• Title/Summary/Keyword: 공간정보 플랫폼

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Analysis of Building Object Detection Based on the YOLO Neural Network Using UAV Images (YOLO 신경망 기반의 UAV 영상을 이용한 건물 객체 탐지 분석)

  • Kim, June Seok;Hong, Il Young
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.381-392
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    • 2021
  • In this study, we perform deep learning-based object detection analysis on eight types of buildings defined by the digital map topography standard code, leveraging images taken with UAV (Unmanned Aerial Vehicle). Image labeling was done for 509 images taken by UAVs and the YOLO (You Only Look Once) v5 model was applied to proceed with learning and inference. For experiments and analysis, data were analyzed by applying an open source-based analysis platform and algorithm, and as a result of the analysis, building objects were detected with a prediction probability of 88% to 98%. In addition, the learning method and model construction method necessary for the high accuracy of building object detection in the process of constructing and repetitive learning of training data were analyzed, and a method of applying the learned model to other images was sought. Through this study, a model in which high-efficiency deep neural networks and spatial information data are fused will be proposed, and the fusion of spatial information data and deep learning technology will provide a lot of help in improving the efficiency, analysis and prediction of spatial information data construction in the future.

Augmented Presentation Framework Design and System Implementation for Immersive Information Visualization and Delivery (몰입적 정보 표현과 전달을 위한 증강 프레젠테이션 디자인 및 시스템 구현)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.12 no.1
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    • pp.5-13
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    • 2017
  • Interactive intervention of the human presenter is one of the important factors that make the visualization more effective. Rather than just showing the content, the presenter enhances the process of the information delivery by providing the context of visualization. In this paper, we define this as an augmented presentation. In augmented presentation concept, the presenter can facilitate presentation more actively by being fully immersed in the visualization space and reaching and interacting into digital information. In order to concrete the concept, we design presentation space that enables the presenter to be seamlessly immersed in the visualization. Also we increase the presenter's roles as a storyteller, controller and augmenter allowing the presenter to fully support communicative process between the audience and the visualization. Then, we present an augmented presentation system to verify the proposed concept. We rendered 3D visualization through a half-mirror film and a wall projection screen that are place in parallel and applied with stereoscopic images, then, spatially align the presenter inside the virtual visualization space. After that, we conduct a controlled experiment to investigate the subjective level of immersion and engagement of the audience to HoloStation compared to traditional presentation system. Our initial investigation suggests that the newly conceived augmented presentation has potential not only to enhance the information presentation but also to supports the delivery of visualization.

The Influence of Service Characteristic Factors of Metaverse Platforms on Intention to Use the Metaverse (메타버스 플랫폼의 서비스 특성요인이 메타버스 사용의도에 미치는 영향)

  • Kim, Hyojin;An, Myounga
    • Journal of Service Research and Studies
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    • v.13 no.4
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    • pp.173-190
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    • 2023
  • In recent times, with the development of virtual convergence technologies, the market for the Metaverse, a digitally virtual space that combines virtuality and reality, is experiencing significant growth. These Metaverses are realizing new value in both reality and virtual spaces through the development of diverse services and content. However, existing research on the Metaverse mostly revolves around its conceptualization and categorization, with limited exploration of intentions to use the Metaverse. Consequently, this study examined the impact of Metaverse service characteristic factors on trust and intention to use within the Metaverse. The results of this study are as follows. First, among the service characteristic factors of the Metaverse, presence, interactivity, and playfulness were found to have a positive impact on Metaverse trust. On the other hand, informativeness was found not to have a significant influence on trust in the Metaverse. Second, Metaverse trust was found to have a positive impact on intention to use the Metaverse. Based on the research results above, this study aims to propose effective communication strategies for activating the Metaverse and developing services within the Metaverse platform.

