• Title/Summary/Keyword: 그래픽모델링프레임워크

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Integration of RFID into Wireless Sensor Networks: Architecture and Meta-Model Applied for Supply Chain Management Systems (WSN과 RFID의 통합: SCM을 위한 아키텍처와 메타모델)

  • Nguyen, Xuan Quy;Vishnu, Kumar;Kyung, Min-Gi;Min, Dug-Ki
    • 한국IT서비스학회:학술대회논문집
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    • 2008.05a
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    • pp.431-436
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    • 2008
  • 지난 몇 년 동안 컴퓨터 네트워크에는 다음과 같은 중요한 일이 발생하였다. 장치 대 장치, 기계 대 기계의 통신이 컴퓨터 네트워크에서 주요한 이슈로 떠오른 것이다. 그 중에 가장 눈에 띄는 주제 중 하나인 WSN에 속한 RFID이다. 이 RFID와 WSN의 통합에 대한 아이디어는 퍼베이시브 컴퓨팅에서 나오게 되었다. RFID와 WSN은 퍼베이시브 컴퓨팅의 주요 요소이고, 이 두 가지 기술은 현실 세계와 가상 세계를 묶어주는 역할을 한다. 하지만 RFID와 WSN은 각각 병렬적으로 개발되고 있으며, 비즈니스 애플리케이션의 통합을 위해서는 자세한 규칙과 방법들이 연구되어야 한다. 본 논문에서는 RFID와 WSN가 통합된 비즈니스 도메인을 위한 시스템 아키텍처 프레임워크 모델링을 제안한다. RFID와 WSN을 동시에 이용해서 SCM을 관리하는 것이다. 이를 위해서 RFID와 WSN, 각각의 기술에 대한 요소를 제안한다. 본 논문에서는 그래픽 모델링 환경(GME)을 이용해서 비즈니스 도메인을 위한 시스템 아키텍처 프레임워크 모델을 만든다.

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Development of the Media Art Contents Authoring Tool Using Eclipse-based GMF Technique (Eclipse기반 GMF 기법을 이용한 미디어 아트 콘텐츠 저작도구 개발)

  • Kwak, Jae-Ho;Piao, Songlin;Kim, Whoi-Yul
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.113-125
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    • 2011
  • We introduce a media art contents authoring tool called ECAS(Exhibition Contents Authoring System), and methodology employed in its development. ECAS was developed using the graphical user interface to overcome difficulties with existing authoring tools that are text-based. For efficient implementation of graphical user interface, GMF(Graphical Modeling Framework) technique by Eclipse was used. SWT(Standard Widget Toolkit) and JIT(Just-In-Time) were used to improve speed and performance of ECAS. We show convenience and efficiency of ECAS by comparing with existing media art contents authoring tools.

A Software Architecture Design Environment for Real-time Systems (실시간 시스템을 위한 소프트웨어 구조 설계 환경)

  • 강병도
    • Journal of Korea Society of Industrial Information Systems
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    • v.6 no.4
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    • pp.39-47
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    • 2001
  • Software architecture serves as a framework for understanding system component and their interrelationships. Software architectures can be reusable assets to achieve low costs, high productivity, and consistent quality. We have developed a software architecture design environment, called Happy Work. In this paper, we would like to present the structure and functions of Happy Work. Happy Work has two main functions. First, it provides a graphic editor for modeling of software architecture diagram. Second, it provides an ADL, called HWL(HappyWork language). HWL is a language that describes software architecture.

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A Study on Tool for Software Architecture Design (소프트웨어 구조 설계 지원 도구 개발에 관한 연구)

  • 강병도;이미경
    • Journal of Korea Society of Industrial Information Systems
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    • v.7 no.3
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    • pp.15-22
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    • 2002
  • As the size and complexity of software systems increase, the design and specification of overall system structure become more significant issues than the choice of algorithms and data structures of computation. Software architecture serves as a framework for understanding system components and their interrelationships. Software architectures can be reusable assets to achieve low costs, high productivity, and consistent quality. We have developed a software architecture design environment, called Happy Work. In this paper, we would like to present the structure and functions of Happy Work. Happy Work has two main functions. First, it Provides a graphic editor for modeling of software architecture diagram. Second it provides an ADL, called HWL(Happy Work language). HWL is a language that describes software architect

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The DEVS Integrated Development Environment for Simulation-based Battle experimentation (시뮬레이션 기반 전투실험을 위한 DEVS 통합 개발 환경)

  • Hwang, Kun-Chul;Lee, Min-Gyu;Han, Seung-Jin;Yoon, Jae-Moon;You, Yong-Jun;Kim, Sun-Bum;Kim, Jung-Hoon;Nah, Young-In;Lee, Dong-Hoon
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.39-47
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    • 2013
  • Simulation based Battle Experimentation is to examine the readiness for a battle using simulation technology. It heavily relies on the weapon systems modeling and simulation. To analyze the characteristics and complexity of the weapon systems in the experiment, the modeling & simulation environment has to be able to break down the system of systems into components and make the use of high fidelity components such as real hardware in simulation. In that sense, the modular and hierarchical structure of DEVS (Discrete EVent System Specification) framework provides potentials to meet the requirements of the battle experimentation environment. This paper describes the development of the DEVS integrated development environment for Simulation based Battle Experimentation. With the design principles of easy, flexible, and fast battle simulation, the newly developed battle experimentation tool mainly consists of 3 parts - model based graphical design tool for making DEVS models and linking them with external simulators easily through diagrams, the experiment plan tool for speeding up a statistic analysis, the standard components model libraries for lego-like building up a weapon system. This noble simulation environment is to provide a means to analyze complex simulation based experiments with different levels of models mixed in a simpler and more efficient way.

Location Service Modeling of Distributed GIS for Replication Geospatial Information Object Management (중복 지리정보 객체 관리를 위한 분산 지리정보 시스템의 위치 서비스 모델링)

  • Jeong, Chang-Won;Lee, Won-Jung;Lee, Jae-Wan;Joo, Su-Chong
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.985-996
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    • 2006
  • As the internet technologies develop, the geographic information system environment is changing to the web-based service. Since geospatial information of the existing Web-GIS services were developed independently, there is no interoperability to support diverse map formats. In spite of the same geospatial information object it can be used for various proposes that is duplicated in GIS separately. It needs intelligent strategies for optimal replica selection, which is identification of replication geospatial information objects. And for management of replication objects, OMG, GLOBE and GRID computing suggested related frameworks. But these researches are not thorough going enough in case of geospatial information object. This paper presents a model of location service, which is supported for optimal selection among replication and management of replication objects. It is consist of tree main services. The first is binding service which can save names and properties of object defined by users according to service offers and enable clients to search them on the service of offers. The second is location service which can manage location information with contact records. And obtains performance information by the Load Sharing Facility on system independently with contact address. The third is intelligent selection service which can obtain basic/performance information from the binding service/location service and provide both faster access and better performance characteristics by rules as intelligent model based on rough sets. For the validity of location service model, this research presents the processes of location service execution with Graphic User Interface.