• Title/Summary/Keyword: 근접 기반

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A Motion Correspondence Algorithm based on Point Series Similarity (점 계열 유사도에 기반한 모션 대응 알고리즘)

  • Eom, Ki-Yeol;Jung, Jae-Young;Kim, Moon-Hyun
    • Journal of KIISE:Software and Applications
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    • v.37 no.4
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    • pp.305-310
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    • 2010
  • In this paper, we propose a heuristic algorithm for motion correspondence based on a point series similarity. A point series is a sequence of points which are sorted in the ascending order of their x-coordinate values. The proposed algorithm clusters the points of a previous frame based on their local adjacency. For each group, we construct several potential point series by permuting the points in it, each of which is compared to the point series of the following frame in order to match the set of points through their similarity based on a proximity constraint. The longest common subsequence between two point series is used as global information to resolve the local ambiguity. Experimental results show an accuracy of more than 90% on two image sequences from the PETS 2009 and the CAVIAR data sets.

Approaching Target above Ground Tracking Technique Based on Noise Covariance Estimation Method-Kalman Filter (잡음 공분산 추정 방식을 적용한 칼만필터 기반 지면밀착 접근표적 추적기법)

  • Park, Young-Sik
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.10
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    • pp.810-818
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    • 2017
  • This paper presents the approaching target above ground tracking based on Kalman filter applied to the proximity sensor for the active defense system. The proximity sensor located on the front of the countermeasure is not easy to detect when the anti-tank threat enters a fragment dispersion range due to limited antenna beamwidth. In addition, it is difficult for the proximity sensor to detect the anti-tank threat accurately at a terrestrial environment including various clutters. To solve these problems, this study presents the approaching target above ground tracking based on Kalman filter and applies the novel estimation method for a noise covariance matrix to improve a tracking performance. Then, a high tracking performance of Kalman filter applied the proposed noise covariance matrix is presented through field firing test results and the validity of the proposed study is examined.

Policies of Trajectory Clustering in Index based on R-trees for Moving Objects (이동체를 위한 R-트리 기반 색인에서의 궤적 클러스터링 정책)

  • Ban ChaeHoon;Kim JinGon;Jun BongGi;Hong BongHee
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.507-520
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    • 2005
  • The R-trees are usually used for an index of trajectories in moving-objects databases. However, they need to access a number of nodes to trace same trajectories because of considering only a spatial proximity. Overlaps and dead spaces should be minimized to enhance the performance of range queries in moving-objects indexes. Trajectories of moving-objects should be preserved to enhance the performance of the trajectory queries. In this paper, we propose the TP3DR-tree(Trajectory Preserved 3DR-tree) using clusters of trajectories for range and trajectory queries. The TP3DR-tree uses two split policies: one is a spatial splitting that splits the same trajectory by clustering and the other is a time splitting that increases space utilization. In addition, we use connecting information in non-leaf nodes to enhance the performance of combined-queries. Our experiments show that the new index outperforms the others in processing queries on various datasets.

Mobile Application and Service Discovery Protocol for Device-to-Device Communication (기기 간 직접통신을 위한 모바일 어플리케이션 및 서비스 디스커버리 프로토콜)

  • Choi, Kae Won;Lee, Hyun;Chang, Sung Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.10
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    • pp.908-917
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    • 2013
  • In this paper, we propose a discovery protocol for finding nearby mobile applications and services in a device-to-device communications system. The device-to-device communication technology enables proximity-based services such as mobile social networks and mobile marketing. For realizing these proximity-based services, it is essential to design a discovery protocol which pinpoints the devices with mobile applications of interest among hundreds and thousands of devices in proximity. In the infrastructure-less networks such as ad hoc networks, we can design the discovery protocol that periodically broadcasts a short discovery code containing the compressed information of the mobile applications. In this paper, we design the discovery protocol with the discovery code generated by using a hash function and a Bloom filter. We also mathematically analyze the performance of the proposed protocol.

