• 제목/요약/키워드: 공간뷰

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Efficient Reasoning Using View in DBMS-based Triple Store (DBMS기반 트리플 저장소에서 뷰를 이용한 효율적인 추론)

  • Lee, Seungwoo;Kim, Jae-Han;You, Beom-Jong
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.74-78
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    • 2009
  • Efficient reasoning has become important for improving the performance of ontology systems as the size of ontology grows. In this paper, we introduce a method that efficiently performs reasoning of RDFS entailment rules (i.e., rdfs7 and rdfs9 rules) and OWL inverse rule using views in the DBMS-based triple sotre. Reasoning is performed by replacing reasoning rules with the corresponding view definition and storing RDF triples into the structured triple tables. When processing queries, the views is referred instead of original tables. In this way, we can reduce the time needed for reasoning and also obtain the space-efficiency of the triple store.

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Virtual Walking Tour System (가상 도보 여행 시스템)

  • Kim, Han-Seob;Lee, Jieun
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.605-613
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    • 2018
  • In this paper, we propose a system to walk around the world with virtual reality technology. Although the virtual reality users are interested in the virtual travel contents, the conventional virtual travel contents have limited space for experiencing and lack of interactivity. In order to solve the problem of lack of realism and limited space, which is a disadvantage of existing contents, this system created a virtual space using Google Street View image. Users can have realistic experience with real street images, and travel a vast area of the world provided by Google Street View image. Also, a virtual reality headset and a treadmill equipment are used so that the user can actually walk in the virtual space, which maxmizes user interactivity and immersion. We expect this system contributes to the leisure activities of virtual reality users by allowing natural walking trip from famous tourist spots to even mountain roads and alleys.

Query Optimization Scheme using Query Classification in Hybrid Spatial DBMS (하이브리드 공간 DBMS에서 질의 분류를 이용한 최적화 기법)

  • Chung, Weon-Il;Jang, Seok-Kyu
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.290-299
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    • 2008
  • We propose the query optimization technique using query classification in hybrid spatial DBMS. In our approach, user queries should to be classified into three types: memory query, disk query, and hybrid query. Specialty, In the hybrid query processing, the query predicate is divided by comparison between materialized view creating conditions and user query conditions. Then, the deductions of the classified queries' cost formula are used for the query optimization. The optimization is mainly done by the selection algorithm of the smallest cost data access path. Our approach improves the performance of hybrid spatial DBMS than traditional disk-based DBMS by $20%{\sim}50%$.

An Efficient Space Leaping Using Minimum Distance Value (최소 거리값을 이용한 효율적인 공간 도약법)

  • 채유식;신병석
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.424-426
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    • 2002
  • 효과적인 볼륨렌더링을 위해서는 빠른 속도와 고화질이라는 두 가지 조건을 모두 충족시켜야 한다. 기존에 사용된 광선추적법은 화질이 좋은 반면에 실시간 렌더링을 하기에는 한계가 있었다. 공간 도약법은 빈 공간에 대한 샘플링을 생략함으로써 렌더링 속도를 향상시킬 수 있으나 관측조건에 따라 성능이 저하되는 문제가 있다. 본 논문에서는 기존의 공간 도약법을 개선하여 관측조건과 무관하게 고화질을 유지하면서 속도를 향상시키는 방법을 제안한다. 여기서는 뷰 평면을 균일한 격자로 분할하고 각 격자내에서 가장 가까운 객체의 표면까지의 거리를 구한 후 그 위치부터 공간 도약함으로써 속도를 향상시킨다.

