• Title/Summary/Keyword: 과학적 소양 science education for the gifted

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Directions of Science Education for the Gifted and Scientific Creativity (과학적 창의성과 과학영재교육의 방향)

  • 서혜애
    • Journal of Gifted/Talented Education
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    • v.14 no.1
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    • pp.65-89
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    • 2004
  • The article attempts to suggest s a direction of science education in terms of development of creative human resources based on discussion about scientific literacy and scientific creativity. Students are supposed to develop scientific attitude, inquiry skills, problem solving ability through science learning, and be prepared for the 21st century of rapidly developing age. The paper introduces definitions of scientific literacy and scientific creativity and discuss their meanings within science education in general as well as for the gifted. To enhance students' scientific creativity, science education should strengthen content of science related to technology, integrated science content, personal and social views, social inquiry for problem solving. In particular, science education for the gifted should emphasize students' holistic views in interpreting data, ability to connect artistic aspects to science process, intuitions to explain scientific phenomena and pursue of personal satisfaction. It may be said that science education and science education for the gifted is realized when students have opportunities to experience such elements in their science learning.

The Effect of STEAM Camp Program for Gifted High School Students on Their Creative Leader Competency and STEAM Literacy (STEAM 캠프를 통한 영재학급 고등학생의 융합인재소양과 창의적 인재 역량 변화)

  • Kim, Hak Bum;Cha, Jeongho
    • Journal of Science Education
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    • v.45 no.2
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    • pp.231-246
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    • 2021
  • The Korean Ministry of Education has emphasized the convergent ability for human resource cultivating the development of science and technology in the future. Based on this, Korean STEAM education aims to enhance students' interest and their understanding of science and technology as well as to develop students' convergence thinking and problem-solving skills. Through the camp for gifted students, students are generally introduced to produce self-directed outputs in order to solve the problem in everyday life. In this study, the author aims to find out whether the gifted high school students' creative leader competency and STEAM literacy changed after they experienced STEAM-based camp. 517 gifted students from 52 high schools in the Metropolitan city region join the camp, which is focused on generating student-centered outputs for problem-solving in daily life context. Before and after the camp, the creative leader competency and the STEAM literacy of participants were tested and compared. From the result, we found that the gifted high school students' creative leader competency and STEAM literacy improved after participating in the STEAM camp. In particular, all the sub-factors except for the social value pursuit domains in the social characteristic area of creative leader competency and the areas of creativity, respect, and communication in STEAM literacy increased. Educational implications will be discussed.

Problem-Solving Oriented Education Method Of Application Software for the Elementary School's Gifted Children of Information Science (초등 정보과학영재를 위한 문제해결 중심의 기초기술소양교육 방안)

  • Oh, Sung-Hoon;Lee, Jae-Ho
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.287-295
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    • 2004
  • 오늘날 지식정보사회에서는 국가의 과학기술이 그 나라의 국가 경쟁력을 좌우하게 되기 때문에 우수한 잠재력을 가진 영재를 조기에 육성하고 교육하는 일은 매우 중요하다. 특히 요즘처럼 지식정보사회로의 전환이 급속도로 진행되고 있는 현실을 고려해 볼 때에 영재교육 중 정보과학영계교육의 중요성은 더욱 커지고 있다. 사람들은 흔히 '영재'라는 이유로 기초가 되는 부분을 소홀히 하고 넘어가는 경우가 많다. 정보과학영재를 위한 교육과정 중 기초기술소양교육도 마찬가지였다. 대부분 프로그래밍 같은 고급기술을 요하는 것만 중시하지 워드프로세서나 프리젠테이션 프로그램 활용 같은 컴퓨터 사용에 기본이 되는 것들은 간과하고 넘어가는 경우가 맡았다. 하지만 기초가 단단해야 튼튼한 건물을 지을 수 있고, 뿌리가 깊어야 바람에 안 흔들리듯이 정보과학영재를 위한 교육과정 중 기초기술소양교육의 중요성은 무시할 수가 없다. 특히 컴퓨터에 대한 강한 호기심과 높은 창의력 등 정보과학영재로써의 많은 것을 갖추고 있지만 단지 기초기술이 부족한 아동은 정보과학영재가 아니라고 단정지어 말 할 수가 없기 때문에 기초기술소양교육은 매우 필요한 것이다. 따라서 본 논문에서는 정보과학영재교육의 필요성과 초등정보과학영재를 위한 기초기술소양교육의 필요성을 생각해 보고, 현재 일반적으로 이루어지고 있는 기초기술소양교육을 분석해 보고 단편적인 기능이 중심이 아닌 문제 해결 중심의 새로운 기초기술소양교육방안을 제시하고자 한다.

