• Title/Summary/Keyword: 고령층

Search Result 348, Processing Time 0.029 seconds

A Study on Improve of Information Difference for Advanced Age (고령층 정보격차 방안에 관한 연구)

  • Kim, Chun-Suk
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.3 no.4
    • /
    • pp.195-203
    • /
    • 2008
  • As South Korea is becoming the aging society and the relation between information and daily living getting very close, the information alienation of the old population could lead to a social problem. This paper analyzes the cause of the information gap observed from the old population of South Korea and advanced countries during the transition period to the digital economy era.

  • PDF

The Study of Silver Generation Smart Service Customer Experience: The Effect of Fun and Challenge (실버세대 스마트 서비스 사용경험 연구: 흥미와 도전감 효과)

  • Jiyoung Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.2
    • /
    • pp.459-466
    • /
    • 2023
  • This study aims to provide implications by exploring the experiences of elderly customers using smart wearable devices. The proportion of the elderly among all customers is increasing day by day, and they are gradually trying to use smart devices more actively and improve the quality of life. It is known that the elderly have difficulty using smart devices compared to the younger generation, but this study aims to identify psychological mechanisms in the use process to help the elderly users use related devices more conveniently and joyfully and to actively apply them to service and product development. In particular, theoretical and practical implications were provided by investigating the causal relationship between variables that play a major role in the process of using smart devices, such as convenience, fun, and challenge.

Design and Implementation of management system for elderly informatization education using personal identification management (본인인증코드관리를 통한 고령층 정보화교육 관리시스템 설계 및 구현)

  • Choi, Min-Jee
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2015.04a
    • /
    • pp.591-594
    • /
    • 2015
  • 정보화시대에 접어듦에 따라 많은 공공기관에서 고령층을 위한 정보화교육을 실시하고 있다. 대부분의 공공기관에서 정보화교육을 신청하기 위해 회원가입 또는 본인인증을 요구하고 있고 회원가입을 위해서는 본인인증이 본인인증을 위해서는 본인명의의 휴대폰 또는 아이핀이 필요하다. 하지만 휴대폰을 이용한 본인인증의 경우 본인명의의 휴대폰이 없을 경우 본인인증을 받을 수 없고 아이핀 발급의 경우 고령층 사용자가 발급하기에는 복잡한 것이 사실이다. 따라서 본 논문에서는 비회원 신청을 기반으로 신규 신청자와 재신청자를 구분하여 본인인증정보를 관리하는 시스템을 설계 및 구현하였다. 신규 신청자의 경우 휴대폰인증, 아이핀인증, 방문인증 중 인증방법을 선택할 수 있으며 추첨 시 선정자의 성명, 생년월일, 성별을 조합하여 인증코드를 생성하여 저장 후 재신청시 해당 인증코드를 확인하여 본인인증 없이 교육신청이 가능하도록 구현하였다.

Design and Development of Serious Puzzle Game for Cognitive Enhancement (인지기능 향상을 위한 기능성 퍼즐게임 설계 및 구현)

  • Kang, Myung-Ju
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2016.01a
    • /
    • pp.247-248
    • /
    • 2016
  • 본 논문에서는 치매 등 인지기능 저하에 따른 질병을 예방하기 위한 기능성 퍼즐 게임을 설계하고 구현하였다. 치매 등 인지기능 저하에 따른 질병은 고령층에서 주로 나타난다. 이에 따라 게임의 UI와 규칙은 가급적 단순해야 하며, 동시에 기억력과 판단력, 반응속도는 향상시킬 수 있도록 해야 한다. 본 논문에서는 고령층에서도 쉽게 조작할 수 있도록 UI를 단순화시켰으며, 순간적인 인지능력과 단기기억력 및 판단력을 향상시킬 수 있는 색맞추기 퍼즐게임을 설계하고 구현하였다.

  • PDF

Research on how IoT can be taken into account when start encouraging Startups for the elderiy (고령층 일자리연계를 위한 드론테크산업 교육에 관한 연구)

  • Kim, Ki-hyuk;Ahn, Gwi-Im;Lim, Hwan-Seob;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2016.10a
    • /
    • pp.430-432
    • /
    • 2016
  • It seems that the hottest UAV drone market shows a similar move to that of smartphone. Depart from a communication medium, smartphone incorporates the role of cameras and game players. Likewise, drone will be versatile in the future. For example, drone was developed as war weapons but now it is getting close to our real life as toy or tool for aerial photography. In this paper, we studied how to bring the aging population to drone industry. Previously, controlling skills and taking aerial photography seemed to have nothing to do with citizen seniors. However, we try to show any positive relationship between those, thus creating more job opportunities in this paper.

