• Title/Summary/Keyword: 논문 구성자

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A WBI System Implementation for Creativity Development of an Elementary School Student (초등학생의 창의력 신장을 위한 WBI 시스템 구현)

  • Choi, Gab-Young;Park, Ki-Hong
    • Annual Conference of KIPS
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    • 2000.04a
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    • pp.912-915
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    • 2000
  • 본 논문은 웹을 통한 학습활동(WBI)에서 초등학생들의 창의력 신장을 위한 시스템 구축 방안을 제시하였다. 제안된 시스템은 학습자 모듈과 관리자 모듈로 구성하였으며 창의력 신장을 위한 학습자 모듈은 유창성, 융통성, 독창성을 신장시킬 수 있는 학습활동을 수행하게 하며 관리자 모듈은 학습자의 학습활동을 지원하고 평가한다. 유창성 향상은 끝말잇기 놀이, 낱말 연상하기, 낱말가방, 용도 찾기, 융통성은 비유하기 놀이, 공통점 찾기, 만약에 놀이, 독창성은 만화 대사 넣기, 그림보고 이야기 꾸미기, 아이디어 공모 등의 학습방안이 제시되었다. 관리자 모듈은 학습자의 학습활동 결과를 열람하고 즉시 평가하여 피드백을 제공할 수 있으며, 학습자의 학습 효과를 극대화하기 위하여 학습 활동 내용을 수정할 수 있도록 하였다. 본 WBI 시스템은 창의력 신장 프로그램을 Web상에서 구현한 것으로 인터넷의 장점을 교육에 효과적으로 이용한 경우가 될 것으로 보인다.

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Warum werden die Passivkonstruktionen in den wissenschaftlichen Fachsprachen besonders bevorzugt? (왜 수동구문이 학술적 전문어에서 특히 선호되고 있는가?)

  • Gang Gook-Jin
    • Koreanishche Zeitschrift fur Deutsche Sprachwissenschaft
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    • v.1
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    • pp.119-139
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    • 1999
  • 일상어는 한 사회의 모든 구성원이 쉽게 이해할 수 있고 사회생활에서 아무런 어려움이 없이 상호간에 의사소통을 할 수 있는 언어의 표현 수단이다. 이에 반하여 학술어는 각각의 전문분야에서 사용되고 있는 언어의 한 형태이다. 학술적 텍스트에서 나타나는 일반적인 특징은 글이 객관적이면서도 명확하게 기술된다는 점이다. 일반독자는 자주 사용되는 전문어휘를 통하여 학술적 텍스트를 가장 쉽게 인식할 수 있으며, 또한 텍스트의 구성에 있어서도 학술적 텍스트가 일반 텍스트와 다르다는 사실을 알 수 있다. 이 외에도 독일어에서는 일정한 문법적 현상들이 학술적 전문어의 요소로서 사용되고 있다. 예를 들면 삼인칭 단수, 부사구, 명사화 경향, 기능동사구의 선호, 수동구문 등등이 있다. 일반적으로 학술적 전문어에 자주 사용되고 있는 문법적 요소 중의 하나가 수동구문이다. 학술어의 요소로서 수동구문이 갖는 언어적 기능은 다음과 같다: 1. 수동구문에서는 일반적으로 행위자가 언급되지 않음으로써 사실이 객관적으로 표현되며, 동시에 행위자의 억제는 언어의 경제성에 기여한다. 2. 경우에 따라서 행위자가 표현될 때, 직접적인 행위의 주체를 나타내는 von-전치사구 혹은 매개체나 원인을 표현하는 durch-전치사구를 통하여 사건을 정확하게 기술할 수 있다. 3. 테마-레마 구조와 관련하여 살펴보면 문장구성 혹은 문장연결을 위한 표현수단으로도 수동구문은 활용된다. 4. 수동구문을 사용함으로써 문체상의 단조롭고 획일적인 점을 회피할 수도 있다. 본 논문은 이와 같이 수동구문이 지니고 있는 언어적 기능을 살펴봄으로써 학술적 전문어의 특징과 전문어를 이해하는데 기여한다.

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A Study on the Java Beans Component Integration in the Distributed System Environment (분산 시스템 환경에서 Java Beans 컴포넌트 통합에 관한 연구)

  • 정성옥
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.291-294
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    • 2001
  • This Current research for software architecture views and models a software system as a set of components and connectors. Components are ions of system level computational entities, connectors are ions of component interrelationships. In his paper, we focus attention on connectors for the Java Beans-based systems that are built using object integration technologies like CORBA. We present connector model in lava Beans-based system for object-oriented component integration. We start with a discussion of related work of software architecture research and of Object-Oriented modeling that focuses on the description of component collaborations. We propose connectors as transferable ions of system level component interconnection and inter-operation. Connectors are architectural ions of component coordination in the architecture of a system only. Connectors describe a collaboration rationale for component adaptations, which are then modeled in the concrete architecture of a system.

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2D Spatial-Map Construction for Workers Identification and Avoidance of AGV (AGV의 작업자 식별 및 회피를 위한 2D 공간 지도 구성)

  • Ko, Jung-Hwan
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.347-352
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    • 2012
  • In this paper, an 2D spatial-map construction for workers identification and avoidance of AGV using the detection scheme of the spatial coordinates based on stereo camera is proposed. In the proposed system, face area of a moving person is detected from a left image among the stereo image pairs by using the YCbCr color model and its center coordinates are computed by using the centroid method and then using these data, the stereo camera embedded on the mobile robot can be controlled for tracking the moving target in real-time. Moreover, using the disparity map obtained from the left and right images captured by the tracking-controlled stereo camera system and the perspective transformation between a 3-D scene and an image plane, depth map can be detected. From some experiments on AGV driving with 240 frames of the stereo images, it is analyzed that error ratio between the calculated and measured values of the worker's width is found to be very low value of 2.19% and 1.52% on average.

