• Title/Summary/Keyword: 가변비트율

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Rate Control in Conditional Replenishment Algorithm for Hybrid 3DTV (융합형 3DTV를 위한 조건부 대체 알고리듬의 비트율 제어기법)

  • Bang, Min-Suk;Lee, Seoung-Joo;Cho, Jung-Sik;Lee, Dong-Hee;Kim, Sung-Hoon;Lee, Joo-Young;Choo, Hyun-Gon;Choi, Jin-Soo;Kim, Jin-Woong;Jung, Kyeong-Hoon;Kang, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.98-100
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    • 2012
  • 본 논문에서는 좌우 해상도가 서로 다른 융합형 3DTV 시스템에서 합성된 3D 영상의 화질을 개선하는 방법인 조건부 대체 알고리듬에 적용하기 위한 비트율 제어기법을 제안한다. 조건부 대체 알고리듬에서는 쿼드트리 형태의 가변크기 블록마다 좌우 영상간의 양안시차 정보를 활용하되, 이 정보의 전송을 위해서 부가적인 대역폭이 요구되기 때문에 전송 대역폭의 상황에 따라 부가 정보의 양을 효율적으로 조절할 필요가 있다. 이를 위해 비용함수를 정의하고 가중치를 적용하여 최적의 모드를 결정하는 방법을 제안한다.

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An Efficient Transmission Plan for Multimedia Data Transmission (멀티미디어 데이터 전송을 위한 효율적인 전송 계획)

  • Lim, Jae-Hwan;Bang, Kee-Chun
    • Journal of Digital Contents Society
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    • v.8 no.1
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    • pp.9-15
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    • 2007
  • Smoothing is a transmission plan where variable rate video data is converted to a constant bit rate stream. Among them are CBA, MCBA, MVBA, e-PCRTT and others. e-PCRTT algorithm, which was improved from PCRTT, restricts the number of rate changes with fixed-size run. This causes unnecessary rate changes when run size is small and buffer size is large. In this paper, to overcome a shortcoming of e-PCRTT algorithm, a smoothing algorithm is proposed, which is improved from e-PCRTT, where a transmission rate transmits more intervalsl as possible. Experiments demonstrated that the proposed algorithm outperformed e-PCRTT algorithm. In order to show the performance, various evaluation factors were used such as the number of transmission rate changes, peak rate, transmission rate variability and so on.

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Adaptive Watermarking Method using Watermark Detection Rate (워터마크 검출율에 기반한 적응적 워터마킹 방법)

  • An, Il-Young
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.5
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    • pp.465-470
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    • 2010
  • This paper proposes an adaptive video watermarking algorithm according to bit detection rate of watermark in MPEG2 system. The watermark strength is adaptively applied as BER(bit error rate) of watermark extracted from decoded frame for motion compensation. Watermark insertion uses a frequency spread spectrum method. A realtime watermark extraction is done directly in the DCT domain during MPEG decoding. The experimental simulations show that PSNR(peak signal to noise ratio) results 31.5dB for a fixed watermark strength and 33.dB for an adaptive watermark strength. Also average BER is 0.126 and less than 0.2 avaliable value.

Video Quality Variation Minimizing Method using PID Controller (PID 제어기를 이용한 영상 품질 변화 최소화 방법)

  • Park, Sang-Hyun;Kang, Eui-Sung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2009-2014
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    • 2007
  • A novel method of minimizing video quality variation is proposed for a real-time frame-layer rate control algorithm with a transmission buffer. The proposed rate control method uses a non-iterative optimization method for low computational complexity, and performs bit allocation at the frame level to minimize variation in distortion between frames. In order to reflect the buffer status, we use well-known PID control method. Computational complexity of PID control is very low, so the proposed algorithm is suitable for real-time low-complexity video encoder. Experimental results indicate that the proposed control method provides better PSNR performance than the existing rate control method.

