• Title/Summary/Keyword: 네트워크 지연시간

Search Result 1,216, Processing Time 0.029 seconds

Performance Analysis of Synchronization Protocols for Underwater Acoustic Networks (수중 장거리 네트워크를 위한 동기화 프로토콜 성능분석)

  • Cho, A-ra;Lim, Yong-kon;Choi, Youngchol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2018.05a
    • /
    • pp.68-71
    • /
    • 2018
  • In this paper, we propose a synchronization protocol for underwater acoustic networks which aims to minimize the effects of long propagation delay and uncertain delay variations and employs packet train scheme with considering low data rate. The proposed protocol uses an one-way delay measurement method by transmitting consecutive packets and acquires synchronization only considering propagation delay variations by calculating packet arrival time differences. We perform simulations under various network conditions, such as node mobility, time interval for packet transmission, network range, and elapsed time after synchronizing. The simulation results shows the superiority of our protocol, compared with a previously proposed protocol.

  • PDF

Performance analysis of BTB-TDMA considering asymmetry of propagation delays in UANets (수중 네트워크의 전파 비대칭성을 고려한 BTB-TDMA 성능 분석)

  • Cho, A-Ra;Yun, Changho;Lim, Yong-Kon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.1
    • /
    • pp.50-60
    • /
    • 2015
  • A Block-Time-Bounded Time Division Multiple Access (BTB-TDMA) medium access control protocol, which estimates the propagation delay of nodes according to their location and moving velocity information, has been proposed for underwater acoustic networks. BTB-TDMA provides nodes with their transmission schedules by a time block that is a time unit, newly designed for BTB-TDMA. In this paper, we investigate how the receiver collision, that is induced by the asymmetry between node's uplink and downlink propagation delay due to its mobility, affects the performance of BTB-TDMA. To do this, we analytically obtain the collision rate, the channel access delay, and the channel utilization by considering the asymmetry of propagation delay. Then, simulations are extensively performed with respect to the length of a time block by varying the number of nodes, the network range, and the node's velocity. Thus, the simulation results can suggest performance criteria to determine the optimal length of a time block which minimizes the collision rate and concurrently maximizes the channel access delay and the channel utilization.

Real-Time Implementation of Network Echo Canceller Using Bulk-delay Estimation (순지연 시간 추정을 이용한 네트워크 반향 제거기의 실시간 구현)

  • Na Seong-Jae;Han Chul-Hee;Choi Yong-Soo;Kang Hwan-Jong;Youn Dae-Hee
    • Proceedings of the Acoustical Society of Korea Conference
    • /
    • spring
    • /
    • pp.135-138
    • /
    • 2002
  • 본 논문은 반향경로의 순지연 시간 추정 및 보상을 이용한 네트워크 반향 제거기의 실시간 구현에 관한 연구이다. VoIP 게이트웨이와 연결된 복잡한 교환기망(PSTN)에서 발생되는 건 반향은 통화품질의 저하를 초래한다. 긴 순지연 시간을 포함하는 반향을 실시간 구현에 적합한 연산량으로 제거하기 위해, 간축 영역에서 반향 경로를 추정하여 순지연 시간을 추정후 보상하는 반향제거기를 구현하였다. 순지연 시간의 안정적인 추정을 위해 문턱치 보다 큰 유효 계수를 이용하여 순지연 시간을 추정하는 기법을 제안하였으며, 실시간 구현시 순간 최대 연산량을 줄이기 위해 추정된 반향 경로를 분할하여 순지연 시간을 추정하는 기법을 제안하였다. 제안된 시스템을 Texas Instruments사의 16비트 고정소수점 DSP TMS320C5409를 사용하여 구현하였고, 시뮬레이터를 통하여 성능을 검증하였다.

