• Title/Summary/Keyword: 다중 규모

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Pricing Mechanism of Production Factors in the Broadcasting Industry (드라마 제작산업의 가격 결정 메커니즘)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.618-632
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    • 2016
  • In Korea's drama industry, a production factor has several prices, not one, bucking the general economic theory. The price changes depending upon the broadcaster, the producer, and even the genre. The price gets determined by such factors as the scarcity, the substitutability, the overall budget size, and so on. For star actors, the price stands for their popularity and ego, which makes them strive so desperately for a higher pay than competitors. The rise of the production factor price has outpaced that of the production budget, to cause undesirable structural problems. It is deemed that the running guarantee could be a way to rationalize the pricing system for production factors in Korea.

The Estimation of Software Development Effort Using Multiple Regression Method (다중회귀 분석을 이용한 소프트웨어 개발노력추정)

  • Jung Hye-Jung;Yang Hae-Sool;Shin Seok-Kyoo;Lee Sang-Un
    • The KIPS Transactions:PartD
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    • v.11D no.7 s.96
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    • pp.1483-1490
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    • 2004
  • To accomplish a project successfuly, we have to estimate develpment effort accurately. But, development effort is different to software size and operation environment. Usually, we made use of function point for estimating development effort. In this paper. we make use of 789 project data. It is related to development projects in 1990`s. We investigate the variable affecting development effort. Also, we exedcute multiple liner regression analysis for looking linear relation about variables. We find the regression equation for multistage by dividing PDR that influ-enced development effort step by step.

A Design of a Selective Multi Sink GRAdient Broadcast Scheme in Large Scale Wireless Sensor Network (대규모 무선 센서 네트워크 환경을 위한 다중 Sink 브로드캐스팅 기법 설계)

  • Lee, Ho-Sun;Cho, Ik-Lae;Lee, Kyoon-Ha
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.239-248
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    • 2005
  • The reliability and efficiency of network must be considered in the large scale wireless sensor networks. Broadcast method must be used rather than unicast method to enhance the reliability of networks. In recently proposed GRAB (GRAdient Broadcast) can certainly enhance reliability of networks fy using broadcast but its efficiency regarding using energy of network is low due to using only one sink. Hence, the lifetime of networks is reduced. In the paper we propose the scheme of SMSGB (Selective Multi Sink Gradient Broadcast) which uses single sink of multi-sink networks. The broadcast based SMSGB can secure reliability of large scale wireless sensor networks. The SMSGB can also use the network's energy evenly via multi sink distribution. Our experiments show that using SMSGB was reliable as GRAB and it increased the network's lifetime by 18% than using GRAB.

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공연장의 전기설비 시설지침(마지막회)

  • 배석명
    • Electric Engineers Magazine
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    • v.264 no.8
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    • pp.22-27
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    • 2004
  • 공연장은 문화적 공간이기에 앞서 많은 사람이 동시에 운집하는 대규모 집회시설이며, 그 특성상 복잡한 내부 공간 및 다양한 용도로 인해 전기화재 등의 사고 발생시에는 재산피해는 물론 많은 인명피해가 우려되는 대표적인 다중이용시설중의 하나이다.<중략>

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공연장의 전기설비 시설지침①

  • 배석명
    • Electric Engineers Magazine
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    • v.255 no.11
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    • pp.31-36
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    • 2003
  • 공연장은 문화적 공간이기에 앞서 많은 사람이 동시에 운집하는 대규모 집회시설이며, 그 특성상 복잡한 내부 공간 및 다양한 용도로 인해 전기화재 등의 사고 발생시에는 재산피해는 물론 많은 인명피해가 우려되는 대표적인 다중이용시설중의 하나이다.

