• Title/Summary/Keyword: 각도학습

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CNN-based Image Rotation Correction Algorithm to Improve Image Recognition Rate (이미지 인식률 개선을 위한 CNN 기반 이미지 회전 보정 알고리즘)

  • Lee, Donggu;Sun, Young-Ghyu;Kim, Soo-Hyun;Sim, Issac;Lee, Kye-San;Song, Myoung-Nam;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.1
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    • pp.225-229
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    • 2020
  • Recently, convolutional neural network (CNN) have been showed outstanding performance in the field of image recognition, image processing and computer vision, etc. In this paper, we propose a CNN-based image rotation correction algorithm as a solution to image rotation problem, which is one of the factors that reduce the recognition rate in image recognition system using CNN. In this paper, we trained our deep learning model with Leeds Sports Pose dataset to extract the information of the rotated angle, which is randomly set in specific range. The trained model is evaluated with mean absolute error (MAE) value over 100 test data images, and it is obtained 4.5951.

Basic Engineering (Physics) Education by PBL Method in Elliptical Trainers (ET 헬스기구에 PBL 교수법을 적용한 기초공학(물리학) 교육)

  • Hwang, Un Hak
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.2
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    • pp.42-48
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    • 2010
  • For a basic engineering education Problem-Based Learning (PBL) method was adopted in order to pursuit the learner acquisition of critical knowledge, problem solving proficiency, and self-directed learning strategies by measurements of various physical and biological units, by calculation of errors in experimental data, by leraning energy conservation law and equation of motion, and, by analysis ability on data patterns through Elliptical Trainer(ET) exercise. The results show the ET may be a good experimental tool for understanding the PBL method. A sample syllabus was provided for one semester use, and by use of data obtained by self-directed and creative learning, the results of three groups for the PBL problems proposed by using ET were (1) the slope of angle was 23.5o in the diagram of energy exhaustion against velocity (GROUP A), (2) the angle range between the maximal and minimal energy exhaustion against weight loss was 15.0o ~ 26.5o (GROUP B), and finally (3) the angle was varied by 51.0o in the diagram of weight loss against distance (GROUP C).

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A GAN-based face rotation technique using 3D face model for game characters (3D 얼굴 모델 기반의 GAN을 이용한 게임 캐릭터 회전 기법)

  • Kim, Handong;Han, Jongdae;Yang, Heekyung;Min, Kyungha
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.13-24
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    • 2021
  • This paper shows the face rotation applicable to game character facial illustration. Existing studies limited data to human face data, required a large amount of data, and the synthesized results were not good. In this paper, the following method was introduced to solve the existing problems of existing studies. First, a 3D model with features of the input image was rotated and then rendered as a 2D image to construct a data set. Second, by designing GAN that can learn features of various poses from the data built through the 3D model, the input image can be synthesized at a desired pose. This paper presents the results of synthesizing the game character face illustration. From the synthesized result, it can be confirmed that the proposed method works well.

LVQ network for a face image recognition of the 3D (3D 얼굴 영상 인식을 위한 LVQ 네트워크)

  • 김영렬;박진성;임성진;이용구;엄기환
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.151-154
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    • 2003
  • In this paper, we propose a method to recognize a face image of the 3D using the LVQ network. LVQ network of the proposed method, We used the front view of a face image to get to a coded light to a training data, can group a face image including the side of various angle. For an usefulness authentication of this algorithm, Various experiment which classifies a face image of the angle was the low.

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Ontofitting: Specialization of Word Vectors for Semantic Representation (Ontofitting: 의미 표현을 위한 벡터 조정)

  • Oh, Jinyoung;Cha, Jeong-Won
    • Annual Conference on Human and Language Technology
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    • 2018.10a
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    • pp.537-540
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    • 2018
  • 우리는 단어 임베딩에 외부지식을 내재할 수 있는 Ontofitting 방법을 제안한다. 이 방법은 retrofitting의한 방법으로 유의어, 반의어, 상위어, 하위어 정보를 단어 임베딩에 내재할 수 있다. 유의어와 반의어 정보를 내재하기 위해서 벡터의 각 유사도를 사용하였고 상하위어 정보를 내재하기 위해서 벡터의 길이 정보를 사용하였다. 유의어 사이에는 작은 각도를 가지고 반의어 사이에는 큰 각도를 가지게 된다. 하위어는 상위어보다 상대적으로 작은 길이를 가지게 된다. SimLex와 HyperLex로 실험하여 효과와 안정성을 검증하였다. 의미정보를 내재한 임베딩을 사용할 수 있다면 QA, 대화 등 응용에서 보다 좋은 성능을 보일 수 있을 것이다.

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Teaching and Learning Portfolios in Engineering Education (공학교육에서 교수-학습포트폴리오의 개념과 활용방안)

  • Shinn, Yoon-Ho;Lee, Hee-Won
    • Journal of Engineering Education Research
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    • v.11 no.1
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    • pp.76-84
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    • 2008
  • The purposes of the study were to identify the concept of teaching portfolios, learning portfolios, and its contents and to investigate the foreign universities' application of teaching and learning portfolios on their professorship and teaching achievement evaluation. To have rationale for the study, literature review and data collection methodology were hired. The concept of teaching and learning portfolios have been used in many ways of meaning as well as in multiple approach in teaching-learning processes. The selected ten foreign universities have had teaching and learning portfolios on their professorship and teaching achievement evaluation as a way of promotion and or incentives to employment decisions. On the other hand, domestic universities do not have the system yet, or they are launching it to enact with infusing engineering program. It is also proposed that to improve the quality of the education program, learning portfolios should be used much more than lecture plan used. Learning portfolios should be developed by learners to coping with the teaching portfolio in all teaching and learning processes.