  • PDF

The Hand-­off Technique for mobile VoIP Service Based on Mobility Prediction (이동성 예측을 이용한 무선 VoIP서비스의 Hand-­off 기법)

  • 한상범;서혜숙;이근호;황종선
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2003.10c
    • /
    • pp.445-447
    • /
    • 2003
  • 최근 무선네트워크의 급속한 확대로 무선인터넷 접속 또한 크게 증가하고 있다. 무선인터넷을 이용하는 Voice over IP 서비스는 IP 기반의 인터넷과 셀룰러 네트워크를 합쳐 놓은 것과 유사하며 모바일 노드의 이동성 확보가 핵심 기술이다. 특히 VoIP 서비스 이용자는 지연이나 끊어짐에 대하여 매우 민감하므로 가급적 지연시간이 적은 핸드오프 기법이 필요하다. 본 연구에서는 무선네트워크를 이용하는 VoIP 서비스 프로토콜 중 하나인 SIP를 기반으로 이동성 관리를 위한 신호의 흐름을 도시하여 발생 가능한 지연의 구성요소를 분석하였으며 핸드오프 지연을 줄이기 위한 Prediction Shadow Registration을 제안하였다.

  • PDF

Implementation of P2P Streaming System Based on Locality and Delay (지역성과 지연시간 기반의 P2P 스트리밍 시스템 구현)

  • An, Sun-hee;Park, Seung-chul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.10a
    • /
    • pp.116-119
    • /
    • 2009
  • In this paper, a P2P streaming system for community TV service which requires realtime interactions was designed and implemented. The proposed system constructs a short delay tree-based P2P network in order to effectively support various community TV services within end-to-end delay bounds. Because a community service based on conversation requires a short delay. The P2P network of this paper was constructed by using an algorithm which utilizes locality and delay information. The implemented P2P streaming system is composed of a Web server and a application, each of which was implemented using Asp.Net and C#.Net respectively.

  • PDF

An Adaptive Relay Node Selection Scheme for Alert Message Propagation in Inter-vehicle Communication (차량간 통신에서 긴급 메시지 전파를 위한 적응적 릴레이 노드 선정기법)

  • Kim, Tae-Hwan;Kim, Hie-Cheol;Hong, Won-Kee
    • The KIPS Transactions:PartC
    • /
    • v.14C no.7
    • /
    • pp.571-582
    • /
    • 2007
  • Vehicular ad-hoc networks is temporarily established through inter-vehicle communication without any additional infrastructure aids. It requires a immediate message propagation because it mainly deals with critical traffic information such as traffic accidents. The distance-based broadcast scheme is one of the representative broadcast schemes for vehicular ad-hoc network. In this scheme, a node to disseminate messages is selected based on a distance from a source node. However, a message propagation delay will be increased if the relay nodes are not placed at the border of transmission range of the source node. In particular, when the node density is low, the message propagation delay is getting longer. In this paper, we propose a time-window reservation based relay node selection scheme. A node receiving the alert message from the source node has its time-window and randomly selects its waiting time within the given time-window range. A proportional time period of the given time-window is reserved in order to reduce the message propagation delay. The experimental results show that the proposed scheme has shorter message propagation delay than the distance-based broadcast scheme irrespective of node density in VANET. In particular, when the node density is low, the proposed scheme shows about 26% shorter delay and about 46% better performance in terms of compound metric, which is a function of propagation latency and network traffic.

A Fail-Over Structure for Streaming Server based on Dynamic Threshold (동적 임계점을 이용한 스트리밍 서버의 Fail-Over 구조)

  • 전성규;차호정
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2003.04a
    • /
    • pp.187-189
    • /
    • 2003
  • 본 논문은 스트리밍 환경에서 동적 임계점에 기반한 스트리밍 서버의 고장탐지와 Fail-Over 구조를 제안한다. 지속적이며 투명한 서비스를 사용자에게 지원하기 위해서는 서버 고장에 대한 서비스 중단 시점을 정확하고 빠르게 탐지해야 한다. 기존의 서버 고장탐지 방식은 고정된 시간, 즉 최대 서버 응답시간을 사용하여 서버의 고장을 탐지함으로써 네트워크 상태에 따라 고장탐지 시간이 증가하는 단점을 가진다. 임계점이 서버 응답지연시간을 초과하게 되면 서버에게 고장여부를 확인하기 위한 질의를 보내는데 제안된 기법은 이러한 임계점을 네트워크 상태에 따라 서버응답 지연시간의 변동에 동적으로 적응되도록 하는 방법이다. 동적 임계점을 사용하여 네트워크 상태에 가장 적합한 임계점을 찾을 수 있다는 것을 보이고 성능을 검증한다.

