• Title/Summary/Keyword: 가속효과

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Modal and Structural Analysis of Laser Cutter (레이저 절단기의 모드해석과 구조해석)

  • Kyu-Nam Cho;Rae-Young Park
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.3
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    • pp.129-134
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    • 1994
  • A Laser Cutter is designed for the precise fabrications in the shipyards recently. The cutter is a gantry type one with specified functions of movability and strength in order to satisfy the workability. The gantry frame should move with a certain velocity in a relatively short time for the proper cutting of the object materials. The gantry is fitted with ball screw and the acceleration field is formed by actuating this ball screw. The relative displacement should be within the allowable design criteria to make sure the precise cutting of the materials by the laser. In this paper, modal and structural analysis for a Laser Cutter which is commonly used in the shipyards, is carried out to check the design criteria of the system. The system is modeled by placing the proper shell and soils finite elements and fictitious mass properties to represent the real one. The way how to extract the loading conditions based on the given velocity criteria of the system is presented. Static structural analysis is performed and the results came out as expected. Modal analysis for finding eigen-values and mode shapes of the system is performed and it is shown that the time dependent dynamic analysis is unnecessary for this system for its operating circumstances.

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A Study on the Reduction in VR Cybersickness using an Interactive Wind System (Interactive Wind System을 이용한 VR 사이버 멀미 개선 연구)

  • Lim, Dojeon;Lee, Yewon;Cho, Yesol;Ryoo, Taedong;Han, Daseong
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.3
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    • pp.43-53
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    • 2021
  • This paper presents an interactive wind system that generates artificial winds in a virtual reality (VR) environment according to online user inputs from a steering wheel and an acceleration pedal. Our system is composed of a head-mounted display (HMD) and three electric fans to make the user sense touch from the winds blowing from three different directions in a racing car VR application. To evaluate the effectiveness of the winds for reducing VR cybersickness, we employ the simulator sickness questionnaire (SSQ), which is one of the most common measures for cybersickness. We conducted experiments on 13 subjects for the racing car contents first with the winds and then without them or vice versa. Our results showed that the VR contents with the artificial winds clearly reduce cybersickness while providing a positive user experience.

Analysis of Proton Nuclear Reaction-Generated Nuclides for Different Proton Energy (양성자 에너지 변화에 따른 핵반응 생성핵종 분석)

  • Lee, Samyol
    • Journal of the Korean Society of Radiology
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    • v.13 no.5
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    • pp.819-824
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    • 2019
  • In this study, we proposed a method for identifying isotopes generated from high-energy proton $^{nat}Pb$(p,xn) nuclear reactions through the difference of gamma rays generated through nuclear reactions using different proton energies. The experiment was performed by using a high energy proton generated from a 100 MeV proton linear accelerator of the Korea Atomic Energy Research Institute. Gamma rays generated by various nuclides generated through proton nuclear reactions were measured using a gamma-ray spectroscopy system composed of HPGe detectors. Gamma-ray standard sources were used for accurate energy calibration and efficiency measurements of HPGe gamma-ray detectors. For the proposed method, 100 and 60 MeV proton energy beams were used for the same natural lead samples. This method was found to be very effective in identifying nuclides produced by comparing gamma rays generated from the same sample with each other. The results of this study are expected to be very effective in obtaining other proton nuclear reaction results in the future.

The Effects of Depreciation Methods on Investment Motivation for Solar Photovoltaic Systems (태양광 설비투자에 대한 제도적 유인방안 연구: 감가상각법의 경제적 효과 분석)

  • Kim, Kyung Nam
    • New & Renewable Energy
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    • v.16 no.4
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    • pp.65-75
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    • 2020
  • The value of tangible assets depreciates over their useful life and this depreciation should be adequately reflected in any tax or financial reports. However, the method used to calculate depreciation can impact the financial performance of solar projects due to the time value of money. Korean tax law stipulates only one method for calculating the depreciation of solar photovoltaic facilities: the straight-line method. Conversely, USA's tax law accepts other depreciation methods as solar incentives, including the modified accelerated cost recovery system (MACRS) and Bonus depreciation method. This paper compares different depreciation methods in the financial analysis of a 10 MW solar system to determine their effect on the financial results. When depreciation was calculated utilizing the MACRS and Bonus depreciation method, the internal rate of return (IRR) was 10.9% and 16.4% higher, respectively, than when the Korean straight-line depreciation method was used. Additionally, the increased IRR resulting from the use of the two US methods resulted in a 20.5% and 27.4% higher net present value, respectively. This shows that changing the depreciation calculation method can redistribute the tax amount during the project period, thereby increasing the discounted cash flow of the solar project. In addition to increasing profitability, USA's depreciation methods alleviate the uncertainty of solar projects and provide more flexibility in project financing than the Korean method. These results strongly suggest that Korean tax law could greatly benefit from adopting USA's depreciation methods as an effective incentive scheme.

Augmented Reality-based Billiards Training System (AR을 이용한 당구 학습 시스템)

  • Kang, Seung-Woo;Choi, Kang-Sun
    • Journal of Practical Engineering Education
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    • v.12 no.2
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    • pp.309-319
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    • 2020
  • Billiards is a fun and popular sport, but both route planning and cueing prevent beginners from becoming skillful. A beginner in billiards requires constant concentration and training to reach the right level, but without the right motivating factor, it is easy to lose interests. This study aims to induce interest in billiards and accelerate learning by utilizing billiard path prediction and visualization on a highly immersive augmented reality platform that combines a stereo camera and a VR headset. For implementation, the placement of billiard balls is recognized through the OpenCV image processing program, and physics simulation, path search, and visualization are performed in Unity Engine. As a result, accurate path prediction can be achieved. This made it possible for beginners to reduce the psychological burden of planning the path, focus only on accurate cueing, and gradually increase their billiard proficiency by getting used to the path suggested by the algorithm for a long time. We confirm that the proposed AR billiards is remarkably effective as a learning assistant tool.

