• Title/Summary/Keyword: 뉴로디자인

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Critical Discourse of Postmodern Aesthetics in Contemporary Furniture (III) - Consideration of the Ecology of Our Environment in New Design Furniture in terms of the Postmodern Aesthetics of Communication

  • Moon Sun-Ok;Daniel Vesta A. H.
    • Journal of the Korea Furniture Society
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    • v.14 no.1
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    • pp.23-34
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    • 2003
  • 이 논문은 우리 환경의 생태계 보호를 위하여 뉴 디자인 가구가 어떻게 창조되고 있는지를 연구하였다. 즉, 오늘날 포스트 모던 시대에 뉴 디자인 가구 디자이너들이 환경 문제의 해결점의 하나로 새롭고 다른 방향으로 자신들의 가구를 창조할 수 있는가에 관한 담론이다. 우리가 안고 있는 생태계 보호를 위한 가구를 디자인할 때 필요한 재사용 및 재활용이 가능한 재료들, 유행을 초월한 가구, 가구의 견고성, 대량 생산 가구 등이 심각하게 분석되었다. 이 분석에 따르면 뉴 디자인 가구 디자이너들은 재활용된 재료들, 주거 환경 및 지속성, 새로운 가구 미학을 내포한 새로운 가구 디자인 철학을 얻을 수 있었다. 대량 생산된 가구는 경제성 때문에 많은 대중에게 접근되는 좋은 점보다는 우리에게 더 많은 쓰레기 더미를 준다라는 사실이 뉴 디자인 가구 다자이너들에게는 매우 심각한 문제였다. 따라서 가구 디자이너들이 양보다는 질에 중점을 둔 가구를 창조하는 것이 필요하다는 것이다. 결론적으로 환경적 책임을 느낀 뉴 디자인 가구 디자이너들은 튼튼하면서 재활용될 수 있으며 유행을 초월한 기능적이면서도 미적인 가구를 창조할 때만이 뉴 디자인 가구론 구입하는 소비자들이 뉴 디자인 가구를 올바른 방향에서 인식할 수 있을 것이다.

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A Study on UI Design Trends Analysis with Neumorphism Design (뉴모피즘 디자인이 적용된 UI 디자인 트렌드 분석 연구)

  • Park, Ji-Hye;Oh, Na-Yea;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.148-160
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    • 2021
  • Although a great deal of research has been carried out recently with the rise of importance of the UI design, little research has been conducted on the new Neumorphism design. Given the paucity of the research, we demonstrated the development process of GUI design, focusing on the UI design trends, Skeuomorphism, Flat, Material design and the emerging Neumorphism design. Based on this, the aim of the study is to look into the possibility of Neumorphism design, which is currently drawing attention, as the new UI design trends. This study was ordered as follows in two ways. First, drawing from the work of literature, we illustrated the UI design trends by considering the Skeuomorphism, Flat, and Material Design which were before the advent of the Neumorphism design. In addition, we conducted a study on the characteristics and limitations of the UI design trends through actual cases in which UI designs were applied. Second, the Material design as the most recent UI design trends and the Neumorphism design were compared with the method of expression based on the definition and characteristics of Neumorphism design that we investigated. In this context, we also analyzed the possibility of Neumorphism becoming the new UI design trend. We proposed an application of the design to maximize the benefits. This study is meaningful in that the Neumorphism design, which has yet to be studied, is likely to become the UI design trends in the future.

A Study on the Jewelry Product Marketing Plan for the New Silver (뉴 실버세대를 위한 주얼리 상품 마케팅 방안에 관한 연구)

  • Ji-Eun Jeong;Seung-Geun Ko
    • Journal of Industrial Convergence
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    • v.22 no.2
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    • pp.45-54
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    • 2024
  • This paper attempted to analyze the concept of the New Silver Generation and the New Silver Generation's perception and consumption structure of jewelry products. A survey was conducted focusing on those interested in jewelry, and through this, we sought to find a direction for future marketing plans and identify the characteristics and consumption patterns of the new silver generation and the types of jewelry they prefer. Through the survey results, we sought results on jewelry marketing plans and methods for the new silver generation, and as a result, we were able to suggest a marketing direction for the new silver generation. There is a need for research on the development of design products for the future jewelry market based on our response to the future silver industry and marketing directions to generate profits in the business area.

