• Title/Summary/Keyword: 논리 인터페이스

Search Result 134, Processing Time 0.034 seconds

Construction of Mobile Collaboration Environment for Ubiquitous Computing and its Application (유비쿼터스 컴퓨팅을 위한 모바일 협업 환경 구축 및 응용)

  • Jeong, Chang-Won;Shin, Chang-Sun;Joo, Su-Chong
    • Journal of Internet Computing and Services
    • /
    • v.9 no.3
    • /
    • pp.25-41
    • /
    • 2008
  • In this paper, we describes a Compact Distributed Object Group Framework(CDOGF) for mobile collaboration service in ubiquitous computing. CDOGF support network connections of sensors and devices, management of mobile computing devices, and grouping of objects for mobile collaboration service according to the logical area. For this, we defined methods for detail functions and interface. And, we classified into four interactions of that sensors and a application, the CDOGF and a application, between the components of the CDOGF, the CDOGF on a mobile device and the DOGF on a server. We also defined mobile collaboration environment by analyzing existing technologies. In this environment we used the TMO scheme for interaction and the TMOSM for distributed middleware. Finally, we implemented u-hospital application that applied this environment. This application collects environment and health information by PDAs in wards. Also, It provides the information service for patient management task.

  • PDF

Applicaton and Analysis of Scratch Programing for elementary EPL Education (초등 EPL교육을 위한 스크래치 프로그래밍의 적용 분석)

  • Lee, Mee-Hyun;Koo, Duk-Hoi
    • 한국정보교육학회:학술대회논문집
    • /
    • 2010.08a
    • /
    • pp.243-249
    • /
    • 2010
  • 2007 revised curriculum in primary schools by the educational programming should be carried out due to a number of practical constraints have been performed well. Elementary education program conducted by the EPL and Scratch Programming for haneunge was not long after the development of intuitive interface and blocks created using the syntax, contains multimedia elements, such as the benefits that can create artifacts due to the elementary education program is appropriate for. The researcher targeted the school for a semester, 4th year 12 weeks based on the results of scratch programming, programming by way of the Plan and the training and the results were analyzed. Scratch programming to increase student interest and enhance creativity and Formal help cultivate the scientific attitude can give you results. Scratch Programming for Elementary EPL Education is an effective lead of the students' prior knowledge or interest in sex by level of achievement because of the variation to allow individual learning needs to organize a program of study. And results in the production of sufficient thinking ahead and given time to discuss the purpose of education and programming will need to be alive.

  • PDF

SVG Editing System based on XML for Structured Graphic Representation (구조화된 그래픽 표현을 위한 XML 기반의 SVG 저작 시스템)

  • Kim Tak-chen;Kim Jin-soo;Jung Hoe-kyung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.8 no.8
    • /
    • pp.1661-1669
    • /
    • 2004
  • A rapid development of Internet is changing users' desire from existing static contents to dynamic and diverse ones. Thus the SVG provides more affluent and sophisticated graphic expressions than an existing method based on bitmap, it can faithfully display vector graphics without scarifying any functions or the problem of device compatibility. In addition, it allows indexing, searching, storing, and sharing by the description of the logical structure of graphics. Since there are, however, very few people who know the complex SVG syntax and make use it, an editing system, which enables users to utilize the SVG graphics easily, has been in need. Therefore, in this thesis, we do research on basic technology on the SVG, design and make an editing system for SVG documents. The system, therefore, provides uses with a user-friendly editing interface and enables them to write graphic objects easily, and generates complex SVG documents automatically.

A New Approach to Active Documents and its Application (능동문서에 대한 새로운 접근법과 그 응용)

  • 남철기;배재학;장길상
    • Journal of KIISE:Software and Applications
    • /
    • v.30 no.3_4
    • /
    • pp.347-357
    • /
    • 2003
  • The web is an important source of information and most of Web applications are based on form documents in HTML-based form documents only play a role as user interfaces, and they do not involve the procedures or rules if business process which form document designers assume. However, from documents imply methods for treating documents, and these embedded procedural knowledge can be utilized.actively in automation of business process. In this respect, we Investigate the activeness of documents with cognitive science to automate business processes based on from documents. Through this, we have a new concept and applicability of active documents. Our active documents include business rules and declarative knowledge to support the automation of document processing. Also, we propose a processing framework for the active documents. The framework has two phases: build-time and run-time. in order to demonstrate the usefulness of the proposed framework, a prototype called ActiveForm is designed and implemented for requisition processing them in an inference engine can enhance the intelligence of Internet applications.

Comparability and uniformity of ontology for automated information integration of parts (부품 라이브러리의 자동 정보 통합을 위한 온톨로지의 비교 가능성과 균질성 확보)

  • Cho Joonmyun;Han Soonhung;Kim Hyun
    • The KIPS Transactions:PartD
    • /
    • v.12D no.3 s.99
    • /
    • pp.365-374
    • /
    • 2005
  • The B2B electronic product commerce needs intermediary system to provide an integrated interface for the parts libraries of multiple suppliers. However, it is difficult to automatically integrate the parts libraries because they are heterogeneous. Existing ontology-based approaches show a limited functionality of automated integration of information because Dey can not prevent ontologies from being modeled in different ways, so that the inter-ontology mappings to resolve the heterogeneity become complicated and arbitrary. In order to overcome such problems this paper proposes an ontology modeling framework for parts libraries based on the Guarino's theory of upper ontology. The framework provides knowledge modeling primitives which have explicit formal meanings and modeling principles based on ontological natures. Using the framework, ontology developers can model the knowledge of parts libraries systematically and consistently, so that the resulting ontologies become comparable and uniform and the ontology merging algorithm for the automated information integration can be easily developed.

