• Title/Summary/Keyword: 구비문화

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체육계 인사 10인이 추천하는 '스포츠 도서'

  • Korean Publishers Association
    • The Korean Publising Journal, Monthly
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    • s.238
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    • pp.6-10
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    • 1998
  • 스포츠의 세계는 곧잘 인생으로 바유되곤 한다. 승리와 패배가 엇갈리는 구비구비 길목마다 환호와 눈물이 넘친다. 승부세계에 담긴 평범하지 않은 사연은 숱한 인생철학을 들려주는 것이기도 하다. 정작 스포츠를 즐기는 인구만큼 스포츠도서에 쏟는 관심은 빈약하기만 하다. 최근들어 다채롭게 나오기 시작한 각종 스포츠도서를 스포츠 평론가, 체육계 인사 10인이 추천했다. 이 책들을 통해 스포츠의 한없는 매력에 한껏 빠져들어 본다.

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Surface Deterioration Diagnosis of Taejong Heonreung Sindobi Monument using Nondestructive Method (비파괴 기법을 이용한 태종 헌릉 신도비의 표면 훼손도 진단)

  • Lee, Myeong-seong;Park, Sung-mi;Chun, Yun-gun;Lee, Sun-myung;Lee, Jae-man
    • Korean Journal of Heritage: History & Science
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    • v.46 no.4
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    • pp.90-107
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    • 2013
  • The Stone Monument of Taejong King in Heonreung Royal Tomb, Seoul was originally erected in 1424 to pay a tribute to Bang Won Lee's achievement who was named Taejong, the Third King of Joseon Dynasty. The monument has been damaged by Japanese Invasion of Korea in 1592 so that another monument was newly made and erected together with the original monument in 1695. The original monument was made of medium-grained biotite granite for the turtle base and medium-grained milky white crystalline limestone for the stele body and the top stone. The turtle base of the original monument is destroyed beyond the original shape and inscription due to irregular shaped breaking and a set of longitudinal crack. Analyzing the deterioration degree by using nondestructive methods, the 88 percentage of the front area and 38 percentage of the back area of the monument are damaged, and the lower part of the stele body is dominantly deteriorated especially due to the combination of discoloration and physical deterioration. The new monument in 1695 is also made of granite and limestone. The weathering indices of the turtle base and stele body stones by the calculation from ultrasonic velocity are 0.10 and 0.74, respectively. This is because the original monument is presumed to be degraded by heat shock and physical attack during the Japanese war, and the long-term outdoor exposure accelerated the weathering of the monument afterward without protective shelter.

A Study on the Oral Characteristics in Personal Narrative Storytelling (체험 이야기하기의 구술적 특성에 대하여)

  • Kim, Kyung-Seop
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.143-150
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    • 2022
  • The folk language that lives and breathes in modern works does not just come from old stories, but it is a personal narrative which is based on the experiences of the narrator. Like many genres in oral literature, most of these personal narratives occur from the impulse of communicating and reinventing rather than from the impulse of creating. Compared to traditional folktales, stories about an individual's experiences, such as personal narratives are often performed by adding the individual tendencies of the narrator. In so doing, the phenomenon of "processing the experience by estimating it and reinterpreting the memories roughly" occurs, and this is a significant factor in making the oral literature. However, the question that arises here is: How can we deal with these significant elements that are inevitably captured when performed orally? Text linguistics, the main methodology of this paper, implies the possibility of expressing the impromptu elements of oral literature. Also, textual linguistic analysis of personal narratives provides the possibility of discussing oral characteristics from various angles which have been difficult to analyze, such as on-site atmosphere, speaker mistakes, contradictions in stories, and audience reactions. Hence, it is possible to effectively discuss oral-poetics in oral literature which are based on the one-off of 'words', the 'roughness' of the on-site atmosphere, and the stackability of the 'wisdom of crowds'. Furthermore, it is expected to contribute to the study of personal narrative storytelling that plays an important part in Veabal art in community culture.

A study on the humanistic measure about cultural changes of voice recognition technology (음성인식기술의 문화변동에 대한 인문학적 대응에 관한 연구)

  • Yuk, Hyun-Seung;Cho, Byung-Chul
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.21-31
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    • 2015
  • The Journal of Digital Policy & Management. This space is for the abstract of your study in English. Recently, advancements in voice recognition technology lead to a new oral cultural era. Text based on new oral cultures, can bring about a cultural revolution. This research is rooted within the humanistic approach, including oral and text. The goal of the research is the humanistic measurements in regards to these cultural issues. Just like the complementary relationship between oral and text for the future. First of all, we will discuss the aspects that have resulted in the change between a text culture to an oral culture. After checking these changes with regards to voice recognition technology, we will be able to discuss the possibilities and problems of this cultural change. We discussed expected outcomes, such as the complementarity of speaking and writing, the expansion from the private culture to the public culture, the possibilities of a simultaneous concurrency. We also discussed the necessity such as a new semiotic approach of the voice and preparation for the expansion of the world of life. Specifically, the necessity for the advancement and control of the Korean culture against the dominance of a global corporation will be explored. In this study, basic research will be undertaken to look at the possibility of the new voice recognition technology and cultural changes, that are expected to be able to be effectively utilized and continue into more detailed research.

