• Title/Summary/Keyword: 국방 아키텍처프레임워크

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A Simulation Framework of Multi-Agent Based Small Engagement Using Cougaar Architecture (Cougaar Architecture 활용 다중 에이전트 기반 소규모 교전 시뮬레이션 Framework)

  • Hwam, Won-K.;Chung, Yong-Ho;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.101-109
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    • 2011
  • M&S in the field of national defense is a battle system has been highly spotlighted for obtaining weapon systems, analyzing and experimentation of battle effects to reduce costs, time, and risks. It is classified as Campaign, Mission, Engagement, and Engineering levels by detail of description. In engagements, many situations on the battle field which are really unpredictable are required to be considered on the view of diverse tactics. Thus, engagement simulation is in demand to use for forecasting real-world battle situations by inserting various components which consists of real engaging situations into virtual local battle field. While developing the engagement simulation, adopting the concept of agent-based simulation gives it benefits which are improved autonomy, composability, and reusability of entities. It means reducing the time, cost and effort to develop the simulations. This paper concentrates on the framework of multi-agent based engagement simulation using Cougaar Architecture.

Development of Korean UCS Architecture and Service Design for GCS Standardization (GCS 공통화를 위한 한국형 UCS 개발 및 서비스 설계)

  • Yoorim Choi;Sangyun Park;Chulhwan Kim;Gyeongrae Nam;So-Yeong Jeong
    • Journal of Advanced Navigation Technology
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    • v.27 no.3
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    • pp.314-322
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    • 2023
  • The use of unmanned aerial vehicles is rapidly increasing in order to effectively utilize limited manpower and minimize casualties on the battlefield. The requirements for ground control equipment vary depending on the operating concept and environment of the unmanned aerial system, but there are still common requirements. However, the lack of standardized system configurations to meet these common requirements makes it difficult to reuse common functions, leading to continuous acquisition costs. To solve this problem, this paper develops a Korean version of the UCS model using the UCS architecture. Furthermore, after designing elements related to service development not specified in the architecture (such as framework, communication middleware, service structure, etc.), we develop a Boilerplate to enhance developers' work efficiency based on this. The results of this study will serve as a foundation for effectively and economically carrying out the development of ground control equipment for unmanned aerial systems.

A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system (정찰용 무인기 체계 분석/설계를 위한 UML 모델링 및 시뮬레이션 연구)

  • Kim, Cheong-Young;Park, Young-Keun;Lee, Jun-Kyu;Kim, Myun-Yeol;Reu, Tae-Kyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.11
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    • pp.1112-1120
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    • 2008
  • The real-time distributed simulation at the present age concentrates on the construction of a system development environment in order to accomplish a synthetic battlefield environment connected with Live-Virtual-Constructive simulation and to realize the Simulation Based Acquisition which supports the life cycle of weapon system. Accordingly this paper describes the development environment of the UML modeling and simulation which integrates the system analysis and design methods performed during the conceptual design phase of the reconnaissance UAV system development. An integrated framework linked with the UML simulation and X-plane visualization is suggested to efficiently perform the system analysis and design, and finally the implementation contents, the analysis of experiment results and concluding remarks are described.