• Title/Summary/Keyword: 과학기술의 윤리

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A Study on the Development of Artificial Intelligence in a Liberal Arts Applying SSI (SSI를 적용한 인공지능 교양 교과목 개발 연구)

  • Lee, KyungHee
    • Journal of Convergence for Information Technology
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    • v.11 no.3
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    • pp.229-235
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    • 2021
  • Artificial intelligence technology is influencing across all areas as technology advances and social needs change. Therefore, Korean universities have actively developed and operated classes related to artificial intelligence, and have emphasized the importance of artificial intelligence not only in major education but also in liberal arts education. However, there is a lack of research on the development of educational methods and educational programs because artificial intelligence education in liberal arts is in its early stages. SSI is an education that can apply social and ethical problems related to science to open problems that can creatively and reasonably present solutions. SSI can be applied to make AI education more effective. In this study, an artificial intelligence liberal arts curriculum applied SSI was developed with three purposes: First, it is designed is designed so that students subject to education can access it by considering its characteristics as actors of the intelligent information society. Second, it is designed so that students can experience artificial intelligence programs themselves and deal with science technology and social relevance in depth, focusing on various examples of real life. Third, it is designed and approached so that students can participate and cooperate for the purpose of solving common problems to develop cooperative problem-solving skills.

An Analysis of Recruitment Importance and Priority of According to the introduction of NCS(National Competency Standards) in Sports Public Institution (NCS(국가직무능력표준) 도입에 따른 스포츠계열 공공기관의 채용 중요도 및 우선순위 분석)

  • Kim, Dong-Man
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.5
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    • pp.1409-1417
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    • 2020
  • The purpose is to increase the likelihood of physical education students for employment in public institutions by examining the priority for hiring sports-related public institutions. The subject of the study was purposeful sampling of a total of 11 persons including 4 sports professors, 3 NCS experts in sports field, 2 judges from public sports institutions, and 2 personnel in charge of hiring public institutions. Through this process, from January 3 to March 12, 2020, the importance of priority was analyzed using hierarchical structure analysis using the main factors of NCS vocational basic competency. All data are coded so that statistical processing can be performed. Using SPSS/PC (ver. 21.0) for Windows, the hierarchical structure analysis was used for frequency analysis and priority determination. First, communication skills (.231), organizational comprehension skills (.177), resource management skills (.128), interpersonal skills (.110), vocational ethics (.082), problems in the major areas of recruitment of sports-related public institutions Solving ability (.061), information ability (.056), mathematical ability (.054), self-development ability (.052), and description ability (.049) were analyzed in order. Second, in terms of evaluation items, communication is communication skills (.442), mathematical skills are basic computation skills (.512), problem solving skills are thinking skills (.722), self-development skills are self-management skills (.587), Resource management ability was analyzed in order of time management ability (.531), interpersonal relationship ability as teamwork ability (.382), information ability in computer use ability (.677), technical ability in technology understanding ability (.599).

Nanocommunication Design in Graduate-Level Education and Research Training (대학원 수준 교육과 연구 훈련에서의 나노소통 설계)

  • Itoh, Tadashi;Akai, Hisazumi;Takeda, Seiji;Ogawa, Hisahito;Ichikawa, Satoshi;Geshi, Masaaki;Ara, Masato;Niioka, Hirohiko
    • Journal of the Korean Vacuum Society
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    • v.19 no.6
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    • pp.423-431
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    • 2010
  • In order to teach the accumulated knowledge of nanoscience, nanoengineering and nanotechnology to graduate school students and young scientists with the sense of public engagement, Osaka University started from 2004 to prepare and offer various kinds of education and training programs such as trans-disciplinary graduate-school minor program, evening course refresher program, short-term international research training program, etc. It offers a series of lectures, partly broadcasted live to satellite classrooms. In addition, the students can join intensive hands-on training programs using modern facilities, allowing them to design, fabricate, measure, characterize and functionalize nanomaterials and nanodevices. In addition, there are four specially designed lectures and research training programs aimed for nanocommunication including social, legal and ethical relationship: "Nanotechnology Career-up Lectures", "Social Engagement on Nanotechnology", "Road Map Design on Nanotechnology", and "Project-Aimed Learning and Training Programs (PAL)". The outline of the whole programs is described together with the specialized programs for nanocommunication.

