• Title/Summary/Keyword: 'Form drawing'

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A Study on the Development of Computer Aider Die Design System for Lead Frame of Semiconductor Chip

  • Kim, Jae-Hun
    • International Journal of Precision Engineering and Manufacturing
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    • v.2 no.2
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    • pp.38-47
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    • 2001
  • This paper decribes the development of computer-aided design of a very precise progressice die for lead frame of semiconductor chip. The approach to the system is based on knowledgr-based rules. Knowledge of fie이 experts. This system has been written in AutoLISP using AutoCAD ona personal computer and the I-DEAS drafting programming Language on the I-DEAS mater series drafting with on HP9000/715(64) workstation. Data exchange between AutoCAD and I-DEAS master series drafting is accomplished using DXF(drawing exchange format) and IGES(initial graphics exchange specification) files. This system is composed of six main modules, which are input and shape treatment, production feasibility check, strip layout, data conversion, die layout, and post processing modules. Based on Knowledge-based rules, the system considers several factors, such as V-notches, dimple, pad chamfer, spank, cavity punch, camber, coined area, cross bow, material and thickness of product, complexities of blank geometry and punch profiles, specifications of available presses, and the availability of standard parts. As forming processes and the die design system using 2D geometry recognition are integrated with the technology of process planning, die design, and CAE analysis, the standardization of die part for lead frames requiting a high precision process is possible. The die layout drawing generated by the die layout module s displayed in graphic form. The developed system makes it possible to design and manufacture lead frame of a semiconductor more efficiently.

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The Application of Circular Boundary Overlapping in 3-D Reconstruction of Neck Tumors (두경부 종물의 3차원 재건 영상에서, 원형 경계선 중첩을 이용한 경계선 추출법의 응용)

  • Yoo, Young-Sam
    • Korean Journal of Head & Neck Oncology
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    • v.26 no.2
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    • pp.204-211
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    • 2010
  • Background and Objectives : Boundary detection and drawing are essential in 3D reconstruction of neck mass. Manual tracing methods are popular for drawing head and neck tumor. To improve manual tracing, circular boundaries overlapping was tried. Materials and Methods : Twenty patients with neck tumors were recruited for study. Representative frames were examined for shapes of outline. They were all single closed curves. Circular boundaries were added to fill the outlines of the tumors. Inserted circles were merged to form single closed curves(Circular boundary overlapping, CBO). After surface rendering, 3 dimensional images with volumes and area data were made. Same procedures were performed with manual tracing from same cases. 3D images were compared with surgical photographs of tumors for shape similarity by 2 doctors. All data were evaluated with Mann-Whitney test(p<0.05). Results : Shapes of boundaries from CBO were similar with boundaries from manual tracing. Tumor outlines could be filled with multiple circular boundaries., While both boundary tracing gave same results in small tumors, the bigger tumors showed different data. Two raters gave the similar high scores for both manual and CBO methods. Conclusion : Circular boundary overlapping is time saver in 3 dimensional reconstruction of CT images.

Development of an Automated Design System of a Large Pressure Vessel using the Steel, 34CrMo4 (강재(34CrMo4)를 사용한 대형 고압가스 용기의 설계 자동화 시스템 개발)

  • Kim, Ji-Hoon;Kim, Eui-Soo;Kim, Chul;Choi, Jae-Chan
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.8
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    • pp.21-29
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    • 2003
  • This paper describes a research work on the development of computer-aided design system for deep drawing & ironing of a high pressure vessel. An approach to the system is based on the knowledge-based rules. Knowledge for the system is formulated from plasticity theories, handbook, experimental results and empirical knowledge of field experts. An attempt is made to link programs incorporating a number of expert design rules with the process variables obtained by commercial FEM software, DEFORM and ANSYS, to form a useful package. It is composed of five main modules, which are calculation of product thickness, input, production feasibility check, process planning, and autofrettage process modules and two submodules, which are folding check and process variable verification submodules. Programs for the system have been written in AutoLISP on the AutoCAD 2000 using personal computer. The developed system makes it possible to design and manufacture large high pressure vessel requiring D.D.I. process more efficiently.

