• Title/Summary/Keyword: 교육요소

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Analysis of Science Social Emotions Learning on Secondary Science Curriculum Achievement Standards and Textbooks (과학과 교육과정 성취기준과 교과서의 사회정서학습 요소 분석)

  • Kim, Seo Young;Park, Hyun Ju
    • Journal of the Korean Chemical Society
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    • v.66 no.2
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    • pp.163-170
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    • 2022
  • This study investigated and analyzed the social and emotional learning components of middle school science, and high school integrated science and science inquiry experiments, which are common subjects that all students must complete. The subjects of analysis were 139 achievement standards of science and curriculum and 496 activities included in textbooks. The research results are as follows. In the case of curriculum achievement standards, 'cultural understanding' was hardly included among the seven science and social-emotional learning elements, 'numeracy' and 'creative thinking' appeared high in middle school, 'critical thinking', 'social technology' and 'ethical understanding' were included with high frequency in high school. And in the case of textbook activity, the tendency of social-emotional learning elements in middle school and high school was similar. 'critical thinking', 'creative thinking', and 'social skills' were mainly provided, while 'ethical understanding' and 'cultural understanding' were reflected in a limited way. In order to cultivate the elements of overall social-emotional learning, it is necessary to specify the achievement standards of the curriculum or to supplement the textbook activities and teaching-learning process.

Comparison of health behavior motivation, perceived health status, knowledge improvement, and life satisfaction before and after education in health leaders (건강지도자의 건강행위 동기요소, 지각된 건강상태, 지식향상도, 삶의 만족도에 대한 교육전·후 변화)

  • Kim, Keumsook;Kim, Younghee;Lee, Jeongin
    • Journal of Industrial Convergence
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    • v.20 no.6
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    • pp.47-54
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    • 2022
  • The purpose of this study was to identify the effects of the health leader education on health behavior motivation, perceived health status, knowledge improvement, and life satisfaction among the living in rural area. The subjects consisted of 50 health leaders who participated in the health leader education program. Pre-and post-education tests were collected after education. The data were analyzed using the SPSS 22.0 program with frequency, means, ANOVA, Paired t-test. The data significant changes in motivation, perceived health status, knowledge improvement. The data not significant changes in life satisfaction. Based on this study, a continuous health leader education program through a community health center is needed for rural community people.

Analysis of the effect of non-face-to-face online SW education program on the computational thinking ability of students from the underprivileged class (비대면 온라인 SW 교육 프로그램이 소외계층 학생의 컴퓨팅 사고력에 미치는 영향 분석)

  • Lee, Jaeho;Lee, Seunghoon
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.207-215
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    • 2021
  • As computational thinking has been noted as an important competency worldwide, SW education was introduced in the 2015 revised curriculum, and SW education has been applied to the curriculum from 2018. However, in a poor educational environment, the educationally underprivileged class is in the blind spot of SW education and is not receiving systematic SW education. Therefore, this study analyzed the effect of conducting a non-face-to-face SW online education program for 267 underprivileged elementary school students in education at a time when non-face-to-face online education was being conducted through the COVID-19 mass infectious disease. As a result of conducting the computational thinking ability test, which abstraction, problem decomposition, algorithm, automation, and data processing, before and after education, the overall score of computational thinking and the score of all five factors were statistically significantly increased(p<0.001). Among the five factors, there was the highest score improvement in data processing score. These results suggest that the non-face-to-face SW online education program is effective in improving the computational thinking ability of elementary school students from the educational underprivileged class.

A Study on determining hierarchy about the domain specific knowledge of the algorithm in middle schools (중학교 알고리즘 교육 내용의 위계 설정에 관한 연구)

  • Kim, Kyung-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.9 no.5
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    • pp.41-51
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    • 2006
  • The purpose of this study is to verify learning components to be taught in each grade of middle schools, to propose hierarchical structures on algorithm content, and to resolve overlapping across related subjects. In order to verify learning components, four criteria were proposed. To evaluate practical application, they were implemented into The Proposal of Curriculum Revision on Computer Education in Middle School on MPE website. It was found that there was content overlapping between 'problem solving methods and procedures' in the middle school Informatics Curriculum and 'regulation and problem solving' in the Elementary Mathematics Curriculum. So it is needed to find a way to differentiate the contents of 'problem solving methods and procedures' from the other related subjects.

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A Study of the Definition and Components of Data Literacy for K-12 AI Education (초·중등 AI 교육을 위한 데이터 리터러시 정의 및 구성 요소 연구)

  • Kim, Seulki;Kim, Taeyoung
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.691-704
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    • 2021
  • The development of AI technology has brought about a big change in our lives. The importance of AI and data education is also growing as AI's influence from life to society to the economy grows. In response, the OECD Education Research Report and various domestic information and curriculum studies deal with data literacy and present it as an essential competency. However, the definition of data literacy and the content and scope of the components vary among researchers. Thus, we analyze the semantic similarity of words through Word2Vec deep learning natural language processing methods along with the definitions of key data literacy studies and analysis of word frequency utilized in components, to present objective and comprehensive definition and components. It was revised and supplemented by expert review, and we defined data literacy as the 'basic ability of knowledge construction and communication to collect, analyze, and use data and process it as information for problem solving'. Furthermore we propose the components of each category of knowledge, skills, values and attitudes. We hope that the definition and components of data literacy derived from this study will serve as a good foundation for the systematization and education research of AI education related to students' future competency.