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The effect of mock Kyoto Protocol class which uses role-playing and discussion in middle school gifted class on student's global scientific literacy (역할극과 토론을 통한 모의 교토의정서 수업이 중학교 영재학급 학생들의 지구적 소양에 미치는 영향)

  • Kang, Ji-Won;Han, Shin
    • Journal of the Korean Society of Earth Science Education
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    • v.3 no.3
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    • pp.228-238
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    • 2010
  • The purpose of this study is to examine the effects which applies teaching program that search solution to prevent global warming in middle school gifted class. This program of total 10 class was theoretical and experimental class and the students presented after collecting the synthetic data about climate-change and roleplayed what they debated to firm their country's opinion about Kyoto Protocol. Finally, students as policymaker made mock Kyoto Protocol by discussion. Impression papers and images about climate-changes was made by students in last class. In discussion of making up mock Kyoto Protocol, developed and developing nations had an argument about carbon dioxide emissions because of their economic benefits. In the course of allocating mutual $CO_2$ reduction, they needed yield and negotiation among nations. Although they mainly took passive position about $CO_2$ reduction, atmosphere that all the country make greater effort for the future global environment was formed. Like this, students had more concepts over climate change by making mock Kyoto Protocol. And they could equipped global scientific literacy and responsibility by participating in social decision making process of solving global environmental issues.

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The Effects of Field Trip Learning Program on Plant Inquiry in Coastal Dune using Artificial Intelligence on the Affective Domain of Gifted Elementary Science Studentt (인공지능을 활용한 해안사구 식물 탐구 프로그램이 초등 과학영재의 정의적 영역에 미치는 영향)

  • Byeon, Jung-Ho
    • Journal of Science Education
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    • v.46 no.1
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    • pp.53-65
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    • 2022
  • In the application and composition of learning content, the field trip learning of scientific inquiry could provide a positive effect. Also, it can arouse an experience of various inquiry activities through open thinking. In addition, it could take a positive effect by providing the diversity and specificity of wildlife experience for the living organism. The biology inquiry program of the field trip is a necessary process to acquire ecological experiences in the learning context. However, there is some problem to solve before the performance of field trip learning as professional knowledge of the outdoors inquiry. Therefore, this study developed a field trip inquiry program for the plant in a coastal dune using artificial intelligence to assist professional knowledge. The researcher carried out literature reviews and analysis related to studies and programs to investigate learning steps, content, and strategy. Also, this study investigated the effects of the program on the affective domain of gifted elementary science students. According to the results of this study, the program can provide a positive effect on motivation, task commitment, and attitude level. Consequently, the field trip learning program for plant in the coastal dune using artificial intelligence developed in this study can arouse a positive effect on the affective domain. Therefore, additional study is necessary related to inquiry programs of the field trip for various students and sites.

A natural aptitude and role of teacher for the Elementary Gifted Children of Information Science (초등정보과학영재교육을 위한 교사의 자질과 역할)

  • Kim, Gwang-Chan;Lee, Jae-Ho
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.263-271
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    • 2004
  • 교육은 인간이 지닌 잠재적인 능력을 바람직한 방향으로 발전할 수 있도록 도와주는 과정이다. 따라서 우수한 잠재능력을 가지고 있는 아동을 조기에 발굴하여 그들이 가지고 있는 능력과 자질에 맞는 체계적인 교육을 제공함으로써 그들의 내재된 능력을 발현하도록 하는 것은 개인의 성장과 발달을 도모함을 물론 나아가 국토가 좁고 자원이 부족한 우리나라에서는 국가의 발전에도 직결되는 매우 중요한 교육적 과제이며, 이러한 교육은 우수한 잠재적 능력을 가진 영재에게도 요구된다 할 것이다. 하지만 아직도 영재교육에 대한 인식과 지원이 미미한 실정에 있는 우리나라의 경우 초등정보과학영재교육을 위한 법적 제도적 장치가 확립되어 있지 못하고 초등정보과학영재교육이 실제적으로 자리잡을 수 있는 여러 가지 여건이 매우 부족한 실정이다. 초등정보과학영재교육의 활성화를 위해서는 교육과정 개발, 적합한 영재의 선발 등 많은 노력이 필요하겠지만, 더불어 초등정보과학영재의 교육의 실제를 담당하고 있는 영재교사에게 필요한 자질과 소양이 무엇인지에 대한 분명한 논의가 필요하고, 이러한 소양과 자질을 향상시킬 수 있는 방안에 대한 연구도 활발히 전개되어야 할 것이다. 따라서, 본 연구는 이제 그 싹을 피워가기 시작한 초등정보과학영재교육의 활성화를 위해 초등정의과학 영재교사가 갖추어야 할 자질과 역할을 제시해보고자 한다.

