• Title/Summary/Keyword: 기하학 형태

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Curve Tracing Algorithm for Surface/Surface Intersection Curves in 3D Geomtric Modeling (3차원 기하 모델링에서 곡면간의 교차곡선 추적 알고리즘)

  • Park, Chul-Ho;Hong, Sung-Soo;Sim, Je-Hong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.8
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    • pp.2163-2172
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    • 1997
  • SSI(Surface/Surface Intersection)is a fundamental geometric operation which is used in solid and geometric modeling to support trimmed surface and Boolean operations. In this paper, we suggest a new algorithm for tracing along the intersection curve of two regular surfaces. Thus, in this paper, we present a simplicity of computing and second degree continunity. Given a point of intersection curve, it is traced to entire curve of a intersection curve as the initial point of its and the initial point of each of a intersection curve is detected to DFS(Depth First Search) method in the Quadtree and is naturally presented a continuous form.

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Geometric Modelling and Coordinate Transformation of Satellite-Based Linear Pushbroom-Type CCD Camera Images (선형 CCD카메라 영상의 기하학적 모델 수립 및 좌표 변환)

  • 신동석;이영란
    • Korean Journal of Remote Sensing
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    • v.13 no.2
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    • pp.85-98
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    • 1997
  • A geometric model of pushbroom-type linear CCD camera images is proposed in this paper. At present, this type of cameras are used for obtaining almost all kinds of high-resolution optical images from satellites. The proposed geometric model includes not only a forward transformation which is much more efficient. An inverse transformation function cannot be derived analytically in a closed form because the focal point of an image varies with time. In this paper, therefore, an iterative algorithm in which a focal point os converged to a given pixel position is proposed. Although the proposed model can be applied to any pushbroom-type linear CCD camera images, the geometric model of the high-resolution multi-spectral camera on-board KITSAT-3 is used in this paper as an example. The flight model of KITSAT-3 is in development currently and it is due to be launched late 1998.

Fashion Design of Disassembly and Assembly Based on Geometrical Analysis of the Body Figure (인체 형태의 기하학적 분석에 기반한 분해와 조합의 패션디자인 개발)

  • Kyung-Jin, Lee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.26 no.1
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    • pp.61-76
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    • 2024
  • The purpose of this study is the development of an experimental design that aims to implement three-dimensional fashion design by observing the human body, extracting and combining geometric shapes and forms, and focusing on attempts to decompose the geometry of the human body in art history. Considering the characteristics of fashion design, which inevitably reflect human images visually, this study considered works by deriving geometric shapes and forms of the human body and focusing on decomposition and combination to apply them to fashion design. The results obtained through the development of fashion design through decomposition and combination based on geometric human body analysis are as follows. First, geometric analysis of the human body as an object of expression continues from the history of Cubism to modern fashion design. Second, the geometric shapes of the human body that appear in contemporary fashion design maximize visual effects through three-dimensional composition, emphasizing simplicity while showing originality through various expressions. Third, when exploring the geometric shapes of a moving human body, it was possible to extract a wide variety of shapes and forms through drawing and simplifying the human body's movements. Fourth, the formative method of fashion design was introduced and used for the aesthetic combination of objects for fashion design through decomposition and combination. This study was able to show unique and diverse combinations of visually concise and ordered geometric shapes in the expression of fashion design by decomposing and combining them. The significance of these geometric forms is that they can diversify formative informativeness in the expression of fashion design with modern compositional beauty.

Development of Three-Dimensional Knit Models through Rib & Purl Structures (리브편 조직과 펄편 조직을 이용한 입체 니트 구조의 개발)

  • Choi, Won-Seok;Lee, Youn-Hee
    • The Research Journal of the Costume Culture
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    • v.18 no.1
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    • pp.109-117
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    • 2010
  • Knit fabrics are created on diverse machines with diverse knit loops and conditions to make different patterns and fabric types. Dimensional modifications of knit fabrics can also be achieved by numerous methods such as different knit-loop structures, different types of yarns, or different finishing processes including heat setting, steaming, chemical treatment et cetera. This research develops and explores sophisticated three-dimensional knit fabrics by combining the several different knit stitches including rib and purl. This study focuses on 3D knit models created on modern electronic weft (flat V-bed) knitting machines which have capability of individual needle selection. Several samples of the 3D knitted fabrics are also examined in this research. This research furthermore suggests new types of knitted fashion garment made by using the interesting physical effects.

van Hiele 모델에 의한 기하학적 사고력 개발에 관한 연구(0 수준과 1 수준의 조작활동 중심으로)