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Design and Implementation of the Game Engine for the Multiplayer Mobile Network Game (다중사용자 모바일 네트워크 게임을 위한 게임엔진의 설계 및 구현)

  • Jeong, Chul-Gon;Choi, Hwan-Eon;Jeong, Sun-Wung
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.101-112
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    • 2007
  • Along with the development of mobile technology, mobile game has undergone a change from downloadable game to network game, where a large number of users connect to server and play real-time game with a mobile phone. In order to develop these mobile network games economically, a proper, suitable game engine is needed. This study proposes the result of design and implementation of RWMMO-GE(Realtime Wireless Massively Multiplayer Online RPG Game Engine) that is used to develop a mobile network game. The structure of RWMMO-GE, which is the research result of this study, consists of major components such as Network/Client Module, Object Module, Map Tool, Script Editor, and Character Editor. The characteristics of the multiplayer mobile game developed by this engine is that a large number of players can play real-time game in a single map, which implies a possibility of a new business model in this area. This research is a result of the RWMMO-GE supported by 2006 IT Excellent Technology Support Project(No:A1300-0601-0125) of IITA(Institute Information Technology Advancement).

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Resource Allocation Scheme Using Small Feedback Overhead in Downlink Non-Orthogonal Multiple Access Systems (하향링크 비직교 다중 접속 시스템에서 적은 피드백 오버헤드를 이용하는 자원 할당 기법)

  • Lee, In-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.7
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    • pp.1040-1046
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    • 2022
  • In this paper, we consider a system with massive user equipments (UEs) in a cell and assume path loss and Rayleigh fading channels between the base station (BS) and UEs. In addition, it is assumed that the system bandwidth consists of multiple identical frequency subchannels. Under such assumptions, we propose a channel state information (CSI) feedback scheme and a resource allocation scheme for non-orthogonal multiple access (NOMA) transmission in order to reduce the feedback overhead of CSI generated by massive UEs and to reduce the complexity of resource allocation. In particular, for the proposed schemes, we analyze the sum data rate achievable by massive UEs in a cell and the outage probability with which the UEs in a cell do not meet the target data rate. Through the simulation results, we show that the proposed schemes can provide the superior outage probability, although it degrades the average sum data rate.

지하가 시설의 방화대책

  • 정국삼
    • Bulletin of the Korean Institute for Industrial Safety
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    • v.1 no.1
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    • pp.34-39
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    • 2001
  • 최근에 들어서 지하전철의 건설 확대와 도시 지하차도 및 지하구조물의 건설 수요증가 등 대규모 지하생활 공간의 개발이 추진되고 도시 기능의 집중화로, 공간의 유효 이용의 관점에서 적극적으로 지하공간을 활용하고 있는 실정이다. 이와 같이, 기존 건물의 심층화와 지하 주차장 및 지하가, 지하철역 등의 활용성이 증가하면서 더욱 이들 지하 다중이용 시설의 심도화와 대규모화가 이루어지고 있는 것이다. 그러나, 이들 지하시설의 경우, 안전성과 쾌적성을 부여하기 위한 자연채광, 방재, 환기 기술분야의 설계와 시공 기술 등이 선진국의 경우에 비하여 아직 취약한 실정이어서, 이들 시설 공간에서의 환경악화 현상이 클 뿐만 아니라, 특히 방재상의 문제점으로 화재가 발생시, 인명의 피난과 소화 활동의 곤란성 등이 지적되고 있는 것이다.(중략)

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The Design of the Real-Time Expert System for the Large-Scale SCADA System (대규모 SCADA 시스템을 위한 실시간 전문가 시스템의 설계)

  • Ko, Yun-Seok;Lee, Kee-Seo
    • Proceedings of the KIEE Conference
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    • 1998.07a
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    • pp.359-361
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    • 1998
  • 본 연구에서는 시스템의 대규모 SCADA 시스템들에 효과적으로 적용될 수 있는 전문가 시스템을 설계한다. 전문가 시스템의 추론기관은 직관적 추론 기능과 논리적 추론기능이 연동되도록 설계한다. 직관적 추론기능은 패턴인식구조로, 논리적 추론기능은 휴리스틱에 근거한 심층추론을 통해 시스템 이벤트별로 다양한 시간제야조건을 만족하는 시스템 제어전략을 결정함과 동시에, 지식 생성자의 역할을 할 수 있도록 다중 추론구조로 설계한다.

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