• Title/Summary/Keyword: 객체지향 개발방법론

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On Improving the Object-Oriented Method for Real-Time System by Applying the SE Process (SE프로세스를 통한 객체지향 실시간시스템 개발 방법론의 개선에 관한 연구)

  • Lee, Byoung Gil;Lee, Jae Chon
    • Journal of the Korean Society of Systems Engineering
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    • v.2 no.2
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    • pp.21-26
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    • 2006
  • In modern systems technology, increasingly more systems are anticipated to operate in real-time environment. These systems are usually complex to implement since it is not easy to satisfy the real-time requirement for both hardware and software components simultaneously. In this paper, we first review an object-oriented development process that was proposed earlier for software-intensive real-time system using the Unified Modeling Language (UML). We then study how to improve the problems that the UML approach might have. Applying the systems engineering(SE) process yields useful results which include : 1) an improved requirements management over the whole system life-cycle ; 2) a detailed scenario on how to carry out the SE process ; and 3) a conversion process from the text-based requirements to the UML-based graphic ones.

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Scenario-Based Implementation Synthesis for Real-Time Object-Oriented Models (실시간 객체 지향 모델을 위한 시나리오 기반 구현 합성)

  • Kim, Sae-Hwa;Park, Ji-Yong;Hong, Seong-Soo
    • The KIPS Transactions:PartD
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    • v.12D no.7 s.103
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    • pp.1049-1064
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    • 2005
  • The demands of increasingly complicated software have led to the proliferation of object-oriented design methodologies in embedded systems. To execute a system designed with objects in target hardware, a task set should be derived from the objects, representing how many tasks reside in the system and which task processes which event arriving at an object. The derived task set greatly influences the responsiveness of the system. Nevertheless, it is very difficult to derive an optimal task set due to the discrepancy between objects and tasks. Therefore, the common method currently used by developers is to repetitively try various task sets. This paper proposes Scenario-based Implementation Synthesis Architecture (SISA) to solve this problem. SISA encompasses a method for deriving a task set from a system designed with objects as well as its supporting development tools and run-time system architecture. A system designed with SISA not only consists of the smallest possible number of tasks, but also guarantees that the response time for each event in the system is minimized. We have fully implemented SISA by extending the ResoRT development tool and applied it to an existing industrial PBX system. The experimental results show that maximum response times were reduced $30.3\%$ on average compared to when the task set was derived by the best known existing methods.

Design and Implementation of an Automated Tool for Inconsistency Detection among Application System Development Products (응용시스템 개발 산출물간의 불일치 요소 검출 자동화 도구 설계 및 구현)

  • Jin, Kwang-Youn;Choi, Shin-Hyeong;Han, Pan-Am
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1087-1094
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    • 2004
  • Normally, formalization and standardization are followed while doing any system analysis and design. But, in actual system development, products can't be written using the automated tool for all products due to their own characteristics. That results the inconsistency among development products and various kinds of problem can occur in the products. In this paper, we present a technique that supports consistency among products of analysis and design phase developed according to object oriented method. And, this paper also presents the implementation tool.

Complexity Metrics for Analysis Classes in the Unified Software Development Process (Unified Process의 분석 클래스에 대한 복잡도 척도)

  • 김유경;박재년
    • The KIPS Transactions:PartD
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    • v.8D no.1
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    • pp.71-80
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    • 2001
  • Object-Oriented (OO) methodology to use the concept like encapsulation, inheritance, polymorphism, and message passing demands metrics that are different from structured methodology. There are many studies for OO software metrics such as program complexity or design metrics. But the metrics for the analysis class need to decrease the complexity in the analysis phase so that greatly reduce the effort and the cost of system development. In this paper, we propose new metrics to measure the complexity of analysis classes which draw out in the analysis phase based on Unified Process. By the collaboration complexity, is denoted by CC, we mean the maximum number of the collaborations can be achieved with each of the collaborator and detennine the potential complexity. And the interface complexity, is denoted by IC, shows the difficulty related to understand the interface of collaborators each other. We prove mathematically that the suggested metrics satisfy OO characteristics such as class size and inheritance. And we verify it theoretically for Weyuker' s nine properties. Moreover, we show the computation results for analysis classes of the system which automatically respond to questions of the it's user using the text mining technique. As we compared CC and IC to CBO and WMC, the complexity can be represented by CC and IC more than CBO and WMC. We expect to develop the cost-effective OO software by reviewing the complexity of analysis classes in the first stage of SDLC (Software Development Life Cycle).