An Method of Viewport Prediction and Bitrate Allocation based on Angle Information in 360 VR Contents (각도정보 기반 360 VR 콘텐츠 내 사용자 시점예측기법 및 비트율 할당 방법)

  • Jeong, Eunyoung;Seo, Bong-seok;Hyun, Chanjong;Kim, Dong Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.77-80
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    • 2018
  • 360 VR 콘텐츠는 기존의 선형적인 일반 영상에 비해 사용자에게 더 많은 정보와 높은 몰입감을 제공할 수 있어 의학, 군사, 교육, 게임 등 다양한 분야에서 활용되고 있다. 최근에는 모바일 기기의 성능 향상과 통신기술의 발달에 힘입어 모바일 네트워크를 사용한 360 VR 콘텐츠 소비가 증가하는 추세이다. 모바일 네트워크는 대역폭이 한정적이고 가변적인 특성이 있어 이를 통해 용량이 큰 360 VR 콘텐츠 전송 시 초기 접속 지연 및 재생 끊김이 발생하여 사용자의 만족도를 감소시킬 수 있다. 이에 본 논문은 위에 언급한 문제를 해결하기 위해 360 VR 콘텐츠 전송 시 전체 요구대역폭을 감소시키고 사용자 초기 접속 속도를 향상시키는 것을 목표로, 360 VR 콘텐츠의 지오메트리 값과 사용자의 요(i.e. yaw)값을 활용하여 각도 기반으로 사용자의 현재 시점에 해당하는 타일을 확인하고 해당 타일에 높은 비트율을 할당하는 방법 및 웹 기반 전송에 대해 연구 개발하였다. 이를 위하여 웹 기반 3D 렌더링 API 인 WebVR API, HTTP Adaptive Streaming 기술의 표준 MPEG-DASH의 dash.js API를 활용하여 개발하고, 성능 확인 실험을 통해 요구대역폭 감소, 클라이언트 접속 속도 향상을 제시한다.

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Extended OVSF for MIMO-CDMA System (HIMO-CDMA 시스템을 위한 확장 OVSF)

  • Lee, Kwank-Jae;Hou, Jia;Lee, Moon-Ho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.9 s.100
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    • pp.855-861
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    • 2005
  • Two-dimensional orthogonal variable spreading codes are presented far multiplexing of forward link in direct sequence code division multiple access(DS-CDMA) multiple antennas system. The bit error rate(BER) performance under a multi-user environment fur the additive white Gaussian noise(AWGN) channel and Rayleigh fading MIMO channel are evaluated. The results demonstrate that the proposed scheme could provide flexible rates and lower peak correlation values.

Early Termination Algorithm of Prediction Unit (PU) Search for Fast HEVC Encoding (HEVC 고속 부호화를 위한 PU 탐색 조기 종료 기법)

  • Kim, Jae-Wook;Kim, Dong-Hyun;Kim, Jae-Gon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.11a
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    • pp.172-173
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    • 2013
  • 최근 표준화가 완료된 HEVO(High Efficiency Video Coding)에서는 계층적 구조를 갖는 가변블록의 크기를 사용하고 재귀적으로 부호화를 수행사여, 최적의 부호화단위(CU: Coding Unit) 분할 구조와 예측단위(PU: Prediction Unit)를 결정함으로써 높은 부호화 효율을 얻을 수 있는 반면 부호화 복잡도가 증가하는 문제가 있다. 본 논문에서는 부호화기의 복잡도를 감소시키기 위한 고속 부호화 알고리즘으로 고속 모드 결정 기법을 제안한다. 제안기법은 상위 깊이(CU: Coding Unit)의 최적 모드와 부호화 율-왜곡 비용을 이용해서 현재 깊이 CU에서의 특정 모드의 율-왜곡 비용 계산을 생략함으로써 PU 탐색을 조기 종료한다. 즉, 상위 깊이 CU의 조건에 따라 화면간 예측 모드의 일부 또는 화면내 예측을 수행하지 않는다. 실험결과 제안기법은 HM 12.0대비 0.2%의 비트 증가에 22.9%의 계산시간 감소 효과를 얻을 수 있음을 확인하였다.