A Study on the Restoration of the Russian Legation in Jeongdong Seoul in the Latter Era of Choseon Dynasty (구한말 서울 정동의 러시아공사관에 대한 복원적 연구)

  • Kim, Jung-Shin;Valeriy A., Savostenko;Kim, Jai-Myung
    • Journal of architectural history
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    • v.19 no.6
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    • pp.61-78
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    • 2010
  • Old Russian Legation(1890) has been attracted public attention in terms of politics and foreign affairs than architectural style because of conditions of location and historical incident. Though it was heavily damaged during the Korean war, and only the tower has been restored, it is very important in architectural history in Korea, because it is the oldest western style brick building which is existing with the old bishop's house in Myeong-Dong. But it has been impossible to reveal exactly the original form as there has been few reliable materials(picture, drawing, document) and it's remains were nearly destroyed owing to development of the surroundings. Recently the decisive document(site outline map) was found, and new research on the architect Sabatine was studied. So I can get into close with the original form by the results. In this study, I tried to conjecture the original form of the old Russian legation(the size, style, plan and indoor space, arrangement of attached facilities) and I checked the location and structure of the room where King Gojong stayed when he took refuge, and the use of the passage in the basement.

Identity of Entrepreneurs in the Evolution of a New Organizational Form: The Emergence and Growth of eBook Publishers Population in Korea (새로운 조직형태의 진화과정에서 나타나는 기업가 정체성: 한국 전자 책 출판 생태계의 발생과 성장을 중심으로)

  • Kim, Margeum;Shin, Dongyoub;Jung, Kiwon
    • The Journal of Small Business Innovation
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    • v.19 no.2
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    • pp.17-36
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    • 2016
  • The current paper examines the role of the identity of entrepreneurs in the emergence and evolution of a new organizational form by empirically analyzing the evolution of eBook publishers in Korea from 1996 to 2011. Drawing on the recently developed identity-based theory of organizational form in the organizational ecology literature, we test hypotheses on the effects of focused and diffused organizational identities on organizational founding in an emergent organizational population. The results of our empirical analysis that tested three hypotheses about a positive relationship between focused identity and form emergenceand negative relationships between diffused (horizontal and vertical) identity and form emergence largely supported the argument of identity-based entrepreneurship. General implications are discussed.

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A Study on Performance Costumes for 'Mr. Rabbit & Dragon King', the Achim Freyer's Pansori Opera (아힘 프라이어의 판소리 오페라 '수궁가(Mr.Rabbit & Dragon King)'의 공연의상 연구)

  • Ryu, Jin-Young;Lee, Inseong
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.1
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    • pp.105-115
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    • 2014
  • The costumes (including mask) of the first World Master series of The National Changguk Company of Korea, Achim Freyer's 'Mr. Rabbit & Dragon king' is directly designed by Achim Freyer who was in charge of direction and stage design. The new form called Pansori opera is proposed for modernization of Korean traditional opera, it maintained the original form of music yet introduced play form of opera. The costumes and stage also promoted modernistic transformation while maintaining the original Korean form. The overall concept of 'Mr. Rabbit & Dragon king' costumes emphasizes comical effect by abstractness like childlike scribble. It expressed characteristic of characters diversely through exaggeration and expansion while maintaining original form of Hanbok, used surface of costumes as a drawing board, and created flat and geometrically transformed silhouette. The complicated characters was caricatured like everyone is doing mask play by using masks, and it still maintained sophisticated oriental color with modern application of five cardinal colors. It may seems it just mixed our traditional elements like a hint of humor, however, it could be known that it introduced various techniques in it to deliver new subject while maintaining the original form of 'Mr. Rabbit & Dragon king'. From this study, open mind for our tradition and need for diverse attempt could be rediscovered and could also see the possibility to contribute on creating a Nation Brand of traditional performing art.

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A Study on the Hull Form Design System on the Basis of the Associative Geometry Objects (연관성 형상객체에 기초한 선형설계 전산시스템에 관한 연구)

  • Young-Bok Choi;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.36 no.4
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    • pp.105-115
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    • 1999
  • To develope the best optimized hull form, it has been generalized to evaluate the preliminary hull forms with the CFD tools in the initial stage of development and for this process it is needed to prepare various competent hull forms with high degree of fairness. In this paper, a modified shape variation method was developed to maintain the shape and fairness of parent hull form and the automatic update procedure was implemented on the basis of the association concept. It was shown that the hull form of the high quality in fairness and shape inherited from the parent hull form can be archived.