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An Implementation of Spatio-Temporal Graph to Represent Situations in the Virtual World (가상현실 속의 상황 표현을 위한 시공간 그래프의 구현)

  • Park, Jong-Hee;Jung, Gung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.9-19
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    • 2013
  • In this paper, we develop a Spatio-Temporal graph as of a key component of our knowledge representation Scheme. We design an integrated representation scheme to depict not only present and past but future in parallel with the spaces in an effective and intuitive manner. An event in general occupies not only a space but a time. Hence a crucial premise for the simulation of virtual situations is to position events in the multi-dimensional context, that is, 3-D space extended by the temporal dimension. Furthermore an event tends to have physical, social and mental aspects intertwined. As a result we need diverse information structures and functions to model entities and relations associated with events and to describe situations in different stances or perspectives of the virtual agents. These structures and functions are implemented in terms of integrated and intuitive representation schemes at different levels such as Ontology View, Instance View, ST View, Reality View. The resulting multi-dimensional comprehensive knowledge structure accommodates multi-layered virtual world developing in the time to maximize the diversity of situations in the historical context. The viability of this knowledge representation scheme is demonstrated with a typical scenario applied to a simulator implemented based on the ST Graph. The virtual stage based on the ST graph can be used to provide natural contexts for situated learning or next-generation simulation games.

Materialized View Selection Algorithm using Clustering Technique in Data Warehouse (데이터 웨어하우스에서 클러스터링 기법을 이용한 실체화 뷰 선택 알고리즘)

  • Yang, Jin-Hyuk;Chung, In-Jeong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.8
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    • pp.2273-2286
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    • 2000
  • In order to acquire the precise and fast response for an analytical query, proper selection of the views to materialize in data warehouse is very crucial. In traditional view selection algorithms, the whole relations are considered to be selected as materialized views. However, materializing the whole relations rather than a part of relations results in much worse performance in terms of time and space cost. Therefore, we present an improved algorithm for selection of views to materialize using clustering method to overcome the problem resulted from conventional view selection algorithms. In the presented algorithm, ASVMRT(Algorithm for Selection of Views to daterialize using Iteduced Table). we first generate reduced tables in clata warehouse using automatic clustering based on attrihute-values density, then we consider the combination of reduced tables as materialized views instead of the combination of the original hase relations. For the justification of the proposecl algorithm. we show the experimental results in which both time and space cost are approximately 1.8 times better than the conventional algorithms.

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Spatial Filtering Techniques for Geospatial AR Applications in R-tree (R-tree에서 GeoSpatial AR 응용을 위한 공간필터링 기법)

  • Park, Jang-Yoo;Lee, Seong-Ho;Nam, Kwang-Woo
    • Spatial Information Research
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    • v.19 no.1
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    • pp.117-126
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    • 2011
  • Recently, AR applications provide location-based spatial information by GPS. Also, the spatial information is displayed by the angle of the camera. So far, traditional spatial indexes in spatial database field retrieve and filter spatial information by the minimum bounding rectangle (MBR) algorithm.(ex. R-tree) MBR strategy is a useful technique in the geographic information systems and location based services. But MBR technique doesn't reflect the characteristics of spatial queries in AR. Spatial queries of AR applications have high possibility of the dead space area between MBRs of non-leaf node and query area. We propose triangle node filtering algorithm that improved efficiency of spatial retrieval used the triangle node filtering techniques by exclusion the dead space. In this paper, the proposed algorithm has been implemented on PostgreSQL/PostGIS. Experimental results show the spatial retrieval that using the proposed algorithm better performance than the spatial retrieval that of the minimum bounding rectangle algorithm.

A New Data Warehousing System Architecture Supporting High Performance View Maintenance (고성능 뷰 관리르 지원하는 새로운 데이터 웨어하우징 시스템 구조)

