• Title/Summary/Keyword: 表現

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Formal Semantics for Processing Exceptions (예외 처리를 위한 형식 의미론)

  • Han, Jung-Lan
    • The KIPS Transactions:PartA
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    • v.17A no.4
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    • pp.173-180
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    • 2010
  • To specify a formal semantics is to do a significant part for design, standardization and translation of programming languages. The existing studies of a formal semantics for Java have a weak point to describe a clear and practical semantics for an efficient translation. It is necessary to do research for a formal semantics to specify a static and dynamic semantics clearly in order to do an efficient translation. This paper presents the improved Action Equation that specifies a formal semantics for Java to extend the research using Action Equation. The Action Equation is a practical and accurate specification that describes object-oriented programming features and handles exceptions. The specified Action Equation is compared to other descriptions, in terms of readability, modularity, extensibility, and flexibility and then we verified that Action Equation is superior to other formal semantics.

Simulacra Theory as a Conceptual Framework for Understanding Expression and Technology in (<수면의 과학>에 나타난 시뮬라시옹 표현기법 연구)

  • Bang, Yoon-Kyeong
    • Cartoon and Animation Studies
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    • s.24
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    • pp.135-154
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    • 2011
  • Simulacra theory as propounded by Jean Baudrillard in his seminal treatise, "Simulacra and Simulation," explores the significance of images, media and art in contemporary culture. Its central theoretical premise is the simulacrum, a sign or symbol that plays a crucial role in constructing perceived reality but which lacks a real-world referent. In Michel Gondry creates simulacra in the form of hallucinatory dream imagery by combining stop-motion animation and live-action elements. As experimental film-making that combines analog and minimum digital technologies, the result is a tour-de-force of synchronization. This study analyzes the film's technique and expressive content and, by adopting simulacra theory as a conceptual framework, aims to provide a better understanding of Gondry's work.

A Study on the Analysis of Elements and Practical Using Method in Space Diagram of UN Studio (UN Studio의 공간 다이어그램 구성요소와 활용방법 분석)

  • Choi, Eun-Hee;Eune, Ju-Hyun;Kwon, Young-Gull
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.75-84
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    • 2006
  • The aims of this study are to examine the conceptual contents of space diagram, and to find its elements and practical applications by analyzing the UN Studio. The Findings of this study are as follows: firstly, the conceptual contents represented in space diagram are classified into four elements - motif, flow, relationship, and distribution. Secondly, space diagram is used in program development, schematic design, and preliminary design of design process phases. Thirdly, the elements based on the case diagrams include five elements: context analysis, object analysis, time-behavior analysis, modeling analysis, and space analysis. Fourthly, in practical use, diagrams with motif concept is usually used in modeling analysis, and diagram with flow concept is commonly used in the analysis of time-behavior and object. Diagrams with relationship concept is mostly used in space analysis, secondly in analysis of context and modeling. Further, diagrams with distribution concept is usually used in space analysis. If one uses these findings for design projects in practical business or education, it would be helpful in design conception and development as well as of design information structuralization.

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A Study on the Contextual special quality in Jean Nouvel's projects (장 누벨 작품 공간에 나타나는 맥락적 특성에 관한 연구)

  • Lee, Chan;Yun, Hyun-Sook
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.111-120
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    • 2007
  • This research proposes contextual space expression as a possibility of solution methods for local and historical issues, the matters that our contemporary architecture has to overcome. When modernistic architecture aimed for anonymous public interests denying the characteristics in historical and spacial contexts, postmodern architecture and regional architecture, etc have been striving to revive discontinued contextual meanings using various historical and environmental elements. While such attempts only borrowed architectural materials by superficially understanding the context, they could not comprehend ceaselessly changing contexts sufficiently. Choosing Jean Nouvel as one of the architects that can explain spatial plan to properly respond to such ever-changing, contemporary contexts, the researcher intended to understand his line of expressional characteristics of his architectural space and analyze his works as examples.

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A study on the impression and expression tendency of the sankei kanseino poster by Ikko Tanaka (타나카 잇코(Tanaka Ikko) 산케이칸세이노(산경관세능(産經觀世能)) 포스터의 인상과 표현경향에 관한 연구)

  • Cho, Hyung-Soo;Ha, Sang-O;Kawachi, Tomoki
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.89-100
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    • 2007
  • This research is accompanied with Tanaka's works in order to consider the result from the evaluation of his works through an impression analysis and his expression trendency. The nine posters are chosen for appraisal among a series of Kanseino Poster which Ikko Tanaka drew under the sponsorship of Sankei Newspaper. The reason why those posters are selected is that the structure is strong and simple comparatively. Tanaka Ikko's poster works can be generously explained with three factors through a factor analysis. Considering his works in all cluster analysis, in the first group, he makes a good use of traditional materials and his works have a powerful image. In the second group, a geometric figure is arranged simply and a modern image is strong. In the third group, the traditional materials express a modern image. As mentioned above, the mood of his works can be summarized as follows. $\ulcorner$His works have updated the Japanese image from traditional to modern$\lrcorner$.

