• Title/Summary/Keyword: 계층적인 설계

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FPGA Implementation of Scan Conversion Unit using SIMD Architecture and Hierarchical Tile-based Traversing Method (계층적 타일기반 탐색기법과 SIMD 구조가 적용된 스캔변환회로의 FPGA 구현)

  • Ha, Chang-Soo;Choi, Byeong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.2023-2030
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    • 2010
  • In this paper, we present research results of developing high performance scan conversion unit and implementing it on FPGA chip. To increase performance of scan conversion unit, we propose an architecture of scan converter that is a SIMD architecture and uses tile-based traversing method. The proposed scan conversion unit can operate about 124Mhz clock frequency on Xilinx Vertex4 LX100 device. To verify the scan conversion unit, we also develop shader unit, texture mapping unit and $240{\times}320$ color TFT-LCD controller to display outputs of the scan conversion unit on TFT-LCD. Because the scan conversion unit implemented on FPGA has 311Mpixels/sec pixel rate, it is applicable to desktop pc's 3d graphics system as well as mobile 3d graphics system needing high pixel rates.

Hierarchy Interface System for a Data Management of VLSI/CAD Software (VLSI /CAD 소프트웨어의 데이타 관리를 위한 계층적 인터페이스 시스템)

  • Ahn, Sung-Ohk
    • The Journal of Natural Sciences
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    • v.8 no.1
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    • pp.115-121
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    • 1995
  • The Conventional database management system is not applicable because of their inadequate performance and difficulty of CAD database that is dependant to hierarchical structure and to repeat accesses of large data. For effective management and easy tool integration of CAD database, hierarchy Interface System(HIS) is designed and GROCO(Graph Representation fOr Complex Objects) Model is presented. Hierarchy Interface System which is composed of two subsystems of a configurator and a converter is designed for the interface between a conventional database management system and CAD tools. GROCO Model is a directed cyclic graph having five node-types for representing semantics and supports efficiently CAD database characters having a hierarchical structure of complex objects.

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Efficiency Evaluation of Hierarchical Finite-State Machines and Behavior Trees according to Behavior Mechanism of Intelligent NPCs (지능형 NPC의 행동 메커니즘에 따른 계층적 유한 상태 기계와 행동 트리의 효율성 평가)

  • Jung-Min Lee;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.113-118
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    • 2024
  • In this study, we designed and analyzed two main structures for effectively implementing the behavior of intelligent NPCs the Hierarchical Finite State Machine (HFSM) and the Behavior Tree, by creating experimental games. The HFSM was found to be efficient for complex interaction-centered actions where state changes and transitions are crucial, while the Behavior Tree was effective in dynamic environments where ease of modification and expansion are required for dynamic responses under various conditions. These structures were experimentally applied using the Unity engine to verify their efficiency. This study focused on the basic structure design and plans to apply these structures to an upcoming action-adventure escape game. The results of this research are expected to assist game developers in efficiently implementing intelligent NPCs, thereby contributing to the improvement of game quality and player satisfaction.

A Hierarchical Packet Classification Algorithm Using Set-Pruning Binary Search Tree (셋-프루닝 이진 검색 트리를 이용한 계층적 패킷 분류 알고리즘)

  • Lee, Soo-Hyun;Lim, Hye-Sook
    • Journal of KIISE:Information Networking
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    • v.35 no.6
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    • pp.482-496
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    • 2008
  • Packet classification in the Internet routers requires multi-dimensional search for multiple header fields for every incoming packet in wire-speed, hence packet classification is one of the most important challenges in router design. Hierarchical packet classification is one of the most effective solutions since search space is remarkably reduced every time a field search is completed. However, hierarchical structures have two intrinsic issues; back-tracking and empty internal nodes. In this paper, we propose a new hierarchical packet classification algorithm which solves both problems. The back-tracking is avoided by using the set-pruning and the empty internal nodes are avoided by applying the binary search tree. Simulation result shows that the proposed algorithm provides significant improvement in search speed without increasing the amount of memory requirement. We also propose an optimization technique applying controlled rule copy in set-pruning.

