• Title/Summary/Keyword: 결과시연성

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A Study on AI Vaccine for the Defense against Adversarial Attack (적대적 공격의 방어를 위한 AI 백신 연구)

  • Song, Chae-Won;Oh, Seung-A;Jeong, Da-Yae;Lim, Yuri;Rho, Eun-Ji;Lee, Gyu-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1132-1135
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    • 2021
  • 본 논문에서는 머신러닝 시스템에 심각한 오류를 발생시킬 수 있는 적대적 샘플을 제작하고, 이를 이용한 적대적 공격을 효과적으로 예방하고 방어할 수 있는 Adversarial Training 기반의 AI 백신을 개발하였으며, 본 논문이 제안하는 AI 백신이 적대적 샘플을 올바르게 인식하고 AI 공격 성공율을 현저하게 낮추는 등 강인성을 확보한 것을 실험을 통해 입증하였다. 아울러 스마트폰을 통해 수행결과를 확인할 수 있는 어플리케이션을 구현하여, 교육 및 시연 등을 통해 적대적 AI 공격에 대한 심각성을 인식하고 해당 방어과정을 명확히 이해할 수 있도록 하였다.

Analysis of Security Threats and Security Requirements of the Wallpad (월패드 보안 위협 및 보안 요구사항 분석)

  • Lee, Junkwon;Sim, Siyeon;Lee, Jaehyuk;Lee, Kyungroul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.255-256
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    • 2022
  • 4차 산업혁명으로 인하여, 스마트홈과 같은 IT 기술이 융합된 시스템이 등장하였지만, 이러한 시스템으로 인한 사생활 침해와 같은 보안사고가 증가하였다. 이와 같은 보안사고에 대응하기 위하여, 스마트홈을 구성하는 다양한 기기에 대한 보안위협을 분석하고, 이러한 보안위협을 해결하기 위한 새로운 보안 요구사항이 필요하다. 따라서 본 논문에서는 스마트홈을 구성하는 대표적인 기기 중 하나인 월패드를 대상으로, 기술적 및 정책적인 측면에서의 보안 위협을 분석하고, 이를 해결하는 보안 요구사항을 제안한다. 본 논문의 결과를 통하여, 제안한 요구사항을 기반으로, 안전성이 향상된 월패드를 설계하여 구성할 수 있을 것으로 사료된다.

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A study of predicting runoff volume applying a two-parameter analytical probabilistic model for South Korea (이변수 해석적 확률모형을 적용한 우리나라 유출량 예측 연구)

  • Lee, Moonyoung;An, Heejin;Jeon, Seol;Kim, Si Yeon;Min, inkyung;Park, Daeryong
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.201-201
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    • 2022
  • 본 연구에서는 강우량이 여름에 집중되어있는 우리나라의 강우 특성을 잘 나타낼 수 있는 최적의 확률분포형을 선정하고 해석적 확률모델 (Analytical Probabilistic Model, APM)을 개발하여 유출량을 예측하고자 하였다. 국내 10개 지역인 부산, 춘천, 대구, 대전, 전주, 진주, 서울, 속초, 태백, 원주를 연구 지역으로 설정하였고, 30년 시 단위 강우자료를 지역별 interevent time definition(IETD)을 적용하여 강우 사상으로 그룹화하였다. APM 연구에 일반적으로 사용되는 일변수 지수 분포 이외의 이변수 지수, 감마, 이변수 로그정규 확률밀도함수 (Probability Density Function, PDF)를 강우사상의 특성인 강우량, 강우 지속시간, 무강우 시간의 히스토그램에 적용한 결과, 이 변수 로그정규분포가 우리나라의 강우 특성을 가장 잘 대표하였다. 로그정규분포를 이용하여 APM을 유도하고 유출량을 예측하였다. 예측한 유출량에 대한 빈도분석을 수행하여 Storm Water Management Model (SWMM)의 결과와 비교함으로써 유도한 APM의 적합성을 확인하였다. SWMM의 입력 매개변수 보정을 위해서는 서울 군자 지역에서 관측한 실제 강우량 및 유출량 자료를 사용하였다. 로그정규분포로 유도한 APM과 SWMM의 빈도분석 결과를 비교하였을 때 초과 확률과 재현주기 모두 매우 유사한 결과를 나타내었음을 확인하였다.

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Effects of Object- and Space-Based Attention on Working Memory (대상- 및 공간-기반 주의가 작업기억에 미치는 영향)

  • Min, Yoon-Ki;Kim, Bo-Seong;Chung, Chong-Wook
    • Korean Journal of Cognitive Science
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    • v.19 no.2
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    • pp.125-142
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    • 2008
  • This study investigated the effects of space- and object-based attention on spatial and visual working memory, by measuring recognition of working memory on the spatial Stroop task including two modalities of attention resource. The similarity condition of stimulus arrangement between working memory task and spatial stroop task was manipulated in order to examine the effects of space-based attention on spatial rehearsal during working memory task, while Stroop rendition was manipulated in order to examine the effects of object-based attention on object rehearsal during working memory task. The results showed that in a condition that stimulus arrangement was highly similar for the spatial working memory task and the spatial Stroop task, recognition accuracy of the spatial working memory was high, but it was not significantly different with the Stroop conditions. In contrast, the recognition accuracy of visual working memory in the incongruent Stroop condition was lower than that in the congruent Stroop condition, but it was not significantly different with the similarity conditions (25% vs. 75%). The results indicated that selective attention has effects on working memory only when resource modality of working memory is the same as that of selective attention.

