• Title/Summary/Keyword: 길들이기

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PLS 2GeV Linac Vacuum System(II) (PLS 2GeV 선형가속기 진공계통(II))

  • 박주식;김임경;오형석;남궁원
    • Journal of the Korean Vacuum Society
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    • v.2 no.3
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    • pp.282-287
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    • 1993
  • PLS 2GeV 선형가속기 진공계는 K6 가속단위까지 성공적으로 조립, 설치되어 있다. K3 가속단위까지는 이미 E3712형 클라이스트론에서 공급되는 70MW 극초단파 전력으로 진공계 길들이기 과정을 완료하였다. 약 50MW의 극초단파 전력을 인가한 상태에서, 현재 진공도는 L-형 가속관 중심에서 6.2$\times$10-8torr, 클라이스트론 출력창에서 7.3$\times$10-9torr를 각각 유지하고 있으며, 최종 도달압력은 점차적으로 향상되고 있는 중이다. 본 논문에서는 PLS 2 GeV 선형가속기 진공계에 대한 전기회로적 변환에 의한 모델링과 해석, 그리고 가속기 전반부에 관한 초기 성능 검증결과를 논의하고자 한다.

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The Changes of Residual Stresses on Sliding Surfaces during Break-in and Scuffing (길들이기 과정과 표면파괴 과정에서의 잔류응력 변화)

  • 김진욱;이영제
    • Tribology and Lubricants
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    • v.16 no.3
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    • pp.182-187
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    • 2000
  • In this paper the residual stresses on lubricated sliding surfaces were measured during break-in procedure and up to scuffing by the X-ray diffraction method. The cylinder-on-disk type tribometer was used with the line-contact geometry. Scuffing tests were done using a constant load. In the break-in procedure the loads were increased from very low values in several steps. It was found that the sliding surfaces with break-in represented relatively higher values of residual compressive stresser than those without break-in. The residual stresses below the surfaces showed the small amount of stress increases. The results of scuffing tests with and without break-in showed the same trends as break-in tests did. However, in case of tests with break-in procedure the stresses below the surfaces showed very large increases in the residual compressive stresses. From the tests of break-in and scuffing, it was found that the increases in scuffing lives were related with the increases of residual stresses on the lubricated sliding surfaces with break-in.

Development of Mobile RPG using Unity 3D Engine (Unity 3D 엔진을 이용한 모바일 RPG 게임 개발)

  • Kim, Horyul;Yoo, Jongho;Han, Changmin;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.81-82
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    • 2019
  • 게임 시장에 높은 점유율을 보이고 있는 추세에 따라 모바일 게임 제작에 많이 사용하고 있는 Unity 3D 게임 엔진을 사용하였다. 모바일 RPG인 '몬스터 길들이기'와 'Hundred Soul' 이라는 게임에서 감명 받아 이러한 아이디어를 바탕으로 Unity 3D 게임 엔진의 여러 기능과 접목하여, 다양한 기능 및 효과들을 구현하였고, 그에 따른 개발 방법을 설명한다.

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Durability Development of 1000cc Level Gasoline Engine (1000cc급 가솔린 엔진의 내구성능 개발)

  • Kim, Chang-Su;Ahn, Ho-Sang;Park, Sung-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.8
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    • pp.5082-5088
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    • 2015
  • In this paper, durability test of 1000cc level gasoline engine has been carried out. Durability test set total 300 hours and WOT condition. Engine torque, power, fuel consumption, blow-by gas flow rate, and oil pressure are measured to analyse performance variation by time. As a result, engine performance of high rpm range gradually reduced by time but for relatively low rpm range shows stable performance. Blow-by gas flow rate shows 0.4% of averaged induction air flow rate, which is excellent rate for 1000cc level gasoline engine. Engine torque and fuel consumption data show the break-in upto 100 hours and aging trend after that. After 300 hours, engine is disassembled and each part is checked for the damage or crack.

The Effect of Residual Stresses on Surface Failure and Wear (잔류응력의 표면파손과 마멸에 대한 영향)

  • Lee, Yeong-Je;Kim, Jin-Uk
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.4
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    • pp.677-682
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    • 2002
  • Break-in is an intentional treatment to enhance the performance life of machinery parts and to maintain static friction behavior. Most studies on break-in have concerned only about surface conditions such as roughness or film formation. But the exact mechanism of break-in has not been found yet. Friction, scuffing behavior and wear of AISI 1045 were studied in relation to break-in and residual stress. The cylinder-on-disk type tribometer was used with the line-contact geometry. Scuffing tests were carried out using a constant load of 730N. In the break-in procedure the step load was applied from 100N to 200N. In this experiment, it was found that the break-in helps compressive residual stress to be formed well enough to enhance the scuffing life during the scuffing test. Specimens that had high compressive residual stress induced by shot-peening show better wear resistance than those were not shot-peened. Results of scuffing test, break-in procedure and wear amount in relation to residual stress have been discussed.

