• Title/Summary/Keyword: 가상음향

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A Study on Sound Reproduction for Adaptive Mixed-Reality Space (적응형 혼합현실 체험공간을 위한 음향재현 기술에 관한 연구)

  • Park, Ji-Woong;Lee, Ho-Jin;Kwon, Soonil
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.303-306
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    • 2013
  • 실제공간체감을 극대화하기 위해 실제 물리적인 공간과 가상현실 공간을 융합하는 인터랙티브 아키텍쳐 기반 적응형 혼합현실 기술이 최근 연구되고 있다. 이러한 혼합현실 공간에서 동적인 사용자 위치에 따라 물리공간적 몰입감 증대를 위한 오디오 Sweet Spot 최적화 기술을 연구하였다. 이를 위해 주파수 대역 별 소리의 물리적 감쇠현상을 활용하여 주파수 별 오디오 신호 보상 전처리를 통해 동적인 사용자 위치에 원음과 동일한 음색의 오디오 Sweet Spot이 형성이 가능한지 실험한 결과 주파수 별 감쇠의 차이를 보정함으로써 원음 그대로의 음색이 재현될 수 있다는 것을 확인할 수 있었다.

A Study on the Multi-Carrier System for Throughput Enhancement in Underwater Channel Environments (수중 채널 환경에서 전송량 증대를 위한 다중반송파 시스템에 관한 연구)

  • Kim, Min-sang;Cho, Dae-young;Ko, Hak-lim;Hong, Dae-Ki;Kim, Seung-geun;Im, Tae-ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.6
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    • pp.1193-1199
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    • 2015
  • Studies applying multiple carrier method such as OFDM(Orthogonal Frequency Division Multiplexing) or FMT(Filtered Multi-Tone) to Underwater acoustic communication(UAC) system are actively under way as UAC is utilized in the various fields and the demand of high speed data transmission increases. In the existing OFDM method, the use of virtual carrier, which is inserted not to affect the adjacent channel in the frequency domain, and the cyclic prefix, which is used to reduce the impact of Inter Symbol Interference and Inter Channel Interference, decrease the throughput. In particular, the length of cyclic prefix to be used becomes longer under water since underwater has a rapidly changing channel characteristic, and the data throughput diminishes because it has to allocate more subcarrier on virtual carrier. This study therefore suggests FMT-OFDM system, a combination of OFDM and FMT, for the purpose of enhanced throughput in the underwater channel environment. Besides, in this study, channel is modeled based on data measured in real sea and the performance is analyzed after setting system parameters.

Simulation of Time-Domain Acoustic Wave Signals Backscattered from Underwater Targets (수중표적의 시간영역 음파 후방산란 신호 모의)

  • Kim, Kook-Hyun;Cho, Dae-Seung;Seong, Woo-Jae
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.3
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    • pp.140-148
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    • 2008
  • In this study, a numerical method for a time-domain acoustic wave backscattering analysis is established based on a physical optics and a Fourier transform. The frequency responses of underwater targets are calculated based on physical optics derived from the Kirchhoff-Helmholtz integral equation by applying Kirchhoff approximation and the time-domain signals are simulated taking inverse fast Fourier transform to the obtained frequency responses. Particularly, the adaptive triangular beam method is introduced to calculate the areas impinged directly by acoustic incident wave and the virtual surface concept is adopted to consider the multiple reflection effect. The numerical analysis result for an acoustic plane wave field incident normally upon a square flat plate is coincident with the result by the analytic time-domain physical optics derived theoretically from a conventional physical optics. The numerical simulation result for a hemi-spherical end-capped cylinder model is compared with the measurement result, so that it is recognized that the presented method is valid when the specular reflection effect is predominant, but, for small targets, gives errors due to higher order scattering components. The numerical analysis of an idealized submarine shows that the established method is effectively applicable to large and complex-shaped underwater targets.

Implementation of the Aural Cueing System(ACS) for Applying the Reconfigurable Tactical Flight Training System(RTT) (가변형 전술 시뮬레이터 적용을 위한 음향 재생 시스템 구현)

  • Hong, Seung-Beom;Ahn, Dong-Man;Jie, Min-Seok
    • Journal of Advanced Navigation Technology
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    • v.16 no.6
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    • pp.1092-1100
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    • 2012
  • In this paper, it has designed and developed the integrated aural cueing system(ACS) system of the reconfigurable tactical Flight Training System(RTT) for the 6 rotorcraft such as UH-1H, UH-60, AH-1H, 500MD, BO-100, and CH-47. RTT is an evolving alternative instructional training system to provide the ability to rehearsal and collectively train, through networked simulators in a unit-collective and combined arms simulated battlefield environment. ACS handles the volume, pitch and repetition of the digitally stored sounds based on commands it receives from the Host server. This paper explained and implemented the conceptual and detail design the ACS system. In order to evaluating the performance of the ACS system, we made the monitoring system for interworking the virtual Host and the ACS system. As the result, it was confirmed the good performance.

Sound Researches in Computer Graphics Community: Part I. Sound Synthesis and Spatialization (컴퓨터 그래픽스 커뮤니티에 소개된 사운드 관련 연구들: Part I. 사운드 합성과 공간화)

  • Yoo, Min-Joon;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.1
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    • pp.25-34
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    • 2009
  • Sound is very important element to enhance and reinforce reality and immersion of users in virtual reality and computer animation. Recently, significant researches about sound modeling are presented in computer graphics community. In this article, main subjects are explained and major researches are reviewed based on the sound papers presented in computer graphics community. Specially, several papers about following two subjects are reviewed in this paper: 1) synthesing sound using physically-based laws and generating sound synchronized with graphics. 2) spatializing sound and modeling sonic environment. Many research about sound modeling have been focused on more efficient modeling of real physical law and generate realistic sound with limited resources. Based on this concept, various papers are introduced and the relationship between researches about sound and graphics is discussed.

