• Title/Summary/Keyword: 군사시뮬레이션

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Effectiveness Analysis of Chemical Warfare System through Interoperation between Engineering Level and Engagement Level Models : Methodology and Environment (공학급/교전급 모델의 연동 시뮬레이션을 통한 화학전 효과도 분석 : 방법론 및 구현 환경)

  • Seok, Moon-Gi;Song, Hae-Sang;Kim, Tag-Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.1
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    • pp.71-81
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    • 2014
  • It is an important issue to evaluate the effectiveness of chemical warfare through modeling and simulation(M&S) technology. In this paper, we propose the M&S methodology and environment for the chemical warfare for effectiveness analysis. In detail, for modeling perspective, we propose three fundamental component models according to their behaviors, which are a chemical weapon, a detecting device system, and an engaging unit system. Among proposed models, the chemical weapon and the detecting device system models are represented by engineering-level system models, whereas the engaging unit system model are described as an engagement-level system model. For simulation perspective, we apply a hybrid simulation environment using High Level Architecture (HLA) to interoperate with the proposed engineering and engagement-level models. The proposed M&S methodology and environment enables to evaluate the effectiveness of the chemical warfare system considering the doctrines, the performance of device or weapon, and weather factors. To verify the efficiency of the proposed methodology and environment, we experimented three categorized case studies, which are related with those considering factors.

A Reconfigurable Integration Test and Simulation Bed for Engagement Control Using Virtualization (가상화 기반의 재구성 용이한 교전통제 통합시험시뮬레이션 베드)

  • Kilseok Cho;Ohkyun Jeong;Moonhyung Yoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.1
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    • pp.91-101
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    • 2023
  • Modeling and Simulation(M&S) technology has been widely used to solve constraints such as time, space, safety, and cost when we implement the same development and test environments as real warfare environments to develop, test, and evaluate weapon systems for the last several decades. The integration and test environments employed for development and test & evaluation are required to provide Live Virtual Construction(LVC) simulation environments for carrying out requirement analysis, design, integration, test and verification. Additionally, they are needed to provide computing environments which are possible to reconfigure computing resources and software components easily according to test configuration changes, and to run legacy software components independently on specific hardware and software environments. In this paper, an Integration Test and Simulation for Engagement Control(ITSEC) bed using a bare-metal virtualization mechanism is proposed to meet the above test and simulation requirements, and it is applied and implemented for an air missile defense system. The engagement simulation experiment results conducted on air and missile defense environments demonstrate that the proposed bed is a sufficiently cost-effective and feasible solution to reconfigure and expand application software and computing resources in accordance with various integration and test environments.

A Study of Artificial Intelligence Learning Model to Support Military Decision Making: Focused on the Wargame Model (전술제대 결심수립 지원 인공지능 학습방법론 연구: 워게임 모델을 중심으로)

  • Kim, Jun-Sung;Kim, Young-Soo;Park, Sang-Chul
    • Journal of the Korea Society for Simulation
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    • v.30 no.3
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    • pp.1-9
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    • 2021
  • Commander and staffs on the battlefield are aware of the situation and, based on the results, they perform military activities through their military decisions. Recently, with the development of information technology, the demand for artificial intelligence to support military decisions has increased. It is essential to identify, collect, and pre-process the data set for reinforcement learning to utilize artificial intelligence. However, data on enemies lacking in terms of accuracy, timeliness, and abundance is not suitable for use as AI learning data, so a training model is needed to collect AI learning data. In this paper, a methodology for learning artificial intelligence was presented using the constructive wargame model exercise data. First, the role and scope of artificial intelligence to support the commander and staff in the military decision-making process were specified, and to train artificial intelligence according to the role, learning data was identified in the Chang-Jo 21 model exercise data and the learning results were simulated. The simulation data set was created as imaginary sample data, and the doctrine of ROK Army, which is restricted to disclosure, was utilized with US Army's doctrine that can be collected on the Internet.

Applied Research of Active Network to Control Network Traffic in Virtual Battlefield Environments (가상 전장 환경에서의 효율적인 네트워크 트래픽 처리를 위한 액티브 네트워크 응용방안)

  • 정창모;이원구;김성옥;이재광
    • The Journal of the Korea Contents Association
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    • v.3 no.3
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    • pp.19-33
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game mode(or computer simulation) endow a military man with lied training such as combat experience without operating combat strength or capabilities. To sanely construct simulation environment against actual combat environment associate among federates on network. us construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) by using active network technique on virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video, verify its validity by the help of simulation

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미로 환경에서의 네트워크 가상현실 응용의 구현

  • Han, Hwak;Ko, Uk;Ha Sun-hoe
    • Broadcasting and Media Magazine
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    • v.2 no.3
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    • pp.40-48
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    • 1997
  • 네트워크 가상현실 시스템은 먼 거리에 떨어진 사용자들 사이에 일관성 있는 가상 세계를 제공하며, 군사, 오락, 건축 등 여러 부분에 응용되고 있다. 본 논문에서는 그 동안 고성능 그래픽 워크스테이션 환경에서 중심적으로 연구되어 왔던 네트워크 가상현실 시스템을 가장보편적인 플랫폼인 PC환경에서 구현할 때 생기는 3차원 그래픽 처리 성능의 문제, 네트워크 대역폭과 전송지연의 문제 등 여러 문제점들과 이에 대한 해결책들을 제시하고 건축 시뮬레이션을 응용으로 삼아 복수 사용자 가상현실을 구현하였다.

