• Title/Summary/Keyword: 다중 프레임

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Implementation of ETI Adapter for Multimedia Service based on T-DMB (지상파 DMB 기반 멀티미디어 서비스용 ETI 어댑터 구현)

  • Lee, Hyung
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.60-66
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    • 2009
  • In this paper, implementation of an ensemble transport interface (ETI) adapter for multimedia services based on terrestrial-digital multimedia broadcasting (T-DMB) is introduced. In general, ETI adapter should manipulate three functions: receiving packets packing multimedia data from service providers, configuring an ETI frame (G.703) from these data, and transmitting these frames to T-DMB multiplexer. To achieve these roles, the proposed ETI adapter consists of the network management module for data transmission and flow control between service providers and this adapter, the ETI configuration module for gathering data and then making ETI frames, and the hardware board for pushing ETI frames in real-time. The proposed adapter yielded faithful results without data lose on transmitting ETI frames to T-DMB multiplexer in the range of $64{\sim}1,153kbps$ specified in ETSI EN 300 401 after packing multimedia data received via Internet.

Multi-hop Relay 기반 협력 통신 기술

  • Yu, Byeong-Uk;Lee, Gyu-Ha;Park, Won-U;Kim, Hyeon-Do;Lee, Chung-Yong
    • Information and Communications Magazine
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    • v.24 no.5
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    • pp.84-97
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    • 2007
  • MIMO 기술은 데이터 전송률을 증대시키고 수신 성능을 향상시킬 수 있는 다중 안테나 기술로써 각광받아왔다. 그러나 단말 크기의 제한으로 인하여 구현에 큰 어려움이 따르게 되었고 이를 해결하기 위해서 하나의 안테나를 갖고 있는 단말간 서로 협력(cooperation) 하여 데이터 전송률을 높이고 수신 성능을 향상시키기 위한 연구가 논의되고 있다. 특히 ad-hoc 이나 mesh 네트워크에서의 다중 홉 기술을 기반으로 단말간 서로 협력하여 채널 용량을 늘리고 수신 성능을 향상시키기 위한 다양한 연구가 진행 중이다. 본 고에서는 다중 홉 중계 기술에 대한 기본적인 개념과 협력 통신 기술, 그리고 IEEE 802.16j 표준화 동향에 대해 살펴본다. 이론적인 채널 용량 분석과 중계(relay)의 목적에 대해 알아보고 중계 기법에 따른 채널 용량을 분석한다. 더 나아가 다중 홉 중계 전송 기법의 성능을 분석하고 다중 홉 지원을 위한 표준화 동향 및 프레임 구조를 알아본다. 마지막으로 다이버시티 이득과 다중화 이득을 얻을 수 있는 협력통신 기술에 대해 살펴본다.

A Live Multimedia Multiplexing Method for VBR-coded Elementary Streams with Delay Constraints (지연 조건을 갖는 VBR 부호화된 기본 스트림에 대한 라이브 멀티미디어 서비스 다중화 기법)

  • 김진수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.9A
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    • pp.1516-1524
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    • 2001
  • 현재 ATM망, giga-bit 이더넷, fast 이더넷 그리고 프레임-릴레이와 같은 고속 전송 망 구축 기술이 발전함에 따라 다양한 소비자 욕구를 촉진시키고 있다. 특히, 다양한 멀티미디어 서비스의 환경에서는 다중화되는 개개의 기본 스트림들에 대한 특성이 더욱 가변적임에 따라, 이를 효과적으로 다중화하여 망에 적응 및 연동시키는 기술은 필수적이다. 본 논문에서는 이와 같은 응용 환경을 고려하여 가변 비트율로 부호화 및 다중화하여 전송되는 과정에 있어서 지나친 전송 대역폭의 낭비를 초래하지 않고 다중화 전송 기법을 제안한다. 가변 비트율로 부호화된 기본 스트림의 각 액세스 단위에 대해 부과되는 지연 크기에 의한 제한 조건 관계식을 정의하고, 이것을 바탕으로 라이브 멀티미디어 서비스를 제공하는 효과적인 두 가지 방안을 제안한다. 제안한 방법은 각각 시간적 측면만을 고려한 방법과 시간/공간적 측면을 동시에 고려한 방법으로 나누어 제안한다. 부호화된 Star-wars 데이터 트레이스를 이용한 모의 실험에서 제안된 방식은 크게 다중화 전송 스트림의 첨두율, 변화율 계수 그리고 유효 대역폭 측면에서 성능을 크게 개선시킴을 확인한다. 그리고, 저 지연을 갖는 멀티미디어 서비스에 대해 상대적으로 우수한 성능이 나타남을 확인한다.