Design for Proximity Voice Chat System in Multimedia Environments

  • Jae-Woo Chang;Jin-Woong Kim;Soo Kyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.83-90
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    • 2024
  • In this paper, we propose a solution to apply a proximity voice dialog system to voice dialog technology, one of the interaction systems in multimedia environments. A voice dialog between multiple users in a multimedia space is designed by adjusting the volume of the voice according to the distance between the user avatars and muting the user who is beyond the audible distance. The main feature of this research is a reliable UDP-based active server system that delivers low-quality voice data to users who are far away based on distance and does not transmit voice data to users who enter the inaudible area for economic development. The performance of the proposed system was measured in a previously completed project based on the Unity game engine, and it is expected that the system proposed in this research will be actively used in environments that provide interaction between multiple users such as met averse content and real-time battle action games.

A Empirical Study on Recommendation Schemes Based on User-based and Item-based Collaborative Filtering (사용자 기반과 아이템 기반 협업여과 추천기법에 관한 실증적 연구)

  • Ye-Na Kim;In-Bok Choi;Taekeun Park;Jae-Dong Lee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.714-717
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    • 2008
  • 협업여과 추천기법에는 사용자 기반 협업여과와 아이템 기반 협업여과가 있으며, 절차는 유사도 측정, 이웃 선정, 예측값 생성 단계로 이루어진다. 유사도 측정 단계에는 유클리드 거리(Euclidean Distance), 코사인 유사도(Cosine Similarity), 피어슨 상관계수(Pearson Correlation Coefficient) 방법 등이 있고, 이웃 선정 단계에는 상관 한계치(Correlation-Threshold), 근접 N 이웃(Best-N-Neighbors) 방법 등이 있다. 마지막으로 예측값 생성 단계에는 단순평균(Simple Average), 가중합(Weighted Sum), 조정 가중합(Adjusted Weighted Sum) 등이 있다. 이처럼 협업여과 추천기법에는 다양한 기법들이 사용되고 있다. 따라서 본 논문에서는 사용자 기반 협업여과와 아이템 기반 협업여과 추천기법에 사용되는 유사도 측정 기법과 예측값 생성 기법의 최적화된 조합을 알아보기 위해 성능 실험 및 비교 분석을 하였다. 실험은 GroupLens의 MovieLens 데이터 셋을 활용하였고 MAE(Mean Absolute Error)값을 이용하여 추천기법을 비교 하였다. 실험을 통해 유사도 측정 기법과 예측값 생성 기법의 최적화된 조합을 찾을 수 있었고, 사용자 기반 협업여과와 아이템 기반 협업여과의 성능비교를 통해 아이템 기반 협업여과의 성능이 보다 우수했음을 확인 하였다.

A GIS-based Analysis of Spatial Patterns of Individual Accessibility: A Critical Examination of Spatial Accessibility Measures (GIS를 이용한 접근성의 공간적 패턴 분석: 공간적 접근성 측정방법에 대한 비판적 검토)

  • Kim Hyun-Mi
    • Journal of the Korean Geographical Society
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    • v.40 no.5 s.110
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    • pp.514-532
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    • 2005
  • The purpose of this study is to critically examine conventional spatial measures of individual accessibility, which are based on the notion of spatial proximity, the single reference location, and the unlinked travel model. Using space-time accessibility measures with the travel-activity diary data set of Portland Metro, US, three expectations from spatial measures on spatial patterns of individual accessibility were empirically examined: (1) does individual accessibility decrease with an increase of distance from the CBD?; (2) does the spatial pattern of accessibility resemble that of urban opportunity density pattern?; and (3) are spatial patterns of individual accessibility of different socio- demographic population groups basically similar as people in the same area share the same geographic characteristics regardless of gender, race, age, and so on? First of all, the results showed that spatial variations in individual accessibility were not directly determined by spatial proximity and opportunity density as suggested by previous accessibility measures. The spatial pattern of individual accessibility was dramatically different from that of urban opportunity density High peaks of accessibility level were found far away from the CBD and regional centers. This finding might be associated with the importance of multi-reference locations and linked travels in shaping accessibility in reality. Furthermore, this study found that spatial patterns of accessibility clearly differ between men and women. These findings suggest that access requires more than proximity, and that the interaction between person-specific space-time constraints and the consequential availability of urban opportunities in space-time renders different accessibility experiences to people even in the same region, which would be one of the key ingredients missing from conventional spatial measures of accessibility.