A study on narrative text analysis from the perspective of information processing - focusing on four computational methodologies (정보처리 관점에서의 서사 텍스트 분석에 관한 연구 - 네 가지 전산적 방법론을 중심으로)

  • Kwon, Hochang
    • Trans-
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    • v.13
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    • pp.141-169
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    • 2022
  • Analysis of narrative texts has been regarded as academically and practically important, and has been made from various perspectives and methods. In this paper, the computational narrative analysis methodology from the perspective of information processing was examined. From the point of view of information processing, the creation and acceptance of narrative is a bidirectional coding process mediated by narrative text, and narrative text can be said to be a multi-layered structured code. In this paper, four methodologies that share this point of view - character network analysis, text mining and sentiment analysis, continuity analysis of event composition, and knowledge analysis of narrative agents - were examined together with cases. Through this, the mechanism and possibility of computational methodology in narrative analysis were confirmed. In conclusion, the significance and side effects of computational narrative analysis were examined, and the necessity of designing a human-computer collaboration model based on the consilience of the humanities and science/technology was discussed. Based on this model, it was argued that aesthetically creative, ethically good, politically progressive, and cognitively sophisticated narratives could be made more effectively.

대순진리회의 '제생의세(濟生醫世)' 사상과 도교의 '즉신의세(即身醫世)' 사상 및 현대적 의의

  • 가이젠민
    • Journal of the Daesoon Academy of Sciences
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    • v.24_1
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    • pp.43-96
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    • 2014
  • 본 논문의 목적은 대순의 '제생의세'와 도교의 '제인도세(濟人度世)', '신국동치(身國同治)' 사상과의 연관성을 살펴보고, 그것의 현대적 의의를 밝히는데 있다. 특히 대순의 '제생의세' 사상은 중국 명나라시기 도사인 민일득(閔一得)이 저술한 『고서은루장서(古書隱樓藏書)』에 나오는 '즉신의세' 사상과 많은 유사점이 발견된다. 대순진리회 역시 도교와 마찬가지로 몸과 나라를 같이 다스리는 사상을 통해 내단 수련법을 제시하였으며, 내법(內法)을 외적으로 사용하는 방법을 통하여 제생의세의 목적을 달성하고자 하였다. 삼대목적을 실현하는 요결(要訣)을 보면, 그것은 곧 천지와 심신의 조화와 안정을 이루는 것이라는 것을 알 수 있다. 즉 대순사상은 도교의 '신국동치' 철학을 바탕으로 하고 있다. 또한 대순진리회와 민일득의 '신국동치' 사상의 이론적 배경에는 유불도 '삼교병용(三敎倂用)', '삼교동수(三敎同修)' 사상이 깃들어 있음을 볼 수 있다. 대순의 '제생의세' 사상과 도교의 '즉신의세' 사상은 모두 현실사회에서 자신의 몸을 잘 다스리는 것을 통하여 세상을 이롭게 한다는 교리를 담고 있다. 양자 모두 사회의 병폐를 충분히 인식한 후, 인간과 인간, 인간과 자연, 인간의 내면과 외면의 관계개선을 통하여 인간과 세상을 다스리려 하였다. 이러한 그들의 인간과 자연에 대한 견해는 매우 큰 특색이 있으며, 시대를 초월한 사상이라 할 수 있다. 21세기 과학기술이 고도로 발달한 현대사회에서, '의세(醫世)' 사상이 나타내는 인간에 대한 관심, 사회와 생태계에 대한 윤리의식은 중요한 시대적 가치를 지닌다. 이들은 사회의 발전에 적응하면서 시대적 요구에 맞춰 탄생된 종교사상이다. 이는 사회적 폐단을 해결하고 인간과 인간, 인간과 자연, 인간의 내면과 외면의 조화를 이루고자 하는 관점을 포함하고 있으므로 중요한 현실적 가치를 지니고 있다.