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A New XMPP/SIP Presence Service System by Multiple Servers Architecture (다중 서버 구조에 의한 새로운 XMPP/SIP 프레즌스 서비스 시스템)

  • Lee, Ky-Soo;Jang, Choonseo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1144-1150
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    • 2015
  • Presence information provides various informations about users such as on-line status, current location, network connection method and connection address, and there are two kinds of presence information, SIP(Session Initiation Protocol) based presence information and XMPP(Extensible Massaging and Presence Protocol) based presence information. In this paper, a multiple server architecture that can handle these two kinds of presence information has been proposed. In this architecture, severs are added dynamically according to number of users to provide system scalability, and load of each server can be effectively controlled. In this system, a new XMPP stanza architecture and presence information data format are designed for load control. Furthermore message exchanging procedures between servers and users for dynamic server control has been also suggested. The performance of the proposed system has been analysed by simulation.

Design of Multi-band Antenna Using Metal Frame Coupling for Wearable Device Application (메탈 프레임 커플링을 이용한 웨어러블 디바이스용 다중대역 안테나 설계)

  • Lee, Kyunghak;Han, Minseok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.6
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    • pp.522-528
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    • 2017
  • In this paper, we propose a multi-band antenna for wearable devices using metal frame coupling. The proposed antenna has a $45mm{\times}35mm$ antenna using metal frame and a ground dual coupling structure. The proposed multi-band antenna in this paper is optimized for small devices such as wearable devices. By using the metal frame as a part of the antenna, the volume of the antenna is reduced and satisfies under VSWR 3:1 impedance bandwidth of 70 MHz (870 ~ 940 MHz) in low frequency band, 280 MHz (1600 ~ 1880 MHz) and 280 MHz (1900 ~ 2170 MHz) in high frequency band. It also verified the applicability of wearable devices by measuring wireless performance indicators such as TRP/TIS.

Multipath and Multipriority based Routing Protocol for Wireless Multimedia Sensor Networks (무선 멀티미디어 센서 네트워크에서 다중 경로와 다중 우선순위 기반의 라우팅 알고리즘)

  • Lee, Dong-Hoon;Gautam, Navin;Pyun, Jae-Young
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.3
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    • pp.101-109
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    • 2011
  • In this paper, we present a new routing protocol, multipath and multi-priority based routing protocol, (MMRP) for wireless multimedia sensor networks. The proposed MMRP chooses the multiple routing paths from source to the sink, then the selected paths are assigned with different priority levels depending upon the residual energy and transmission delay in the routing paths. That is, the highly prioritized I frames of the MPEG video are transmitted over the high priority routing paths, and other P and B frames are transmitted over the lower priority routing paths. The proposed MMRP protocol can be applied to time critical applications which require both lower latency and low power consumption over wireless multimedia sensor network. Simulations results of MMRP protocol show respectively an improvement of 23.48% and 23.11% in energy conservation and 81.6% and 32.01% improvement in latency as compared to protocols without and with multipath routing.

