• 제목/요약/키워드: 권총설계

검색결과 2건 처리시간 0.019초

권총의 최대반동력 측정 시스템 구축 (Establishment of The System for Checking Peak Recoil Force in a Pistol)

  • 박문선;엄혁;구태완;강범수
    • 한국정밀공학회지
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    • 제16권1호통권94호
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    • pp.87-94
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    • 1999
  • The peak recoil force in a pistol have an effect on the reliability of the frame and target shooting. The experimental system has been established for measurement of the peak recoil force, which consists of force and velocity sensors, high speed camera. For effective operation of the system, a software has also developed, and combined with the hardwares. Several pistols have been tested and compared quantitatively on the peak recoil force and impact energy. It is concluded that the established system can be utilzed for checking peak force, and data accumulation for new pistol design.

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대화면 FPS 게임을 위한 레이저센서기반의 대형스크린과 레이저광원 권총의 설계와 구현 (Laser-recognizable Screen and Gun with Laser Source for Realistic Big Screen First Person Shooters Games)

  • 한녹손;김성환
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2008년도 춘계학술발표대회
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    • pp.481-484
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    • 2008
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPS on computer is commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen and laser gun, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.