Design and Implementation of the Differential Contents Organization System based on Each Learner's Level (학습자 수준에 맞는 차별적 콘텐츠 구성 시스템의 설계 및 구현)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • The KIPS Transactions:PartA
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    • v.18A no.6
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    • pp.241-248
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    • 2011
  • Many learning systems are applying Self-Directed Learning to improve learning efficiency. The degree of understanding of the same learning contents can be different even if the learner's level is same. Therefore, it is difficult to represent an effective learning experience because the learning is progressed by the determined difficulty of learning and the learning process even thought the provided content is difficult to understand. In this paper, we augmented SCORM to reconstruct the learning contents which are suitable for the changed level of each learner in real-time. Also, we designed and implemented this augmented SCORM based DCOS(Differential Contents Organization System). In order to provide the suitable contents for each learner, DCOS reorganizes learning contents based on the learner's level, the learner's achievement of learning objectives, and the correlation between learning objects, that is the component of the learning content. Each 30 Each 30 students studied e-learning contents, which are constructed based on the existing System and DCOS respectively. And the average score and system's satisfaction of the students who studied DCOS based e-learning contents was higher.

Design of By-stages Distance Education System Based on Web Using Agent (에이전트를 활용한 웹 기반 단계별 원격 교육 시스템의 설계)

  • Lee, Hyun-Hee;Hwang, Bu-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.127-134
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    • 2000
  • Distance education, which emerged under the influence of both the rapid development of hi-tech information technology and the constructivism theory of learning, enables learners to acquire knowledge and skills needed by monitoring their learning process for themselves. Emphasis on web-based distance education and contructivism as a basis of learner-centered education does not mean that those education systems are performed without teachers or in noninterference. This study proposes a model of distance education system in which learners are taught in various levels of learning with the help of teacher agents. In the model teacher agents produce the learners' respective learning model considering the information on individual learners and also control the progress to the next step of learning with the result of the evaluation of learning accomplishment. The model of distance education system suggested in this study is able to help solve the problem that the learning resources web-based distance education provides were used only as objects of web search and to supply a basis of realizing learner-centered education.

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The Development of e-Learning System for Science and Engineering Mathematics using Computer Algebra System (컴퓨터 대수 시스템을 이용한 이공계 수학용이러닝 시스템 개발)

  • Park, Hong-Joon;Jun, Young-Cook;Jang, Moon-Suk
    • The KIPS Transactions:PartA
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    • v.14A no.6
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    • pp.383-390
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    • 2007
  • This paper describes the e-learning system for science and engineering mathematics using computer algebra system and Bayesian inference network. The best feature of this system is using one of the most recent mathematical dynamic web content authoring model which is called client independent dynamic web content authoring model and using the Bayesian inference network for diagnosing student's learning. The authoring module using computer algebra system provides teacher-user with easy way to make dynamic mathematical web contents. The diagnosis module using Bayesian inference network helps students know the weaker parts of their learning, in this way our system determines appropriate next learning sequences in order to provide supplementary learning feedback.

The Effect of Leaders' Managerial Coaching Behavior on Employees' Innovative Behavior: Mediating Effect of the Employees' Entrepreneurship and the Moderating Effect of LMX (리더의 관리자 코칭행동이 구성원의 혁신행동에 미치는 영향: 기업가정신의 매개효과와 LMX의 조절효과)

  • Kim, Su-Yeon;Oh, Sang-Jin
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.607-626
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    • 2021
  • The purpose of this study is to verify the effect of leader's managerial coaching behavior on employees' innovative behavior and to confirm the mediating effect of entrepreneurship and the moderating effect of LMX(Leader-Member Exchange). Hypotheses were established based on prior research and variety of theories including broaden-build theory and self-efficacy theory. The survey was accessed via the online, 279 employees over 20's or older, who have worked in various domestic organizations were participated. SPSS 25.0 and AMOS 25.0 were used to verify the reliability and validity of the collected data, and the hypothesis was analyzed by SPSS process macro 3.0. The study found that leader's managerial coaching behavior has positive effects on both employees' entrepreneurship and innovative behavior and that entrepreneurship has mediating effect between leader's managerial coaching behavior and an employees' innovative behavior. The results of this study suggested leader's managerial coaching behavior is a prominent factor in facilitating innovative behavior among employees. Implications include an organizational requirement to develop systems for initiating effective managerial coaching behavior in leadership, and for improvement of both entrepreneurship and LMX among employees.

Review on design strategies for reflection-scaffolding tools in the computer supported collaborative learning (네트웍 기반 학습에서 협력적 성찰지원 도구 설계 전략 탐색)

  • Kim, Dong-Sik;Lee, Seung-Hee;Kim, Jee-il
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.89-106
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    • 2002
  • One of the key success factors for Computer Supported Collaborative Learning(CSCL) environments relies on collaborative reflection. Reflection refers to the active, intellectual thinking for monitoring one's own learning process and continuous internal activities of exploring oneself for new learning experiences. Also, reflective activities are closely related not only with the individual aspect of internal exploration but also with the social aspect of learner-learner interaction. This paper suggests four essential macro-level design strategies such as (1)facilitating collaborative awareness, (2)making thinking visualization, (3)negotiation-mediated knowledge construction, (4)providing metacognitive awareness cues or Questions for scaffolding collaborative reflection in the CSCL environments and made some implications for key functional features for the design and development of system components for CSCL.

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