• Title/Summary/Keyword: 광고교육

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콘텐츠연재 / '원소스 멀티유스'의 극대화로 콘텐츠에 활력을..

  • Im, Eun-Mo
    • Digital Contents
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    • no.12 s.91
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    • pp.40-45
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    • 2000
  • 반도체 기술의 발전에 따라 하루가 다르게 디지털 콘텐츠 시장이 변화하고 있다. 여기에 발맞추어 우리 소비자 니즈도 무지개의 빨주노초파남보처럼 다양하게 요구되고 있어 변화하지 않음이 이상할 정도이다. 그래서 다양한 목소리를 내고 있는 60억 지구촌 소비자를 위해 진수성찬을 준비하면서 지난 호에는 7대 메뉴가운데 방송, 영화, 게임 등 빨주노만으로 성찬을 만들었다. 이번호에서는 남은 초파남보로는 인터넷, 위성교육, 모바일 콘텐츠, 그리고 인터넷 광고 등으로 마저 잔치상을 준비할까 한다.

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에이즈 게시판 - 스위스 연방보건국의 캠페인

  • Choe, Du-Heon
    • RED RIBBON
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    • s.83
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    • pp.16-17
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    • 2009
  • 이번호에서는 2004년부터 2008년까지 스위스 연방보건국이 펼쳤던 캠페인을 살펴보기로 한다. 홈페이지에 들어가면 HIV/AIDS에 관한 교육적인 내용, 안전하고 올바른 섹스 룰, 콘돔 사용방법 등을 자세하고 소개하고 있다. 하지만 광고캠페인에서는 많은 욕심을 내지 않고, 안전한 성생활을 위해서는 반드시 콘돔을 사용해야한다는 점을 일관되게 주장하고 있다.

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A Discrimination System Model of Harmful Contents using Collective Intelligence and Collective Emotions (집단지성 및 집단감성을 활용한 유해 콘텐츠 판별 시스템 모델)

  • Yoon, Mi-Sun;Kim, Bo-Ra;Kim, Myuhng-Joo;Moon, Young-Bin
    • The Journal of Korean Association of Computer Education
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    • v.15 no.2
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    • pp.37-45
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    • 2012
  • The case of South Korea's Internet newspapers, harmful advertising is illegal but rampant. The children and youth are not protected, so effective measures are urgently required. Therefore, to achieve self-regulation, a discrimination system model using collective intelligence and collective emotions is proposed. This study is to suggest a Discrimination System Model of harmful contents using collective intelligence and collective emotions as the actual program of self-regulation. The Discrimination System model forms the level of harmful contents by using contents, form, text, size as well as the implied and reminiscent story of image as discriminant factors of a group testing. The formed level is established for harmful contents discriminant criteria after going through the process of generalization again. It can be not clear and ambiguous for internet newspaper banner ads to be measure the level of harmfulness. This Discrimination System will have the strengths of resolving this problem.

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A Study on the Module Learning Method in Advertising Design Curriculum -Especially on teaming ability, teaming category el case of module- (광고디자인 교육과정의 모듈학습법 개발 연구 -학습능력과 학습영역 및 모듈추출 사례를 중심으로-)

  • 조각현
    • Archives of design research
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    • v.15 no.3
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    • pp.115-126
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    • 2002
  • The occupational execution technique and the ability of people has been changed along with the change of thinking and the development of complicated social structure. The needs of learner's self-controlled learning system is arise to increase the occupational execution technique and adaptation in such a changing social environment. To meet these needs, we must develop systematic approach on the module-type educational material system. The purpose of this study lies on developing the module-type educational material system and its application in aspects of occupational execution ability. Based on the job analysis of advertising design, 1 analyze the learning ability for the occupational execution and abstract knowledge, function, attitude from each learning category of each learning ability. All these processes are the basis of developing the module-type educational material system. and the system will be appreciated in many other fields not only on advertising design.

