• Title/Summary/Keyword: 공간객체고유관리번호

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A Study on Construction & Management of Urban Spatial Information Based on Digital Twin (디지털트윈 기반의 도시 공간정보 구축 및 관리에 관한 연구)

  • Lih, BongJoo
    • Journal of Cadastre & Land InformatiX
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    • v.53 no.1
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    • pp.47-63
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    • 2023
  • The Seoul Metropolitan Government is building and operating digital twin-based urban spatial information to solve various problems in the city and provide public services. Two essential factors to ensure the stable utilization of spatial information for the implementation of such a digital twin city are the latest and quality of the data. However, it is time-consuming and costly to maintain continuous updating of high-quality urban spatial information. To overcome this problem, we studied efficient urban spatial information construction technology and the operation, management, and update procedures of construction data. First, we demonstrated and applied automatic 3D building construction technology centered on point clouds using the latest hybrid sensors, confirmed that it is possible to automatically construct high-quality building models using high-density airborne lidar results, and established an efficient data management plan. By applying differentiated production methods by region, supporting detection of urban change areas through Seoul spatial feature identifiers, and producing international standard data by level, we strengthened the utilization of urban spatial information. We believe that this study can serve as a good precedent for local governments and related organizations that are considering activating urban spatial information based on digital twins, and we expect that discussions on the construction and management of spatial information as infrastructure information for city-level digital twin implementation will continue.

Reinterpretation on Propertiness of Online Game Item (온라인게임 아이템의 재물성에 대한 재검토)

  • Yoo, In-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.153-160
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    • 2013
  • Online game provides a kind of cyber money aden and game instruments, items in order to attract game users. Game users want stronger, better and higher-leveled items with competition. Demands and supplies on items are formed and the transactions are made. The problem is there happen frequently illegal behaviors in the process of transactions. Among these illegal behaviors, for using other's id and password without authorization and stealing items, rejecting to return assigned items, providing stolen item to other who knows the fact or destroying others' items, it is difficult to apply provisions on properties in the criminal code on them. Because the criminal code has a duty to prevent separation between substantial criminal behavior and regulations, it should reflect substantial cultures and values of the times. Therefore, property like items in cyber space can be considered as new property to need to be protect under the criminal code and it may be not an interpretation of expansion. The reason is it is practical and reasonable to judge whether propertiness can be established considering cyber space's unique characteristics. It is time to review propertiness of Article No. 346 according to the request of times of the digital age.