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최신기술동향 - 향후 모바일 산업의 핵심제품으로 각광받을 전망 - 3D HMD의 최근 시장 동향

  • Mun, Hyeon-Chan
    • The Optical Journal
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    • s.128
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    • pp.38-41
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    • 2010
  • HMD(Head mounted Display)는 보안경이나 헬멧 형태로 눈앞의 지근거리에 초점이 형성된 가상스크린을 보는 안경형 모니터 장치로서 예전에는 군사용 시뮬레이션이나 가상현실(VR-Virtual Reality)을 실현하기 위해 개발되었으며, 양쪽 눈의 근접한 유치에 설치된 1인치 이하의 LCD, OLED, MEMS panel 등 마이크로 디스플레이에서 발생되는 이미지를 광학시스템을 통해 확대하여 대형 가상화면을 형성한다. IT 산업의 비약적인 발전에 힘입어 휴대용 동영상 및 모바일 정보검색, 3D의 시대가 대두됨에 따라 휴대폰이나 PMP의 작은 화면으로는 만족하지 못하는 소비자의 수요에 적합한 개인 휴대용 모니터 장치로, 3D를 구현하는 안경형 모니터로서 향후 크게 형성될 모바일 산업의 핵심제품이 될 전망이다.

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가상 현실 기술 동향

  • Kim, Ik-Jae
    • Broadcasting and Media Magazine
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    • v.21 no.2
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    • pp.51-60
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    • 2016
  • 다양한 정보기술과의 융합을 통해 구현되는 가상현실 기술은 사용자의 체험 영역을 확대하고, 물리적 에너지 및 각종 비용 절감 등의 효과로 인해, 기존의 게임, 군사 훈련 등과 같은 제한된 시뮬레이션 분야를 넘어, 제조업, 서비스 산업, 예술분야, 국방 및 의료 등 다양한 분야로 확장될 것으로 기대를 모으고 있다. 특히, 대표적인 IT 글로벌 기업들이 최근 가상현실을 차세대 성장 동력으로 정하고 준비를 하고 있기에, 이전과 달리 대중화 가능성이 높은 편이다. 따라서, 본 고에서는 가상현실을 위한 기기들의 기술동향과 활용 가능성 및 관련 정책 방향에 대해서 소개하고자 한다.

Control System of Simulation-based Government Level Exercise for Emergency Preparedness (시뮬레이션 기반 비상대비 정부연습의 통제체제에 관한 연구)

  • Joo, Choong-Geun;Jin, Jong-Lok;Byun, Hae-Yun;Youn, Sang-Youn
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.54-72
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    • 2022
  • This study is on the control system of simulation-based emergency preparedness 'government level exercise'(GOV-Ex), which provides main control elements required for each stage of planning, preparation, implementation, and follow-up measures and its operation concept. For this purpose, the control requirements of 'simulation-based government level exercise'(GOVSIM-Ex) was derived through the preceding studies on GOV-Ex and simulation exercise control in military exercise and disaster exercises and then the concept of operation was presented. The main contents are exercise planning and key event scenario, the linkage between simulation model and other models, the composition of the simulation control center and the organization's workstation(WS), DB, control and evaluation team etc. The study limited to the main control elements, not all the control elements required for the GOVSIM-Ex, and it has limitations that the specific implementation plan of some control elements proposed has not been presented. These are presented as a future research subject. The study will promote the development of the GOVSIM-Ex Control System and early settlement of GOSIMV-Ex in the future.

Development of Hydrocode for Large Deformations (폭발, 고속충돌과 같은 초비정상 구조물 대변형 전산해석 코드개발)

  • Lee, Min-Hyung;Chung, Wan-Jin
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2009.04a
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    • pp.264-270
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    • 2009
  • 선진국 국립연구소에서만 개발하여 적용중인 hydrocode 또는 wavecode를 최근에 국내에서 C++언어로 ExLO를 개발하였다. 3차원 FEM을 적용한 본 코드의 가장 두드러진 특징은 Lagrangian/ALE/Eulerian solver 들을 모두 한 프레임에 내포하고 있어 적용범위에 따라 즉 변형양상에 따라 선택적인 해석 solver의 적용이 가능하다는 것이다. 즉 문제에 따른 (변형의 양상에 따른) 최적의 시뮬레이션 해석 solver 적용할 수 있다. 본 논문에서는 ExLO를 이용하여 고속 물체의 충돌, 파편의 구조물 관통해석 및 대기 중 Air-blast 충격파 전파해석, 물속에서의 수중폭발 충격파 생성 및 전파해석 등의 예제를 소개하고 그 신뢰성을 확인해 보고자 한다. 대체로 군사적인 적용이 많으나 차츰 민간분야의 다양한 방재현상 시뮬레이션에 적용이 가능할 것이다.

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The Study of Sound Effect Improved Simulation though Wavelet analysis and Fourier transform (Wavelet 분석을 통한 시뮬레이션 음향 효과 개선에 관한 연구)

  • Kim, Young-Sik;Kim, Yong-Il;Bae, Myeong-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.960-962
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    • 2017
  • This thesis suggests method that How sound sources used to simulation that can be used to military training and education divide each frequency and each bandwidth filtering method. method for frequency dividing and denoising are suggested into Wavelet analysis. And We materialize authoring tool about filtering that design for wavelet job.