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Status of Brain-based Artistic Education Fusion Study - Basic Study for Animation Drawing Education (뇌기반 예술교육 융합연구의 현황 - 애니메이션 드로잉 교육을 위한 기초연구)

  • Lee, Sun Ju;Park, Sung Won
    • Cartoon and Animation Studies
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    • s.36
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    • pp.237-257
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    • 2014
  • This study is the process of performing the interdisciplinary fusion study between multiple fields by identifying the status on the previous artistic education considering the brain scientific mechanism of image creativity and brain-based learning principles. In recent years, producing the educational methods of each field as the fusion study activities are emerging as the trend and thanks to such, the results of brain-based educational fusion studies are being presented for each field. It includes artistic fields such as music, art and dance. In other words, the perspective is that by understanding the operating principles of the brain while creativity and learning is taking place, when applying various principles that can develop the corresponding functions as a teaching method, it can effectively increase the artistic performance ability and creativity. Since the animation drawing should be able to intuitively recognize the elements of movement and produce the communication with the target beyond the delineative perspective of simply drawing the objects to look the same, it requires the development of systematic educational method including the methods of communication, elements of higher cognitive senses as well as the cognitive perspective of form implementation. Therefore, this study proposes a literature study results on the artistic education applied with brain-based principles in order to design the educational model considering the professional characteristics of animation drawing. Therefore, the overseas and domestic trends of the cases of brain-based artistic education were extracted and analyzed. In addition, the cases of artistic education studies applied with brain-based principles and study results from cases of drawing related education were analyzed. According to the analyzed results, the brain-based learning related to the drawing has shown a common effect of promoting the creativity and changes of positive emotion related to the observation, concentration and image expression through the training of the right brain. In addition, there was a case of overseas educational application through the brain wave training where the timing ability and artistic expression have shown an enhancement effect through the HRV training, SMR, Beta 1 and neuro feedback training that strengthens the alpha/seta wave and it was proposing that slow brain wave neuro feedback training contributes significantly in overcoming the stress and enhancing the creative artistic performance ability. The meaning of this study result is significant in the fact that it was the case that have shown the successful application of neuro feedback training in the environment of artistic live education beyond the range of laboratory but the use of the machine was shown to have limitations for being applied to the teaching methods so its significance can be found in providing the analytical foundation for applying and designing the brain-based learning principles for future animation drawing teaching methods.

A Study on The User Acceptance And Variation of Attitude Change in Product Form 1. -Concentrated on External Form Embodiment of Product Semantic by internal and external Reaction of User- (제품의 형태에 있어서 사용자의 수용과 태도변화에 관한 연구 1. -사용자의 귀인적 반응에 대한 제품형태의미의 외형구현을 중심으로-)

  • 정도성;안철홍
    • Archives of design research
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    • v.15 no.1
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    • pp.369-388
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    • 2002
  • 21th century that is repealing change is making the world that can enjoy human spiritual character and freedom wholeheartedly. Therefore, meet hereupon arid design may have to bring conversion to position of beginning that can be software at position that is hardware look raw and result look who is wrapping last result arts provide cause. Therefore, user supposes that do difficult form in that recognize things form, and that difference about attribution reaction may do differ and contradictory attribution reaction while specially 40s and 50s recognize product form laying stress on external form embodiment of product form meaning by guess and this research compares and investigates attribution process for human's attribution reaction instinct and attribution reaction type through scientific, theoretical considerations about form and things theoretically and defined cause reasoning in design. And designed product that things are recognized whether felt thing in product form is what hearing example relation sex between analysis and form of meaning induction by attribution leading person about subjective estimation reaction through literature arrange, and analyze and defined if cause some effect to designed product because drawing urea about attribution reaction through an experiment. And presented model about design access method and forward pratical use possibility and hereafter subject together with conclusion.

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FUN Fashion Design in the Emotional Consumption Era (감성소비시대의 펀(Fun) 패션디자인)

  • Im, Hyo-Bin;Ko, Hyun-Zin
    • Journal of the Korean Society of Costume
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    • v.61 no.5
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    • pp.93-105
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    • 2011
  • This research is aimed at examining the characteristics of the fun fashion design in the emotional consumption era from a broad perspective, and it is meaningful in the sense that it presents the ideal direction for the development of fashion products that can satisfy the changing desires of the consumers today and tomorrow. For this, the documentary study and practical case study have been executed. This paper examined the two aspects of the fun definition when it comes to the characteristics of the fun fashion design that are manifested in the emotional consumption era. First, fun fashion design that is presented by designers from the consumers' position manifests in the form of deviation from the every day life rules, use of the child-like expression mediums and unexpected turning, fun fashion design when it pertains to the deviation from the every day life rules is expressed freely, adopts object and forms it, and mixes in the alien elements, fun fashion design when it pertains to the use of child-like expression element is manifested in the form of child-like expression, child-like expression of the form, child-like drawing, introduction of the child-like object, character and graffiti. Moreover, fun fashion design of the unexpected turn is expressed with illusion and storytelling. Next, fun fashion design from the participants' position is a design created by the active participation of the consumers. As the producers who participate actively in the product design process, design is modified by the design of participation and users so that the users can enjoy it. Likewise, it is manifested in the form of design of participation.