On-Site Earthquake Early Warning System Design and Performance Evaluation Method (현장 지진조기경보시스템의 설계 및 성능평가 방법)

  • Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.179-185
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    • 2020
  • Recently, in order to improve the performance of the Earthquake Early Warning System (EEWS) and to supplement the effects of earthquake disaster prevention in epicenters or near epicenters, development of on-site EEWS has been attempted. Unlike the national EEWS, which is used for earthquake disaster prevention by using seismic observation networks for earthquake research and observation, on-site EEWS aims at earthquake disaster prevention and therefore requires efficient design and evaluation in terms of performance and cost. At present, Korea lacks the necessary core technologies and operational know-how, including the use of existing EEWS design criteria and evaluation methods for the development of On-Site EEWS as well as EEWS. This study proposes hardware and software design directions and performance evaluation items and methods for seismic data collection, data processing, and analysis for localization of On-Site EEWS based on the seismic accelerometer requirements of the Seismic and Volcanic Disaster Response Act.

Adaptive Foveated Ray Tracing Based on Time-Constrained Rendering for Head-Mounted Display (헤드 마운티드 디스플레이를 위한 시간 제약 렌더링을 이용한 적응적 포비티드 광선 추적법)

  • Kim, Youngwook;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.113-123
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    • 2022
  • Ray tracing-based rendering creates by far more realistic images than the traditional rasterization-based rendering. However, it is still burdensome when implemented for a Head-Mounted Display (HMD) system that demands a wide field of view and a high display refresh rate. Furthermore, for presenting high-quality images on the HMD screen, a sufficient number of ray sampling should be carried out per pixel to alleviate visually annoying spatial and temporal aliases. In this paper, we extend the recent selective foveated ray tracing technique by Kim et al. [1], and propose an improved real-time rendering technique that realizes the rendering effect of the classic Whitted-style ray tracing on the HMD system. In particular, by combining the ray tracing hardware-based acceleration technique and time-constrained rendering scheme, we show that fast HMD ray tracing is possible that is well suited to human visual systems.

Customized AI Exercise Recommendation Service for the Balanced Physical Activity (균형적인 신체활동을 위한 맞춤형 AI 운동 추천 서비스)

  • Chang-Min Kim;Woo-Beom Lee
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.4
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    • pp.234-240
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    • 2022
  • This paper proposes a customized AI exercise recommendation service for balancing the relative amount of exercise according to the working environment by each occupation. WISDM database is collected by using acceleration and gyro sensors, and is a dataset that classifies physical activities into 18 categories. Our system recommends a adaptive exercise using the analyzed activity type after classifying 18 physical activities into 3 physical activities types such as whole body, upper body and lower body. 1 Dimensional convolutional neural network is used for classifying a physical activity in this paper. Proposed model is composed of a convolution blocks in which 1D convolution layers with a various sized kernel are connected in parallel. Convolution blocks can extract a detailed local features of input pattern effectively that can be extracted from deep neural network models, as applying multi 1D convolution layers to input pattern. To evaluate performance of the proposed neural network model, as a result of comparing the previous recurrent neural network, our method showed a remarkable 98.4% accuracy.

A Study on the Development of Flight Simulator Training Device for the Prevention of Helicopter Flight Spatial Disorientation (헬리콥터 비행착각 예방을 위한 모의비행훈련장치 개발에 대한 연구)

  • Se-Hoon Yim
    • Journal of Advanced Navigation Technology
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    • v.27 no.2
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    • pp.155-161
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    • 2023
  • Vertigo refers to a state in which awareness related to the location, posture, movement, etc. of a helicopter is insufficient in space. It is easy to fall into flight illusion when flying in dense fog or night flight, and even if it has a wide field of view, it can be caused by visual causes such as cloud shapes, wind conditions, conditions of ground objects, and sensory causes such as changes in air posture or gravitational acceleration. The design and program of the motion system are studied that applied a six-axis motion system to a conventional commercial flight simulator program for pilot training, depending on the specificity of helicopter flight training that requires perception and sensitivity. Using the motion-based helicopter simulator produced in this study to train pilots, it is expected to have a positive effect in prevent of vertigo, where high performance could not be confirmed in the previously used visual-based simulation training device.

An Experimental Study on the Mechanical Properties of High Modulus Carbon-Epoxy Composite in Salt Water Environment (염수 환경에 노출된 고강성 탄소/에폭시 복합재의 물성치 변화 연구)

  • Moon, Chul-Jin;Lee, Cheong-Lak;Kweon, Jin-Hwe;Choi, Jin-Ho;Jo, Maeng-Hyo;Kim, Tae-Gyeong
    • Composites Research
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    • v.21 no.6
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    • pp.1-7
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    • 2008
  • The main objective of this study is to investigate the effect of salt water on the mechanical properties of a high modulus carbon-epoxy composite. Specimens were made of a carbon-epoxy composite UPN139B of SK Chemical and tested under inplane tension and shear after 0, 1, 3, 6, 9, and 12 months immersion in 3.5% salt water. Acceleration technique such as temperature elevation was not used. The tensile strengths and modulli in fiber and matrix direction did not show any remarkable degradation until 12 months immersion. In contrast to the tensile properties, shear strength and modulus started to gradually decrease up to about 10% of values of dry specimens after 12 months immersion. It was confirmed through the test that the material UPN139B can be an effective material for the shell structures in salt water to resist against the external pressure buckling because of the high fiber directional modulus and corrosion resistance.