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Attentional Effects of Crossmodal Spatial Display using HRTF in Target Detection Tasks (항공 목표물 탐지과제 수행에서 머리전달함수(HRTF)를 이용한 이중감각적 공간 디스플레이의 주의효과)

  • Lee, Ju-Hwan
    • Journal of Advanced Navigation Technology
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    • v.14 no.4
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    • pp.571-577
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    • 2010
  • Driving aircraft requires extremely complicated and detailed information processing. Pilots perform their tasks by selecting the information relevant to them. In this processing, spatial information presented simultaneously through crossmodal link is advantageous over the one provided in singular sensory mode. In this paper, probability to apply providing visual spatial information along with auditory information to enemy tracking system in aircraft navigation is empirically investigated. The result shows that auditory spatial information, which is virtually created through HRTF is advantageous to visual spatial information alone in attention processing. The findings suggest auditory spatial information along with visual one can be presented through crossmodal link by utilizing stereophonic sound such as HRTF. which is available in the existing simple stereo system.

Performance Analysis of a Dynamic Priority Control Scheme for Delay-Sensitive Traffic (음성 트래픽을 위한 동적우선권제어방식의 성능분석)

  • 김도규;김용규;조석팔
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.8
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    • pp.3-11
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    • 2000
  • This paper considers the performance of a dynamic priority control function (DPCF) of a threshold-based Bernoulli priority jump (TBPJ) scheme. Loss-sensitive and delay-sensitive traffics are applied to a system with a TBPJ scheme that is a general state-dependent Bernoulli scheduling scheme. Loss-sensitive and delay-sensitive traffics represent sound and data, respectively. Under the TBPJ scheme, the first packet of the loss-sensitive traffic buffer goes into the delay-sensitive traffic buffer with Bernoulli probability p according to system states which represent the buffer thresholds and the number of packets waiting for scheduling. Performance analysis shows that TBPJ scheme obtains large performance build-up for the delay-sensitive traffic without performance degradation for the loss-sensitive traffic. TBPJ scheme shows also better performance than that of HOL scheme.

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A Study on Resonance Durability Analysis of Vehicle Suspension System (차량 현가 시스템의 공진내구해석에 대한 연구)

  • 이상범;한우섭;임홍재
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.6
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    • pp.512-518
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    • 2003
  • In this paper, resonance durability analysis is performed for the fatigue life assessment considering vibration effect of a vehicle system. In the resonance durability analysis, the frequency response and the dynamic load on frequency domain are used. Multi-body dynamic analysis, finite element analysis, and fatigue life prediction method are applied for the virtual durability assessment. To obtain the frequency response and the dynamic load history, the computer simulations running over typical pothole and Belgian road are carried out by utilizing vehicle dynamic model. The durability estimations on the rear suspension system of the passenger car are performed by using the resonance durability analysis technique and compared with the quasi-static durability analysis. The study shows that the fatigue life considering resonant frequency of vehicle system can be effectively estimated in early design stage.

Acoustic Target Strength Analysis for Underwater Vehicles Covering Near Field Spherical Wave Source Originated Multiple Bounce Effects (근접장 구면파 소스의 다중 반사 효과를 고려한 수중함의 음향표적강도 해석)

  • Cho, Byung-Gu;Hong, Suk-Yoon;Kwon, Hyun-Wung
    • Journal of the Society of Naval Architects of Korea
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    • v.47 no.2
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    • pp.196-209
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    • 2010
  • For the analysis of Acoustic Target Strength(TS) that indicates the scattered acoustic intensity from the underwater vehicles, an analysis program that is applicable to scatterers insonified by spherical wave source in near field is developed. In this program, the Physical Optics(PO) method is embedded as a base component. To increase the accuracy of the program, multiple bounce effects based on Geometrical Optics(GO) method are applied. To implement multiple bounce effects, GO method is used together with PO method. In detail, GO method has a concern in the evaluation of the effective area, and PO method is involved in the calculation of Acoustic Target Strength for the final effective area that is evaluated by GO method. For the embodiment of near field spherical wave source originated multiple bounce effects, image source concept is implemented additively to the existing multiple bounce algorithm which assumes plane wave insonification. Various types of models are tested to evaluate the reliability of the developed program and finally, a submarine is analyzed as an arbitrary scatterer.

A Practical Method of Acoustic Emission Source Location in Anisotropic Composite Laminates (이방성 적층복합재 구조에서 AE 발생원 위치표정을 위한 실용적인 방법)

  • Kim, Jeong-Kon;Kang, Yong-Kyu;Kwon, Oh-Yang
    • Journal of the Korean Society for Nondestructive Testing
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    • v.23 no.3
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    • pp.237-245
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    • 2003
  • Since the velocity is dependent on the fiber orientation in anisotropic composites, the application of traditional acoustic emission (AE) source location techniques based on the constant velocity to composite structures has been practically impossible. The anisotropy makes the source location procedure complicated and deteriorates the accuracy of the location. In this study, we have divided the region of interest(ROI) into a set of finite elements, taken each element as a virtual source, and calculated the arrival time differences between sensors by using the velocities at every degree from 0 to 90. The calculated and the experimentally measured values of the arrival time difference aye then compared to minimize the location error. The results from two different materials, namely AA6061-T6 and CFRP(uni-directional; UD, $[0]_{32}4$) laminate confirmed the practical usefulness of the proposed method.