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디지털 사이니지의 위치기반 서비스 기술의 현황 및 전망

  • Ryu, Chun-Yeol
    • Information and Communications Magazine
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    • v.33 no.5
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    • pp.26-34
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    • 2016
  • 최근 디지털 사이니지 분야는 광고분야의 한정적 매체 특성을 벗어나 첨단 기술과 서비스 콘텐츠를 결합하여 다양한 분야에서 새로운 형태의 매체로 변화하고 있다. 특히, 광고 업계의 침체와 기존 단순 영상 송출의 한계를 증강현실, 동작인식, 다양한 매체간 목적성 연동, 위치기반 맞춤형 서비스 등을 제공하며 융합적, 결합적 서비스 매체로 진화하고 있다. 2000년대 초 디지털 사이니지의 국내 보급은 국외를 포함해서 보급이 매우 빨랐다. 디지털 사이니지는 광고 목적으로 시작됐지만, 외형적 성장 속도에 비해 매체를 통해 제공되는 콘텐츠, 서비스, 운용 기술 및 S/W 개발 등의 질적 성장은 상대적으로 소극적이었다. 그러나 최근 아시아를 중심으로 한류 열풍이 확산되면서 K-POP, 화장품, 의류, 바이오 등 산업을 중심으로 디지털 사이니지의 수요가 증가하는 추세이며, IT와 융복합되면서 교육, 정보 제공, 예술분야에 적극 활용됨에 따라 국내 디지털 사이니지 산업이 새로운 전기를 맞고 있다. 특히, 위치 기반 서비스는 2000년 후반 차량용 네비게이션 시장을 시작으로 현재 스마트폰에 기본으로 장착되면서 이제는 서비스 전분야에 직/간접적으로 활용되는 다양한 기술이 개발되고 있는 실정이다. 이와 같이 디지털 사이니지는 첨단 기술과 결합하여 다양한 형태의 지능적 처리 능력을 이용함으로써 현재 광범위하게 사용되는 위치 기반 기술과 서비스를 결합한 새로운 매체 인프라로 생활 공간에서 급속히 확산되고 있다. 본고에서는 현재 뜨거운 화두가 되고 있는 디지털 사이니지와 위치 기반 기술의 기술 및 시장 현황을 살펴보고, 기술 및 서비스 융복합에 따른 앞으로의 디지털 사이니지 분야와 결합된 위치 기반 서비스의 미래를 전망해 본다.

Development of Serious Game based on Traditional Activities Culture (전통 놀이 문화에 기반한 기능성 게임 개발)

  • Park, Jung-Yong
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.117-124
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    • 2011
  • To minimize a negative cognition of the game, recently the game industry has been researched of serious games such as medical game, tutoring game, advertisement and game training simulation game. The development and method of those serious games is far less formalized than other software development and is still in the beginning stages. We will define three types of advertisement games in the paper and propose a serious game development method which is based on traditional activities culture. Also we will explain element technologies and process for developing a serious game and apply a suggested method to YOOT games which is a typical Korea traditional game among several games.

A NIE Platform for Effective High-school Social Study (효과적인 고등학교 사회과 교육을 위한 온라인 NIE 플랫폼)

  • Lee, Jinhee;Jung, Guenseong;Cha, Jaehyuk
    • Annual Conference of KIPS
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    • 2015.10a
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    • pp.1644-1647
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    • 2015
  • 신문을 활용하는 교육 방식을 NIE(Newspaper in Education)라고 한다. 매일 새로운 정보가 실리는 신문을 활용함으로써 교육적인 효과를 볼 수 있다. 신문 활용의 교육적인 장점으로 고등학교 사회과 수업에서 신문은 읽기 형태의 교재로 쓰이고 있다. 그런데 최근 인터넷의 발전으로 NIE활동에 온라인 신문의 활용이 늘고 있다. 하지만 온라인 신문을 교육에 활용하는 데는 몇 가지 문제점이 있다. 첫째, 신문을 직접 수집하는 자체의 번거로움. 둘째, 온라인에서 제공되는 신문에는 광고와 같은 노이즈에 노출이다. 마지막으로 인터넷 특성상 신뢰성이 낮은 정보가 많다는 점이다. 이러한 문제점을 해결하기 위해 본 논문은 온라인 신문기사를 문서형태로 수집하고 제공하는 시스템을 구현했다. 수집 시스템에 의해 저장된 기사는 구성주의 학습을 위한 온라인 토론학습 활동을 위해 쓰인다. 따라서 본 연구는 고등학교 사회과 NIE활동에 양질의 기사 정보를 제공하고 편리함을 주어 학습효과를 높이기 위한 시스템의 구현을 목표로 했다.