  • PDF

High Quality Video Streaming System in Ultra-Low Latency over 5G-MEC (5G-MEC 기반 초저지연 고화질 영상 전송 시스템)

  • Kim, Jeongseok;Lee, Jaeho
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.10 no.2
    • /
    • pp.29-38
    • /
    • 2021
  • The Internet including mobile networks is developing to overcoming the limitation of physical distance and providing or acquiring information from remote locations. However, the systems that use video as primary information require higher bandwidth for recognizing the situation in remote places more accurately through high-quality video as well as lower latency for faster interaction between devices and users. The emergence of the 5th generation mobile network provides features such as high bandwidth and precise location recognition that were not experienced in previous-generation technologies. In addition, the Mobile Edge Computing that minimizes network latency in the mobile network requires a change in the traditional system architecture that was composed of the existing smart device and high availability server system. However, even with 5G and MEC, since there is a limit to overcome the mobile network state fluctuations only by enhancing the network infrastructure, this study proposes a high-definition video streaming system in ultra-low latency based on the SRT protocol that provides Forward Error Correction and Fast Retransmission. The proposed system shows how to deploy software components that are developed in consideration of the nature of 5G and MEC to achieve sub-1 second latency for 4K real-time video streaming. In the last of this paper, we analyze the most significant factor in the entire video transmission process to achieve the lowest possible latency.

The Design and Implementation of Network Measurement System for Mobile Platforms (모바일 플랫폼을 위한 네트워크 환경 측정 시스템 설계 및 구현)

  • Kim, Kanghee;Yeo, Jinjoo;Kim, JinHyuk;Choi, SangBang
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.2
    • /
    • pp.35-46
    • /
    • 2013
  • As a rapid increase of mobile network usage, many studies on solution for network traffic's demand problem have been done. Especially network environment measurement area provides basis for solving network traffic's demand problem by finding causes of problems through accurate network analysis. However, as increase of demand for smartphone, we should consider effects of mobile platform's property measuring mobile network. In this paper, we design a network traffic measurement system considering mobile platform. Through the information from packets, this system calculates packet transmission delay and throughput. We minimize computation cost required for a mobile device that is a client in this system. When fully using network resources, we found that Wi-Fi has shorter transmission delay, higher maximum throughput and lower loss rate than 3G, Android has shorter transmission delay and higher maximum throughput than iOS, and UDP has longer transmission delay and higher maximum throughput through this system.

Performance Evaluation of a Switch Router with Output-Buffer (출력 버퍼를 장착한 스위치 라우터의 성능 분석)

  • Shin Tae-zi;Yang Myung-kook
    • Journal of KIISE:Information Networking
    • /
    • v.32 no.2
    • /
    • pp.244-253
    • /
    • 2005
  • In this paper, a performance evaluation model of the switch router with the multiple-buffered crossbar switches is proposed and examined. Buffered switch technique is well known to solve the data collision problem of the crossbar switch. The proposed evaluation model is developed by investigating the transfer patterns of data packets in a switch with output-buffers. The performance of the multiple-buffered crossbar switch is analyzed. Steady state probability concept is used to simplify the analyzing processes. Two important parameters of the network performance, throughput and delay, are then evaluated. To validate the proposed analysis model, the simulation is carried out on a network that uses the multiple buffered crossbar switches. Less than $2\%$ differences between analysis and simulation results are observed. It is also shown that the network performance is significantly improved when the small number of buffer spaces is given. However, the throughput elevation is getting reduced and network delay becomes increasing as more buffer spaces are added in a switch.