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The Weldability Estimation for the Purpose of Real-Time Inspection and Control (실시간 검사 및 제어를 목적으로 한 용접성 평가)

  • Lee, Jeong-Ick
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.3
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    • pp.605-610
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    • 2008
  • Through welding fabrication, user can feel unsatisfaction of surface quality because of welded defects, Generally speaking, these are called weld defects. For checking these defects effectively without time loss effectively, weldability estimation system setup is an urgent thing for detecting whole specimen quality. In this study, by laser vision camera, catching a rawdata on welded specimen profiles, treating vision processing with these data, qualitative defects are estimated from getting these information at first. At the same time, for detecting quantitative defects, whole specimen weldability estimation is pursued by multifeature pattern recognition, which is a kind of fuzzy pattern recognition. For user friendly, by weldability estimation results are shown each profiles, final reports and visual graphics method, user can easily determined weldability. By applying these system to welding fabrication, these technologies are contribution to on-line weldability estimation.

Study on a Model-based Design Technique for Monitoring and Control of a Vehicle Cluster (자동차 클러스터의 감시 및 제어를 위한 모델기반설계 기법 연구)

  • Kim, Dong Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.27 no.1
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    • pp.35-41
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    • 2017
  • This paper presents the development of a monitoring and control system for a vehicle cluster using a model-based design technique. For MBD(model-based design), MATLAB GUI(Graphic User Interface), M programs, simulink, state flow, and tool boxes are used to monitor a number of data such as warning, interrupts, and etc. connected to a real vehicle cluster. As a monitoring tool, a PC(Personal Computer) station interworks with the real vehicle cluster through the interface commands of tool boxes. Thus, unlike existing text-based designs, the MBD based vehicle cluster system provides very easy algorithm updates and addition, since it offers a number of blocks and state flow programs for each functional actions. Furthermore, the proposed MBD technique reduces the required time and cost for the development and modification of a vehicle cluster, because of verification and validation of the cluster algorithm on the monitor through a PC.

Validating Dozer Productivity Computation Models (도저 생산성 연산모델 비교 연구)

  • Kim, Ryul-Hee;Park, Young-Jun;Lee, Dong-Eun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.39 no.4
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    • pp.531-540
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    • 2019
  • Existing dozer productivity computation models use different input variables, formulas, productivity correction factors, and experimental data source. This paper presents a method that characterizes the productivity outputs obtained by the PLS model and the Caterpillar model that are accepted as industry standards. The method identifies the input variables to be collected from the site, the performance charts to be referenced, and the formulas and implements them in a single computational tool. This study verifies that the PLS model may replace the manual computational process of Caterpillar model by eliminating reliance on graphics manipulation. Replacing the Caterpillar model with the PLS model and implementing the process as a function contributes to assess the productivity of a dozer timely by encouraging to utilize real-time information collected directly from the site. This study allows researchers and practitioners to effectively deal with the values of productivity correction factors collected from the job site and to control the productivity. The practicality and effectiveness of the method have been validated by applying to a project case.

The Meta-Analysis on Effects of Arduino-Based Education for Secondary School Students (중·고등학생 대상 아두이노 활용 교육의 효과에 대한 메타분석)

  • Jang, Bong Seok
    • Journal of Industrial Convergence
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    • v.19 no.3
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    • pp.61-65
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    • 2021
  • This study aimed to analyze effects of Arduino-based education for secondary school students through meta-analysis. Prior studies including journal articles and theses were selected through rigorous review. The researcher calculated the overall effect size and effect sizes by categorical variables. Research findings are as follows. First, the total effect size of Arduino-based education was 0.537. Second, the effect sizes by type of dependent variables were the affective domain 0.849 and the cognitive domain 0.479. Third, the effect sizes by school level were the middle school 0.796 and the high school 0.474. Fourth, the effect sizes by subject areas were music 1.255, science 0.562, technology 0.443, and information 0.429. Fifth, the effect sizes by types of programming were the graphic-based programming 0.543 and the text-based programming 0.376.

Discussion on the Concept of Terminology in the Introduction of Virtual Studio (가상스튜디오 도입기의 용어 개념에 관한 논의)

  • Nah, So-Mi
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.91-98
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    • 2022
  • Currently, new terms are overflowing with the development of technology from VR, AR, XR to Metaverse. Every time a term is generated in this way, society considers it a new technology and tends to use it enthusiastically, but there is confusion in correctly understanding and utilizing the category of the term. He would like to discuss the virtual studio that played an important role in the development of broadcasting CG (Computer Graphics) technology in the 1990s, and talk about the introduction of new terms in the past and how to use them. Therefore, this paper examines the gap between chaos and upright each time a term is generated based on the time when the virtual studio is introduced, and analyzes the utilization of new technology from the past through the introduction machine manufacturing case. By examining the past technological development processes expressed by remediation, this paper argues that the current situation is not a new technology but an expression of a new term, that is, a phenomenon that appears during the gradual development of technology. It is something to do.

Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.49-57
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    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.

