• 제목/요약/키워드: 게임 캐릭터 의상

검색결과 14건 처리시간 0.018초

대전격투게임 SSF4의 한주리 (Han Ju-Ri, 韓蛛俐) 의상에 대한 연구 (Study on Competitive Fighting Game SSF4 Han Ju-Ri's Fashion)

  • 윤경희;조우현
    • 복식
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    • 제63권7호
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    • pp.121-133
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    • 2013
  • The globalization of the world, fueled by the Internet, made possible for individuals to access the cultures around the world, other than their own, easier than ever before. But among those rapidly sought out sub-cultures, the video gaming industry, once a niche market mostly for nerds and geeks, now has become one of the biggest entertainment businesses in the world. In a video game, one of the critical elements that could determine its success or failure is the characters featured in the game. And as the countless number of animated characters from many different video games from the past few years have become incredibly popular among the audiences around the world, the expectations from the fans also grow higher every time a new game comes out. Ultimately this has forced the video game developers to come up with more unique and interesting characters for their video games. And at this point, where a video game character is more than just fictional fantasy but a brand to be recognized, it is worth paying proper attention to the video game characters that represent Korea. Hence in this study, we will take a look at Han Ju-Ri, a Korean character featured in Super Street Fighter IV, a competitive fighting game developed by Capcom, one of the world's most recognized video game companies that started its life as an arcade video game, developer but eventually ventured its business into the online world. The study will propose a complete overhaul of the character by incorporating Korea's own traditional looks.

애니메이션으로 다시 태어난 장금이의 꿈

  • 신선자
    • 디지털콘텐츠
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    • 2호통권153호
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    • pp.102-105
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    • 2006
  • 지난 2003년 9월부터 이듬해 3월까지 MBC-TV에서 방영되며 국민드라마로 자리 잡았던 <대장금>이 애니메이션으로 새롭게 태어났다. 지난해 10월 29일 첫 방송을 시작으로 현재 매주 토요일에 방영되고 있는 대장금의 애니메이션 버전 <장금이의 꿈>은 장금이가 궁녀가 되기 전부터 정식 궁녀가 되기까지의 과정을 그린 작품으로 꿈을 이루기 위한 장금이의 동분서주한 수라간 이야기를 다루고 있다. 특히 조연급 캐릭터들의 액션씬을 가미해 영상에 활력을 주고, 의상과 배경 등은 가능한 현대적 조화를 꾀해 볼거리가 풍성하다. 동양의 신비함과 보편적 사상을 최대한 부각시킨 이 작품은 해외 판매와 부대사업에 주력하고 있다. 최근 들어 NHK 자회사인 MICO(Media International Corporation)와 수출계약을 체결하고, 오는 4월 NHK 지상파를 통해 방송키로 합의하는 등 이미 그 결실을 맺고 있다. 캐릭터 완구사업, 출판 및 DVD사업, 캐릭터 상품화 사업, 모바일 게임사업, 케이블 및 위성 DMB사업 등 부가사업도 활발하게 전개하고 있어 진정한 ‘윈소스 멀티유즈’를 실현하고 있다.

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가상공간 게임에 나타난 사이버 캐릭터 의상의 조형성 (On the Formative Feature Characteristics of Cyber Character's Fashion in the Cyber-space Game)

  • 서정립;진경옥
    • 복식
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    • 제54권3호
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    • pp.99-112
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    • 2004
  • The purpose of this research is to examine the relation between the cyber environment and the contemporary fashion design by studying the formative feature characteristics of cyber character's fashion in the on-line game from the point of the contemporary fashion design. The research method is to understand the general concept of the cyber-space and characters and then is to contemplate characteristics and formative features of game character's fashion of the cyber-space mainly with cyber characters that were closely linked with features of the contemporary fashion design. As a result, the formative feature of game character's fashion of the cyber-space was to be classified into four categories; reactionism, mechanism, futurism, sensualism. First, reactionism takes traditional elements with symbolical and compromising form. Second, mechanism has a tendency of deconstruction due to its vitality and sense of velocity for objects through employing geometrical forms and new materials. Third, futurism deviates from the established framework. It makes use of high-tech materials and has surrealistic and futuristic features. Fourth, sensualism does emphasize sensual parts of the body and intends to convey aesthetic atmosphere through association of ideas. Character's fashion of the cyber on-line game is unnatural and artificial in its forms and wear for the lack of knowledge for costume's structure, and it shows just simplified design that accept extremely partial fragment of features in the contemporary fashion design.

전통복식을 응용한 게임 캐릭터 의상 디자인 개발: 테일즈런너의 '흥부와 놀부1' 게임을 중심으로 (Using Traditional Costumes in the Design of Game Character Clothing for 'Heungbu and Nolbu 1' Series of On-line Game Tales Runner)

  • 조두나;김은정
    • Human Ecology Research
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    • 제52권4호
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    • pp.347-354
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    • 2014
  • 'Heongbu and Nolbu 1' is a series of the on-line game 'Tales Runner.' It is based on a traditional Korean fairy tale. However, the game characters in Heongbu and Nolbu 1 wear casual clothes even though the game is set in the Joseon Dynasty. Therefore, this paper presents proposed game characters clothes based on traditional Korean costumes from the Joseon Dynasty. This work should help inspire gamers and game designers with the beauty of Korean traditional costumes and familiarize them with an aspect of Korean people's identity. A literature review of online games and game characters was carried out, and game characters' clothes were analyzed. The design motifs of historical relics of the Joseon era were evaluated. Three styles, one traditional and two "fusion" styles integrating traditional and modern elements were proposed for each of the 4 characters: Chowon, Ruff, Bada and Abell. The chulrik and jurip were used as design motifs for Chowon. A traditional chulrik, short chulriks and pants are suggested. Second, the dongari and jeonrip were used as design motifs for Ruff. A traditional dongdari, sapok pants, deck pants and a vest are suggested. Third, the jeogori and chima were used as design motifs for Bada. A traditional female hanbok, arm warmers, short-sleeved jeogori and dress are suggested. Fourth, the dang-ui and daeran-chima were used as design motifs for Abell. A traditional dang-ui and daeran-chima, blouse, skirt, jumper and tight Bermuda shorts are suggested. The length, shape and color were converted into new styles, but some traditional elements such as the git and goreum were retained.