• Title/Summary/Keyword: 그레이 이론

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Basic Study for Theoretical Design of Rock Blots at Seong Ju Tunnel (성주 터널에 사용될 Rock Bolt의 이론적인 설계 기준에 관하여)

  • 강선덕
    • Explosives and Blasting
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    • v.16 no.2
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    • pp.23-33
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    • 1998
  • This study has been carried out to design the standards of rock bolts which are recommended to be used for supporting material in Seong Ju tunnel, Under recently planned to construct. Due to the weak bedding rocks along the Tunnel, NATM supporting method is assumed to be applied and the design and calculation for rock bolts which are important material for this supporting method. Though the study, the results obtained are as follows. 1) The rocks defined s coarse sandstone, fine sandstone, medium sandstone, sandy shale and silty shale are normal rocks in strength, and black shale, greywacke and conglomerate are weak rocks in strength. 2) When the length of 3∼4meters of rock bolts are used, the distances of bolts are supposed to be 1.3∼1.8m in sandstone and 1.3∼2.0m in shale and for greywacke the distance should be 1.5m.

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On bi(必, necessity) and xianzhi(先知, a priori knowledge) of Mojing (『묵경』에 있어서 '선지(先知)'와 '필(必)' 개념의 문제)

  • Chong, Chaehyun
    • (The)Study of the Eastern Classic
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    • no.35
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    • pp.275-295
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    • 2009
  • The aim of this paper is to reject Graham's interpretation of bi (必) and xianzhi (先知) of Later Mohists' Mojing ("墨經") as logical necessity and a priori knowledge respectively. Graham's interpretations of them are based on his beliefs that Mojing distinguishes lun (論), the art of description from bian (辯), the art of inference in the Mohist disciplines and that the latter art should be seen as such a rigorous proof as Euclidean geometry even though it is not a Western formal logic. His beliefs also start from his distinguishing 'knowledge of names' from 'knowledge of conjunction of names and objects' according to the objects of knowledge. In my reading, the art of description and the art of inference, however, can't be sharply distinguished each other in Mojing and bi and xianzhi should be taken as suggesting both a normative necessity and an empirical necessity. A normative necessity is derived from 'normative theory of definition' which comes form the theory of rectification of names in China. The normative theory of definition, unlike the descriptive theory of definition, defines terms normatively rather than descriptively. For example, although such a definition of father, 'father is beneficient', has the form of being descriptive, but it actually is prescriptive and therefore means 'father should be beneficient'. Through this normative theory of definition, empirical knowledge, as long as it is a knowledge, is seen as necessary and so can't be wrong. To conclude, for Mohists an empirical knowledge is always a basis of an inferential knowledge or a priori knowledge, so Mohists' a priori knowledge is not really a fundamental knowledge and its necessity therefore is nothing but both a normative necessity and an empirical necessity.

The Development of Global Design Process (글로벌 디자인 프로세스 구축)

  • 김태호;홍정표;양종열;이유리;오민권;이건표
    • Archives of design research
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    • v.14 no.2
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    • pp.107-116
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    • 2001
  • Nowadays, The market environment is not static, but dynamic, it therefore requires global competition for the competitive advantage of product design in global market across boundaries. So if companies do not thoroughly understand core values, needs of consumers, and do not properly meet them, they cannot get the competitive advantage in global market for consumers. Therefore, the goal of this research is to develop a new design process for global markets through developing the on-line research analysis program and data-base. For this study, the researchers established a research framework associated with values, benefits and design attributes and developed a Global Design Process program through empirical researches. This research program is a upgraded system adapted to the digital period drastically.

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The Future and Prospects of NFT Art : On the basis of Actor-Network Theory (NFT 아트의 미래와 전망 : 행위자네트워크 이론을 중심으로)

  • Cheon, Mi Lim;Kim, Hong Kyu
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.397-405
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    • 2022
  • NFT art is a new art formed based on NFT technology. This is attracting great attention in the existing art world and art market. Therefore, it is required to analyze whether NFT art can establish itself as a new area of art. Therefore, the formation and development process of NFT art is analyzed from the perspective of Actor-Network Theory of Science and Technology and Studies, and the case of NFT artist 'beeple' is a representative example. It also discusses the artistic value of NFT art and its relationship with traditional art networks based on the aesthetics of science and technology researcher Graham Harman. In particular, it analyzes the future and genre sustainability of NFT art through the case of NFT project "Cryptopunks" and "PUNKISM" advocating a new art genre. By analyzing NFT art with ANT, I would like to raise a technical, aesthetic, and philosophical questions and propose a positive prospect as a new art genre.

Construction of Static 3D Ultrasonography Image by Radiation Beam Tracking Method from 1D Array Probe (1차원 배열 탐촉자의 방사빔추적기법을 이용한 정적 3차원 초음파진단영상 구성)

  • Kim, Yong Tae;Doh, Il;Ahn, Bongyoung;Kim, Kwang-Youn
    • Journal of the Korean Society for Nondestructive Testing
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    • v.35 no.2
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    • pp.128-133
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    • 2015
  • This paper describes the construction of a static 3D ultrasonography image by tracking the radiation beam position during the handy operation of a 1D array probe to enable point-of-care use. The theoretical model of the transformation from the translational and rotational information of the sensor mounted on the probe to the reference Cartesian coordinate system was given. The signal amplification and serial communication interface module was made using a commercially available sensor. A test phantom was also made using silicone putty in a donut shape. During the movement of the hand-held probe, B-mode movie and sensor signals were recorded. B-mode images were periodically selected from the movie, and the gray levels of the pixels for each image were converted to the gray levels of 3D voxels. 3D and 2D images of arbitrary cross-section of the B-mode type were also constructed from the voxel data, and agreed well with the shape of the test phantom.