  • 최창우
    • Education of Primary School Mathematics
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    • v.1 no.1
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    • pp.59-71
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    • 1997
  • 기하학적 사고력 개발이라는 우리의 목표는 궁극적으로 보다 낮은 수준의 학생들에게 보다 높은 수준으로 나아가게 하는 경험을 주는 것이다. 학생들이 보다 높은 수준에서 추론할 수 있도록 하기 위하여 그들이 보다 낮은 수준에서 충분하고 효율적인 학습 경험을 가져야 한다는 것이다. 예를 들면 분수에서 이루어지는 것처럼 기계적인 암기식으로 사물을 학습함으로써 수준(단계)을 뛰어 넘으려고 노력하면은 그들이 학습한 것에 관한 많은 것을 기억할 수 없을 것이다. 조작에 관한 보다 풍부한 경험과 시각적으로 입체감을 주는 설명을 들은 어린이들이 보다 훌륭한 공간 추론을 할 수 있을 것이라 믿는다. 본 고에서는 기하학적인 사고의 개발에 관한 van Hiele 모델이 초등학교에서 기하 수업의 토론을 위한 기초로서 사용되어졌다. 그 모델의 수준들이 묘사되었고 일반적으로 초등학교 아동들의 사고는 0수준과 1수준이라 는 것이 밝혀졌다. 단지 극소수의 아동들이 2수준의 사고에 도달해 있을 것이다. 그러나 만약 초등학교에서의 수업이 기하학적인 개념을 구성하는데 주안점을 둔다면 보다 많은 어린이들이 2 수준의 사고를 보여줄 수 있을 것으로 생각된다. 0 수준의 어린이들은 도형의 형태에 초점이 맞추어져있고 1 수준의 어린이들은 도형의 성질을 이해하는데 에 있다. 2 수준의 사고자는 도형의 포함관계를 이해하고 비공식적으로 추론 할 수 있다. 처음 세 수준에서의 활동들에 대한 지침이 주어져 있으며 0 수준과 1수준에 연관되는 다수의 활동들을 묘사했다. 0수준의 어린이들을 위해 묘사된 활동들은 그들이 2차원 및 3차원의 도형 둘 다를 시각화하는데 도움을 주는 것이다. 1 수준에서 사고하는 학습자들을 위해 묘사된 활동들은 2차원 및 3차원 도형의 성질들을 강조했다. 아울러 본 고에서 언급한 활동들은 상호교수에의 접근을 반영했다. 그러한 접근방식은 학습자들로 하여금 그들의 활동과 의견으로부터 개념을 구성하게 해주며 그들의 활동 결과에 대해 다른 사람들과 의사소통 함으로서 개념을 명확하게 다듬어지게 해줄 수 있을 것이다. 아울러 평가 활동들이 본고의 마지막 부분에 주어져있다. 그러한 활동들은 교사들에게 어린이들의 기하학적인 사고수준을 결정하게 해주며 학습자들로 하여금 수업시간 이외에 보다 높은 사고수준으로 나아가게 해줄 수 있을 것으로 기대된다.

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By Basic Plane Figure, An Analysis Study on Appearance Type of Character in Domestic Kids TV Animation -Focus on the Broadcasting Animation on EBS- (기본 평면도형을 활용한 국내 TV 유아동 애니메이션 캐릭터 형태 분석 -한국교육방송 방영작을 중심으로-)

  • Kim, Suk-Rae;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.397-405
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    • 2016
  • Specially, the character in the kids animation is the fundamental visual element, and also has the high value which is to connect to various related businesses. The main purpose of this study is the analysis for character's appearance by the basic plane figure, and it has studied on the authority of recognition capability which is to catch the simple shape rapidly and clearly rather than complex shape. For this study, I established the standard of analysis and then applied that to the characters which were selected in broadcasting domestic kids animation on EBS. Through this procedure, I analyzed character's appearance with the distribution chart. As the result, the circular and oval shapes are the most frequently used shapes for character's appearance. Finally, I expect the result of this study could be one of the design index for the character creation in practical environment.

A Study on 3D Printing Fashion Design using Geometric Shapes of Zaha Hadid (자하 하디드의 기하학적 형태를 활용한 3D 프린팅 패션디자인 연구)

  • An, Hyosun;Kim, Jiyoung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.1
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    • pp.155-167
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    • 2021
  • The latest innovation in the field of fashion comes in the form of 3D-printed clothing. This study explores the composition and characteristics of the shapes in the architecture of Zaha Hadid, a representative architectural designer who expresses space in three dimensions. Hadid applies his aesthetic to fashion design using these distinctive geometric shapes to create design motifs as well as develop new clothing material with 3D printing technology. The research was conducted as follows. First, the lines and arrangement of the geometric shapes in Zaha Hadid's architecture were analyzed so that his design principles could be used as a theoretical basis for this study. The study also reviewed geometric fashion designs using 3D printing technology over the last ten years. Second, we developed triangular modules with rods and tongs that could be fashioned into clothing using fused deposition modeling (FDM) 3D printers. Lastly, the 3D printing fashion design was developed to explore new silhouettes, textures, and a novel way of producing clothing. This study hopes to serve as a stepping-stone for further research on innovations that combine fashion with technology.