Effects of Duckling training on Behavior and Rice Yield in Paddy Fields (오리 순치방법이 논 방사후 행동과 벼 수량에 미치는 영향)

  • Goh, B. D.;Maezono, Y.;Manda, M.;Song, Y. H.
    • Journal of Animal Science and Technology
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    • v.45 no.4
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    • pp.649-658
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    • 2003
  • Early introducing the ducks into the paddy field involves a variety of environmental changes such as new surroundings and contact with water, so that some free-ranged ducks show behavioral and physiological changes indicative of stress or die from not adapted for new circumstances. Moreover, the free-ranged ducks was tread on the rice plant, and required a great deal of labor and time for captured the ducks after finishing the introducing. The aim of the present study was to examine the effect of accustoming and imprinting of duckling on behavior patterns, body weight gain and yield of the rice plant in paddy fields. Three paddy plots were used as control (no imprinting and no contact with people), taming (imprinting and regular handling) and roughness (handling roughly and strike terror to ducks) plots. Right after introducing the ducks into the paddy field, eating and moving behaviour of taming plot ducks tended to be longer time spend than that of other treatments. However, eating and moving time tended to be longer in the control than that of other two treatments on the 2 weeks after. Flighting distance was not showed in the free-ranging period taming plot, but the control plot was significantly (P<0.05) longer than the roughness plot. The captured time of free-ranged ducks tended to be shorter in the order of taming, control and roughness plots. Body weight gains was not significant. The number of rice plants damaged by free-ranging ducks in the taming plot were significantly (P<0.05) less than that in the control plot, but the yield and yield components of the rice plant were not differ among 3 treatments. These results indicated that the imprinting or regular handling and related treatments of duckling was reducing badly damage of rice plants, captured time and labor of free-ranged ducks in paddy field, although the working behavior of ducks and yield ability of the rice plants were not affected.

A Study on Expressing 3D Animation by Visual Direction : focused on 〈 How to train your dragon 〉 (시각적 연출에 의한 3D 입체 애니메이션 표현 연구: 〈드래곤 길들이기〉를 중심으로)

  • Kim, Jung-Hyun
    • Cartoon and Animation Studies
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    • s.26
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    • pp.1-30
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    • 2012
  • The purpose of animation is to give interesting stories to an audience through motion. To achieve the purpose, over the past century since its inception, animation has adopted many kinds of technologies, and thus developed diverse narrative methods and visual expression techniques. In addition, with the advancement of expression techniques, all elements making up animation have gradually been systemized, and at the same time, have helped express the worlds beyond the reality. As a result, people have faced the era when an audience can watch everything imaginated by an animation director on a big screen. These days, more efforts have been made in order for the audience to feel much more than enjoy pictures moving in a frame. In other words, the purpose of the animation is changing from the passive viewing of animation to feeling and sensing stuffs through the animation. In the center of the changing process is 3D technology which gives new interesting to an audience. Sometime ago, a 3D animation movie was produced in Korea. But it did not bring out box-office profits, for it failed to give satisfaction to an audience who expected high perfection and beauty being able to be rivalled to those of international 3D animation movies. The failure is attributable to the fact that the domestic 3D animation production industry is merely in the early stage, and has not sufficient human resources, technology, and experiences in producing 3D animation films. Moreover, the problem is that most studies on 3D focus on the technologies related to reenactment, but that few studies on the images, which an audience directly faces, have been conducted. Under the domestic circumstance, the study on stereoscopic image screen of , a 3D stereoscopic animation film which was released in 2010 and has been seen as the best successful 3D stereoscopic animation, is worthwhile. Thus this thesis conducted theoretical consideration and case analysis focusing on the visual direction that creates the pictures to deliver abundant three dimensional effect so that it can be used as a basic data when producing high quality-domestic 3D animation and training professional labor forces. In the result, it was found that the 3D animation was not a new area, but the area which has been expanded and changed by applying the characteristics of 3D image based on the principles of the existing media aesthetics. This study might be helpful to establish the foundation of the theoretical studies necessary for producing 3D animation contents for realizing the sense of reality.