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An Enhancement of Learning Speed of the Error - Backpropagation Algorithm (오류 역전도 알고리즘의 학습속도 향상기법)

  • Shim, Bum-Sik;Jung, Eui-Yong;Yoon, Chung-Hwa;Kang, Kyung-Sik
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.7
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    • pp.1759-1769
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    • 1997
  • The Error BackPropagation (EBP) algorithm for multi-layered neural networks is widely used in various areas such as associative memory, speech recognition, pattern recognition and robotics, etc. Nevertheless, many researchers have continuously published papers about improvements over the original EBP algorithm. The main reason for this research activity is that EBP is exceeding slow when the number of neurons and the size of training set is large. In this study, we developed new learning speed acceleration methods using variable learning rate, variable momentum rate and variable slope for the sigmoid function. During the learning process, these parameters should be adjusted continuously according to the total error of network, and it has been shown that these methods significantly reduced learning time over the original EBP. In order to show the efficiency of the proposed methods, first we have used binary data which are made by random number generator and showed the vast improvements in terms of epoch. Also, we have applied our methods to the binary-valued Monk's data, 4, 5, 6, 7-bit parity checker and real-valued Iris data which are famous benchmark training sets for machine learning.

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An Optimal Adaptation Framework for Transmission of Multiple Visual Objects (다중 시각 객체 전송을 위한 최적화 적응 프래임워크)

  • Lim, Jeong-Yeon;Kim, Mun-Churl
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.207-218
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    • 2008
  • With the growth of the Internet, multimedia streaming becomes an important means to deliver video contents over the Internet and the amount of the streaming multimedia contents is also getting increased. However, it becomes difficult to guarantee the quality of service in real-time over the IP network environment with instantaneously varying bandwidth. In this paper, we propose an optimal adaptation framework for streaming contents over the Internet in the sense that the perceptual quality of the multi-angie content with multiple visual objects is maximized given the constraints such as available bandwidth and transcoding cost. In the multi-angle video service framework, the user can select his/her preferred alternate views among the given multiple video streams captured at different view angles for a same event. This enhanced experience often entails streaming problems in real-time over the network, such as instantaneous bandwidth changes in the Internet. In order to cope with this problem, we assume that multi-angle video contents are encoded at different bitrates and the appropriate video streams are then selected or transcoded for delivery to meet such bandwidth constraints. For the user selective consumption of the various bitstreams in the multi-angle video service, the bitstream in each angle can be encoded in various bitrate, and the user can select a sub-bitrstream in the given bitrstreams or transcode the corresponding content in order to deliver the optimally adapted video contents to the instantaneously changing network condition. Therefore, we define the transcoding cost which means the time taken for transcoding the video stream and formulate a unified optimization framework which maximizes the perceptual quality of the multiple video objects in the given constraints such as the transcoding cost and the network bandwidth. Finally, we present plenty of the experimental results to show the effectiveness of the proposed method.

Low-Complexity H.264/AVC Deblocking Filter based on Variable Block Sizes (가변블록 기반 저복잡도 H.264/AVC 디블록킹 필터)

  • Shin, Seung-Ho;Doh, Nam-Keum;Kim, Tae-Yong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.4
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    • pp.41-49
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    • 2008
  • H.264/AVC supports variable block motion compensation, multiple reference images, 1/4-pixel motion vector accuracy, and in-loop deblocking filter, compared with the existing compression technologies. While these coding technologies are major functions of compression rate improvement, they lead to high complexity at the same time. For the H.264 video coding technology to be actually applied on low-end / low-bit rates terminals more extensively, it is essential to improve tile coding speed. Currently the deblocking filter that can improve the moving picture's subjective image quality to a certain degree is used on low-end terminals to a limited extent due to computational complexity. In this paper, a performance improvement method of the deblocking filter that efficiently reduces the blocking artifacts occurred during the compression of low-bit rates digital motion pictures is suggested. In the method proposed in this paper, the image's spatial correlational characteristics are extracted by using the variable block information of motion compensation; the filtering is divided into 4 modes according to the characteristics, and adaptive filtering is executed in the divided regions. The proposed deblocking method reduces the blocking artifacts, prevents excessive blurring effects, and improves the performance about $30{\sim}40%$ compared with the existing method.