• Title/Summary/Keyword: 권총설계

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Establishment of The System for Checking Peak Recoil Force in a Pistol (권총의 최대반동력 측정 시스템 구축)

  • Park, Moon-Sun;Um, Hyuk;Ku, Tae-Wan;Kang, Beom-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.1 s.94
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    • pp.87-94
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    • 1999
  • The peak recoil force in a pistol have an effect on the reliability of the frame and target shooting. The experimental system has been established for measurement of the peak recoil force, which consists of force and velocity sensors, high speed camera. For effective operation of the system, a software has also developed, and combined with the hardwares. Several pistols have been tested and compared quantitatively on the peak recoil force and impact energy. It is concluded that the established system can be utilzed for checking peak force, and data accumulation for new pistol design.

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Laser-recognizable Screen and Gun with Laser Source for Realistic Big Screen First Person Shooters Games (대화면 FPS 게임을 위한 레이저센서기반의 대형스크린과 레이저광원 권총의 설계와 구현)

  • Han, Ngoc-Son;Kim, Seong-Whan
    • Annual Conference of KIPS
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    • 2008.05a
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    • pp.481-484
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    • 2008
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPS on computer is commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen and laser gun, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.