• Title/Summary/Keyword: 곡예 비행

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Autonomous Aerobatic Flight for Fixed Wing Aircraft (고정익 항공기의 자율 곡예비행)

  • Park, Sang-Hyuk
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.12
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    • pp.1217-1224
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    • 2009
  • A simple and effective guidance and control scheme that enables autonomous three-dimensional path-following for a fixed wing aircraft is presented. The method utilizes the nonlinear path-following guidance law for the outer loop that creates steering acceleration command based on the desired flight path and the current position and velocity of the vehicle. The scheme considers the gravity in the guidance level, where it is subtracted from the acceleration command to form the specific force acceleration command which the aircraft is better suited to follow than the total acceleration command in the inner-loop. A roll attitude control scheme is also presented that enables inverted flight or sideslip maneuvers such as slow roll and knife-edge. A series of aerobatic maneuvers are demonstrated through simulations to show the potential of the proposed scheme.

Physics-based Simulation of a VTVL Vehicle for 2D Games (2D 게임을 위한 수직 이착륙 비행체의 물리 기반 시뮬레이션)

  • Moon, Sukjin;Choi, Min Gyu
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.1
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    • pp.21-25
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    • 2013
  • In this paper, we consider a physics-based 2D flight simulation game where users can easily control realistic flight of a vehicle equipped with two thrusters that allow vertical takeoff and vertical landing. The flight vehicle can be manipulated by directly controlling the thrusting force at each thruster using a pair of analog input devices such as joysticks. However, it might require too much practice to make aerobatic flying solely with this kind of control. We propose a set of fly-by-wire methods that provide easy-to-use, intuitive control of a VTVL vehicle. Based on PD controllers, the proposed methods allow users to specify the velocity or position of the vehicle directly. Furthermore, they are easy to understand and simple to implement. We expect that the proposed vehicle model and control mechanism could be used in various 2D games.