The Science-Related Attitudes from Adults' Experiences during Science Cultural Activities: Focusing on the Case of Science Fiction Discussions (성인들의 과학문화 활동 경험에서 나타난 과학 관련 태도 -과학소설 독서토론 활동 사례를 중심으로-)

  • Eunji Kang;Chaeyeon Shin;Jinwoong Song
    • Journal of The Korean Association For Science Education
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    • v.43 no.2
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    • pp.139-150
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    • 2023
  • This study started with the awareness of the need to explore various aspects of science education and was conducted according to the necessity of practical research on science cultural activities targeting adults. Accordingly, adults' book discussions of science fiction were selected as research cases, and science-related attitudes in science cultural activities were explored. There are four participants in the study, all of whom have engaged in a book club and have not majored or are working in science disciplines. Three science fictions were selected after establishing specific standards for the selection discussed with participants. For four months, a total of three unstructured book discussions of science fiction, post-interviews for each discussion, and in-depth individual interviews after the end of the entire activity were conducted. Various data such as recorded and transcribed reading discussion discourse, post- and in-depth individual interviews, researchers' observation records, and participants' book journals were collected and analyzed using a continuous comparison method. As a result of the study, as scientific thinking is illustrated in SF, the participants also demonstrated scientific attitudes during their discussions. In addition, the textual feature(storytelling) of science fiction was found to lessen cognitive overload and the burden of understanding science by providing scientific knowledge with context. Finally they demonstrated a shift in attitude toward science, valuing science cultural activities in themselves, rather than simply viewing science as a subject of understanding and learning. The conclusions and meanings of this study based on the above results are presented to enhance a positive attitude toward science for adults even after school education.

Victimized woman under masculine power: Rappaccini's Daughter (남성의 권력에 의해 희생된 여성: 『라파치니의 딸』)

  • Ryu, Da-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.10
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    • pp.456-466
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    • 2018
  • Nathaniel Hawthorne mainly deals with the ethical problems of sin and punishment in his works. Through these topics, readers have the opportunity to look more deeply into human nature. In Rappaccini's Daughter, he explains how the power of men influences a woman's life and drives her to death. Her father, Rappaccini, cultivates plants in his garden that are toxic and conducts a scientific experiment that gives his daughter Beatrice a fatal level of toxicity. He insists that this experiment was performed to protect Beatrice, but ultimately, it causes her death. Giovanni, who falls in love with Beatrice, provided an antidote in the attempt to detoxify her, but it resulted in her death. Finally, Baglioni used Giovanni to steer Beatrice to drink the antidote to defend his social status. The three men's selfishness and jealousy led to the demise of Beatrice, who eventually died from the selfish power of men and not due to her toxicity.

A Study on the Elementary Informatics Curriculum Design Through Future Competency Analysis (미래 역량 분석을 통한 초등 정보교과 구성 방향성 탐색)

  • Choi, Eunsun;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.249-264
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    • 2021
  • Many countries design and implement informatics curriculum based on core competencies to respond to the demands of development and reform in rapidly changing times. In this paper, we developed the core competencies framework of elementary information education by comparing and analyzing the core competencies and suggested the direction of the composition of elementary informatics subjects. We found that social-emotional skills, communication, creativity, responsibility, culture and ethics, problem-solving, collaboration and abstract competencies overlapped among the capabilities presented by each country and institution, and computational thinking and information technology utilization skills in Korea. Therefore, we proposed to reflect the core competencies of the framework in the elementary informatics curriculum. Moreover, we also suggested enhancing problem-solving skills, strengthening social responsibility and cultivating convergent skills to organize the curriculum. We hope that this thesis will expand the necessity of organizing an elementary information curriculum that reflects core competencies in the 2022 revised curriculum.

