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http://dx.doi.org/10.7583/JKGS.2017.17.4.91

A Comparative Analysis on The Age and Gender of Player Character : Focusing on The USA and Japanese Video Games  

Nam, Ki-Teok (Dept. of Game, Graduate School, Sangmyung University)
Yoon, Hyung-Sup (Jilin Animation Institute)
Abstract
A player character has a significant influence on immersion. In order to understand the consumers, it is necessary to compare age and gender of player characters, which is the most basic feature of the player character. We selected a prize winning work of 15 years of USA and japanese as research subjects(in RPG and Adventure), classified age and gender of player characters and analyzed the result. In the japanese games, the ratio of pre-set player characters was 94.3% for age and 88.6% for gender. In the USA games, It was the order of the pre-set character which did not specify the age and the customized type character. In this research, we would like to contribute guidelines for player character setting to successfully advance into the USA and Japanese game market.
Keywords
Player Character; Age; Gender; Comparative Analysis;
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