• Title/Summary/Keyword: 구조영화

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Evaluation of Inelastic Displacement Response of Bridge Structures Using Lateral Load Distributions (횡하중 분배방법을 이용한 교량구조물의 비탄성 변위응답 평가)

  • Song, Jong-Keol;Nam, Wang-Hyun;Chung, Yeong-Hwa
    • Journal of Industrial Technology
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    • v.25 no.A
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    • pp.15-22
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    • 2005
  • In order to evaluate seismic performance of multi-degree-of-freedom bridge structure, moderate lateral load distribution methods using the pushover analysis were developed by many researchers. One of important variables to improve an accuracy of pushover analysis is lateral load distribution. In this study, pushover analyses were performed using the five types of lateral load distribution and seismic performances were evaluated by capacity spectrum method (CSM). To verify an accuracy of suggested lateral load distribution, the maximum displacement estimates by the CSM were compared to those by inelastic time history analysis.

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Estimation of Inelastic Response for Building Structure by Analysis Method (해석방법에 따른 빌딩구조물의 비탄성 응답 평가)

  • Chang, Dong-Hui;Song, Jong-Keol;Chung, Yeong-Hwa
    • Journal of Industrial Technology
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    • v.25 no.A
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    • pp.31-38
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    • 2005
  • Recent earthquakes have shown that near-field earthquakes can produce spectral demands significantly larger than those considered in current design code. International Atomic Energy Agency (IAEA) has recently initiated a coordinated research program on safety significance of near-field earthquakes. The purpose of this program is to focus on the assessment of vulnerability of nuclear facility structures by using and adapting the best available engineering practices appropriate to evaluate the effects of near-field earthquakes. The objective of this paper is to evaluate of seismic responses of a shear building test specimen subjected to near-filed earthquakes. To achieve the objective, the seismic responses of the test specimen, evaluated by the Displacement Coefficient Method (DCM) and Nonlinear Dynamic Analysis (NDA), are compared with those by the experimental tests.

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Data Offloading Techniques in 3GPP (3GPP 데이터 오프로딩 기술)

  • Choi, S.G.;Ryu, B.H.;Lee, C.Y.;Kim, E.B.;Na, J.H.
    • Electronics and Telecommunications Trends
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    • v.30 no.4
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    • pp.140-150
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    • 2015
  • 모바일 트래픽 증대는 향후 급격히 증가할 것으로 예측되며 LTE에서 AII-IP기반의 고속 대용량 데이터처리는 망의 부하증가를 의미한다. 비디오 컨퍼런싱, 온라인 음악, 게임, 영화 스트리밍, 네트워크 브라우징, 블로깅 등 현재 온라인 상에서 급격하게 사용되고 있는 새로운 애플리케이션들은 높은 대역폭(Bandwidth)과 고속용량이 필요하고 망 운용자들은 대역폭과 네트워크 용량 한계점을 줄이기 위한 해결책에 관심을 갖게 되었다. 이를 위해 3GPP에서는 데이터 오프로딩(Data Offloading) 기술을 정의하였으며 이는 펨토셀과 non-3GPF액서스 망 등과 정합하는 기술을 제공하였다. 본고에서는 망의 부하를 줄이기 위한 이들 오프로딩 기술에 대한 요구사항, 구조 및 구현 시 고려해야 하는 주요 이슈들에 대해서 살펴본다.

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빅데이터 기반 대용량 시맨틱 웹 검색 기술 동향

  • Yun, Seok-Chan;Nam, Gung-Hyeon;Yang, Seong-Gwon;Kim, Hong-Gi
    • Information and Communications Magazine
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    • v.29 no.11
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    • pp.24-29
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    • 2012
  • 시맨틱 웹 기술은 웹의 초창기부터 다양한 연구와 표준이 개발되었지만 이를 활용한 데이터 서비스 분야는 그 역사에 비해 성공 사례가 부족한 것이 현실이다. 최근 웹 2.0을 시초로 링크드 데이터의 성장, 정부의 개방형 데이터 서비스, 소셜 웹 서비스의 등장으로 인해 웹의 구조적 데이터는 폭발적으로 성장해 왔으며, 대용량 시맨틱 웹 기반 서비스에 대한 요구와 연구가 진행되고 있다. 본 고에서는 킬러 애플리케이션으로서 기존 시맨틱 웹 기반 검색 기술의 문제점들을 알아보고 이를 해결하기 위해 최근 화두로 떠오르는 빅데이터(Big Data) 기술 요소인 하둡(Hadoop) 및 NoSQL을 활용하여 대용량 시맨틱 웹 데이터를 활용한 Daum의 영화/음악/인물 기반 의미 검색 및 의학 LOD를 기반한 검색 서비스 개발 사례를 제시한다. 이를 토대로 이종 모델 데이터간 연결 및 실시간 데이터 리비전 관리 등 한계점들을 살펴보고 향후 대용량 공공 데이터 활용을 위한 방향을 모색해 본다.