Impact of Environmental-Educated Children on Their buying behaviors and Retroactive-Socialized Parents (환경교육을 받은 어린이를 통한 어른들의 소비행동과 역사회화)

  • 강봉희
    • The Journal of the Korea Contents Association
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    • v.4 no.3
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    • pp.41-51
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    • 2004
  • The objectives of this study is to suggest marketing strategies directed of retroactive-socialized parents who have environmental-educated children at school. For this purpose, this study based on the consumer socialization agent such as family and demographic variables were studied. The scope of this study includes attitudes toward price and advertising, and interests related to environmental problems and environmental-products preference. As a result, The parents of environmental-educated children get much more environmental information and show favorable buying behaviors for environmental-products. Most of parents who get environmental information from children educated at school show favorable attitude towards the advertising and also show more preference to environmental-products and more frequent communication among family members. Parents who have environmental-educated children were insensitive to price, more consciousness about environmental problem and flexible to change in their buying behaviors. In conclusion, This study shows that behaviors of children had a significant influence on buying behavior of parents.

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College Students' TV Advertising Information Recognition and Comprehension: A Focus on the Consumer-deception Factors in Commercials (대학생 소비자의 TV광고정보인지 및 이해에 관한 연구: 광고 속 소비자기만요소를 중심으로)

  • Han, Sung-Hee
    • Korean Journal of Human Ecology
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    • v.19 no.2
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    • pp.343-359
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    • 2010
  • The purpose of this study is to analyze college students' TV advertising information recognition, comprehension and affecting factors on them. Data were collected by a survey of college student consumers after experiments with TV commercials. ANOVA, Duncan, and stepwise multiple regression analysis were carried out with the gathered data. The results are as follows. First, the TV advertising information comprehension degree of the college students consumers were shown to be low, by 41.2%. The comprehension degree was especially low when the information was presented visually without any verbal expression. Second, assuming that the comprehension of TV advertisements is defined by a correct perceptual understanding after recognizing the consumer-deception factors, the percentage of correct answers was poor, by 29.2%. Third, according to sex, average monthly income, degree of immersion on TV commercials, advertisement attitude, and consumer education of school, the TV advertisement information recognition and comprehension showed varying degrees between the groups. In the case of women students whose average monthly income was 100 to 300 thousand Korean won, had a high degree of immersion on TV commercials, and a high degree of consumer education at school, the TV advertising information recognition was shown to be high. In the case of third year college students who had a medium level of immersion on TV commercials and a high degree of consumer education at school, the TV advertisement comprehension was high. Fourth, the high explanatory factor of TV advertising information recognition and comprehension was found to be common because of consumer education at school.

A Study on the Estimation of Click Through Rates from Internet Search Results and their Value in the Evaluation of the Attractiveness of a Business Idea (사업 아이디어 매력도 평가를 위한 인터넷 검색엔진 광고 클릭률 추정에 관한 연구)

  • Shim, Jae-Hu;Choi, Myeong-Gil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.4
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    • pp.1468-1474
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    • 2010
  • The establishment of a successful business must be preceded by comprehensive entrepreneurial preparation and research, as well as the development of a truly attractive business idea. Research to-date has tended to be based solely on factors relating to entrepreneurial activity or business performance. Research into the development and evaluation of a business idea has been insufficient. The purpose of this research is to propose a methodology for evaluating the attractiveness of a business idea objectively. This research measures the attractiveness of a business idea by the click through rate (CTR) to a website generated by specific keyword entry into internet search engines. The attractiveness of a business idea can be presented by the formula: number of relevant keyword searches x CTR on search results. As the number of searches for individual keywords is published by the search engines and it is possible to estimate CTRs for specific search results, we can objectively evaluate the attractiveness of a business idea. By analyzing keyword search data and CTRs obtained from search engines over a one month period, 1124 keywords that relate to foreign language education have been identified. A regression formula has also been derived, predicting the click through rate for search results. This research and its findings can be used to raise the success rates of new businesses; proposing objective guidelines for business idea development and evaluation. It is particularly meaningful because it introduces a new methodology to the arena.