• Title/Summary/Keyword: 구두디자인

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Fashion shoes illustration applying characteristics of David Hockney's painting (데이비드 호크니의 회화 특성을 활용한 패션 슈즈 일러스트레이션)

  • Choi, Yonsoo;Jekal, Mee;Lee, Younhee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.23 no.4
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    • pp.19-37
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    • 2021
  • The purpose of this study is to apply the characteristics of David Hockney's paintings to fashion illustration and thereby, review how pure art can be harmoniously grafted onto fashion commodities and thereupon, suggest a far more developed and unique fashion illustration. For the research, this study analyzed David Hockney's late painting works, after the 1980s; the analysis was focused on photo collages, multiple perspectives, the movement of the viewpoint, and lights and colors. In order to produce an artwork, the researcher selected 4 painting works; one work for decade for the period from the 1980s to the 2010s. This study selected 'shoes' as subjects for expression in an effort to depart from the convention approach of focusing on apparel and thereby, suggest some differentiated fashion illustrations. In terms of the artwork production size, four canvases #5 were combined into a set, and thus, a total of four sets were developed. The results are as follows. First, it was very interesting to develop a fashion illustration making use of David Hockney's paintings, and it was proven that the fashion illustration applying the sensitivity of the pure art would provide a unique sense of art. Secondly, as the boundary among disciplines becomes blurred, painting provides a new source of insights and motifs to the diverse design areas to satisfy diversified human needs, and furthermore, the development and diversified application of the fashion illustrations could be confirmed. Thirdly, David Hockney's differentiated world of art, technique of expression and sensitive colors could well be applied to fashion illustrations. This study proves that we fashion artists can depart from the conventional expressions focused on the apparel to expand the fashion illustration into lady's high heels.

An Empirical Approach for Gamer's Cognitive Model on Game Playing Experience : Towards Difference of Gamers' Expertise in World Warcraft Game (게임플레이 경험에 대한 게이머의 인지적 모형에 관한 실증적 접근 : World of Warcraft 게임에서 게이머의 전문성 차이를 중심으로)

  • Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.23-33
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    • 2009
  • This study aims to uncover the gamers' cognitive process during the gameplay and explore the differences between groups in the gamers' playing behavior according to their expertise: experts, intermediate players, and novices. To this end, the empirical experiment was conducted in 'World of Warcraft' game which is a good representative of MMO(Massively Multi-player Online) game currently. Verbal protocol and action protocol collected from the empirical experiment were analyzed according to the gamers' expertise. As a result of this study, we found that the different behavior patterns result from standardizing pattern of their actions for experts and forming the learning curves and the specific patterns of action for intermediate game players and novices. While three functional-actions as a collection action concentrates on the early stage of the game for experts, the novices' behavior pattern dispersedly appeared in all seven functional-action, such as search, combat, three type collections, avoid, and communication in the whole gameplay. This study represents the consistency and the difference derived from the comparison analysis between groups according to the expertise. This study is concluded with key implications to support game design guidelines according to experts, intermediate players, and novices. Consequently, the result of this study provides the basic to the development of MMO content for game novices.

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A Survey on the Status of Shoe-last Production for Handmade Shoes - Focused on Seongsu-dong Complex - (수제화 라스트 생산 현황 조사 - 성수동 지역을 중심으로 -)

  • Hong, Eun-Hee;Park, Myung-Ja;Jeong, Jae-Chul;Uh, Mi-Kyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.19 no.4
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    • pp.93-104
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    • 2017
  • This study is a basic study to develop shoe last design technology to enhance and revitalize the competitiveness of the handmade shoes. In-depth interviews were conducted with four manufacturers in Seongsu-dong to identify the production status and design technology of shoe lasts. The result of the research is as follows. Firstly, shoe lasts for adults are produced at intervals of 5mm between 245mm-285mm for men's shoes, and between 220-260mm for women's shoes. The production rate of women's shoes was high in the order of general type, boot type, and sandal type while men's shoes mainly produce general type. Secondly, the master last size and ball girth rating for men's and women's shoes were analyzed to EE-EEE grade at 260mm and D grade at 235mm. The length of the master last for men's shoes is 276-290mm, the heel width is 60-65mm, the ball width is 88-90mm, the ball girth is 250mm, and the waist girth is 248mm. The length of the master shoe last for women's shoes is 236-245 mm, the heel width is 50-55mm, the ball width is 78-80mm, the ball girth is 211~213mm, and the waist girth is 213~215mm. Thirdly, the last grading deviation is 5mm in length, the heel width is 0.5mm, the ball girth is 3.5mm, and the ball with is 1.2mm. The ball girth dimensions of Oxford type, slip-on type, and sneakers type are made at 250mm, 248mm, and 245mm for men's shoes. For women's shoes, the ball girth dimensions of pump type, loafer & boot type, and sandal type are made at 211~213mm, 214~215mm, and 211mm. Fourthly, t+he construction of the automation system is insufficient and almost completely depends on manual production.

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Screening of the Optimum Filter Media in the Constructed Wetland Systems through Phosphorus Adsorption Capacities (인의 흡착능 평가를 통한 인공습지 하수처리 시스템의 여재 선발)

  • Lee, Hong-Jae;Seo, Dong-Cheol;Cho, Ju-Sik;Heo, Jong-Soo
    • Korean Journal of Environmental Agriculture
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    • v.22 no.2
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    • pp.148-152
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    • 2003
  • The phosphorus(P) adsorption capacities of various filter media were investigated in relation to the size and types of fitter media to screen the optimum condition. The objective of this study was to evaluate the constructed wetland longevity by improving P adsorption capacity. The maximum P adsorption capacities of filter media A($4{\sim}10\;mm$), B($2{\sim}4\;mm$) and C($0.1{\sim}2\;mm$) were 8, 10 and 22 mg/kg, respectively, showing those increased as the filter media size decreased. Among the experimental media, the optimum filter media size was $0.1{\sim}2\;mm$. When the filter Medium was supplemented with organic materials which were piled up and decayed in the constructed wetland, the P adsorption capacity was significantly enhanced Under the conditions of optimum fitter media size, the respective Maximum P adsorption capacities of filter media C when supplemented with Ca, Mg, Al and Fe were higher than that of filter media C. However the addition of Ca, Mg, Al and Fe to constructed wetland were not recommended because of the possibility of their secondary pollution. The maximum P adsorption capacity of filter media C was 22 mg/kg, but this was increased to 36 mg/kg when filter media C was supplemented with 2% oyster shell.