Film Line Scratch Detection using Neural Network and Morphological Filter (신경망과 모폴로지 필터를 이용한 스크래치 검출)

  • Kim Kyung-Tai;Kim Eun-Yi
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.277-279
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    • 2006
  • 본 논문에서는 스크래치 텍스처 및 형태특성을 이용하여 모든 종류의 스크래치를 자동으로 검출 할 수 있는 방법을 제안한다. 제안한 방법은 텍스처 분류 단계와 형태 필터링 단계를 구성된다. 텍스처 분류단계에서는 스크래치의 텍스처 정보를 이용하여 입력영상의 각 화소를 스크래치와 비스크래래치 영역으로 분류한다. 이때 분류기로 신경망을 사용한다. 형태필터링단계에서는 스크래치의 형태정보에 기반하여 설계된 원소구조를 사용하는 모폴로지 필터를 사용하여 잘못 분류된 스크래치 영역을 제거한다. 제안된 방법의 평가를 위해 다양한 종류의 스크래치를 가진 영화 및 애니메이션 데이터에 대해 실험이 이루어 졌고, 그 결과 제안된 방법의 강건함과 효율성이 입증되었다.

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Harmonic Data Placement for Layered Encoded Multimedia File (계층적 압축방식 지원을 위한 멀티미디어 파일시스템)

  • 양승헌;박진연;원유집
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.181-183
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    • 2003
  • 본 논문에서는 적응적인 스트리밍 시스템 환경에서 계층적으로 압축된 멀티미디어 데이터의 저장구조와 자료인출 원리를 분석한다. 또한 네트워크 시뮬레이션을 이용, 네트워크 상에서 다양한 멀티미디어 스트리밍 부하의 특성을 분석한다. 두 가지 분석을 통해 기존의 멀티미디어 저장방식이 다양한 네트워크 환경과 시간에 따라 전송율이 변화하는 적응적 스트리밍 시스템의 요구를 충족시키지 못한다는 것을 확인한다. 이를 개선하기 위해 제안된 하모닉 인터리빙은 하모닉 인터리빙 방식은 전송비율이 높은 멀티미디어 데이터 블록의 위치를 연속적으로 배치하기 위해서 전송비율이 높은 계층과 그렇지 않은 계층을 별도의 그룹으로 나누어서 저장하는 방식이다. 실험을 통해서 네트워크 상황이 전송하고자 하는 영화의 대역폭을 보장하지 못하는 환경에서는 기존의 저장방식보다 새로 제안된 저장방식이 디스크 사용율에 있어 우수한 성능을 나타냄을 보인다.

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A Study on the Intellectual Structure of Bibliographic Therapy by Ego-centered Topic Citation Analysis (자아 중심 주제 인용 분석에 의한 독서치료 주제 분야 지적구조에 관한 연구)

  • Chang, Yun-Mee
    • Proceedings of the Korean Society for Information Management Conference
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    • 2013.08a
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    • pp.37-41
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    • 2013
  • 본 연구의 목적은 국내 독서치료 주제 연구 문헌을 배출한 학문분야와 주요 연구 내용, 여기에 영향을 미친 문헌의 주제 분야를 도출하고 독서치료 주제 연구 문헌을 바라보는 타 문헌들의 시각을 통해 독서치료 주제 연구 문헌의 성격을 다각적으로 파악하는 것이다. 이를 위해 한국 학술지 인용색인 데이터베이스의 데이터를 활용하여 자아 중심 주제 인용 분석을 실행한 결과 독서치료 연구는 문헌 정보학계의 관련 연구를 토대로 하여 임상적 독서치료를 중심으로 이루어지고 있으며, 문헌정보학 외에 교육학 분야의 연구가 활발하고 유아 정서지능과 영화치료를 주제로 하는 문헌들에 응용되고 있음이 나타났다.

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中國眞實事件改編電影特性與社會互動關係硏究 - 以電影《盲山》爲例 -

  • Jeong, Ham-Uk;Bang, Su-Gyeong
    • 중국학논총
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    • no.72
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    • pp.201-222
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    • 2021
  • By analyzing the film context and taking the film "Blind Mountain", which adapted from a real event in China, as a template, this article aims to analyze the relationship between this type of film and the society from the characteristics of the film adapted from the real event and the relationship with the society after being adapted to films. From the perspective of characteristics, the author also analyzed that firstly, the interactive relationship of presentation is the film's exposure of the real "ugliness" and the perception of "beauty" in the real society. Secondly, the supporting interactive relationship not only enriches the social experience of film creators, but also enhances the film's ability to re-news. Thirdly, the pressure-type interaction is not only to regulate the power of social behavior, but also to promote the intangibility of social thought.