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A Design and Implementation of a Smartphone App Providing the SCAMPER Method (SCAMPER 기법을 제공하는 스마트폰 앱의 설계 및 구현)

  • Lee, Hye-Joo;Jung, Eui-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.29-37
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    • 2011
  • This paper reports on a design and implementation of a Smartphone App providing the SCAMPER method. The SCAMPER method is an efficient method of creativity, which is a way of encouraging uniqueness, promoting change in things, and evoking or triggering new or varied possibilities. The Smartphone users analyzed the effectiveness and shortcomings of the Smartphone App. The results showed that the developed Smartphone App is effective in terms of the value, use, content, and component. The Smartphone App is also efficient to use anywhere, anytime and to express, share, actively communicate with others through the App. In addition, several improvements of the App were suggested for Smartphone users to develope and enhance their creativity by adopting the SCAMPER method.

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Development of a Field-Experience Learning Support Android LBS Application (현장체험학습 지원을 위한 안드로이드 LBS 애플리케이션 개발)

  • Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.579-587
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    • 2011
  • In this study, we developed the filed-experience learning support application. Because teachers want to use LBS in education area. In order to select fit functions, we carried out survey about functions that teachers want. Then, we analysed the result of survey and implemented the functions. Also, for survey about application's effectiveness, we selected elementary school teachers. Then we demonstrated and explained the application to them. The result of survey about application's effectiveness shows that application have higher utilization in education area.

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Potential Method for Underwater Communication based upon Tracking Techniques (소스 추적 기법에 기 반한 수중통신 Potential 방법)

  • Hoa, Doan Nguyen Thanh;Shim, Tae-Bo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.1
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    • pp.38-44
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    • 2011
  • Because of the complexity of the underwater environment, the communication has difficulties that can differ significantly from those in air, The signal is degraded by many random noises. Furthermore, the limit of the bandwidth is a big issue in underwater communication. Therefore, the array signal processing can be adapted to improve the signal-to-noise ratio. In this paper, we propose a potential method for underwater communication based upon source tracking techniques. Also, a new tracking model by using a multi-array sonar and detail of the multi-array sonar configuration are shown in this paper. The experiment results demonstrated the receiver configuration is very potential to solve communication problems, especially in the underwater environment.

A Case Study on Information Education for Pre-Service Teacher using Unplugged Computing (언플러그드 컴퓨팅을 이용한 예비교사의 정보교육 사례 연구)

  • Han, Hee-Seop;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.13 no.1
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    • pp.23-30
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    • 2009
  • In this study, we proposed a pre-service teacher training program that assists efficiently the conceptual comprehension and teaching skill development of computer science education. The program is integrated with Protype Theory and Example Theory based on cognitive psychology. And also the real teaching activities based on Unplugged Learning are provided for conceptual comprehension of computer science education as well as for learning computer science. This program was applied to 31 pre-service teachers for one semester. The results show that this program is very effective for pre-service teacher training of computer science education.

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A Study on the Systems Engineering based Verification of a Systems Engineering Application Model for a LRT Project (경량전철사업 시스템엔지니어링 전산모델 검증에 관한 연구)

  • Han, Seok-Youn;Kim, Joo-Uk;Choi, Myung-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.7
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    • pp.425-433
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    • 2016
  • The construction of a light rail transit (LRT) system is a large and complex infrastructure project involving hundreds of billions of won in construction costs for a single route, and it is very important to carry out such a project from a life-cycle perspective because of its long-term operation. Systems engineering is a means and methodology to successfully implement customers' needs, and it is useful in large projects such as light rail transit. An application model called Systems Engineering for Light Rail Transit (SELRT) was developed to support systems engineering activities in light rail transit projects. In order to utilize SELRT, it is necessary to ensure that system requirements are met. As such, in this paper, we present a verification procedure and architecture based on a systems engineering-based methodology, thereby identifying the system requirements and deriving the verification requirements to confirm the SELRT model for the proposed method. The results show that the traceability of the system requirements and verification requirements, the verification method for each requirement, and the demonstration results for computerized tools are mutually connected, and that the initial requirements are clearly implemented in the SELRT. The proposed method is valid for verifying the SELRT, which can also be utilized in a LRT project.

Development of Casual MMORPG for Pre-Teenagers -Focus on UI- (유소년층 타깃의 캐주얼 MMORPG 개발 -UI를 중심으로-)

  • Yoo, Wang-Yun
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.125-131
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    • 2008
  • When developing MMORPG targeting pre-teenagers, developer has to consider the users' psychology and physiology characteristics. In the product of endless decision making in the game play, pre-teenagers make improvised choice and make intuitional decision. Therefore, based on users understanding, the Alpha version of online game has been shown and examined its usability through FGI. In conclusion, the game interface integrating with story-telling based leads the users more into the game. Also, it is more important to post in game screen layout by importance of the information or frequency in using In addition, it is inspected that when users control the interface mentioned above, the response had to be quick and precise.