A Low-Complexity Real-Time Barrel Distortion Correction Processor Combined with Color Demosaicking (컬러 디모자이킹이 결합된 저 복잡도의 실시간 배럴 왜곡 보정 프로세서)

  • Jeong, Hui-Seong;Park, Yun-Ju;Kim, Tae-Hwan
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.51 no.9
    • /
    • pp.57-66
    • /
    • 2014
  • This paper presents a low-complexity barrel distortion correction processor for wide-angle cameras. The proposed processor performs the barrel distortion correction jointly with the color demosaicking, so that the hardware complexity can be reduced significantly. In addition, to reduce the required memory bandwidth, an efficient memory interface is proposed by utilizing the spatial locality of the memory access in the correction process. The proposed processor is implemented with 35K logic gates in a $0.11-{\mu}m$ CMOS process and its correction speed is 150 Mpixels/s at the operating frequency of 606MHz, where the supported frame size is $2048{\times}2048$ and the required memory bandwidth is 1 read/cycle.

Development of an Intelligent Software Programmable Logic Controller for IEC1131-3 International Standard Languages (IEC1131-3 표준언어 처리를 위한 지능적 소프트웨어 PLC 개발)

  • Cho, Young-Im
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.14 no.2
    • /
    • pp.207-215
    • /
    • 2004
  • The PLC programming by IEC1131-3 is hard to handle to ordinary users as well as professionals. Also it has not a generality, so that it couldn't be debugging some logic errors easily. In order to be adapted for such environment, In this paper, I have developed the ISPLC(Intelligent Agent System based Software Programmable Logic Controller). In ISPLC system, LD programmed by a user is converted to the C code which can be used in a commercial editor such as Visual C++. The detection of logical errors in C code is more effective than PLC programming itself. ISPLC provides the GUI-based interface in web environment and an easy programming platform to such beginners as well as professionals. The study of code conversion of LD to IL as well as IL to C is firstly tried in the world as well as KOREA. To show the effectiveness of the developed system, I applied it to a practical case, a real time traffic control system. ISPLC is minimized the error debugging and programming time owing to be supported by windows application programs.

Evaluating Existing Usability Heuristics to Create a New Set of Heuristics for the Current State of Korean Technologies (한국 기술 현황에 적합한 신규 Heuristics 생성을 위한 기존 Usability Heuristics 평가)

  • Jeong, Young-Joo;Jeong, Goo-Cheol
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.3 no.1
    • /
    • pp.62-68
    • /
    • 2011
  • Usability heuristics("heuristics") are general principles for usability evaluation during user interface design. This method is commonly used by Human Computer Interaction(HCI) professionals; however, the most widely used set of heuristics which were originally created by Nielsen has not yet been found practical in the current state of Korean technologies. In our prior research, we found that some of Nielsen's heuristics are difficult for some evaluators to understand and insufficient to fully evaluate Korean applications, due to the broad-applicability of these heuristics and differences in cultural context. Therefore, in this study, professionals in computer science and related fields evaluated Nielsen's ten usability heuristics in order to gather logical bases for finding areas for improvement. The results of this study will help creating a new set of heuristics that will better valuate more recently developed applications.

  • PDF

The Architecture of the Frame Memory in MPEG-2 Video Encoder (MPEG-2 비디오 인코더의 프레임 메모리 구조)

  • Seo, Gi-Beom;Jeong, Jeong-Hwa
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.37 no.3
    • /
    • pp.55-61
    • /
    • 2000
  • This paper presents an efficient hardware architecture of frame memory interface in MPEG-2 video encoder. To reduce the size of memory buffers between SDRAM and the frame memory module, the number of clocks needed for each memory access is minimized with dual bank operation and burst length change. By allocating the remaining cycles not used by SDRAM access, to the random access cycle, the internal buffer size, the data bus width, and the size of the control logic can be minimized. The proposed architecture is operated with 54MHz clock and designed with the VT $I^{тм}$ 0.5 ${\mu}{\textrm}{m}$ CMOS TLM standard cell library. It is verified by comparing the test vectors generated by the c-code model with the simulation results of the synthesized circuit. The buffer area of the proposed architecture is reduced to 40 % of the existing architecture.

  • PDF

Identification of Usability Elements for Designing Intelligent Jackets (지능형 자켓 디자인을 위한 사용성 요인 추출)

  • 육형민;전명훈;이희승;성지하;황신웅;노윤진;손영우
    • Science of Emotion and Sensibility
    • /
    • v.6 no.3
    • /
    • pp.89-99
    • /
    • 2003
  • Wearability, mobility and context awareness distinguish intelligent jackets from other hand-held devices. This research investigated usability elements reflecting those characters of intelligent jackets. In the fist study, we performed the experts' reviews (cognitive walkthrough) with the first version of intelligent jackets. As expected, we found that new categorization of the usability evaluation element was needed for the unique features of intelligent jackets. In the second study, we carried out group interviews (structured interviews) to examine user needs, attitudes and important factors for using intelligent jackets. In this study, user groups were divided into early adaptors and laggards on the basis of their challenge and attitude toward the new technology From these interviews, we found that the early adapters accepted the intelligent jacket as a computer system and they considered functional elements as important factors. However, the laggards thought the intelligent jacket as a wear, and they regarded the external design and psychological burden as important factors.

  • PDF