A Study on the Design of Computer Game as a Communication Design (커뮤니케이션 디자인으로서의 컴퓨터게임 디자인)

  • 서승택
    • Archives of design research
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    • v.12 no.2
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    • pp.147-154
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    • 1999
  • This is a suggestional thesis for fu. ;her study on computer game design. We can understand the computer game design as a new form of communication design.The particular qualities of computer game as communication is: 1. computer game is not a mere recording of past events but a creative reproduction by the player.; 2. its production procedure is a multiple structure of program engineering and multimedia design. Computer game design should be more than just production of visual image or technical results. It could be the design of "fields for training of identity".ity".uot;.

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A Study on the Visual Concentration and EEG Concentration on Cafe Facade (카페 파사드의 선호도에 따른 시각적 주의집중 및 뇌파 주의집중도 분석)

  • Kim, Sang-Hee;Lee, Jeong-Ho
    • Korean Institute of Interior Design Journal
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    • v.25 no.3
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    • pp.60-69
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    • 2016
  • This experimental study measures the emotional and physiological responses of customers as to cafe facade design. It is done through eye-tracking and EEG response experiments. Specifically, their visual concentration and EEG concentration are analyzed in line with their facade preferences. The findings are as follows. First, the correlation between their facade preferences and visual concentration on facades is as follows: Highly preferable facades have a lower visual concentration frequency than the less preferable facades. Second, an analysis of $12{\times}12$ lattice division of facades shows that all facades have a high visual concentration for signs. The exceptions are F(6), F(7), F(8), and F(10). There is no correlation between the facade preferences and visual concentration behaviors for particular facade elements. Third, an analysis of prefrontal lobe's facade concentration shows that there is no correlation between the preferences and EEG concentration. However, there are big differences in the prefrontal lobe activity of 12 subjects depending on the facade. In particular, nine of them (3, 9, 13, 14, 15, 28, 36, 38, 43) show an activated prefrontal lobe as to the highly preferable facades-F(1), F(2), F(3), and F(4). However, such activation is not detected on the less preferable facades-F(9), F(10), F(11), and F(12).

뉴에코 패션 디자인 연구

  • 김외선;양숙희
    • Proceedings of the Korea Society of Costume Conference
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    • 2004.05a
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    • pp.52-52
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    • 2004
  • 생태학은 세계를 하나의 생명체로 인식하는 전체적이고 통합적이며 유기적인 자연관을 모색하고 있으며, 이를 근저로 하고 있는 생태학적 세계관은 자연과 인간을 분리하지 않고 하나의 통합된 관계망으로 인식하고 있다. 특히 패션디자인에서는 80년대 이후 생태학의 개념을 응용한 에코 패션이 등장하여 오늘날까지 다양한 방식으로 활발하게 유행ㆍ전개되고 있다. (중략)

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우편미술을 통한 작가 홍보에 관하여

  • 김학진;송재민;김권식;지성훈
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.54-55
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    • 1999
  • 뉴 밀레니엄(New Millennium)으로 대변되는 역사의 커다란 전환점에서 과학 기술의 발전은 급속히 변화하고 있다. 이러한 변화와 더불어 전시문화의 영역과 형태, 또한 하루가 다르게 급변하고 있는 오늘날의 현실 속에서 컴퓨터란 매체로 인해 정보 통신과 우편이 놀랄 만큼 발전하여 손으로 적어 보내는 우편은 갈수록 적어지고 있는 경향이다.(중략)

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