• Title/Summary/Keyword: 가시성그래프

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Efficient RMESH Algorithms for Computing the Intersection and the Union of Two Visibility Polygons (두 가시성 다각형의 교집합과 합집합을 구하는 효율적인 RMESH 알고리즘)

  • Kim, Soo-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.2
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    • pp.401-407
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    • 2016
  • We can consider the following problems for two given points p and q in a simple polygon P. (1) Compute the set of points of P which are visible from both p and q. (2) Compute the set of points of P which are visible from either p or q. They are corresponding to the problems which are to compute the intersection and the union of two visibility polygons. In this paper, we consider algorithms for solving these problems on a reconfigurable mesh(in short, RMESH). The algorithm in [1] can compute the intersection of two general polygons in constant time on an RMESH with size O($n^3$), where n is the total number of vertices of two polygons. In this paper, we construct the planar subdivision graph in constant time on an RMESH with size O($n^2$) using the properties of the visibility polygon for preprocessing. Then we present O($log^2n$) time algorithms for computing the union as well as the intersection of two visibility polygons, which improve the processor-time product from O($n^3$) to O($n^2log^2n$).

Minimum number of Vertex Guards Algorithm for Art Gallery Problem (화랑 문제의 최소 정점 경비원 수 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.179-186
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    • 2011
  • This paper suggests the minimum number of vertex guards algorithm. Given n rooms, the exact number of minimum vertex guards is proposed. However, only approximation algorithms are presented about the maximum number of vertex guards for polygon and orthogonal polygon without or with holes. Fisk suggests the maximum number of vertex guards for polygon with n vertices as follows. Firstly, you can triangulate with n-2 triangles. Secondly, 3-chromatic vertex coloring of every triangulation of a polygon. Thirdly, place guards at the vertices which have the minority color. This paper presents the minimum number of vertex guards using dominating set. Firstly, you can obtain the visibility graph which is connected all edges if two vertices can be visible each other. Secondly, you can obtain dominating set from visibility graph or visibility matrix. This algorithm applies various art galley problems. As a results, the proposed algorithm is simple and can be obtain the minimum number of vertex guards.

Automatic Generation of Character-Specific Roadmaps for Path Planning in Computer Games (컴퓨터 게임에서의 경로 계획을 위한 캐릭터별 로드맵의 자동 생성)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.692-702
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    • 2008
  • Path planning is gaining more weight in computer games and virtual reality as the number of self-moving characters increases. In the roadmap approach, the map of possible paths is built in advance to plan paths for a character, whose advantage is to provide high-quality paths. On the other hand, a disadvantage is that the road map doesn't reflect properties of characters such as their sizes because they move on the same map once the road map is constructed. In this paper we propose an efficient method to build a different road map for each character so that it can use its own map for path-planning. This method is efficient because the whole map is built once by applying the Visibility Graph regardless of the number of characters and walkable paths are incrementally inserted according to the sizes of characters. The effects of using separate roadmaps are demonstrated through simulations and the trade-offs accompanied with these effects are analyzed.

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The Minimum number of Mobile Guards Algorithm for Art Gallery Problem (화랑 문제의 최소 이동 경비원 수 알고리즘)

  • Lee, Sang-Un;Choi, Myeong-Bok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.63-69
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    • 2012
  • Given art gallery P with n vertices, the maximum (sufficient) number of mobile guards is${\lfloor}n/4{\rfloor}$ for simple polygon and${\lfloor}(3n+4)/16{\rfloor}$ for simple orthogonal polygon. However, there is no polynomial time algorithm for minimum number of mobile guards. This paper suggests polynomial time algorithm for the minimum number of mobile guards. Firstly, we obtain the visibility graph which is connected all edges if two vertices can be visible each other. Secondly, we select vertex u with ${\Delta}(G)$ and v with ${\Delta}(G)$ in $N_G(u)$ and delete visible edges from u,v and incident edges. Thirdly, we select $w_i$ in partial graphs and select edges that is the position of mobile guards. This algorithm applies various art galley problems with simple polygons and orthogonal polygons art gallery. As a results, the running time of proposed algorithm is linear time complexity and can be obtain the minimum number of mobile guards.

