• Title/Summary/Keyword: 균형무게장치

Search Result 2, Processing Time 0.016 seconds

A Study of Press Mechanism considering Dynamic Balance at High Speed Press (고속프레스에서 다이나믹 발렌스을 고려한 구동기구 연구)

  • Kim, J.E.;Hong, S.;Kim, J.;Heo, Y.M.;Cho, C.;Kang, J.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
    • /
    • 2008.05a
    • /
    • pp.243-246
    • /
    • 2008
  • The press machine is actuated by the rotating motion of crank shaft and the reciprocating motion of slide. In recent years, unbalance moments and forces to the main frame attract many researches, as press technology becomes more miniaturized, precise, and rapid. In order to control vibrations caused by the rapid motions of the crank shaft and slide, this paper studies a resolution reducing the unbalance at the high speed knuckle press.

  • PDF

Effects of Postural Balance at Game-based Visual Feedback Training of the Elderly (고령자의 게임기반 시각피드백 훈련에 따른 자세 균형 효과)

  • Yi, Jeong-Won;Yu, Mi;Lee, Ah-Reum;Kwon, Tae-Kyu
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.10
    • /
    • pp.9-18
    • /
    • 2013
  • In this paper, we analyzed the effects of game-based visual feedback training on postural balance control in young adults and older adults. We provided postural balance training by 23 young adults and 14 older adults and for four weeks in fifth minute a day and three days a week using IBalance(Cybermedic Inc., Korea). We evaluated the ability of postural balance using balance SD(Biodex, medicalscience Inc., USA) for the validation of game contents based on visual feedback training program. The results showed that postural stability and limits of stability of young adults and older adults were improved significantly before and after the training(p<0.05). Thus, the games of postural balance encouraged anterior, posterior, medial, lateral and multidirectional weight shifting regarding postural balance. Our study indicates that postural balance training of visual feedback based game could be adapted for improving postural balance. Moreover, we could develope of game contents for individuals and various ages for effective application of this game-based visual feedback training.