Multilingual and Multicultural Library Services in Korea (국내 다국어/다문화 도서관 서비스에 관한 연구)

  • Cho, Yong-Wan;Lee, Soo-Sang
    • Journal of Korean Library and Information Science Society
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    • v.42 no.1
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    • pp.269-297
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    • 2011
  • The purpose of this study is to investigate the current nationwide status of the multicultural and multilingual library services in Korea. To do this, a survey aimed at the public libraries, the non-governmental organizations and the governmental bodies that provided library services with multicultural and multilingual materials was conducted. Also, 15 librarians and the persons in charge were interviewed. As a result of this study, some recommendations not only regarding national library policies but also regarding public libraries providing multicultural library services to local users were suggested.

한국문화콘텐츠진흥원 정보자료실

  • Sin, Seung-Cheol
    • Digital Contents
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    • no.3 s.142
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    • pp.118-119
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    • 2005
  • 목동 부영그린타운에 위치한 한국문화콘텐츠진흥원은 콘텐츠 산업종사자 및 학생, 연구자들에게 꼭 필요한 자료를 한데 모은 정보자료실을 지난 2002년부터 운영하고 있다. 애니메이션, 출판만화, 캐릭터, 음악, 모바일, 에듀테인먼트 등 국내외 문화콘텐츠 분야 약 3만종의 자료가 구비돼 있는 정보자료실을 방문해봤다.

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저자 인터뷰-"설화작품의 현장론적 분석", "한국민속과 전통의 세계" 동시에 펴낸 임재해 교수

  • Jeong, Hye-Ok
    • The Korean Publising Journal, Monthly
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    • s.83
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    • pp.15-15
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    • 1991
  • 구비전승되는 민속문화의 한갈래인 설화를 새로운 방법론으로 탐구한 것과 10여년간 우리 전통문화의 세계를 탐구해오며 발표했던 글들을 묶은 평론집으로 구별되는 이번 두 저술에서 저자는 민속학의 연구가 역사의 흐름과 사회적 실천에서 결코 분리되어 있어서는 안됨을 강조하고 있다.

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A Study on humanistic Imagination of Games using Oral Literature (구비문학을 활용한 게임의 인문학적 상상력에 관한 고찰)

  • Lee, Jae-Hong
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.279-286
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    • 2012
  • Game contents are the driving force of the digital media era. As the gaming industry grows bigger, contents technologies are also rapidly developing in both their quality and quantity, while the story sources of the contents are depleting. Accordingly, digging out new stories that can support development of the cultural contents industry is emerging as an urgent issue. Since games took roots as a form of contents in our society, negative images have outweighed positive aspects. This study aims at finding cures for the side effects from storytelling. Important factors here are how to converge the technical nature of engineering imagination and the epic nature of humanities imagination. Recently, The excavations of the story is very important. This article demonstrates cases where the oral literature, an archetypical cultural genre, provides the sources of game storytelling.

예술영화전용관의 영화자료실

  • Lee, Hyeon-Ju
    • The Korean Publising Journal, Monthly
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    • s.221
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    • pp.29-29
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    • 1997
  • 예술영화전용관의 자료실은 단순히 영화를 보고 마는 것이 아니라 좀더 깊이 있는 영화감상을 원하는 사람들에게 개방되어 있다. 영화이론서와 논문 등 국내외 자료 1천권이 구비돼 있다.

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서사시의 '세계전도'를 그리기 위한 여정

  • Jo, Dong-Il
    • The Korean Publising Journal, Monthly
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    • s.229
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    • pp.22-23
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    • 1998
  • 초기작에서 고향마을을 출발점으로 삼았듯이, 최근작에서는 제주도를 출발점으로 삼았다. 제주도는 억압되고, 유린된 곳이어서 구비서사시를 풍부하게 지녀 세계 전체에서 주목해야 할 사례의 한 표본이었다. 제주도에서 시작한 여정은 한국전체와 동아시아, 그리고 세계 전체로 동심원을 그리며 단계적으로 확대됐다.

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