Proposal of Traffic Management Strategy between Hierarchical Mobile-WiMAX/WLAN Networks (계층적 Mobile-WiMAX/WLAN 네트워크에서의 트래픽 관리 전략에 관한 연구연구)

  • Moon, Tae-Wook;Kim, Moon;Cho, Sung-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.1
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    • pp.153-160
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    • 2009
  • A hierarchical network between Mobile-WiMAX and WLAN systems is to make it possible to utilize wireless internet services including time sensitive applications such as VoIP, VOD, visual telephony etc. During the process of vertical handoff decision from Mobile-WiMAX to WLAN hotspot, vertical handoff delay causes user dissatisfaction because it doesn't provide the seamless wireless internet service. We make use of type of service (ToS) parameters in IEEE 802.16e specification as the criterion parameter of vertical handoff decision process in hierarchical Mobile-WiMAX/WLAN networks. In this paper, we propose the process of vertical handoff decision for seamless wireless internet service which is sensitive to time delay. If type of service is time sensitive application, the decision of vertical handoff is withdrawn until the service is terminated. In focus on user satisfaction, if the proposed traffic management strategy in hierarchical Mobile-WiMAX/WLAN networks is used, user will utilize seamless wireless internet services including time sensitive applications.

Weather Classification and Fog Detection using Hierarchical Image Tree Model and k-mean Segmentation in Single Outdoor Image (싱글 야외 영상에서 계층적 이미지 트리 모델과 k-평균 세분화를 이용한 날씨 분류와 안개 검출)

  • Park, Ki-Hong
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1635-1640
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    • 2017
  • In this paper, a hierarchical image tree model for weather classification is defined in a single outdoor image, and a weather classification algorithm using image intensity and k-mean segmentation image is proposed. In the first level of the hierarchical image tree model, the indoor and outdoor images are distinguished. Whether the outdoor image is daytime, night, or sunrise/sunset image is judged using the intensity and the k-means segmentation image at the second level. In the last level, if it is classified as daytime image at the second level, it is finally estimated whether it is sunny or foggy image based on edge map and fog rate. Some experiments are conducted so as to verify the weather classification, and as a result, the proposed method shows that weather features are effectively detected in a given image.

A Hierarchical Multicast Routing Protocol based on Zone Routing Technique for Wireless multi-hop Network (무선 다중 홉 네트워크에서의 지역 기반의 계층적 멀티캐스트 라우팅 프로토콜)

  • Gui, Yi-Qi;Zhang, Jie;Yang, Dong-Il
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.149-156
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    • 2011
  • In wireless multi-hop network, many applications need multicast communication where the group leader needs to send data to all members of the group. Multicast routing provides a balanced, efficient, and fairness network environment for the group members. However, large load for transmission management to leader node and signal interference between several paths for multi-hop links always took long transmission delay and low throughput efficiency. In this paper, we propose a Zone-based Hierarchical Multicast Routing Protocol (ZHMP). This routing protocol is designed based on zone routing schemes, where proactive routing is applied for intra-zone node level multicasting and reactive routing is used for searching inter-zone paths. By each hierarchical and independent multicast working in separated zones, load of multicast source node will be distributed by several zone-level routings for a better load balance and signal interference between each multi-hop paths will be resisted for a maximum multicast throughput.

효율적 메뉴 이동 방식과 메뉴표현방식을 고려한 소형시각장치의 설계

  • 박길환;박민용
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.04a
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    • pp.593-596
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    • 2000
  • 제한된 화면을 갖는 메뉴는 사용자에게 한번에 보여줄 수 있는 정보의 양이 제한되기 때문에 사용자와 전자제품간 상호작용의 곤란함을 드러내고 있다. 본 연구는 선택 가능한 항목 표시방식(3수준), 메뉴이동방식(2수준), 연령(2수준)의 3가지 실험변수를 사용하여 제한된 공간을 갖는 소형시각표시장치의 사용성 향상에 관하여 연구하였다. 실험을 수행하여 제한된 메뉴표현공간에서 사용되는 계층적 메뉴를 설계할 때, 사용자에게 보다 친밀하고 사용성이 좋은 메뉴표현방식에 대한 가이드라인을 제안함과 동시에 제한된 공간상의 메뉴표현방식에 대한 기초연구자료를 제시하였다.

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Design and Implement of SIP-based User Agent (SIP 기반 사용자 에이전트 설계 및 구현)

  • 한재천;강신각
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.682-685
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    • 2003
  • SIP(Session Initiation Protocol) 프로토콜은 구조가 간단하고 다양한 애플리케이션을 개발할 수 있는 등의 장점을 가지고 있기 때문에 차세대 네트워크에서 호 설정을 위한 사실상의 표준으로 자리 잡아가고 있다. SIP는 계층적 구조를 갖는 프로토콜로서, SIP의 일부 계층은 대부분의 SIP 응용 애플리케이션에서 공통적으로 사용될 수 있다. 본 논문에서는 SIP 애플리케이션 개발에 효과적으로 사용될 수 있는 SIP 공통모듈에 대한 간략한 설명과 이를 이용한 사용자 에이전트의 설계 및 구현에 대하여 설명한다.

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