Analysis of Educational Elements of Educational Online Games - Focused on Real Farm Games - (교육용 온라인 게임의 교육적 요소 분석 - 레알팜 게임을 중심으로 -)

  • Jung, Mi-A;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.173-180
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    • 2020
  • According to KISA, many people play smartphone games. stress relieving, time is the reason to beat. Attempts to combine mobile games and education in the Korean game market are continuing. Studies have shown that using commercial games for education can be effective. Also, researches for activation educational games are increasing. Creating educational games requires a lot of time and money. Due to the nature of mobile games, the service is often terminated without updating. If you are able to acquire a naturally educational part while playing mobile games, you will see the effect of one pair of fun and education, both at once. We analyzed the education factors of the game with 'Real Farm' which is a simulation farm game. We focused on analyzing information acquisition and utilization part through indirect experience which is characteristic of simulation and examined educational factors based on design elements of educational game. This can signal the positive aspects of the game and the educational content of existing games. If you use smartphones as a pedagogy, you can expect a positive perception of games and an increase in the average life expectancy of mobile games.

Analysis of Tooth Brushing Instruction according to Component of Motivational Interviewing (동기면담 구성요소에 따른 잇솔질 교육의 분석)

  • Lim, Soon-Ryun;Kang, Soo-Kyung;Lee, Su-Young
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.439-440
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    • 2014
  • 치과위생사들이 구강보건교육내영의 활용에서가장 많이 시행하는 것은 잇솔질 교육이지만 환자가 올바른 잇솔질을 행하는 실천률이 저조한 것은 환자의 동기유발이 불충분하기 때문이다. 이에 치과위생사의 잇솔질 교육을 녹음하여 환자의 동기를 이끌어내고 행동의 변화를 유지하는데 유용한 것으로 알려진 동기면담의 구성요소를 이용하여 분석하였다.

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Tele-Experience 서비스를 위한 원격 협업교육 기술

  • O, Hyeon-Taek;Kim, Jun-San;Yang, Jin-Hong;Choe, Jun-Gyun
    • Information and Communications Magazine
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    • v.31 no.3
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    • pp.12-21
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    • 2014
  • 본고에서는 Tele-Experience 서비스를 위한 원격 협업교육 기술과 개발 현황을 소개한다. 먼저 교육공학관점에서 협업학습의 특징 분석을 통해 협업학습을 지원하기 위한 핵심 기술 요소를 알아보고, 웹 기반 핵심 기술동향 및 서비스를 살펴본다. 그리고 고품질 Tele-Experience 환경에서의 원격 협업 교육의 핵심요소 기술 및 기술개발 추진계획을 기술한다.

A Study on survey about CCTV in education facilities (교육시설내 CCTV 설문에 관한 연구)

  • Lee, Yongwhan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.377-378
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    • 2012
  • 본 논문에서는 교육시설내의 CCTV 설치에 따른 인식의 변화를 조사하기 위한 설문지의 작성요소를 알아보고자 한다. 이를 위해 기존의 다양한 CCTV 관련 설문을 분석하고 이를 통해 적절한 설문 문항 요소를 추출하거나 개발하여 이를 통한 향후 인식변화에 대한 연구를 완성하고자 한다. 설문 문항 작성에서 CCTV 인지성, 기대성, 수용성 등으로 구분하고자 한다. 본 논문에서 개발된 설문에 의해 교육시설 내 CCTV에 대한 설치효과에 대한 다양한 가설의 검증과 인식의 변화를 효과적으로 파악하는 자료를 제시하게 되었다.

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Review of Concept of Abstraction in Computational Thinking (컴퓨팅 사고력에서 추상화의 고찰)

  • Kim, Dong Man;Lee, Tae Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.309-312
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    • 2019
  • 이 연구는 컴퓨팅사고력에서 추상화의 의미를 명확히 확인하고 그 구성요소를 정제하는데 목적이 있다. 그래서 기존 정보교육 분야에서 제시된 추상화 의미를 파악하여 그 의미를 명확히 하고, 관련 구성요소의 개념을 정제하여, 정보교육이 나아가야할 방향에 대한 시사점을 도출하였다. 이 연구의 결론은 1)컴퓨팅사고력에서 추상화를 위한 구성(composition) 과정이 필요함을 확인하였고, 2) 컴퓨팅 사고력에서 추상화는 가설연역적 사고과정으로 인지발달에 도움이 될 것으로 판단되었다.

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