Escape from Binary Opposition -Analysis of Performative Method in - (이항대립(二項對立)으로부터의 탈주 -<오목어>에서의 매체 수행 방식 분석-)

  • Suh, Yong-Chu
    • Cartoon and Animation Studies
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    • s.41
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    • pp.511-531
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    • 2015
  • The underlying impetus of the birth of animated film is attraction about a moving image. And the animation image occurs from the process of performative relationship between an animator and apparatus. Therefore, analysing the method how the moving image is constructed will be the focal starting point to deal with an animated film as a text. In this context, that conveys the theme in more sensuous way will be examined in a dimension of the material, technique and image-making method. KIM Jin-man's is a Stop Motion Animated Film with Noodlescreen about a journey of a fish that wishes to go outside of the water. KIM created original and friendly images out of plain thin noodle which is a common ingredient in Korea, and dealt with the ontological introspection based of the concept of Nondualism. Nondualism based on the interconnected and cyclical eastern philosophy which is different from the western dualistic theory points to the idea that the universe and all its multiplicity are ultimately expressions or appearances of one essential reality. This paper focuses on KIM's recent work and sees how Nondualism is applied throughout the animated film by analysing the performative method of mediums, technique, and structure. First of all, the form of Noodlescreen will be reviewed in Chapter Two. Pinscreen Animation which was invented by Alexander Alexeieff and Claire Parker will be also compared with Noodlescreen in the aesthetic viewpoint here. In Chapter Three, it will be analysed how the description of the image of binary opposition itself provides expanded sense and rich metaphor. Lastly, the format of Mise-en-abyme going constantly towards outer space will be dealt how it exposes the cinematic illusion and spatiality in Chapter Four. Throughout the whole chapters, it will reviewed how the concept of Nondualism relates the images of and deactivate the boundary of binary opposition in terms of both the story development and the visualization method. By this methodology, it will be confirmed that image of animated film not only explains the narrative but also activates the perception about the theme and provides integrated sensory experiences in the independent and expanded dimension.

Story-based Information Retrieval (스토리 기반의 정보 검색 연구)

  • You, Eun-Soon;Park, Seung-Bo
    • Journal of Intelligence and Information Systems
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    • v.19 no.4
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    • pp.81-96
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    • 2013
  • Video information retrieval has become a very important issue because of the explosive increase in video data from Web content development. Meanwhile, content-based video analysis using visual features has been the main source for video information retrieval and browsing. Content in video can be represented with content-based analysis techniques, which can extract various features from audio-visual data such as frames, shots, colors, texture, or shape. Moreover, similarity between videos can be measured through content-based analysis. However, a movie that is one of typical types of video data is organized by story as well as audio-visual data. This causes a semantic gap between significant information recognized by people and information resulting from content-based analysis, when content-based video analysis using only audio-visual data of low level is applied to information retrieval of movie. The reason for this semantic gap is that the story line for a movie is high level information, with relationships in the content that changes as the movie progresses. Information retrieval related to the story line of a movie cannot be executed by only content-based analysis techniques. A formal model is needed, which can determine relationships among movie contents, or track meaning changes, in order to accurately retrieve the story information. Recently, story-based video analysis techniques have emerged using a social network concept for story information retrieval. These approaches represent a story by using the relationships between characters in a movie, but these approaches have problems. First, they do not express dynamic changes in relationships between characters according to story development. Second, they miss profound information, such as emotions indicating the identities and psychological states of the characters. Emotion is essential to understanding a character's motivation, conflict, and resolution. Third, they do not take account of events and background that contribute to the story. As a result, this paper reviews the importance and weaknesses of previous video analysis methods ranging from content-based approaches to story analysis based on social network. Also, we suggest necessary elements, such as character, background, and events, based on narrative structures introduced in the literature. We extract characters' emotional words from the script of the movie Pretty Woman by using the hierarchical attribute of WordNet, which is an extensive English thesaurus. WordNet offers relationships between words (e.g., synonyms, hypernyms, hyponyms, antonyms). We present a method to visualize the emotional pattern of a character over time. Second, a character's inner nature must be predetermined in order to model a character arc that can depict the character's growth and development. To this end, we analyze the amount of the character's dialogue in the script and track the character's inner nature using social network concepts, such as in-degree (incoming links) and out-degree (outgoing links). Additionally, we propose a method that can track a character's inner nature by tracing indices such as degree, in-degree, and out-degree of the character network in a movie through its progression. Finally, the spatial background where characters meet and where events take place is an important element in the story. We take advantage of the movie script to extracting significant spatial background and suggest a scene map describing spatial arrangements and distances in the movie. Important places where main characters first meet or where they stay during long periods of time can be extracted through this scene map. In view of the aforementioned three elements (character, event, background), we extract a variety of information related to the story and evaluate the performance of the proposed method. We can track story information extracted over time and detect a change in the character's emotion or inner nature, spatial movement, and conflicts and resolutions in the story.