  • Kim, Jeom-Su;Lee, Do-Heon;Lee, Dong-Ik
    • Journal of KIISE:Software and Applications
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    • v.26 no.10
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    • pp.1156-1166
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    • 1999
  • 의사결정 시스템은 전사적인 의사결정과 전략적 정보수집을 위해 거대한 량의 정보를 빠른 시간내에 제공할 것을 요구한다. 데이타 웨어하우스는 이러한 정보를 신속히 제공하기 위해 여러 지역 데이타베이스로부터 필요한 정보를 사전에 추출하고 가공 및 통합하여 별도의 저장공간에 저장한다. 일반적으로, 웨어하우스 내의 정보는 지역 데이타베이스에 저장된 정보에 대한 실체화된 뷰로서 간주하며 지역 데이타의 변경에 따라 일관성을 유지하도록 반영해야 한다. 본 논문에서는 일관성을 유지하기 위해 정보 공유가 가능한 데이타 웨어하우스 시스템의 구조와 비-보상 실체 뷰 관리 기법을 제안한다. 본 논문에서 제안한 데이타 웨어하우스 시스템의 구조는 지역 데이타베이스에서 추출된 정보를 관리하는 별도의 지역 정보 관리자를 두어 뷰 관리자들 간의 정보 공유가 가능하게 한다. 비-보상 실체 뷰 관리 기법은 지역 데이타 변경 사건에 따른 뷰 관리 시 다른 사건에 의해 영향을 받지 않도록 하기 때문에 기본의 사전 보상이나 나중 보상 기법과는 달리 추가적인 질의 처리를 요구하지 않는 기법이다.Abstract A decision support system(DSS) commonly requires fast access to tremendous volume of information. A data warehouse is a database storing the information that is extracted, filtered and integrated from several relevant local databases to reply upon aggregated queries. The information stored in the data warehouse can be regarded as materialized views. The materialized view has to be modified according to the change of the corresponding local databases to preserve the data consistency. In this paper, we propose a data warehousing system architecture allowing information sharing (DAWINS), and a non-compensating materialized view maintenance algorithm(NCA). DAWINS architecture allows relevant information to be shared by individual view managers with local data manager for each local database. Unlikely to the pre- or post-compensating algorithms, which are required to remove the effects of some events to other view in the process of view maintenance, NCA does not require any additional query processing, since a local data manager in DAWINS already maintains the effects of update events occurring in local systems.

A Study on Avater Markup Language (아바타 생성 마크업 언어 연구)

  • 염창근;박경환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.421-424
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    • 2000
  • XML 의 응용 예로 3DML은 VRML의 차기 사양인 X3D 와 비교될만한 언어이다. XML에 기반하여 3차워 공간 데이터를 마치 미로를 만들 듯 기호화 된 문자들로 하나의 평면 (Level)을 구성하면 그에 해당되는 물체들로 이루어 진 가상공간이 만들어진다. 하지만, 고정된 가상공간만을 저작할수 있으며 다중 사용자환경을 지원하지 않는다. 본 논문은 아바타를 통해서 가상공간을 탐험할 수 있도록 XML의 한 응용된 언어로써 AML을 설계하고 인식할수 있는 뷰어를 통해 아바타의 애니메이션을 수행 방법을 기술하였다.

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Updating Obstacle Information Using Object Detection in Street-View Images (스트리트뷰 영상의 객체탐지를 활용한 보행 장애물 정보 갱신)

  • Park, Seula;Song, Ahram
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.599-607
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    • 2021
  • Street-view images, which are omnidirectional scenes centered on a specific location on the road, can provide various obstacle information for the pedestrians. Pedestrian network data for the navigation services should reflect the up-to-date obstacle information to ensure the mobility of pedestrians, including people with disabilities. In this study, the object detection model was trained for the bollard as a major obstacle in Seoul using street-view images and a deep learning algorithm. Also, a process for updating information about the presence and number of bollards as obstacle properties for the crosswalk node through spatial matching between the detected bollards and the pedestrian nodes was proposed. The missing crosswalk information can also be updated concurrently by the proposed process. The proposed approach is appropriate for crowdsourcing data as the model trained using the street-view images can be applied to photos taken with a smartphone while walking. Through additional training with various obstacles captured in the street-view images, it is expected to enable efficient information update about obstacles on the road.