• Title/Summary/Keyword: 기업 아카이브

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A Study on Collecting and Utilizing Participatory Meteorological Record Information through Crowdsourcing (크라우드소싱을 통한 참여형 기상기록정보의 수집과 활용에 관한 연구)

  • Lee, Jaeneung;Lee, Seunghwi
    • Journal of Korean Society of Archives and Records Management
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    • v.19 no.2
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    • pp.109-145
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    • 2019
  • Citizens are becoming providers of weather information through crowdsourcing on the Internet. In Korea and abroad, national weather service organizations and companies are using weather information provided by citizens for weather forecasting. Recently, it is necessary to pay attention to the changes and the current status of the producers of meteorological information in the meteorological field as they are aware of the importance of information management including data in academia. In this paper, first, the present status and problems of the weather observation network constructed by each weather information producer were identified. Second, to confirm the crowdsourcing in the meteorological area, the researchers directly participated in the weather forecasting process through crowdsourcing and analyzed the collection, utilization, and the possibility of weather record information. Third, prospects for the utilization of weather information through crowdsourcing were presented.

A Study on Strategic Alliances between Terrestrial Broadcasters and Content Start-ups with a Focus on KBS LABS (지상파방송사와 콘텐츠 스타트업의 전략적 제휴에 관한 연구: 'KBS LABS'를 중심으로)

  • Park, Hee Bong
    • The Journal of the Korea Contents Association
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    • v.19 no.5
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    • pp.644-657
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    • 2019
  • This study examines the types of strategic alliances formed between terrestrial broadcasters and content start-ups, their resource inter-dependence and the dynamic evolution of their relationship through a case study of KBS Labs, a strategic alliance between KBS and content start-ups. Mergers, acquisitions and strategic alliances sought by large media companies or strategic alliances made only between disparate providers in broadcasting and telecommunications industries are now actively pursued by traditional media and start-ups. The alliances between traditional media and start-ups are beneficial to both parties: traditional media can quickly implement start-ups' innovative ideas and business models and start-ups can tap into not only vast amounts of content being created by or in the archives of traditional media but also their capital, office space and reputation. Therefore, the case study of KBS Labs will help draw out important implications for motivating strategic alliances between traditional media and start-ups. To this end, the resource-based view and the evolutionary theory of the firm are adopted to explore the characteristics and development process of the KBS Labs business.

A Study on the Improvement of Entity-Based 3D Artwork Data Modeling for Digital Twin Exhibition Content Development (디지털트윈 전시형 콘텐츠 개발을 위한 엔티티 기반 3차원 예술작품 데이터모델링 개선방안 연구)

  • So Jin Kim;Chan Hui Kim;An Na Kim;Hyun Jung Park
    • Smart Media Journal
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    • v.13 no.1
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    • pp.86-100
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    • 2024
  • Recently, a number of virtual reality exhibition-type content services have been produced using archive resources of visual art records as a means of promoting cultural policy-based public companies. However, it is by no means easy to accumulate 3D works of art as data. Looking at the current state of metadata in public institutions, there was no digitalization of resources when developing digital twins because it was built based on old international standards. It was found that data modeling evolution is inevitable to connect multidimensional data at a capacity and speed that exceeds the functions of existing systems. Therefore, the elements and concepts of data modeling design were first considered among previous studies. When developing virtual reality content, when it is designed for the migration of 3D modeling data, the previously created metadata was analyzed to improve the upper elements that must be added to 3D modeling. Furthermore, this study demonstrated the possibility by directly implementing the process of using newly created metadata in virtual reality content in accordance with the data modeling process. If this study is gradually developed in the future, metadata-based data modeling can become more meaningful in the use of public data than it is today.