• Title/Summary/Keyword: 공간 영상

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Design of an Efficient FTL Algorithm for Flash Memory Accesses Using Sector-level Mapping (섹터 매핑 기법을 적용한 효율적인 FTL 알고리듬 설계)

  • Yoon, Tae-Hyun;Kim, Kwang-Soo;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12B
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    • pp.1418-1425
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    • 2009
  • This paper proposes a novel FTL (Flash Translation Layer) algorithm based on sector-level mapping to reduce the number of total erase operations in flash memory accesses. The proposed algorithm can reduce the number of erase operations by utilizing the sector-level mapping table when writing data at flash memory. Sector-level mapping technique reduces flash memory access time and extendsthe life time of the flash memory. In the algorithm, wear-leveling is implemented by selecting victim blocks having the minimal number of erase operations, when empty spaces for write are not available. To evaluate the performance of the proposed FTL algorithm, experiments were performed on several applications, such as MP3 players, MPEG players, web browsers and document editors. The proposed algorithm reduces the number of erase operations by 72.4% and 61.9%, when compared with well-known BAST and FAST algorithms, respectively.

Research and Development Trends in Three-dimensional (3D) Displays (공간표시 디스플레이 연구 및 개발 동향)

  • Cho, S.M.;Hwang, C.S.;Choi, J.H.;Kim, Y.H.;Cheon, S.H.;Choi, K.H.;Kim, J.Y.;Yang, J.H.
    • Electronics and Telecommunications Trends
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    • v.35 no.4
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    • pp.65-80
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    • 2020
  • In this article, we review the study trends of three-dimensional (3D) displays that can display stereoscopic images from the perspective of a display device. 3D display technology can be divided into light field, holographic, and volume displays. Light field display is a display that can reproduce the intensity and direction of light or 'ray' in each pixel. It can display stereoscopic images with less information than a holographic display and does not require coherence of the light source. Therefore, it is expected that it will be commercialized before the holographic display. Meanwhile, the holographic display creates a stereoscopic image by completely reproducing the wavefront of an image using diffraction in terms of wave characteristics of light. This technology is considered to be able to obtain the most complete stereoscopic image, and the digital holographic display using a spatial light modulator (SLM) is expected to be the ultimate stereoscopic display. However, the digital holographic display still experiences the problem of a narrow viewing angle due to the finite pixel pitch of the SLM. Therefore, various attempts have been made at solving this problem. Volumetric display is a technology that directly creates a stereoscopic image by forming a spatial pixel, which is known as a volumetric pixel, in a physical space, and has a significant advantage in that it can easily solve the problem of the viewing angle. This technology has already been tested for commercial purposes by several leading companies. In this paper, we will examine recent research trends regarding these 3D displays and near-eye display that is emerging as a significant application field of these technologies.

Evaluating non-coincident Cadastral Parcel Using Google Earth Web (Google Earth Web을 활용한 지목 불부합 필지 평가)

  • Kim, Dae-Ho;Um, Jung-Sup
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2010.06a
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    • pp.9-18
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    • 2010
  • This study investigated the cadastral non-coincidence between real land using and cadastral book using Google Earth Web for difficult area to access that is more efficient method compared with field survey for saving time and money. An reading error has occurred eight parcels about dry field and paddy field but this method is more powerful in case of a danger area of steep, unregistered cemeteries of cadastral book using Google Earth Web of image interpretation that method takes 1 day, the accuracy is 96% and improved 20% more than field survey takes 5 days by 40 parcels. It's possible to reduce the manpower, time and budget could be minimized. In particular, it is need to land alteration of forests and fields category that finds 47 locations a burial ground of non register cadastre book. Google Earth Web method is enabling easy visual analysis of the future land administration of local governments to improving the reliability of temporal and economic costs can be very useful to reduce.

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대전광역시 도시화 패턴 분석을 위한 원격탐사 자료 처리 및 다중시기 토지이용 현황도 제작

  • Kim, Youn-Soo;Lee, Kwang-Jae;Jeon, Gap-Ho
    • Aerospace Engineering and Technology
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    • v.3 no.2
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    • pp.141-148
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    • 2004
  • The importance of satellite data for numerous applications is stressed by the fact that many countries have given the development of space technologies very high priority. Among these, Korea has established a medium-term space development strategy to promote space development both on a scientific as well as commercial level. As part of this strategy, the first operational earth-observation, multi-purpose satellite(KOMPSAT-1) was launched successfully in December, 1999. The Electro-Optical Camera (EOC) on board of KOMPSAT-1 supplies panchromatic images with a spatial resolution of 6.6m Until April, 2004, it collected over 150.000 images of the Korean Peninsula and the rest of the world. This paper examines the use of remote sensing data to analyze urban growth in the city of Daejeon from 1960 to 2003. By using visual interpretation, land use maps are created.

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CR-DPCM for Lossless Intra Prediction Method in HEVC (CR-DPCM을 이용한 HEVC 무손실 인트라 예측 방법)

  • Hong, Sung-Wook;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.307-315
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    • 2014
  • A new modified lossless intra-coding method based on a cross residual transform is applied to HEVC(High Efficiency Video Coding). The HEVC standard including a multi-directional spatial prediction method to reduce spatial redundancy encodes the pixels in a PU (Prediction Unit) by using neighboring pixels. In the new modified lossless intra-coding method, the spatial prediction is performed by pixel-based DPCM but is implemented by block-based manner by using cross residual transform on the HEVC standard. The experimental results show that the new lossless intra-coding method reduces the bit rate of approximately 8.4% in comparison with the lossless-intra coding method in the HEVC standard and the proposed method results in slightly better compression ratio than the JPEG2000 lossless coding.