Korean Phoneme Sequence based Word Embedding (한국어 음소열 기반 워드 임베딩 기술)

  • Chung, Euisok;Jeon, Hwa Jeon;Lee, Sung Joo;Park, Jeon-Gue
    • Annual Conference on Human and Language Technology
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    • 2017.10a
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    • pp.225-227
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    • 2017
  • 본 논문은 한국어 서브워드 기반 워드 임베딩 기술을 다룬다. 미등록어 문제를 가진 기존 워드 임베딩 기술을 대체할 수 있는 새로운 워드 임베딩 기술을 한국어에 적용하기 위해, 음소열 기반 서브워드 자질 검증을 진행한다. 기존 서브워드 자질은 문자 n-gram을 사용한다. 한국어의 경우 특정 단음절 발음은 단어에 따라 달라진다. 여기서 음소열 n-gram은 특정 서브워드 자질의 변별력을 확보할 수 있다는 장점이 있다. 본 논문은 서브워드 임베딩 기술을 재구현하여, 영어 환경에서 기존 워드 임베딩 사례와 비교하여 성능 우위를 확보한다. 또한, 한국어 음소열 자질을 활용한 실험 결과에서 의미적으로 보다 유사한 어휘를 벡터 공간상에 근접시키는 결과를 보여 준다.

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셀룰러 네트워크 기반의 D2D 통신 기술 현황

  • Seong, Seon-Ik;Hong, Jong-U;Kim, Gyeong-Su;Park, Seung-Il;Park, Cheon-U;Choe, Seong-Hyeon;Lee, Gwang-Bok
    • Information and Communications Magazine
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    • v.29 no.7
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    • pp.97-105
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    • 2012
  • D2D(Device-to-Device) 통신이란 기지국, AP(Access Point) 등의 인프라를 거치지 않고 단말기 간에 직접 트래픽을 전달하는 통신 방법이다. 기존의 인프라를 통한 통신에 비해 D2D 통신은 근접성의 이점을 통해 자원의 효율성을 높이고 인프라의 부하를 줄일 수 있다. 특히 셀룰러 네트워크를 기반으로 한 D2D 통신은 전력 절약, 접속 시간 단축, 주파수 자원 절약 등의 이점이 있기 때문에 최근 이에 대한 다양한 연구가 발표되고 있다. 본고에서는 셀룰러 네트워크를 기반으로 한 D2D 통신기술을 소개하고 단말 탐색과 데이터 통신의 두 단계로 나누어 기술 현황을 알아본다.

Korean Phoneme Sequence based Word Embedding (한국어 음소열 기반 워드 임베딩 기술)

  • Chung, Euisok;Jeon, Hwa Jeon;Lee, Sung Joo;Park, Jeon-Gue
    • 한국어정보학회:학술대회논문집
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    • 2017.10a
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    • pp.225-227
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    • 2017
  • 본 논문은 한국어 서브워드 기반 워드 임베딩 기술을 다룬다. 미등록어 문제를 가진 기존 워드 임베딩 기술을 대체할 수 있는 새로운 워드 임베딩 기술을 한국어에 적용하기 위해, 음소열 기반 서브워드 자질 검증을 진행한다. 기존 서브워드 자질은 문자 n-gram을 사용한다. 한국어의 경우 특정 단음절 발음은 단어에 따라 달라진다. 여기서 음소열 n-gram은 특정 서브워드 자질의 변별력을 확보할 수 있다는 장점이 있다. 본 논문은 서브워드 임베딩 기술을 재구현하여, 영어 환경에서 기존 워드 임베딩 사례와 비교하여 성능 우위를 확보한다. 또한, 한국어 음소열 자질을 활용한 실험 결과에서 의미적으로 보다 유사한 어휘를 벡터 공간상에 근접시키는 결과를 보여 준다.

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