Efficient Radio Resource Allocation for Cognitive Radio Based Multi-hop Systems (다중 홉 무선 인지 시스템에서 효과적인 무선 자원 할당)

  • Shin, Jung-Chae;Min, Seung-Hwa;Cho, Ho-Shin;Jang, Youn-Seon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.5A
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    • pp.325-338
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    • 2012
  • In this paper, a radio resource allocation scheme for a multi-hop relay transmission in cognitive radio (CR) system is proposed to support the employment of relay nodes in IEEE 802.22 standard for wireless regional area network (WRAN). An optimization problem is formulated to maximize the number of serving secondary users (SUs) under system constraints such as time-divided frame structure for multiplexing and a single resource-unit to every relay-hop. However, due to mathematical complexity, the optimization problem is solved with a sub-optimal manner instead, which takes three steps in the order of user selection, relay/path selection, and frequency selection. In the numerical analysis, this proposed solution is evaluated in terms of service rate denoting as the ratio of the number of serving SUs to the number of service-requesting SUs. Simulation results show the condition of adopting multi-hop relay and the optimum number of relaying hops by comparing with the performance of 1-hop system.

A study on Online boosting based Multi-target tracking system (Online boosting 기반의 다중객체 추적 시스템 개발)

  • Yang, Ehwa;Yu, Jeongmin;Jeon, Moongu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.364-366
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    • 2012
  • 본 논문은 다중 객체 추적 시스템에 관한 연구로서, Online boosting 을 기반으로 다중 객체 추적 기술이 개발되었다. 기존의 Boosting 기반의 추적 기술과는 다르게 객체들간의 구별을 좀더 명확하게 하기 위하여, 프레임과 프레임간의 객체들끼리의 연결 시 공간적인 제약조건과 시간적 제약 조건을 이용하여 Online Boosting 알고리즘을 설계하였다. 본 시스템에서는 멀리 떨어져있는 객체들간에는 연관성이 낮다는 점을 보다 강력하게 고려하였기에 추적하는 과정에서 물체들끼리의 연관 오류가 줄어들었고, 이는 몇 개의 범용데이터를 이용한 실험을 통해 증명하였다.

Robust Object Tracking based on Kernelized Correlation Filter with multiple scale scheme (다중 스케일 커널화 상관 필터를 이용한 견실한 객체 추적)

  • Yoon, Jun Han;Kim, Jin Heon
    • Journal of IKEEE
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    • v.22 no.3
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    • pp.810-815
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    • 2018
  • The kernelized correlation filter algorithm yielded meaningful results in accuracy for object tracking. However, because of the use of a fixed size template, we could not cope with the scale change of the tracking object. In this paper, we propose a method to track objects by finding the best scale for each frame using correlation filtering response values in multi-scale using nearest neighbor interpolation and Gaussian normalization. The scale values of the next frame are updated using the optimal scale value of the previous frame and the optimal scale value of the next frame is found again. For the accuracy comparison, the validity of the proposed method is verified by using the VOT2014 data used in the existing kernelized correlation filter algorithm.

ARQ Packet Error Control Scheme Using Multiple Threads Based on MMT Protocol (MMT 프로토콜 기반의 다중쓰레드를 활용한 ARQ 패킷 오류 제어 기법)

  • Won, Kwang-eun;Ahn, Eun-bin;Kim, Ayoung;Lee, Hong-rae;Seo, Kwang-deok
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.682-692
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    • 2018
  • In this paper, we propose an ARQ packet error control scheme using multiple threads in delivering massive capacity of multimedia based on MMT(MPEG Media Transport) protocol. On the sending side, each frame that constitutes an image is packetized into MMT packets based on MMT protocol. The header of the packet stores the sequence number of the frames contained in the packet and the time of presentation information. The payload of the packet stores the direct information that comprises the frame. The generated MMT packet is transmitted to the IP network. The receiving side checks if any error has occurred in the received packet. For any identified error, it controls the error through ARQ error control scheme and reconfigure the frame according to the information stored in the header of the received packet. At this point, a multi-threading based transport design is constructed so that each thread takes over a single frame, which increases the transmission efficiency of massive capacity multimedia. The efficiency of the multi-threading transport method is verified by solving the problems that might arise when using a single-thread approach if packets with errors are retransmitted.