Development of Hospital Image Management and Communication System (의료용 화상정보 처리 시스템 개발)

  • 이준하;이상학;신현진
    • Progress in Medical Physics
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    • v.4 no.2
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    • pp.59-67
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    • 1993
  • In this paper, we present a result of our study on how to construct a HIMCS(hospital image management and communication system) based on Windows system. The proposed HIMCS is composed of image acquisition units, image archiving and processing units, display units, and all units are interfaced with LAN. We construct high speed image transmission system for distributed database and retrieval of various medical pictures in ward through image transmission system and realize integrated image diagnosis. Hospital image management and communication systems(HIMCS) have been proposed as a way to meet the challenge presented by the growing volume of medical imaging data. These systems are based on the concept of handing images in digital form, there by marking use of advances in computer-based technology. A HIMCS offers a wide spectrum of advantages over filmbased imaging. Digital acquisition of images eliminates the need for film processing and associated costs in both time and materials.

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Augmented Reality Authoring Tool and Marine Life Culture Contents for 3D Realistic Experience-Based Learning (3D 실감 체험학습을 위한 증강현실 저작도구 및 해양생물 문화콘텐츠)

  • Won, Yong-Tae;Kim, Ha-Dong
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.70-80
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    • 2012
  • The marine life culture contents added with fun and learning factors are created in a 3D space, and the development of augmented reality contents concerning marine life resources in islands and the utilization method of experience-based learning are proposed. As a WYSIWYG-based authoring tool, an augmented reality authoring tool was made to easily use a authoring tool through a node structure and drag & drop. Marine life contents add the animation effect through a marker and event factors such as the change of modeling data, and also, they support real experience-based learning with the narration of marine life. Based on around 50 species of marine animals augmented reality contents, a marine animal AR book can be utilized as a textbook for elementary school classes, and as a 3D image education utilizing augmented reality, it enhances a learning effect by allowing realistic observation, various ways of thinking, and the maximum flow.

Design and Implementation of 3D Urban Landscape Simulation System Based on Web GIS (Web GIS 기반의 3차원 도시경관 시뮬레이션시스템 설계 및 구현)

  • Jang Mun-Hyun
    • Spatial Information Research
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    • v.13 no.1 s.32
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    • pp.103-117
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    • 2005
  • Information can be visualized as information technology and computers have recently made dramatic improvements. Thanks to the brisk effects of providing information in 3D on the web with the technological developments of Web 3D and virtual reality implementation in the Internet, there has been the trend to present geographic information in images and 3D. In this study, the Web 3D GIS technique was adopted in analyzing the current state of urban landscape and examining and predicting the urban landscape affected by new urban development businesses. As a result, it was expected that the study would be able to help the government agencies to reduce their errors in making urban landscape plans and policies and implementing them to provide objective and visual data, and to come up with a simulation system that could be used to reflect the residents opinions in plans and policies.

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Effects of storing defocused Fourier plane holograms in three-dimensional holographic disk memories (디스크형 3차원 홀로그래피 메모리에서 비초점 Fourier 면 홀로그램의 저장 효과)

  • 장주석;신동학
    • Korean Journal of Optics and Photonics
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    • v.12 no.1
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    • pp.61-66
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    • 2001
  • Defocused Fourier plane holograms are stored in disk-type holographic memories where thin recording media are used, the areal storage density per hologram and the intensity uniformity of the signal beam at the recording plane are studied. As the pixel pitch of the spatial light modulator that represents binary data increases, the storage density per hologram increases if exact Fourier holograms are stored. When defocused Fourier plane holograms are stored, however, we show that there exists an optimal pixel pitch that maximizes the area storage density per hologram in general, to increase the areal storage density per hologram, f/# of the Fourier transform lens that focuses the data image should be as small as possible. In this case, not only the intensity distribution at the recording plane but also the recording area becomes very sensitive to the degree of defocusing. Therefore, even if the exact Fourier plane holograms are stored, the defocusing effect owing to the medium thickness should be taken into account to achieve the maximal areal storage density per hologram.logram.

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Silhouette-based motion recognition for young children using an RBF network (RBF 신경망을 이용한 실루엣 기반 유아 동작 인식)

  • Kim, Hye-Jeong;Lee, Kyoung-Mi
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.119-129
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    • 2007
  • To recognition a human motion, in this paper, we propose a neural approach using silhouettes in video frames captured by two cameras placed at the front and side of the human body. To extract features of the silhouettes for motion estimation, the proposed system computes both global and local features and then groups these features into static and dynamic features depending on whether features are in a static frame. Extracted features are in a static frame. Extracted features are used to train a RBF network. The neural system uses static features as the input of the neural network and dynamic features as additional features for recognition. In this paper, the proposed method was applied to movement education for young children. The basic movements for such education consist of locomotor movements, such as walking, jumping, and hopping, and non-locomotor movements, including bending, stretching, balancing and turning. The system demonstrated the effectiveness of motion recognition for movement education generated by the proposed neural network. The proposed system dan be extended to the system for movement education which develops the spatial sense of young children.

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