  • PDF

Establishment of Mixing Ratio of Multigrain Rice for Adolescent and Aged People and Its Nutritional and Functional Estimation (청소년 및 고령층을 위한 잡곡밥의 혼합비율 설정 및 영양성, 기능성 평가)

  • Jang, Hye-Lim;Kim, Kun-Woo;Jeong, Yong-Jin;Youn, Kwang-Sup;Woo, Sang-Cheul;Yoon, Kyung-Young
    • Journal of the Korean Society of Food Science and Nutrition
    • /
    • v.42 no.1
    • /
    • pp.53-61
    • /
    • 2013
  • This study was conducted to determine the proper mixing ratio of multigrains-added cooked rice for adolescent and aged people and analyze the nutritional and functional properties. As a result of sensory evaluation according to mixing ratio of polish rice and grains, the palatable grain mixing ratio of mixed grain rice for adolescent and aged people was 40% and 30%, respectively. The ratio of general grains to specialized grains was 9:1 in mixed grain rice for adolescent (MGA) and 8:2 in multigrain rice for aged people (MGAP). The ratio of mung bean to BacTae was 2:1 in MGA, and the ratio of adlay to buckwheat was 1:1 in MGAP. MGA contained the highest amount of crude protein, crude fat and minerals among the samples. In contrast, MGAP showed higher amounts of polyphenols and antioxidant activity compared to polished rice and MGA.

An Analysis of Relationship between Older Adults' Online Information Activities and their Life Satisfaction (고령층의 온라인 정보활동과 삶의 만족감 관계 분석)

  • Kang, Bora;Kim, Heesop;Lee, Misook
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.48 no.2
    • /
    • pp.159-175
    • /
    • 2014
  • The purpose of this study is to analyze the relationships between the online information activities of older adults and their life satisfaction. Online information activities were categorized into 'information use ability', 'information use time', and 'information device use ability', and the life satisfaction included such as 'feeling of happiness', 'physical condition', and 'economical condition'. A total of valid 341 responses were examined and analyzed to test the research model using SPSS 19 and Amos. It found that the online information use ability and the online information use time had a positive effect to the information device use ability; it showed that the higher the information device use ability the higher their life satisfaction. However, the online information use ability and the online information use time had no effect to the older adults' life satisfaction in this study.

Implementation of speech recognition based smart mirror system for the elderly (노인을 위한 음성인식 기반의 스마트 미러 시스템 구현)

  • Jung, Wonseok;Kwon, Guhyeon;Seo, Jeongwook;Song, Myungkyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.727-729
    • /
    • 2017
  • According to the National Statistical Office and the Ministry of Health and Welfare Family Department, Korea has already estimated that the proportion of the elderly population aged 65 or over is estimated to be higher than the global average, and has already entered the "Aging Society". Moreover, it is estimated that the quality of life of the people improved by reaching the information society earlier than expected. However, unlike young people, elderly people show clear differences in access and use of information that is difficult to access new machines easily and cause intergenerational digital divide phenomenon. In order to solve such a phenomenon, we implemented a speech recognition based smart mirror system for elderly people. The installed system can provide lighting control, weather forecast and subway time information search service of the using voice recognition. Through the implemented system, it is expected that the elderly will have accessibility to new machines, information that gives a feeling of participating in the change of the new era will be obtained and the effect of living convenience will be expected.

  • PDF

Research on how IoT can be taken into account when start encouraging Startups for the elderiy (IoT(사물인터넷)를 통한 고령층IT창업 활용에 관한 연구)

  • Kim, Ki-hyuk;Ahn, Gwi-Im;Lim, Hwan-Seob;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.10a
    • /
    • pp.325-327
    • /
    • 2015
  • Startup in the aging society is much harder than finding employment. However, we did an experimental research that the elderly are able to develop in the field of IoT via this education. Through this IT startup education, those people who can do develop and implement and they are able to start new business by develop new item. Installing education between hardware and software about Arduino and Scratch's methods have great effect on IT startup education for the elderly before solving problem which have existing programming education. While the IT startup education through IoT is more difficult subject compared to general education subject, this paper shows an easily accessible research outcome for the elderly through startup education. This paper proved that practical uses through the results.

  • PDF