The Core Module, "Viz-Data" of the User Interface Platform using the Public Data (공공데이터를 활용한 사용자 인터페이스 플랫폼의 핵심모듈 "Viz-Data")

  • Kim, Mi-Yun
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.75-82
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    • 2016
  • The most of public services that we use these days is distributed and supplied as 'App' service because of wide spread of smat phones. Especially, since the interest of general citizens about usabilitu of public data has been increased, in case of Seoul, people can reach the data through 'Seoul Open Data Plaza' of 25 regions of Seoul. It becomes possible to construct various throughout this system. Ultimately, in case of users, they are provided many services through their electronic media. Looking at the development and research of public data service, they are mostly focusing on service or building up the service, but the research on visualization of contents is insufficient. This study is suggesting the specific plan and directionality of building public service using the public data which studied in the advanced research, "The user interface platform". Finally. this research is for a right usage of public data in the smart urban environment in near future and providing the practical public service.

Management Method of an Application License in the Android Platform Based on USIM (USIM 기반 안드로이드 플랫폼에서의 어플리케이션 라이센스 관리 기법)

  • Lee, Yun-Seok;Kim, Eun;Jung, Min-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.238-248
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    • 2011
  • Various services through mobile have been expanding since the development of the Smartphones. People freely communicate, remake and redistribute the information through Wi-Fi. People's freedom can cause lots of problems. There are application licenses of various types in the Android platform. However, problems about redistribution are indiscriminately distributed what can't be disentangled commercial and noncommercial use. To solve these problems, an application program has to go through procedures of license check in the Android platform. This method has two problems. One, an exact license authentication is impossible in the place where Wi-Fi does not work. The other thing, this license information is stored directly into the Smartphone. Therefore, attacks are possible about the stored license information, To solve these problems, we designed and implemented the file structure for storing the license information into USIM. We can store and authenticate them. Thus, we propose above the authentication method that can be authenticated the license authentication safely in on or off-line.

Economic Activities in Digital Platforms: Types, Natures, Risks, Policy Suggestions (플랫폼 경제활동에 대한 시론적 고찰: 유형, 특성, 예상위험, 정책대안을 중심으로)

  • Kim, Suyoung;Kang, Myungjoo;Ha, Eunsol
    • 한국사회정책
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    • v.25 no.4
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    • pp.199-231
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    • 2018
  • The development of ICT has led to changes in the pattern and the meaning of work and requires restructuring of the existing social security system, which was established chiefly for the wage workers in the industrial economy. However, while economic activities within the digital platform markets are different from industrial labour, there is still a lack of discussion on what social problems platform workers can face and how to cope with them. As a comprehensive sketch of economic activities in platform economy, this study identifies the types of platform workers and analyses three characteristics of their economic activities - flexibility, virtuality, and connectivity. It then examines what social risks can be derived form the three characteristics. This research lastly suggests alternative social safety nets and policies to alleviates the social risks and problems that platform workers may face in the digital society.

CORBA를 이용한 CALS 통합 데이터베이스 프로토타입

  • 우훈식;문희철;정승욱
    • Proceedings of the CALSEC Conference
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    • 1998.10a
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    • pp.313-319
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    • 1998
  • CALS는 제품의 라이프 사이클과 관련한 정보를 표준화하고 이를 관련 정부 및 기업 간에 상호 교환 및 공유하여 효율을 증가시키고 비용을 절감하자는 것으로 가상 공간에서의 기업 통합 및 가상 기업을 목표로 하고 있다. 이러한 기업 통합 및 가상 기업 구성을 위한 기업 간의 정보는 데이터 소스의 형태로 이질적이고 분산된 환경 하에서 독자적으로 존재하며 자율성을 가지고 운영된다. 따라서, 이질적인 기업 간 정보에 대한 통합 뷰를 제공할 수 있는 CALS 통합 데이터베이스 기술이 필요하다. 본 연구에서는 데이터 소스에 대한 이질성을 플랫폼 수준, 데이터베이스 관리 시스템 수준, 그리고 시멘틱 수준으로 구분하고 분산 환경하의 이질성을 해소하는 프로토타입을 제안한다. 제안된 프로토타입은 분산 객체 컴퓨팅 환경을 기반으로 구축되었으며, 인터넷 환경하에서 운용될 수 있도록 Object Web으로 구성되었다.