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A Study on the Montage Technique in Yuri Norstein's 'Tale of Tales' (유리 놀스테인의 '이야기 속의 이야기'의 몽타주 기법 연구)

  • Kim Il-Tae;Choi Ga-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.1
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    • pp.117-126
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    • 2005
  • In the present, animations of auteurism and aestheticism became a unique genre of art that expresses directors' idea. 'Tale of Tales' by Yuri Norstein, a Russian animator, is a paper animation that emphasizes the cut out technique and picturesque feeling as well as complicated structure of sequence in expressing metaphysical themes in the author's historical realism. It is evaluated as unique and creative. The present study analyzed the montage technique applied through the development of several symbolic images, the diachronic expression of contradictory worlds, the unique foreshadow of revealing the causes of results later, rapid repetition of urgent and serious situations, the movement of the camera to express the psychological distance between two characters in different situations and the process of editing. The derived results of this study are expected to be helpful in the works of animators of auteurism and aestheticism.

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Expression of Abstractive Metaphor in Animatrix (애니매트릭스에 나타난 추상적 메타포 표현)

  • Kim, Kyung-Ae
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.141-149
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    • 2007
  • In this study, the use of abstraction has been considered, focusing on the abstract metaphoric expressions presented in Animatrix and it has a purpose as the case study in the use of abstraction as a unique element of animation in which imaginative ideas and stimuli are significantly important and the pioneering works of abstract animations were produced in the early 20th century. The abstract metaphors expressed in The Second Renaissance Part1 & Part2 and Matriculated among the episodes of Animatrix, the animation produced in the omnibus form directed by Wachowski Brothers and great Master in the world, can be analyzed into Anima of Abstraction abstractively expressing organic vital power, Extensity of Abstraction which 4D space is realized possibly recognizing the human emotions as well as 3D space, and Conceptualization of Abstraction directly presenting the human mentality and imaginary world.

Web Ontology Modeling Based on Description Logic and SWRL (기술논리와 SWRL 기반의 웹 온톨로지 모델링)

  • Kim, Su-Kyoung;Ahn, Kee-Hong
    • Journal of the Korean Society for information Management
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    • v.25 no.1
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    • pp.149-171
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    • 2008
  • Actually a diffusion of a Semantic Web application and utilization are situations insufficient extremely. Technology most important in Semantic Web application is construction of the Ontology which contents itself with characteristics of Semantic Web. Proposed a suitable a Method of Building Web Ontology for characteristics of Semantic Web and Web Ontology as we compared the existing Ontology construction and Ontology construction techniques proposed for Web Ontology construction, and we analyzed. And modeling did Ontology to bases to Description Logic and the any axiom rule that used an expression way of SWRL, and established Inference-based Web Ontology according to proposed ways. Verified performance of Ontology established through Ontology inference experiment. Also, established an Web Ontology-based Intelligence Image Retrieval System, to experiment systems for performance evaluation of established Web Ontology, and present an example of implementation of a Semantic Web application and utilization. Demonstrated excellence of a Semantic Web application to be based on Ontology through inference experiment of an experiment system.

A Study on the producing of Non-realistic 3D Character Animation with the style of 2D Animation (비사실적 3D 캐릭터 애니메이션의 효과적인 2D 애니메이션 스타일 연출 연구)

  • Kim, Sungrae
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.894-898
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    • 2007
  • Now a day, lots of the animations include TV series Animations are made by the technique of 3D Animation. However, 3D Animation obstructs visual elements and deteriorates an acquaintance with the limit of unfamiliar material methods and dispersion of light. For this reason, a large of number of 3D Animations are repacked with the style of 2D Animation. Most of previous studies for the conversion of output 3D Animation to the style of 2D Animation are analysis for 2D rendering techniques. In case of Non-realistic 3D Character Animation, first and foremost it needs investigation of the basic producing method for the 2D Animation is different with the realistic expression way of the one for the 3D animation. For a case study, expression methods for the non-realistic and the non-actuality 2D Character Animation come with impossible ways in the real life. This study for the 3D Animation with the style of 2D Animation is to investigate on the keynote for effective expression methods, when we turn 3D Animation into the style of 2D Animation.

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Antigen Receptor-Mediated Induction of Cytolytic T cell-Specific Transcripts Expression (항원수용체자극에 의한 Cytolytic T cell 특이전사체 표현유도)

  • Kim, Gwan-Shik;Lancki, David W.;Kwon, Byoung-Se
    • The Korean Journal of Pharmacology
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    • v.23 no.1
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    • pp.45-49
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    • 1987
  • Employing the approach to isolate the genes expressed preferentially in cytolytic T cell (CTL) but not in other types of cell, 3 CTL-specific cDNAs were recently cloned. To characterize these cDNA clones in relation to CTL activation, their expression pattern after T cell antigen receptor (TCR) or interleukin 2 (IL-2) stimulation were investigated by RNA blot analysis of cloned CTL L3 cells. Transcripts level of two cDNA clones were markedly elevated by TCR stimulation but not by IL-2. In addition, transcripts expression of both clones were abrogated by cyclosporin A treatment. These results indicated that gene activation mediated by TCR is distinct from that mediated by IL-2 and imply that those two unidentified cDNA clones are related to TCR-mediated, IL-2-independent but cyclosporin A-sensitive pathway for CTL activation.

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