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Measurement of Classes Complexity in the Object-Oriented Analysis Phase (객체지향 분석 단계에서의 클래스 복잡도 측정)

  • Kim, Yu-Kyung;Park, Jai-Nyun
    • Journal of KIISE:Software and Applications
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    • v.28 no.10
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    • pp.720-731
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    • 2001
  • Complexity metrics have been developed for the structured paradigm of software development are not suitable for use with the object-oriented(OO) paradigm, because they do not support key object-oriented concepts such as inheritance, polymorphism. message passing and encapsulation. There are many researches on OO software metrics such as program complexity or design metrics. But metrics measuring the complexity of classes at the OO analysis phase are needed because they provide earlier feedback to the development project. and earlier feedback means more effective developing and less costly maintenance. In this paper, we propose the new metrics to measure the complexity of analysis classes which draw out in the analysis based on RUP(Rational Unified Process). By the collaboration complexity, is denoted by CC, we mean the maximum number of the collaborations can be achieved with each of the collaborator and determine the potential complexity. And the interface complexity, is denoted by IC, shows the difficulty related to understand the interface of collaborators each other. We verify theoretically the suggested metrics for Weyuker's nine properties. Moreover, we show the computation results for analysis classes of the system which automatically respond to questions of the user using the text mining technique. As a result of the comparison of CC and CBO and WMC suggested by Chidamber and Kemerer, the class that have highly the proposed metric value maintain the high complexity at the design phase too. And the complexity can be represented by CC and IC more than CBO and WMC. We can expect that our metrics may provide us the earlier feedback and hence possible to predict the efforts, costs and time required to remainder processes. As a result, we expect to develop the cost-effective OO software by reviewing the complexity of analysis classes in the first stage of SDLC(Software Development Life Cycle).

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A Technique on Reengineering RPC Program using Object Wrapper Classes (객체 랩퍼 클래스를 이용한 RPC 프로그램의 제공학 기법)

  • Seo, Bong-Won;Choe, Eun-Man
    • Journal of KIISE:Software and Applications
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    • v.26 no.3
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    • pp.401-411
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    • 1999
  • RPC(Remote Procedure Call)는 프로그래밍이 쉽고 데이터 표현이 기계 독립적이므로 네트워크 파일 시스템등의 시스템 프로그래밍에서만 아니라 응용 프로그래밍에서도 활발히 사용되고 있다. 그러나 복잡하고 다양한 기능의 최신 프로그램을 개발하는데는 미흡한 점이 많고, 다른 RPC 표준간의 호환성이 결여되어 있어 유지보수가 어려운 단점을 가지고 있다. 본 논문에서는 객체 랩퍼 기술에 입각한 CORBA 계층을 추가함으로써 RPC 프로그래밍을 수정하는 단점을 해결하고 , 기존 RPC 프로그램을 재사용하면서 다중 플랫폼에서 RPC 프로그램을 연동하고 객체 지향 프로그래밍에 의한 재사용과 유지보수성을 높일 수 있는 WDL(Wrapper Definition Language)와 랩퍼 클래스 자동생성기를 제안한다. 사용사례로 기존 파일 전송 RPC 서버 프로그램을 랩핑해서 Unix, Windows 95 및 웹상에서 CORBA클라이언트와 연동할 수 있음을 보인다. 이 과정에서 RPC 프로그램의 구조적 프로그래밍에서 객체지향 프로그래밍으로의 전환이 가능하므로 객체 지향 방법론의 장점인 높은 재사용성과 유지보수성을 가질 수 있고 기존 RPC 서버 프로그램의 수정 없이 사용 가능할수 있다.

