of environment shape objects were examined and analyzed. Positive elements were shown with regard to environment shape objects a lot but it is judged that visual quality of subway environment can be deteriorated if environment shape objects do not harmonize with the characteristics of station environment.

Digital Restoration of Cultural Properties Based on Virtual Reality (가상현실 기술을 이용한 문화재의 디지털 복원)

  • 박소연;양종열
    • Archives of design research
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    • v.16 no.1
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    • pp.219-228
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    • 2003
  • Nowadays, the progress of high technology in modern society provides humankind with the opportunity to obtain diverse information easily and quickly. Among those rapidly progressing fields of high technology, digital media field has the ability to substitute for the multimedia information society by being applied to many related fields and daily life. Specifically, the concern and enthusiasm for the restoration of cultural property has risen. So, effective methods are required to decide on the preservation, restoration and academic value of cultural property. Among these, image processing technology using computers has been introduced. The restoration of cultural property using this technique has been studied vigorously in many advanced countries because this would allow us to restore damaged parts without destroying the original asset. However, in Korea, though we have numerous examples of cultural property with recorded history, research related to the items has scarcely been conducted. Accordingly, this study focuses on the investigation of virtual reality and the techniques applicable to restoring cultural property in addition to suggesting the significance and possibility of digitally restoring cultural property following the introduction of applicable examples both domestically and abroad.

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The Study on Evolutionary Process of Online-Game Companies' Alliance Strategy for Product Diversification (온라인 게임 기업의 제품 다원화를 위한 제휴 전략 진화에 관한 연구)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.57-68
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    • 2011
  • This study approaches how newly emerged game companies has implemented strategies for product diversification according to market growth cycle(beginninggrowing-mature) by empirical case study through evolutionary theory and resource based theory approach. At the beginning, online game companies had grown with different strategies(technology based, service based) by initial condition(genre, technological level, user attribute). After market growth, for product diversification, these companies carried out path-dependent alliance strategy(complementary, competitive) depending on resource base(technology capacity, service capacity based). As online game market getting mature, these companies has adapted flexibly in responding to market growth cycle by integrated strategy(naturally selected to mobilize every possible resource capability). By analyzing the alliance strategies pattern of online game companies in newly emerged game industry according to market growth cycle through combination of resource based theory and evolutionary theory, these results suggest that new industrial, theoretical, policy model is required.

The Study on Regarding the Bimodal Tram Positioning Considering Urban Planning (도시계획을 고려한 바이모달 트램의 위상정립에 관한 연구)

  • Lee, Jun;Park, Jin-Kyung;Eom, Jin-Ki;Kim, Hyun-Woong
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.1828-1838
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    • 2009
  • This study will analyze what is favorable of urban structure in order to introduce new transit system like bi-modal tram. As a reasonable transport mode in a city, the bi-modal tram needs to be considered with respect to the space structural pattern and city growth process. The result of this study may provide the basic resource that helps transport decision makers to decide how to introduce bi-modal tram by considering the urban structural characteristics. Also, the results that analyzed a functional characteristic of a bi-modal tram with a effective urban polices will be informative for practical use.

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