1 |
Chanik Park. "A Study on Computer Game Character and Gamer's Immersion. - Focusing on Racing Games", Korea Society of Design Trend 14 : 191-202, 2006.
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2 |
Andrew Rollings, Ernest Adams, translated by Gibeom Song, "Andrew Rollings and Ernest Adams on Game Design", Jeu Media, pp.144, 159-167, 2004.
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3 |
KOCCA, "White paper on korean games 2015", pp.601-602, 640-641, 2015.
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4 |
Kiteok Nam, "A Comparative Analysis on The Characteristics of Theme in Game Franchises : Focusing on RPGs in USA and Japan", Master's Theses, Sangmyung University, pp.23, 2016.
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5 |
Teahun Choi, Seucho Ryu, Heungwoo Lee, "A Study of design component of character that appear Mobile game", The Korea Contets Society, Vol4 No1, pp.204-210, 2016
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6 |
Gyeongrok Kim, "An analysis of characters in the cultural contents industry : a categorization analysis for the efficient development of characters", Master's Theses, Hongik University, pp.34-47, 2009.
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7 |
KwangTae Jung, "Sensibility and Preference Evaluation for Character Design", Journal of Ergonomics Society of Korea, Vol25 No1, pp.63-68, 2007.
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8 |
Schell, Jesse, "The Art of Game Design: A book of lenses 2nd Edition", CRC Press, pp.346, 2014.
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9 |
Jeongnam Kim, Ungnam Kim & Jeonghyeon Kim "Game Design and Scenario to Determine Fate of Game.", ebizbooks, pp.506-507, 2013.
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10 |
Propp, Vadimir, translated by Sanghun Ahn, "Form of Folktale", Bakmunsa, 2009.
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11 |
Jaehong Lee, "Game storytelling", Itreebook, pp.177-178, 2011.
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12 |
Kazuto Kawabe, translated by Taewan Kim, "Welcome to Game Scenario", Scenario Friends, 1999.
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13 |
平均王子 http://www.ara-hei.com/life/255.html
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14 |
4gamer http://www.ara-hei.com/life/255.html
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15 |
GOTY (Game of the Year) http://gotypicks.blogspot.kr/, https://namu.wiki/w/GOTY#s-4.14 (2003 or earlier)
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16 |
Japan Game Awards http://awards.cesa.or.jp/
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