ESUML: UML-based Modeling Method for Embedded Software (ESUML: UML 기반 임베디드 소프트웨어 모델링 방법론)

  • Jeon Sang-Uk;Lee Hee Jin;Hong Jang-Eui;Bae Doo-Hwan
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.343-345
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    • 2005
  • 소프트웨어 개발을 위한 분석 및 설계 언어로 UML이 일반화 되어 있다. UML이 갖는 객체지향 개념의 장점으로 인하여 일반 소프트웨어 개발뿐만 아니라 임베디드 소프트웨어 개발에 있어서도 UML의 사용이 증가하고 있다. 특히 UML 모델 중에서 시퀀스 다이어그램은 시스템의 다이나믹스 및 동적 시나리오 표현에 매우 유용하고, 모델링이 직관적이어서 소프트웨어 엔지니어들이 선호하고 있다. 본 연구에서는 시스템 행위를 중심으로 하는 임베디드 소프트웨어 모델링 방법으로 ESUML 방법론을 제시한다. 제시한 ESUML 방법론에서는 Use Case, Class, Interaction overview, Sequence 다이어그램과 Action Language를 이용하여 시스템을 효과적으로 모델링 하도록 하였다.

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Pattern Analysis for Safety Evaluation System of Groundwater Well Based on Object Oriented Spatial Model (객체지향 공간 모델에 기반한 지하수 관정 안전도 평가 시스템을 위한 유형적 분석)

  • Lee, Jae-Bong;Kwak, Hoon-Sung
    • The KIPS Transactions:PartD
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    • v.11D no.4
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    • pp.893-900
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    • 2004
  • This paper is to define the method that develops the software In proper to application areas of Geographic Information Systems and design patterns according to functions and roles that implement the system for safety evaluation of the groundwater well based on an object oriented spatial model. In order to design the user interface of the groundwater well, this paper proposes the framework that should classify only requisite components adaptable to various application areas. By specifying De pattern appropriate to the application domain and designing the analysis pattern using the UML based on the object oriented methodology. this paper shah contribute to enhance the reuse of components that can develop and distribute a .large scale open system.

ATM교환 소프트웨어 기술

  • 김한경
    • The Magazine of the IEIE
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    • v.20 no.12
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    • pp.25-31
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    • 1993
  • 비동기식 전달모드(ATM)를 채택한 교환기에서의 소프트웨어 기술을 분야별로 검토함으로서 새로운 기술의 접목과 개발되어야 할 기술을 정리한다. 특히 메가프로그램이라고 지칭되는 교환기 소프트웨어 구조를 객체지향 개념에 입각하여 실현하고, 지능망과의 정합을 고려하여 설정하였으며, 소프트웨어 설계 등에 대한 기술적인 방법론을 제시한다.

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A Study on Web Application Development based on UML in Distributed Object-Oriented Environment (분산 객체 지향 환경에서 UML을 이용한 Web 애플리케이션 개발에 관한 연구)

  • Park, Chang-Han;Kim, Young-Sun;Jang, Duck-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.368-372
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    • 2000
  • 분산 객체 지향 환경에서 클라이언트/서버 시스템 구성을 위한 미들웨어는 복잡한 클라이언트/서버간의 통신을 단순화하기 위한 것으로부터 시작되어 최근에는 많은 사용자들의 다양한 요구를 해결하기 위해 보다 기능을 확장하고 있다. 이때 발생할 수 있는 문제점으로 네트웍 트래픽의 증가, 특정 웹 서버로의 집중에 따른 부하와 관리 부담의 증가 및 전체 시스템의 서비스 성능 저하를 초래할 수 있다. 이에 대한 해결 방안으로 본 논문에서는 객체 지향 분석 및 설계 방법론인 UML(Unified Modeling Language)을 이용하여 객체 지향 모델링 기법으로 Web상에서 관련된 여러 서버들간에 분산 저장된 정보를 일반 사용자에게 동적으로 빠른 서비스를 제공할 수 있고, 특정 서버에서 발생할 수 있는 오버헤드를 줄이며, 네트워크 상에서 발생할 수 있는 병목현상을 현저히 줄일 수 있도록 RDS(Remote Data Service)를 이용하는 Web 애플리케이션 설계 및 구현을 제안하였다.

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