An Image Retrieval Technique using Entropy and Color Features (엔트로피와 색채 특징을 이용한 영상 검색 기법)

  • Kim, Tae-Hui;Jeong, Dong-Seok
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.3
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    • pp.282-290
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    • 1999
  • 본 논문에서는 영상 데이터베이스에서의 색인화를 위해 화소간의 엔트로피(inter-pixel entropy)측면에서 영상을 해석하여 특징을 추출하는 색인기법을 제안하였다. 엔트로피를 정량적으로 나타내기 위하여 PIM(picture information measure)에 기반한 특징을 각각의 영상들로부터 추출하여 색인으로 사용하였다. 엔트로피에 기반 하는 특징은 한 영상에 대하여 3가지를 추출하였다. 첫 번째 특징은 원 영상으로부터 직접 값들을 추출하였고 영상의 해상도와 그레이 레벨을 낮추어 가면서 얻어지는 영상들로부터 두 번째, 세번째 의 엔트로피 특징을 각각 추출하였다. 일반적으로 영상의 경우에 엔트로피가 높은 영역에 정보가 집중되는 경향이 있고 엔트로피가 낮은 영역에서는 배경 영역 등의 정보를 추출하게된다. 이러한 이유로 색채 특쟁은 엔트로피에 따라서 분리된 영역에서 추출하였다. 전역검색(global search)은 엔트로피 특징을 이용하였고 색채 특징을 이용하여 지역 검색(local search)을 시도하였다. 실험은 색채와 엔트로피로 식별이 유용한 꽃 영상을 사용하였는데 원치 않는 영상이 상위 단계에서 나타나는 빈도가 기존의 타 기법에 비해 줄어들었다.

A Study of Expression Visual Image in 2D Animation (2D애니메이션에서의 시각이미지표현에 관한 연구 -그레이브스의 명암이론을 중심으로-)

  • Kim, Kwang-Hwan
    • Cartoon and Animation Studies
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    • s.9
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    • pp.94-111
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    • 2005
  • Sight is one of the Important physical function of understand and express everyday life or artistic worts. 80% of the whole cognitive information on things and spaces comes from sight among man's five sense. This proves that the function of sight has much influence upon senses and perceptions, and such influence evokes a varier of emotional response. Emotion is an important element in framing an animation work, and need various equipment to evoke audience's impressions. Such elements as event, circumstance, time, and space are equipments for the emotional experience of audience.

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A Study on the Beam forming method suitable receive area shape using planar array antenna (평면 배열 안테나를 이용한 수선 지역 형태에 적합한 빔 형성 방법에 관한 연구)

  • 이봉수;장재철;안도희
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.1
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    • pp.90-96
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    • 2003
  • In this paper, arranged the isotropic point source of N number with the structure which is identical with the receive area. And against the array structure which has the radiation pattern which is identical with the receive area it researched. The arranged the element space flees grating lobe and in order to set the characteristic of optimum with half-wave equally space it selects. After inducing the array factor of each array structure, it calculated a radiation pattern. As a result of, the radiation pattern of the each Planar array antenna with structure of the receive area was similar and the possibility of getting an beam characteristic it was.

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Analysis on Emotional visual image in Lion King : Focusing on the relationship with Graves theory (<라이온 킹>에 나타난 정서표현의 시각이미지 분석 : 그레이브스 명암이론과의 관계를 중심으로)

  • Kim, Kwang-Hwan
    • Cartoon and Animation Studies
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    • s.15
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    • pp.73-88
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    • 2009
  • Light is a basic force that functions in all the formative arts. Light (brightness) is an important subject of study in that it contains the force to control emotion and has much influence upon the shaping of a visual image and a feeling. If an artist systematizes the characteristics of brightness and creates an image, he or she can acquire a useful tool of expression. Because light is a powerful medium of expression of a visual image, a study on the characteristics of brightness for the emotional expression of an image in the contextual relationship with narratives seemingly has a crucial meaning. Emotion is influenced by a visual image very much, and a visual image is inevitably influenced by light. The brightness by light is basically classified into bright, dim, and dark. And the three basic stages of brightness specialize an image according to the setting of scope of maximal and minimal luminosity, and the image is further differentiated by the size of bright portion or dark portion. Since emotion is such a phenomenon as immaterial and psychological, it is difficult to break down it. Furthermore, clarifying the principle of an image in which the shade of light is associated is impossible. However, the width of luminosity and the change of size can give quite a change to a visual image, and the visual image has further influence upon man's emotion too. Although the influence of brightness upon a visual image varies with extents, circumstances, and personal tastes and interests, even the same image clearly changes with the adjustment of brightness.

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Radio Resource Management using a Game Theoretic Approach Method in Heterogeneous Wireless Networks (이종 네트워크 환경에서 게임 이론적 접근방법을 이용한 무선 자원관리)

  • Kim, Nam-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.3
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    • pp.2178-2184
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    • 2015
  • With the development of wireless network technologies, mobile users may use various networks easily and expect more advanced services. On the other hand, it may bring on some problems with network resource management that should lead the service provider to improve the current service quality and manage the network resource efficiently. This paper proposes the optimized radio resource management (RRM) scheme that integrates the Grey Relational Analysis (GRA) and game theory. The first applies the GRA to determine the Grey Relation Coefficient (GRC) factors that represent the network preference, and the network provider then selects the requested service that provide maximum payoff through Nash Equilibrium. Six requested services that have one application service among four different types of service classes were considered and the game was played repeatedly. In WiMAX, WLAN 1 and WLAN 2 game, the maximum payoff of each players was 93, 90.6 and 92.8 respectively. The experimental results show that every requested service can be selected by the network provider. Consequently, the proposed radio resource management mechanism is more effective in heterogeneous wireless networks.