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Trends in Education and Polices for Women in Korea: Focusing on Mathematics, Science, and Career Choice (한국의 여성교육과 정책의 흐름 : 수학, 과학, 직업선택을 중심으로)

  • Park, Kyung-Bin;Moon, Jeong-Hwa;Ha, Jong-Duk
    • Journal of Gifted/Talented Education
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    • v.16 no.2
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    • pp.193-214
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    • 2006
  • This study is focused on the trends in education and polices for women in Korea. First, historical background of education for women in Korea revealed that a biased view of education for women was deeply rooted. Next, several findings such as international comparison of performance on the PISA, TIMSS, and National Assessment including gender differences especially in Mathematical and Science performance were analyzed. In international assessments, female students perform better in reading literacy, but still fall behind male students in mathematical and scientific literacy, and the gap between the genders are wider than most OECD countries. The change in status of women in contemporary Korea is examined focusing on educational system and women's educational and vocational performance, etc. Additionally, policies planned by Ministry of Science and Technology which show the many execution plans for training and supporting female professionals were presented. Finally, possible reasons for gender differences in educational performance is examined and some suggestions are provided to reduce the gender gap in mathematical and scientific literacy of Korean students.

Analysis of Teaching and Learning Process in Physical Computing Class for Elementary Gifted Students in Science (코딩블록을 활용한 초등 과학영재 대상 피지컬 컴퓨팅수업의 교수·학습 과정 분석)

  • Kim, Jiye;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.613-628
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    • 2018
  • The purpose of this study is to analyze the teaching and learning process of physical computing using coding block for elementary gifted students in science. In order to obtain implications for teaching physical computing, we set the learning objectives from the Computer and Information Literacy Evaluation Standards developed by the International Association for the Evaluation of Educational Achievement(IEA) and developed a teaching and learning program for physical computing through collaboration between science education and computer education experts according to learning objectives. The developed program was related to the use of the coding block MODI(TM) and 32 classes of physical computing instruction were conducted for 15 students of the 4th to 6th grade who belong to an education institute for the gifted in science affiliated to the University. In the physical computing class, the teaching and learning process was analyzed by collecting data such as classroom videos, class observation logs, teacher and student questionnaires, and interviews. Based on the results of the study, the implications of the teaching and learning process of physical computing using the coded blocks in the school education field were suggested. And we also explored the strategy of expanding the computational thinking through the activities of coding instruction to realize creative ideas.

Studying the Possibility of Puzzle Based Learning for Informatics Gifted Elementary Student Education (초등정보영재 교육을 위한 퍼즐 기반 학습 가능성 탐색)

  • Choi, JeongWon;Lee, Eunkyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.16 no.5
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    • pp.9-16
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    • 2013
  • Computational thinking is an ability to resolve problems that may be applied to the various real world problems and is regarded as the core of computer science. Computational thinking may be improved through experiences of analyzing problems and of selecting, applying, and modeling strategies appropriate for problem-solving. In order to enhance computational thinking of learners, it is important to provide experiences of solving various problems. This study designed puzzle based learning in order to educate learners principles of problem solving, let them have experiences of interest and insight, and provide them with problem solving experiences. The puzzle questions used for learning were classified into six types - constraints, optimization, probability, statistics, pattern recognition, and strategies. These questions were applied to Informatics gifted elementary students and, after their education, their computational thinking and problem solving inventory significantly improved.

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