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https://twitter.com/TheEllenShow/status/440322224407314432?ref_src=twsrc%5Etfw
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3 |
http://www.huffingtonpost.kr/2014/03/05/story_n_4901372.html
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4 |
Hyungiin Cho, "A Study on Advertising Effect of Branded Entertainment : Focused on the Case of Animation" CERI Entertainment Review, Vol 6, pp 99-122, 2006.
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5 |
Philip Kotler and Waldemar Pfoertsch, "B2B Brand Management" Kindle Edition, Springer Berlin Heidelberg, 2006.
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6 |
Gabe Zichermann and Christopher Cunningham "Gamification by Design", O'Reilly Media Formats, 2011.
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7 |
http://www.ted.com/talks/lang/ko/jane_mcgonigal_gaming_can_make_a_better_world.html
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8 |
Dong-Hee Shin and Hee-Kyung Kim "A Case study of Knowledge & Information Contents applied Gamification and Alternate Reality Game concepts", Journal of Digital Contents Society, Vol 14, No. 2, pp 151-159, 2013.
DOI
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9 |
Marczewski, Andrzej "Gamification: A Simple Introduction" 2012.
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10 |
Sangjune Lee, "A study on Branded Contents Attributes and Utilization-Focused on Comparing TV CM" Hanyang University, 2013.
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11 |
Hudson, S. and Hudson, D., "Branded entertainment: a new advertising technique or product placement in disguise?" Journal of Marketing Management, Vol 22, No. 5, pp. 489-504, 2006.
DOI
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12 |
Yoori Hwang and Se-Hoon Jeong, "Persuasive Effects of Branded Entertainment : Focusing on the Effects of Ad Movie" The Korean Journal of Advertising, Vol 25, No. 6, pp. 83-104, 2014.
DOI
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13 |
Jung Jaeyoon, "Nike relative Nintendo", Ma Jelran, 2006
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14 |
https://youtu.be/ffzowgkWRvQ
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15 |
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16 |
https://brunch.co.kr/@say121290/6
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17 |
http://jedam.net/sub_read.html?uid=18421§ion=sc8
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18 |
https://www.theguardian.com/money/2010/jun/12/loreal-recruitment-game-top-graduates
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19 |
http://www.recruiter.co.uk/archive/part-18/LOr%C3%A9al-s-online-game-reveals-top-talent-/
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20 |
http://www.saramin.co.kr/recruit/jobfairscript/jobfairscript.php?mode=view&script_idx=277
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21 |
http://bgd.wikidot.com/reveal-by-loreal
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22 |
http://www.foodbank.co.kr/news/articleView.html?idxno=29596
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23 |
http://news.dreamx.com/view.asp?articleno=21407090&by=cat
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24 |
http://www.bloter.net/archives/199160
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25 |
Stratton base, "CT insight: Trends and practices of Gamification", Korea Creative Content Agency, pp. 24-25, 2013.
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26 |
http://m.blog.daum.net/newdaf/16131021
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27 |
Jung Jin Young, "Search for answer in the game-Gamification", SK C&C, pp.6, 2011.
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28 |
http://www.pokemongo.com
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