• Title/Summary/Keyword: 공학적 창의성

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Educational Method of Algorithm based on Creative Computing Outputs (창의적 컴퓨팅 산출물 기반 알고리즘 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.49-56
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    • 2018
  • Various types of SW education are being operated by universities for non-major undergraduates. And most of them focus on educating computational thinking. Following this computing education, there is a need for an educational method that implements and evaluates creative computing outcomes for each student. In this paper, we propose a method to realize SW education based on creative computing artifacts. To do this, we propose an educational method for students to implement digital logic circuit devices creatively and design SW algorithms that implement the functions of their devices. The proposed training method teaches a simple LED logic circuit using an Arduino board as an example. Students creatively design and implement two pairs of two input logic circuit devices, and design algorithms that represent patterns of implemented devices in various forms. And they design the functional extension and extended algorithm using the input device. By applying the proposed method, non-major students can gain the concept and necessity of algorithm design through creative computing artifacts.

Elementary School Invention Program Based on Computer Program Emphasizing Engineering Design Process (공학적 설계 과정을 강조한 컴퓨터프로그램 기반 초등 발명교육 프로그램 개발)

  • Paik, Seoung-hey;Choe, EunJeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.227-228
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    • 2017
  • 본 논문에서는 초등학생에게 공학적 설계를 기반으로 컴퓨터 프로그램을 처치한 초등 발명교육 프로그램을 설계 제안하고자 한다. 지오지브라 프로그램을 처음 접하는 5~6학년 학생들도 쉽게 결과물을 도출할 수 있고, 4D프레임으로 움직이는 조형물(키네틱 아트) 결과물을 도출할 수 있도록 총 12차시로 구성하였다. 추후에 공학적 설계를 강조한 컴퓨터프로그램 기반 발명수업을 통해 초등학생의 과학 태도와 창의성 함양에 어떤 영향을 주는지에 대한 후속연구를 진행하고자 한다.

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제1회 전국 대학생 설계경진대회

  • Park, Gang;Lee, Sang-Won
    • Journal of the KSME
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    • v.52 no.9
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    • pp.40-44
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    • 2012
  • 이 글에서는 2011년도에 실시된 제1회 전국 대학생 설계경진대회를 소개한다. 이 행사는 한국 기계공학 관련 대학생들에게 설계 프로세스 전반에 대한 이해를 증진시키고 설계 능력 및 창의성을 배양하는 데 목적이 있다. '기계공학 실험교육 기자재 설계'라는 주제에 대하여 전국에서 37팀이 참여하였는데 그 중 대표적인 작품을 소개한다. 향후 본 행사를 확대 발전시켜서 한국의 기계공학 설계교육에 이바지 하고자 한다.

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Contents Development of PBL-based Integrant Design Course for Creative Design Capability -Focusing on Logic Circuit Design Textbook- (창의적 설계능력을 위한 PBL기반의 요소설계 콘텐츠 개발 - 논리회로설계 교재를 중심으로 -)

  • Lee, Jae-Min
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.413-420
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    • 2012
  • In this paper, PBL-based design education(PBDE) techniques for effective engineering design education to assess the infrastructure and outcome of creative engineering education which has been recognized as an important target in accreditation system of engineering education and a case of contents development as PBDE application to the logic circuit design that is essential integrant course of IT division of universities is presented. Because integrant design is based on compositional technologies with restricted realistic constraints, design components and the application of realistic constraints are different from those of capstone design. PBL technique must be carefully considered as it is used for creative design education. We applied the developed content to real design classes for validation of its performance and effectiveness.

The Effects of Coding Education on Creative Problem Solving of Academic High School Students in Creative Experience Activities (창의적 체험 활동에서의 코딩교육이 일반계 고등학생의 창의적 문제해결력에 미치는 효과)

  • Lee, Eun-Ah;Yi, Seung-Hoon
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.716-724
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    • 2021
  • The purpose of this study is to examine the effect of coded education on creative problem solving ability on academic high school students. The subjects of the study were 24 students (14 male, 10 female) in the 1st to 3rd grade students voluntarily desiring coding education at the 'J' high school in Chungju, Chungcheongbuk-do. For the experimental group, the intervention program was conducted 10 times a month for 5 months. In the intervention program, pre and post test were conducted to investigate the effects of creative problem solving ability by using the scratch program. The results of the study are as follows. First, after examining the creative problem solving ability of the experimental group after the coding training, it was statistically significant as the average score increased. Second, coding education was suitable for achieving the sub-goal of the creative experience activity of' increasing the ability to reasonably and creatively solve everyday problems'. In particular, it was found that it is effective in improving self-confidence and independence.

Thermal-Hydraulic, Structural Analysis and Design of Liquid Metal Target System (액체금속 표적 시스템의 열적, 구조적 건전성 평가 및 설계)

  • 이용석;정창현
    • Journal of Energy Engineering
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    • v.10 no.3
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    • pp.294-298
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    • 2001
  • A research for transmutation reactor is in progress to transmute high radioactive isotopes into low radioactive ones. In this study, thermal-hydraulic and structural analysis was performed to design liquid metal target system that would be used in subcritical transmutation reactor. Diffuse plate installation was considered to enhance cooling of window. And thermal-structural analysis of window was performed varying window thickness, beam power, and coolant flow rate to determine target system design valuers. It is ensured that maximum window temperature and stress would be acceptable in the design condition.