Performance-based Tracing Non-Functional Requirements of Embedded Software (내장형 소프트웨어의 비기능적 요구사항 성능 중심 추적)

  • Choi Jung-A;Chong Ki-Won
    • Journal of KIISE:Software and Applications
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    • v.33 no.7
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    • pp.615-623
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    • 2006
  • A non-functional requirement is a property or quality that the proposed systems have to support the functional requirements. A non-functional requirement is reflected by quality attribute These non-functional requirements playa crucial role during system development, serving as selection criteria for choosing among decisions. It should be continuously considered through the software development process. In spite of the importance of the non-functional requirements, it received little attention because of ambiguousness and invisibility of non-functional requirements. Therefore non-functional model which is a process to analyze the non-functional requirement is proposed for improving the management efficiency of non-functional requirements. Also, this paper presents the trace among the UML diagrams to the conceptual model. According to the non-functional requirement development process, this paper achieved performance-based case study. After then, non-functional requirement should be traced using the UML diagrams.

Spatial Configuration Analysis of the Elderly Care Facilities Based on Visibility - Visibility Analysis and Agent-Based Simulation Using Space Syntax - (가시성에 기반한 노인요양시설의 공간계획에 관한 분석 - 공간구문론을 활용한 가시성 분석과 에이전트 시뮬레이션을 중심으로 -)

  • Lee, Jisun;Lee, Hyunsoo
    • Korean Institute of Interior Design Journal
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    • v.27 no.3
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    • pp.14-23
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    • 2018
  • The spatial planning of the elderly care facility plans is analyzed using space syntax in terms of encouraging the social interaction of the residents in this study. First, through the visibility graph analysis, openness and accessibility of space is analysed. Second, the walking behavior of residents through agent analysis model is simulated. Third, the space planning methods for the elderly care facilities are proposed based on the results. The results are as follows. According to the visibility graph analysis, the main corridor has high visual openness and high accessibility. The visual openness and accessibility of the unit living room, where social interaction among residents is possible in each unit, is low. Space planning is needed to increase direct protection and observation of employees to the unit living room. The location of the nurse station that manages the entire floor needs to be located where the openness and accessibility is most high. The nursing station should have a high degree of connectivity to the entire space, so that any accidents can be managed and contact is accessible. Through the agent simulation the flow from the center to each unit space is highest in the corridor space and the inflow to the private rooms and the living room are similar. Therefore, it is necessary to plan the accessibility of the unit living room more for the natural inflow of residents.

A Study on Optimal Location Selection and Analytic Method of Landmark Element in terms of Visual Perception (시각적 측면에서 랜드마크 요소의 최적입지선정 분석방법에 관한 연구)

  • Kim, Suk-Tae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.9
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    • pp.6360-6367
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    • 2015
  • The location selection of the element that should guarantee easy visual perception, like the landmark, is the a topic that appears much in the design process. Recently, a graph analysis technique using computers has been applied in order to evaluate the visibility of the visual element, but the analytic frame is flat and the setting of the visual pont and the matrix are fixed so there were great limitations in obtaining the results of the practical analysis. Thus, this study presented Nondirectional Multi-Dimensional Calculation (MDVC-N), an analytic methodology available for the analysis of the dynamic visual point in the 3D environment. It thus attempted to establish the analytic application using the 3D computer graphics technology and designed a script structure to set the visual point and the matrix. In addition to that, this study tried to verify the analytic methodology by applying the complex land as an example model, where buildings in various heights of terrains with a high-differences are located, verifying the same analytic methodology. It thus tried to identify the visual characteristics of each alternative location. The following results were gained from the study. 1) The visibility can be measured quantitatively trough the application of the 6-alternatives. 2) Using the 3dimensional graph, intuitive analysis was possible. 3) It attempted to improve the analytic applicability by calculating the results corrected as a variable behavior from the local integration variable of the space syntax.