The new explore of the animated content using OculusVR - Focusing on the VR platform and killer content - (오큘러스 VR (Oculus VR)를 이용한 애니메이션 콘텐츠의 새로운 모색 - VR 플랫폼과 킬러콘텐츠를 중심으로 -)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.45
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    • pp.197-214
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    • 2016
  • Augmented Reality, virtual reality in recently attracted attention throughout the world. and Mix them mixed reality etc., it has had a significant impact on the overall pop culture beyond the scope of science and technology. The world's leading IT company : Google, Apple, Samsung, Microsoft, Sony, LG is focusing on development of AR, VR technology for the public. The many large and small companies developed VR hardware, VR software, VR content. It does not look that makes a human a human operation in the cognitive experience of certain places or situations or invisible through Specific platforms or program is Encompass a common technique that a realization of the virtual space. In particular, out of the three-dimensional image reveals the limitations of the conventional two-dimensional structure - 180, 360 degree images provided by the subjective and objective symptoms such as vision and sense of time and got participants to select it. VR technology that can significantly induce the commitment and participation is Industry as well as to the general public which leads to the attention of colostrum. It was introduced more than 10 related VR works Year 2015 Sundance Film Festival New Frontier program. The appearance VR content : medical, architecture, shopping, movies, animations. Also, 360 individuals can be produced by the camera / video sharing VR is becoming an interactive tunnel between two possible users. Nevertheless, This confusion of values, moral degeneration and the realization of a virtual space that has been pointed out that the inherent. 4K or HUD, location tracking, motion sensors, processing power, and superior 3D graphics, touch, smell, 4D technology, 3D audio technology - It developed more than ever and possible approaches to reality. Thereafter, This is because the moral degeneration, identity, generational conflict, and escapism concerns. Animation is also seeking costs in this category Reality. Despite the similarities rather it has that image, and may be the reason that the animation is pushed back to the VR content creation. However, it is focused on the game and VR technology and the platform that is entertaining, but also seek new points within the animation staying in the flat Given that eventually consist of visual images is clear that VR sought. Finally, What is the reality created in the virtual space using VR technology could be applied to the animation? So it can be seen that the common interest is research on what methods and means applied.

Task and Curriculum Contents of Applied Ecological Engineering Education (응용생태공학 교육의 임무와 교과내용)

  • Kim, Jeong-Gyu;Lee, Woo-Kyun
    • Ecology and Resilient Infrastructure
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    • v.2 no.1
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    • pp.1-11
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    • 2015
  • The needs for ecological engineering, which can design ecosystems that integrate human society and their natural environment for the benefit of both, has increased. The Korean Society of Ecology and Infrastructure Engineering (KSEIE) was established for this purpose and has contributed to the research and development of theories and technologies in related fields. However, the current state of educational services and contents of ecological engineering is still needed to be standardized and systematized. In this paper, we outlined the trends of ecological engineering education at international and domestic levels and proposed a sample services and curriculum, brought from the discussions and suggestions made during the forum, Founding the Education for Ecological Engineering, held by the KSEIE. Education of ecological engineering can nurture people who can design and manage ecosystems for the benefits of human and natural society and can restore ecosystems disturbed artificially. The services and curriculum have to meet and cover the challenges facing the future of ecological engineering; a. the ethical interpretation of the balance between human and nature, b. developing and strengthening its relationship with other scientific disciplines and societies - business, policy, education, and practitioners, c. identify and fuse the key ecological engineering principles into other discipline. We proposed a three layers curriculum system, basic (mathematics, physics, chemistry, biology, etc.), core (ecology, hydrology, engineering, etc.), and advanced subjects. The first two can belong to an undergraduate program and the last two can be put into graduate program. The selection of subjects is according to the purpose and needs of the major.