A Study on the Early Computer Utilization in Korean Broadcasting: Focusing on the History of Election Broadcasting(1985-1992) (한국 방송에서 초기 컴퓨터 활용에 관한 연구: 선거 개표방송 변천사를 중심으로(1985년-1992년))

  • Nah, So-Mi
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.301-307
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    • 2022
  • Today, each broadcasting station makes the best use of CG (computer Graphics), which is the latest technology in election broadcasting, and competes to attract the eyes of viewers. This paper investigated the history of CG technology and design transitions in election ballot counting broadcasts from the perspective of CG designers. From the 1980s, when computer-based election ballot counting began, to the full-scale use of virtual studios, the image and technology produced by CG while watching the ballot-counting broadcast video of general elections, presidential elections, and local elections. We analyzed the utilization from various angles. In Korea, we started with the EDDS (Election Data Display System) developed in-house, created a database using a computer, and introduced manual animation CG every day from that time. After that, broadcasting stations focused on diverse and gorgeous CG image competition, and CG images were expanded from 2D to 3D while technology and design developed together. From 1985 to 1992, Korean broadcasting can be seen as a transitional period in which the image changes due to the emphasis on information power while utilizing digital technology.

The research of required components of package design based on the product attribute - Focus on the package design expressions of preserved flower brand 'Preserville' - (제품 속성에 기반한 패키지 디자인 구성 요건 연구 - 프리저브드 플라워 브랜드 '프리저빌' 패키지의 표현을 중심으로 -)

  • Kim, Naeri;Kwon, Hye Jin
    • Design Convergence Study
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    • v.16 no.4
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    • pp.81-98
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    • 2017
  • This study starts from the judgment that the evaluation about preserved flower package design has to be performed based on the product attribute. The principles and components of package design are reestablished from preceding researches, the product type model is suggested based on the product attribute. The 6 principles of package design are usability, esthetic element, attracting attention, creativity, identity and implication, and the 5 components of package design are form, material, color, graphics and branding factors. The product types are classified into 4 areas following the 2 axises. The 1 axis means the degree of perception risk on acquiring information and the other means the approaching type to expected effects about products. The characteristics of package design components are analyzed from the cases belonged at each area on the product type model. Based on the this model, the strategy of preserved flower package design is drawn. At last the package of 'Preserville' is analyzed, we find out the critical points and suggest the intention point in planning the preserved flower package.

A Product Model Centered Integration Methodology for Design and Construction Information (프로덕트 모델 중심의 설계, 시공 정보 통합 방법론)

  • Lee Keun-Hyoung;Kim Jae-Jun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.99-106
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    • 2002
  • Researches on integration of design and construction information from earlier era focused on the conceptual data models. Development and prevalent use of commercial database management system led many researchers to design database schemas for enlightening of relationship between non-graphic data items. Although these researches became the foundation fur the proceeding researches. they did not utilize the graphic data providable from CAD system which is already widely used. 4D CAD concept suggests a way of integrating graphic data with schedule data. Although this integration provided a new possibility for integration, there exists a limitation in data dependency on a specific application. This research suggests a new approach on integration for design and construction information, 'Product Model Centered Integration Methodology'. This methodology achieves integration by preliminary research on existing methodology using 4D CAD concept. and by development and application of new integration methodology, 'Product Model Centered Integration Methodology'. 'Design Component' can be converted into digital format by object based CAD system. 'Unified Object-based Graphic Modeling' shows how to model graphic product model using CAD system. Possibility of reusing design information in latter stage depends on the ways of creating CAD model, so modeling guidelines and specifications are suggested. Then prototype system for integration management, and exchange are presented, using 'Product Frameworker', and 'Product Database' which also supports multiple-viewpoints. 'Product Data Model' is designed, and main data workflows are represented using 'Activity Diagram', one of UML diagrams. These can be used for writing programming codes and developing prototype in order to automatically create activity items in actual schedule management system. Through validation processes, 'Product Model Centered Integration Methodology' is suggested as the new approach for integration of design and construction information.

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Analysis of Georeferencing Accuracy in 3D Building Modeling Using CAD Plans (CAD 도면을 활용한 3차원 건축물 모델링의 Georeferencing 정확도 분석)

  • Kim, Ji-Seon;Yom, Jae-Hong;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.2
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    • pp.117-131
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    • 2007
  • Representation of building internal space is an active research area as the need for more geometrically accurate and visually realistic increases. 3 dimensional representation is common ground of research for disciplines such as computer graphics, architectural design and engineering and Geographic Information System (GIS). In many cases CAD plans are the starting point of reconstruction of 3D building models. The main objectives of building reconstruction in GIS applications are visualization and spatial analysis. Hence, CAD plans need to be preprocessed and edited to adapt to the data models of GIS SW and then georeferenced to enable spatial analysis. This study automated the preprocessing of CAD data using AutoCAD VBA (Visual Basic Application), and the processed data was topologically restructured for further analysis in GIS environment. Accuracy of georeferencing CAD data was also examined by comparing the results of coordinate transformation by using digital maps and GPS measurements as the sources of ground control points. The reconstructed buildings were then applied to visualization and network modeling.