• Title/Summary/Keyword: 가상 건축

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Archisalon - From movies to animation and games… Architecture in a 'Virtual World' shining in various colors (아키살롱 - 영화부터 애니메이션, 게임까지⋯ 다양한 색으로 빛나는 '가상세계' 속 건축)

  • Kang, Subin;Kim, Jinwan;Park, Sehong;Ji, Haneul
    • Korean Architects
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    • s.612
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    • pp.144-149
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    • 2020
  • 건축은 우리 실제 삶 가운데 존재하지만, 영화·게임 등의 가상세계 속 세상에서도 배경이 되어 다채로운 빛깔을 드러냅니다. 가상세계 속이지만 그럼에도 익숙함에 지나칠 수 있었던 건축물을 학생기자의 눈에서 해석해 보려 합니다. 영화와 게임, 애니메이션의 공간 속에서 어떤 건축이 존재하는지 이야기해 보겠습니다.

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Exploration of Factors that Improve Realism of Virtual Windows for Implementation of Virtual Environments (가상환경의 구현을 위한 가상창문의 현실감 향상 요소 탐색)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.1089-1095
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    • 2023
  • Windows are essential and important architectural elements for the organization of architectural spaces, and they give character to the space and have a great impact on the reaction of users. Virtual windows are installed to activate architectural spaces such as underground spaces where windows cannot be installed, and to provide a sense of psychological security to users in hospital clinics, etc. In this study, we reviewed the literature and collected and analyzed the precedents of virtual windows to discuss the factors necessary to improve the realism of virtual windows. The factors that affect the realism of virtual windows are further grouped into five categories: 1. Use of reproduced images or videos for views, 2. Representation of temporality, 3. Responsiveness to changes in the observer's perspective, 4. Realistic reproduction of sunlight, and 5. Provision of non-visual sensory elements. Virtual windows are not just a replacement for traditional windows, but a way to realize a virtual environment using digital media, and it is necessary to expand the discussion to the realization of the virtual environment and the relationship with architectural elements.

Direction Presentation of Development of Web-based Architectural Design Site (웹 기반의 건축설계 사이트 개발의 방향 제시)

  • Ahn, Seong-Hye;Choi, Jang-Myung
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.132-139
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    • 2008
  • The aim on this thesis is to develop virtual construction designing experience web-site in order to help non-professional to predict the actual construction working result by self-construction design, provided by virtual reality program, sharing knowledge of architectural design and materials on internet to solve certain problems. The way of study is using case of virtual reality technology which is practically using in architecture era recently; in construction design, deducting realizable virtual reality technology of limitation and its solution; analyze case of construction designing program which is currently used by professionals; constitute required essential functions as UI(User Interface) when constructing. Followed by result of study, as a proposal, in service, technical, and UI sectors are the way to construct its objectives for internet based virtual construction experience web-site.

Design and Implementation of Virtual Reality Authoring Tool for the 3D Virtual Building on the Web (웹 상의 삼차원 가상 건축물 저작도구의 설계 및 구현)

  • 김규평;홍지영;이종학
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.556-558
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    • 2000
  • 최근 인터넷상에서 삼차원 가상세계를 기술하기 위한 VRML(Virtual Reality Modeling Language) 문서의 효율적인 작성을 위해 다양한 VRML 저작도구들이 개발되어지고 있다. 이러한 기존의 VRML 저작도구들을 실세계에 존재하는 모든 객체들에 대한 다양한 형태의 가상세계를 저작할 수 있는 범용 저작도구들이다. 하지만, 특정의 특성을 가지는 삼차원 객체들로만 구성된 가상세계를 저작하는 경우에는 더욱더 편리한 저작도구를 개발할 수 잇다. 가상 건축물의 경우 외형이 주로 직선적이고, 모든 구성 객체들을 레이어(layer)로 쌓음으로써 구현할 수 있는 특성을 지닌다. 따라서, 본 논문에서는 건축물 객체가 가지는 특성을 이용하여 전문가가 아닌 일반인도 웹 상에서 삼차원 가상 건축물을 쉽게 저작할 수 있는 저작도구를 설계하고 구현한다.

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Virtual Constructions Design using 3ds Max (3ds Max를 이용한 가상 건축물 설계)

  • Han, Jung-Soo;Kim, Gui-Jung
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.273-278
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    • 2013
  • This paper simulated the virtual constructions design that helps make constructions design effectively done by assembling materials as components and patterns using studs in steel house method. We also propose the virtual constructions design technology which makes change of constructing easy and reduces the cost effectively through a simulation of construction design like design, analysis, change information, and assembly in the construction field. It especially is possible for designers and users to change internal and external of a construction easily by using patterns.

Exploration of the Development Direction of Virtual Exhibition Using 3D Architectural Space (3D 건축공간을 활용한 가상 전시의 발전 방향 탐색)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.979-986
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    • 2022
  • In this study, the virtual exhibition using 3D architectural space was analyzed in terms of the viewer's experience. For this purpose, the analysis items of the virtual architectural space include whether the actual architectural space is reproduced, the introduction of surreal elements, the degree of freedom of movement and circulation, the level of photorealism of spatial expression, the level of reproduction of the exhibits and information provision method, and the interaction with other participants. Six virtual exhibition projects designed by a well-known architect were selected and analyzed. Three directions were found through the analysis. First, even when designing a virtual exhibition space with a high degree of freedom, there is a tendency to present a familiar architectural environment. Second, the current method of creating a virtual architectural space is that the method using a 360-degree rendering image and the method using a game engine coexist with pros and cons. Third, the interaction between participants in the virtual exhibition is implemented only by using a game engine. It is expected that the virtual space production environment using the game engine to be developed will become more advantageous in the future.

Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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미로 환경에서의 네트워크 가상현실 응용의 구현

  • Han, Hwak;Ko, Uk;Ha Sun-hoe
    • Broadcasting and Media Magazine
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    • v.2 no.3
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    • pp.40-48
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    • 1997
  • 네트워크 가상현실 시스템은 먼 거리에 떨어진 사용자들 사이에 일관성 있는 가상 세계를 제공하며, 군사, 오락, 건축 등 여러 부분에 응용되고 있다. 본 논문에서는 그 동안 고성능 그래픽 워크스테이션 환경에서 중심적으로 연구되어 왔던 네트워크 가상현실 시스템을 가장보편적인 플랫폼인 PC환경에서 구현할 때 생기는 3차원 그래픽 처리 성능의 문제, 네트워크 대역폭과 전송지연의 문제 등 여러 문제점들과 이에 대한 해결책들을 제시하고 건축 시뮬레이션을 응용으로 삼아 복수 사용자 가상현실을 구현하였다.

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Direction Presentation of Development of Web-Based Architectural Design Site (웹 기반의 건축설계 사이트 개발의 방향 제시)

  • Choi, Jang-myung;Ahn, Seong-hye
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.617-621
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    • 2007
  • When people who are not expert need remodeling or interior construction in their houses or buildings, there might be several problems. A lack of knowledge and unforeseen can lead expressing wrong design or construction that they did not want. The aim on this thesis is to develop virtual construction designing experience web-site in order to help non-professional to predict the actual construction working result by self-construction design, provided by virtual reality program, sharing knowledge of architectural design and materials on internet to solve certain problems. The way of study is using case of virtual reality technology which is practically using in architecture era recently; in construction design, deducting realizable virtual reality technology of limitation and its solution; analyze case of construction designing program which is currently used by professionals; constitute required essential functions as UI when constructing. Followed by result of study, as a proposal, in service, technical, and UI sectors are the way to construct its objectives for internet based virtual construction experience web-site.

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