A Study on the Relationship Analysis Model between Visibility and Evacuation Time by User's Movement in the Lower Floor of General Hospital (종합병원 저층부에서의 이용자 이동에 따른 가시성과 피난 시간의 상관관계 분석 모델에 관한 연구)

  • Jung, Gi Hyun;Kweon, Jihoon
    • Journal of the Regional Association of Architectural Institute of Korea
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    • v.21 no.3
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    • pp.11-21
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    • 2019
  • The purpose of this study was to present an analysis model for finding the correlation between visibility and evacuation time as users move in the outpatient department of the general hospital. The spatial scope of the study was limited to the first floor and second floor which are used for the outpatient department. Traffic density in outpatient departments was surveyed on site. Based on the surveyed traffic density, the evacuation simulation model was established for calculating the escape route and evacuation time for an individual user. The traffic density of the outpatient department as per the evacuation time was also calculated. With using evacuation simulations, the flow of evacuees was calculated through the density of traffic over the time of evacuation. Visibility data were set in the simulation model for users' escape routes. A correlation analysis between the product of evacuation flow measure and visibility measure of the evacuation population and evacuation time was performed. The analysis result showed negative correlation within a specific distance range. This study presented an analysis model showing that the evacuation condition considering spatial visibility in the outpatient department of general hospital visibility was negatively related to the analyzed evacuation time at the design stage.

A Review of the Methods for the Estimation of the Explosion Parameters for Gas Explosions (가스 폭발에 따른 폭발 인자 추정을 위한 방법 고찰)

  • Minju Kim;Jeewon Lee;Sangki Kwon
    • Explosives and Blasting
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    • v.41 no.3
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    • pp.73-92
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    • 2023
  • With the increase of risk of gas explosion, various methods for indirectly estimating the explosion paramaters, which are required for the prediction of gas explosion scale and impact. In this study, the characteristics of the most frequently used methods such as TNT equivalent method, TNO multi-energy method, and BST method and the processes for determining the parameters of the methods were compared. In the case of TNT equivalent method, an adequate selection of the efficiency factor for various conditions such as the type of vapor cloud explosion and explosion material is needed. There is no objective guidelines for the selection of class number in TNO multi-energy method and it is not possible to estimate negative overpressure. It was found that there were some mistakes in the reported parameter values and suggested corrected values. BST method provides more detailed guidelines for the estimation of the explosion parameters including negative overpressure, but the graphs used in this methods are not clear. In order to overcome the problem, the graphs were redrawn. A more convenient estimation of explosion parameters with the numerical expression of the redrawn graphs will be available in the future.

A Structure Analysis Agent for Extraction, Storage and Visualization of Web Sites (웹사이트의 구조주출, 저장 및 가시화를 위한 구조분석 에이전트)

  • 정윤경;조성배
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.313-315
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    • 2001
  • 인터넷 비즈니스 사이트가 많아짐에 따라 사용자에게 편리한 비즈니스 사이트를 구추하기위해 웹서버의 구조 및 내용을 평가하고 재구성해야 하는데, 수작업에 의한 웹문서의 평가시 인적, 시간적 비용이 높고 시스템에 대한 평가값이 객관적이지 못하다. 이를 해결하기 위해 본 논문에서는 구조추출, 구조저장, 구조가시화로 구성된 웹문서의 구조분석 에이전트를 제안한다. 구조추출 모듈은 URL로 웹문서를 받고 이를 잘정의된 XML형태로 변환한 후, 태그정보를 이용하여 웹문서의 구조를 구하고, 하이퍼링크데이터를 이용하여 웹문서간의 연결구조를 얻는다. 구조저장은 추출된 웹문서와 웹문서 연결관계를 웹서버와 같이 연결하여 저장하며, 구조 가시화에서 이를 계층적으로나 그래프형식으로 가시화된다. 제안한 시스템의 유용성을 보이기 위하여 웹문서의 평가문제에 적용한 결과, 많은 양의 데이터를 의 데이터의 기술적인 평가가 가능하고, 데이터를 수집하기 위한 인력자원, 시간과 비용을 줄일수 있으며, 쉽게 사이트를 평가하여 서비스 수준을 향상 시킬 수 있음을 알 수 있었다.

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