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A Study on the Use of Technology in Teaching-learning School Mathematics (학교수학 교수.학습에서 기술공학의 활용 연구)

  • Lee, Jung-Rye
    • Communications of Mathematical Education
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    • v.24 no.1
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    • pp.29-48
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    • 2010
  • The purpose of this paper is to discuss about the use of technology in teaching-learning school mathematics. In this paper, we study the theoretical background of teaching-learning school mathematics by the use of technology. For the purpose of successful use of technology in teaching-learning school mathematics, we research the present states of it appeared in textbooks of high school mathematics And we give suggestions for the effective use of technology in teaching-learning school mathematics. Furthermore, we introduce models for teaching-learning school mathematics in areas of mathematics by the use of computer programs such as GSP, Maple, and GrafEq.

The Effect of Engineering Design Based Ocean Clean Up Lesson on STEAM Attitude and Creative Engineering Problem Solving Propensity (공학설계기반 오션클린업(Ocean Clean-up) 수업이 STEAM태도와 창의공학적 문제해결성향에 미치는 효과)

  • DongYoung Lee;Hyojin Yi;Younkyeong Nam
    • Journal of the Korean earth science society
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    • v.44 no.1
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    • pp.79-89
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    • 2023
  • The purpose of this study was to investigate the effects of engineering design-based ocean cleanup classes on STEAM attitudes and creative engineering problem-solving dispositions. Furthermore, during this process, we tried to determine interesting points that students encountered in engineering design-based classes. For this study, a science class with six lessons based on engineering design was developed and reviewed by a professor who majored in engineering design, along with five engineering design experts with a master's degree or higher. The subject of the class was selected as the design and implementation of scientific and engineering measures to reduce marine pollution based on the method implemented in an actual Ocean Clean-up Project. The engineering design process utilized the engineering design model presented by NGSS (2013), and was configured to experience redesign through the optimization process. To verify effectiveness, the STEAM attitude questionnaire developed by Park et al. (2019) and the creative engineering problemsolving propensity test tool developed by Kang and Nam (2016) were used. A pre and post t-test was used for statistical analysis for the effectiveness test. In addition, the contents of interesting points experienced by the learners were transcribed after receiving descriptive responses, and were analyzed and visualized through degree centrality analysis. Results confirmed that engineering design in science classes had a positive effect on both STEAM attitude and creative engineering problem-solving disposition (p< .05). In addition, as a result of unstructured data analysis, science and engineering knowledge, engineering experience, and cooperation and collaboration appeared as factors in which learners were interested in learning, confirming that engineering experience was the main factor.

A Study on PBL Instructional Design for Creative Engineering Design Education (PBL을 적용한 창의공학설계 교수설계 방안 연구)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.7
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    • pp.4573-4579
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    • 2014
  • In the 21st century, university education is changing from an objective knowledge and information to critical thinking and problem-solving ability. Moreover, university education should change rapidly towards a learner-centered educational environment because it has an educational goal to have college students experience authentic tasks they will be in charge of after graduation, and improves self-directed learning ability and cooperative learning ability. PBL is a pedagogical strategy for posing significant, contextualized, real world situations, and providing resources, guidance, and instruction to learners as they develop content knowledge and problem-solving skills. In problem based learning, the students collaborate to study the issues of a problem as they strive to create viable solution. For these advantages of PBL, the application of PBL in school has been enlarged. On the other hand, the application of PBL in engineering education has not been enlarged. To improve these instruction methods, the development or applications of new instructional methods will be needed. This study examined the PBL instructional design of a creative engineering design subject, which aims to foster talent. The PBL model developed in this study consists of Analysis, Design, Development, Implementation, and Evaluation. A plan of creative engineering design subject was developed based on PBL, and focused on the process of PBL. To determine the effects of this model, studies applying this instructional design to many lecturers should be implemented.

Creativity and Academic Achievement of the scientifically gifted university students (이공계 우수 대학생 집단의 창의성과 학업 성적)

  • Chung Ji-Bum;Baek Yoon-Su;Moon Il
    • Journal of Engineering Education Research
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    • v.7 no.4
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    • pp.38-44
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    • 2004
  • The purpose of this study was to investigate the creative characteristics of the scientifically gifted university students and the relationship between creativity and introductory engineering courses. Torrance Test of Creative Thinking(TTCT) verbal and figural forms were administered to the two groups of students, scientifically gifted students and general students. The TTCT results and their first year grade point average(GPA) were analysed by t-test method and Pearson's correlation analysis. The major findings are, (1) general students group got higher scores in some factors such as flexibility of verbal form TTCT, but significant differences between the two groups were generally not found, and (2) the factors such as the originality of figural form TTCT showed small positive correlation with GPA, but the other factors were barely related to GPA.