Prediction of Stacking Angles of Fiber-reinforced Composite Materials Using Deep Learning Based on Convolutional Neural Networks (합성곱 신경망 기반의 딥러닝을 이용한 섬유 강화 복합재료의 적층 각도 예측)

  • Hyunsoo Hong;Wonki Kim;Do Yoon Jeon;Kwanho Lee;Seong Su Kim
    • Composites Research
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    • v.36 no.1
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    • pp.48-52
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    • 2023
  • Fiber-reinforced composites have anisotropic material properties, so the mechanical properties of composite structures can vary depending on the stacking sequence. Therefore, it is essential to design the proper stacking sequence of composite structures according to the functional requirements. However, depending on the manufacturing condition or the shape of the structure, there are many cases where the designed stacking angle is out of range, which can affect structural performance. Accordingly, it is important to analyze the stacking angle in order to confirm that the composite structure is correctly fabricated as designed. In this study, the stacking angle was predicted from real cross-sectional images of fiber-reinforced composites using convolutional neural network (CNN)-based deep learning. Carbon fiber-reinforced composite specimens with several stacking angles were fabricated and their cross-sections were photographed on a micro-scale using an optical microscope. The training was performed for a CNN-based deep learning model using the cross-sectional image data of the composite specimens. As a result, the stacking angle can be predicted from the actual cross-sectional image of the fiber-reinforced composite with high accuracy.

Seq2Seq model-based Prognostics and Health Management of Robot Arm (Seq2Seq 모델 기반의 로봇팔 고장예지 기술)

  • Lee, Yeong-Hyeon;Kim, Kyung-Jun;Lee, Seung-Ik;Kim, Dong-Ju
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.3
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    • pp.242-250
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    • 2019
  • In this paper, we propose a method to predict the failure of industrial robot using Seq2Seq (Sequence to Sequence) model, which is a model for transforming time series data among Artificial Neural Network models. The proposed method uses the data of the joint current and angular value, which can be measured by the robot itself, without additional sensor for fault diagnosis. After preprocessing the measured data for the model to learn, the Seq2Seq model was trained to convert the current to angle. Abnormal degree for fault diagnosis uses RMSE (Root Mean Squared Error) during unit time between predicted angle and actual angle. The performance evaluation of the proposed method was performed using the test data measured under different conditions of normal and defective condition of the robot. When the Abnormal degree exceed the threshold, it was classified as a fault, and the accuracy of the fault diagnosis was 96.67% from the experiment. The proposed method has the merit that it can perform fault prediction without additional sensor, and it has been confirmed from the experiment that high diagnostic performance and efficiency are available without requiring deep expert knowledge of the robot.

Comparison of learning performance of character controller based on deep reinforcement learning according to state representation (상태 표현 방식에 따른 심층 강화 학습 기반 캐릭터 제어기의 학습 성능 비교)

  • Sohn, Chaejun;Kwon, Taesoo;Lee, Yoonsang
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.5
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    • pp.55-61
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    • 2021
  • The character motion control based on physics simulation using reinforcement learning continue to being carried out. In order to solve a problem using reinforcement learning, the network structure, hyperparameter, state, action and reward must be properly set according to the problem. In many studies, various combinations of states, action and rewards have been defined and successfully applied to problems. Since there are various combinations in defining state, action and reward, many studies are conducted to analyze the effect of each element to find the optimal combination that improves learning performance. In this work, we analyzed the effect on reinforcement learning performance according to the state representation, which has not been so far. First we defined three coordinate systems: root attached frame, root aligned frame, and projected aligned frame. and then we analyze the effect of state representation by three coordinate systems on reinforcement learning. Second, we analyzed how it affects learning performance when various combinations of joint positions and angles for state.

Implementation of hand motion recognition-based rock-paper-scissors game using ResNet50 transfer learning (ResNet50 전이학습을 활용한 손동작 인식 기반 가위바위보 게임 구현)

  • Park, Changjoon;Kim, Changki;Son, Seongkyu;Lee, Kyoungjin;Yoo, Heekyung;Gwak, Jeonghwan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.77-82
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    • 2022
  • GUI(Graphical User Interface)를 대신하는 차세대 인터페이스로서 NUI(Natural User Interace)에 기대가 모이는 것은 자연스러운 흐름이다. 본 연구는 NUI의 손가락 관절을 포함한 손동작 전체를 인식시키기 위해 웹캠과 카메라를 활용하여 다양한 배경과 각도의 손동작 데이터를 수집한다. 수집된 데이터는 전처리를 거쳐 데이터셋을 구축하며, ResNet50 모델을 활용하여 전이학습한 합성곱 신경망(Convolutional Neural Network) 알고리즘 분류기를 설계한다. 구축한 데이터셋을 입력시켜 분류학습 및 예측을 진행하며, 실시간 영상에서 인식되는 손동작을 설계한 모델에 입력시켜 나온 결과를 통해 가위바위보 게임을 구현한다.

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