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미래형 생체모방 자율 컴퓨팅: 유럽 FP6 BIONETS과 일본 AKARI 프로젝트 중심으로

  • Duc, Thang Le;Nguyen, Dung Tien;Le, Duc Tai;Chu, Hyeon-Seung
    • Information and Communications Magazine
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    • v.33 no.5
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    • pp.12-19
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    • 2016
  • 미래의 IoT, 클라우드 빅데이터, 모바일 환경에서 퍼베이시브 정보통신(Pervasive information network)은 우리 사회에 스며들어 다양한 기기를 통해 접근한다. 이를 실현하기 위해, 새로운 네트워크 아키텍처와 서비스 플랫폼이 요구된다. 현재의 네트워크 환경에서 이러한 형태의 퍼베이시브 정보통신을 지원하는 것은 매우 어렵다. 실제 환경과 가상 공간 사이의 간극을 극복하기 위한 연구는 도전적인 주제이다. 관련 연구 결과 중 가장 발전된 형태의 성과를 보이는 것으로 일본 AKARI 프로젝트와 유럽 FP6 BIONETS 프로젝트가 있다. AKARI 프로젝트는 차세대 네트워크의 구현을 목표로 하고 있으며, 이를 위해 완전히 새로운 형태의 미래인터넷 아키텍처를 설계했다. BIONETS 프로젝트는 미래인터넷 환경에서의 새로운 서비스 프레임워크를 확립했다. 이러한 프로젝트의 연구 및 결과물 융합을 통해 미래 사회에 기여할 수 있는 보다 발전된 형태의 네트워크를 준비한다.

GIS webservice using context information (컨텍스트정보를 이용한 GIS 웹서비스)

  • Kim Duk-man;Lee Hun
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.04a
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    • pp.357-360
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    • 2005
  • 유비쿼터스 네트워크가 완성되려면 IT 기술의 고도화가 전제돼야 한다. 통신망의 광대역화, 컨버전스(융합)기술의발전, 어느 공간에서나 휴대폰이나 PDA, 더 발전된 무선 디바이스 등을 이용할 수 있도록 이에 맞는 서비스 개발을 서둘러야 한다. 다양한 플랫폼에 대한 투자를 적극적으로 추진해야 할 때가 온 것이다. GIS 정보는 이러한 유비퀴터스 환경하의 주요한 핵심 정보라 할 수 있다. 본 연구에서는 XML 표준을 바탕으로 W3C 의 웹 서비스와 시맨틱 웹 기술을 응용하여 유비쿼터스 환경의 다양한 컴퓨터 환경에 지식을 효과적으로 제공하는 기술을 연구 개발한다.

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A Study of U-Healthcare Standardization Technology Trends (U-Healthcare 표준화 기술 동향에 관한 연구)

  • Hur, Yun-A;Lee, Keun-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.787-789
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    • 2014
  • U-Health Care 서비스를 제공하려면 때와 장소를 가리지 않고 어디서든 건강상태를 진단 할 수 있는 생체측정기술이 필요하다. 그래서 현재는 정보통신기술을 이용하여 당뇨병, 고혈압 등 만성질환을 앓고 있는 환자들을 대상으로 환자들의 생활공간과 진료가 결합된 서비스가 U-Healthcare서비스이다. 본 논문은 최근 U-Healthcare 분야에서 가장 최근의 표준흐름을 분석한다. U-Healthcare에서 호환성과 신뢰성의 문제가 생기지 않도록 하기위해 표준화가 가장 활발하게 진행 중인 국제 표준화 동향과 IEEE 11073 PHD, HL7 CDA 등의 국제 표준화 동향에 대해 살피면서 국제 표준기반 U-Healthcare 플랫폼에 대해 알아본다.