Analysis of Virtual Fitting Effects of Cropped T-Shirts by Body Type for Women in Their 20s -Utilizing the Effects of Geometric Shapes- (20대 여성 체형별 크롭 티셔츠의 가상착의 효과 분석 -기하 형태 효과의 활용-)

  • Jinhua Han;Juhyun Ro
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.3
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    • pp.467-484
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    • 2024
  • This study aimed to enhance the design of cropped t-shirts to improve fit satisfaction among women in their 20s by tailoring the t-shirts to diverse body types. Body types were categorized using Size Korea's 8th Human Body Measurement Data, and statistical analysis was conducted based on the Statistical Package for the Social Sciences (version 26.0). This study also reviewed the literature on t-shirts and fit, the application of pattern and design improvements for different body types, verifying fit and size for each body type, and applying virtual fit effects using geometric forms. Frequency analysis and non-parametric verification were conducted using the Friedman test. The results showed that t-shirts with a horizontal rectangular shape was an effective design and that t-shirts with an inverted triangular structure also had a positive effect. In contrast, square t-shirts exhibited minimal effectiveness. These findings are expected to contribute to the consideration of customized shapes according to body type in t-shirt design. Research on customized virtual cropped t-shirts reflecting various body types can expand fit satisfaction studies, particularly amid the increasing trend of online shopping.

A Study on Urban form of Jinhae Radial-Grid Planning (진해 시가지의 방사-격자 도시 형태에 관한 연구)

  • Shin, Gunsoo
    • Journal of architectural history
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    • v.33 no.1
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    • pp.19-31
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    • 2024
  • Jinhae is the oldest Western-style radial and grid city on the Korean Peninsula, and it also has the most defined structure to date, remaining largely unchanged and unlike any other in Korea. The Jinhae town plan was completed immediately after the signing of the Japan-Korea Treaty. Although the city of Jinhae was built by the Japanese, its overall organizational principle is clearly a radial-grid form that was established in the West. The Jinhae radial-grid planning was elaborately constructed with multiple layers of overlapping structures. It is the result of the application of geometry that creates symmetry and hierarchy in European countries, and the simultaneous consideration of road hierarchy and land form in the process of combining radial and grid forms. To reveal these points, four analyses are performed. First, the formation process of Western radial and grid streets is reviewed and compared to derive review points for Jinhae City. Second, the layout and geometric characteristics of radial streets are discussed. Third, the hierarchical characteristics and connections of grid streets are analyzed. The last part is a comparative analysis of the plan and the final realization.

인공지능 기반 3차원 공간 복원 최신 기술 동향

  • Im, Seong-Hun
    • Broadcasting and Media Magazine
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    • v.25 no.2
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    • pp.17-26
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    • 2020
  • 최근 스마트폰에서의 증강현실, 미적 효과의 증대(예, 라이브 포커싱) 등의 어플리케이션을 제공하기 위해 모바일 기기에서의 3차원 공간 복원 기술에 대한 관심이 증가하고 있다. 소비자들의 요구에 발 맞춰 최근 스마트폰 제조사는 모든 플래그십 모델에 다중 카메라 및 뎁스 센서(거리 측정 센서)를 탑재하는 추세이다. 본 고에서는 모바일 폰에 탑재되고 있는 대표적인 세 축의 뎁스 추정(공간 복원) 방식에 대해 간단히 살펴보고, 최근 심층학습(Deep learning)의 등장으로 기술 발전의 새로운 국면에 접어 든 다중 시점 매칭(Multi-view stereo) 방법에 대해 소개하고자 한다. 심층 신경망이 재조명 받은 2012년 전까지 주류 연구 방향이었던 전통 기하학 기반의 방법에 대한 소개를 시작으로 심층 신경망기반의 방법론으로의 발전된 형태를 살펴본다. 또한, 신경망기반의 방법론은 크게 3 세대로 나누어 각 세대별 특징에 대해 자세히 살펴보고, 다양한 데이터에 대한 실험 결과를 통해 세대별 공간 복원 결과를 비교 분석한다.